WARNING: Therapeutic rant incoming. Downvote if you must, I really don't care.
Wow. WTF Blizz?
One of your core design philosophies was 'fun', was it not? You outright stated that you never plan on implementing cards that discard things from your opponent's deck or hand, because it isn't fun to play against. Worse still, this card doesn't even have an effect on the game on average.
Fatigue aside, this is no different from 'put a random card on the bottom of your opponent's deck' (which, note, does absolutely nothing), except that it's less fun. If someone plays this and it removes Tirion or something of the like, you better believe I'm going to get salty. And I'm the kind of person who keeps his cool against Quest Rogue. But this?! This card is the epitome of bad design. I can confidently say I have never seen a worse card in my life, and given that I've been on the CDCs for over a year, that's saying something. Let's break it down:
This card is not fun to play, nor fun to play against.
This card is not interesting, it doesn't enable interesting decks or combos of any sort.
This card does not promote any strategy for either player.
This card has no flavor, no theme, no cohesive story that makes sense.
This card relies entirely on RNG to be useful, and is poorly balanced.
If anyone, anyone plays this card, I will BM you to the ends of the earth. As someone who deliberately plays quickly out of respect for my opponent's time, if you put this abomination in your deck, I will rope you every single turn (and I play control, mind). And as someone who finds whine threads distasteful, I will open a new thread every week to discuss how hideously-designed this card is, until it is nerfed into oblivion.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
WARNING: Therapeutic rant incoming. Downvote if you must, I really don't care.
Wow. WTF Blizz?
One of your core design philosophies was 'fun', was it not? You outright stated that you never plan on implementing cards that discard things from your opponent's deck or hand, because it isn't fun to play against. Worse still, this card doesn't even have an effect on the game on average.
Fatigue aside, this is no different from 'put a random card on the bottom of your opponent's deck' (which, note, does absolutely nothing), except that it's less fun. If someone plays this and it removes Tirion or something of the like, you better believe I'm going to get salty. And I'm the kind of person who keeps his cool against Quest Rogue. But this?! This card is the epitome of bad design. I can confidently say I have never seen a worse card in my life, and given that I've been on the CDCs for over a year, that's saying something. Let's break it down:
This card is not fun to play, nor fun to play against.
This card is not interesting, it doesn't enable interesting decks or combos of any sort.
This card does not promote any strategy for either player.
This card has no flavor, no theme, no cohesive story that makes sense.
This card relies entirely on RNG to be useful, and is poorly balanced.
If anyone, anyone plays this card, I will BM you to the ends of the earth. As someone who deliberately plays quickly out of respect for my opponent's time, if you put this abomination in your deck, I will rope you every single turn (and I play control, mind). And as someone who finds whine threads distasteful, I will open a new thread every week to discuss how hideously-designed this card is, until it is nerfed into oblivion.
/rant
This is why I love this card. The sheer rage inducing loveliness it'll cause. GG Blizzard, GG.
This card is playable, not meta defining. I don't think people understand that it's effect isn't good the majority of the time. It's a lot worse than dirty rat because it has far worse stats/use and it's harder/impossible to make a truly efficant judgement as to when to play it. The place for this could be wild renolock, if you burn kazakas in a reno mirror you'll surely win. (Burning reno, bran, twisting, or an iceblock can make it a lot harder for them). It's still too inconsistent to justify for any type of standerd as it is currently (hope it slows down), especially verse aggro.
What I hate about this card is control mirrors. Just imagine this little fucker milling N'Zoth, the Corruptor on turn 2. It's going to feel absolutely terrible. I hate Dirty Rat, and I hate this card even more because you can't even play around it. At least Deathlord puts the stats on the board, this card just deletes the card from the game.
Warlocks don't go to fatigue, I get it. But they certainly don't have to go to fatigue when you mill your opponent's biggest threat at random. Tirion Fordring got milled? That means you can use Siphon Soul on Ragnaros, Lightlord and you can Ooze Truesilver Champion and feel fine about both.
This card is destructive for the game, it is completely unfun and uninteractive, and takes RNG to an extreme. There are too many decks that have a SINGLE card as their primary win condition and a 2 mana 2/3 should not be able to remove that win condition.
However, this card will rarely have an impact on games against aggro or midrange, so hopefully it never ever sees play.
One could argue that exactly that is a big problem of this game imo. There are still some unbalanced cards like Tirion,Alextraza and blizz should have moved them all along with azure drake imo.
However I think its fair if you build a deck around just one card, that you can get punished for that. If its at random or not realy doesnt matter too much.
Pretty sure the design idea behind this card was not abuse punish but just give warlock a tool to equalize fatigue game. Its realy just a side effekt that sometimes it will kill a combo.
WARNING: Therapeutic rant incoming. Downvote if you must, I really don't care.
Wow. WTF Blizz?
One of your core design philosophies was 'fun', was it not? You outright stated that you never plan on implementing cards that discard things from your opponent's deck or hand, because it isn't fun to play against. Worse still, this card doesn't even have an effect on the game on average.
Fatigue aside, this is no different from 'put a random card on the bottom of your opponent's deck' (which, note, does absolutely nothing), except that it's less fun. If someone plays this and it removes Tirion or something of the like, you better believe I'm going to get salty. And I'm the kind of person who keeps his cool against Quest Rogue. But this?! This card is the epitome of bad design. I can confidently say I have never seen a worse card in my life, and given that I've been on the CDCs for over a year, that's saying something. Let's break it down:
This card is not fun to play, nor fun to play against.
This card is not interesting, it doesn't enable interesting decks or combos of any sort.
This card does not promote any strategy for either player.
This card has no flavor, no theme, no cohesive story that makes sense.
This card relies entirely on RNG to be useful, and is poorly balanced.
If anyone, anyone plays this card, I will BM you to the ends of the earth. As someone who deliberately plays quickly out of respect for my opponent's time, if you put this abomination in your deck, I will rope you every single turn (and I play control, mind). And as someone who finds whine threads distasteful, I will open a new thread every week to discuss how hideously-designed this card is, until it is nerfed into oblivion.
/rant
Haha. Well, that's why I love this card. It's great!
Ok, I voted Meta Defining, not because I think this card is OP or actually even good, but for Warlock it's good enough. And bringing a 9th class to the game is pretty meta defining, if you ask me.
If we see some reasonable lifesteal options for warlock, we might start seeing Control Warlock again, and that's a good thing.
The idea itself can be good but actually it works well only against combo, if you are lucky and pull out a key card. In all other scenarios it's just a tempo play on turn 2 (but that for the actual state of Warlock can be good as well). I don't think it will be meta-defining nor that is tremendously good. Interesting mechanic for sure but it doesn't allow any kind of fun and interactive play, just more RNG and niche stuff so I don't even know if it will ever see competitive play.
Rollback Post to RevisionRollBack
For what profit is it to a man, if he gains the world and loses his own soul?
As a Control Warlock destroying a big minion or spell is great. Also you compensate the Life Taps of your early game by bringing your opponent faster to fatigue which was also a big issue for Control Warlock. Two of those in the deck is insane. Broken :D
So... for only 2 mana my opponent destroy a card in my deck... Yes it's random, but:
- A card "destroy your opponent Tirion Fordring / Sindragosa / Frost Lich Jaina / Kalimos, Primal Lord... your opponent can't play it, no Deathrattle, no Battlecry. It's a core card of the deck? Oh sad, sad. Oh, it's for 2 mana. And a body 2/3."
You think counter a Tirion Fordring or a Sylvanas Windrunner with a Hex is very strong? This do the same, but for 2 mana, and add a perfect T2 body. And disable Battlecries and "end turn" effect like Emperor Thaurissan. Even the random effect still let this card broken.
It not only counter COMBO deck, it can break turn 2 a lot of decks. A single removal, a single aoe, even against a aggro deck (destroy a Arcanite Reaper or a Leeroy Jenkins from a pirate warrior and see what happen, same for aggro drood with just a Living Mana or a Savage Roar).
As a long time warlock player I feel the same way about just about any mill decks. It hits the one thing all warlocks do which is draw cards. I hate when it happens. I don't think that means everything that can destroy you game play must be banned.
Worst thing about this card is that it promotes aggro, because it doesnt do anything against it and it has the potential to bully combo out of the meta. It also hurts control in wild because its really painful for Renodecks.
So... for only 2 mana my opponent destroy a card in my deck... Yes it's random, but:
- A card "destroy your opponent Tirion Fordring / Sindragosa / Frost Lich Jaina / Kalimos, Primal Lord... your opponent can't play it, no Deathrattle, no Battlecry. It's a core card of the deck? Oh sad, sad. Oh, it's for 2 mana. And a body 2/3."
You think counter a Tirion Fordring or a Sylvanas Windrunner with a Hex is very strong? This do the same, but for 2 mana, and add a perfect T2 body. And disable Battlecries and "end turn" effect like Emperor Thaurissan. Even the random effect still let this card broken.
It not only counter COMBO deck, it can break turn 2 a lot of deck. A single removal, a single aoe, even against a aggro deck (destroy a Arcanite Reaper or a Leeroy Jenkins from a pirate warrior and see what happen, same for aggro drood with just a Living Mana or a Savage Roar).
BRO-KEN.
Yes, it is not only a combo destroyer, with the hero cards many decks will be build around the hero, if this card hits the hero or one important card for reach the hero (like draw engines or mass removals) can be define the outcome of the game, for a 2 manas 2/3 minion is a big deal.
Again, this card is not that great vs aggro (unless you really luck) but vs everything else is relevant.
v a l u e o v e r w h e l m i n g
wouldn't you like to know?
And they said aggro would get no tools for this expansion.
Free to try and find a game, dealing cards for sorrow, cards for pain.
WARNING: Therapeutic rant incoming. Downvote if you must, I really don't care.
Wow. WTF Blizz?
One of your core design philosophies was 'fun', was it not? You outright stated that you never plan on implementing cards that discard things from your opponent's deck or hand, because it isn't fun to play against. Worse still, this card doesn't even have an effect on the game on average.
Fatigue aside, this is no different from 'put a random card on the bottom of your opponent's deck' (which, note, does absolutely nothing), except that it's less fun. If someone plays this and it removes Tirion or something of the like, you better believe I'm going to get salty. And I'm the kind of person who keeps his cool against Quest Rogue. But this?! This card is the epitome of bad design. I can confidently say I have never seen a worse card in my life, and given that I've been on the CDCs for over a year, that's saying something. Let's break it down:
This card is not fun to play, nor fun to play against.
This card is not interesting, it doesn't enable interesting decks or combos of any sort.
This card does not promote any strategy for either player.
This card has no flavor, no theme, no cohesive story that makes sense.
This card relies entirely on RNG to be useful, and is poorly balanced.
If anyone, anyone plays this card, I will BM you to the ends of the earth. As someone who deliberately plays quickly out of respect for my opponent's time, if you put this abomination in your deck, I will rope you every single turn (and I play control, mind). And as someone who finds whine threads distasteful, I will open a new thread every week to discuss how hideously-designed this card is, until it is nerfed into oblivion.
/rant
#gNOmeferatu
Priest can search for spells in their deck, can't search for a copy if the card is no longer in the deck
Yes! Looking forward to some turn 2 rage concedes!
Dibbity don't touch that!
Dibbity don't touch that!
This card is playable, not meta defining. I don't think people understand that it's effect isn't good the majority of the time. It's a lot worse than dirty rat because it has far worse stats/use and it's harder/impossible to make a truly efficant judgement as to when to play it. The place for this could be wild renolock, if you burn kazakas in a reno mirror you'll surely win. (Burning reno, bran, twisting, or an iceblock can make it a lot harder for them). It's still too inconsistent to justify for any type of standerd as it is currently (hope it slows down), especially verse aggro.
be kind and considerate
The only "Meta-Defining!" thing about this card is the art.
Ok, I voted Meta Defining, not because I think this card is OP or actually even good, but for Warlock it's good enough. And bringing a 9th class to the game is pretty meta defining, if you ask me.
If we see some reasonable lifesteal options for warlock, we might start seeing Control Warlock again, and that's a good thing.
The idea itself can be good but actually it works well only against combo, if you are lucky and pull out a key card. In all other scenarios it's just a tempo play on turn 2 (but that for the actual state of Warlock can be good as well). I don't think it will be meta-defining nor that is tremendously good. Interesting mechanic for sure but it doesn't allow any kind of fun and interactive play, just more RNG and niche stuff so I don't even know if it will ever see competitive play.
For what profit is it to a man, if he gains the world and loses his own soul?
As a Control Warlock destroying a big minion or spell is great. Also you compensate the Life Taps of your early game by bringing your opponent faster to fatigue which was also a big issue for Control Warlock. Two of those in the deck is insane. Broken :D
So... for only 2 mana my opponent destroy a card in my deck... Yes it's random, but:
- A card "destroy your opponent Tirion Fordring / Sindragosa / Frost Lich Jaina / Kalimos, Primal Lord... your opponent can't play it, no Deathrattle, no Battlecry. It's a core card of the deck? Oh sad, sad. Oh, it's for 2 mana. And a body 2/3."
You think counter a Tirion Fordring or a Sylvanas Windrunner with a Hex is very strong? This do the same, but for 2 mana, and add a perfect T2 body. And disable Battlecries and "end turn" effect like Emperor Thaurissan. Even the random effect still let this card broken.
It not only counter COMBO deck, it can break turn 2 a lot of decks. A single removal, a single aoe, even against a aggro deck (destroy a Arcanite Reaper or a Leeroy Jenkins from a pirate warrior and see what happen, same for aggro drood with just a Living Mana or a Savage Roar).
BRO-KEN.
As a long time warlock player I feel the same way about just about any mill decks. It hits the one thing all warlocks do which is draw cards. I hate when it happens. I don't think that means everything that can destroy you game play must be banned.
Worst thing about this card is that it promotes aggro, because it doesnt do anything against it and it has the potential to bully combo out of the meta. It also hurts control in wild because its really painful for Renodecks.
If real this could signal that options for messing around with your opponent's card draw will become more viable.