Have actually been thinking about it, but there are ways to win without it. Patchwerk can of course snipe the Rivendare and Sylvanas can just steal it. But these decks aren't really running rampant yet, so I still like the current format. However if you are seeing a lot of them, you can add in the silence all minion over an Asphyxiate or one of the AoEs as the Shaman stuff has calmed down a bit.
No problem with "created by" cards being in the game. But they need to make WAY LESS cards with this ability. To preface this, I stopped playing constructed due to this issue. I found myself conceding to Priest not because they were unbeatable or even strong, but because the games were 30 minutes of random hell to play.
I also kind of agree with the OP here as well. I think the Hearthstone format was in NEED of a change and I'm fine with the direction they chose to remove the Classic and Basic set. HOWEVER. I also think it is quite wrong to not give at least SOME additional dust or at least SOMETHING to the loyal players who used quite a lot of there own resources (time, money, whatever...) to obtain the supposedly PERMANENT STANDARD collection.
So again, I completely understand Blizzard's move to make this change (a needed change IMO), but Blizzard AS USUAL overlooks the players perspective of these changes without proper compensation. For example, every nerf or card change they make (which is fine and needed in most cases) are compensated by giving full dust value which is great. But in most cases, people craft more than just the nerfed card to make that particular deck and all of that dust is now also considered "wasted" by that player now that the deck is nerfed. And they certainly don't get a refund on that. So most players will be OK with how Blizzard is making these changes, but there will be a part of the player base who feels cheated (rightly IMO) by these changes and giving some additional dust (or something) would ease the anger of the player base upset about these changes and would be a happy loyalty reward to the player base that aren't upset be the changes. Just my thoughts.
No, the last row is fine and completely what would be expected. However, these probabilities are old anyway and don't account for all the newest minions types and minion bans also.
These nerfs are just the tip of the iceberg with the "Mage problem". At least Evocation can't be discovered from Cobalt Spellkin anymore, but even at 2 mana the card will still perform exactly as intented. It will still provide value and resource generation from dead hands that the opponent has to deal with. And at 9 mana, Prime is certainly less powerful against aggro decks as it becomes a dead draw until 9 mana, but once Mage gets that 9 mana let the clown fiesta begin.... I'm not an aggro player, but trying to kill a Mage that generates 5 Ice Barriers is stupid and frustrating. And as a non-aggro player, playing against a Prime that casts Potion of Illusion or Puzzle Box of Yogg-Saron makes you want to just concede.
This is a pretty big problem especially to F2P players.
Some will say "well that's what you get as an F2P player, you didn't pay for it anyway". But that attitude doesn't change the fact that those F2P players will just leave the game after this keeps happening. And nerfs have been becoming more and more prevelant. Eventually, it will (and already has) become a problem for not just F2P players, but ALL players. If the players stop playing, then everyone loses.
1. Just keep playing. Easier said than done as it can be VERY frustrating, but try to keep an even head about the grind and if you get frustrated at all, stop playing for a bit and then go back.
2. Make sure you aren't making mistakes. Go back to the games you are losing (sometimes even the games you win) and see if you held the wrong mulligan, made any misplays, made a GREAT play that you should remember to do again, etc...
3. Shaman sucks, so play either aggro Hunter or aggro Rogue. Those would be your best bets. But I'd recommend sticking with 1 deck the whole way. You learn little tricks to give you an edge in certain matchups the more you play them.
This is barely a nerf to Kael'thas. Druids already have 2 copies of Bloom and Innervate which give them the extra mana needed. This nerfs Kael being able to be used in any other class which is unfortunate. I do however see this as a fair nerf as it won't kill the Kael Druid archetype. This is the type of nerf that will only affect the Druid winrate by a very small percentage.
Because of the Fungal nerf? Yeah, they're still in a good place. It isn't Fungal into Overgrowth insta-win, but they certainly aren't weak! And now they've been handed this card. Again, it seems a bit much.
0
Have actually been thinking about it, but there are ways to win without it. Patchwerk can of course snipe the Rivendare and Sylvanas can just steal it. But these decks aren't really running rampant yet, so I still like the current format. However if you are seeing a lot of them, you can add in the silence all minion over an Asphyxiate or one of the AoEs as the Shaman stuff has calmed down a bit.
1
No problem with "created by" cards being in the game. But they need to make WAY LESS cards with this ability. To preface this, I stopped playing constructed due to this issue. I found myself conceding to Priest not because they were unbeatable or even strong, but because the games were 30 minutes of random hell to play.
0
If you mean, dust, then yes. You can't dust the Legacy basics.
1
I also kind of agree with the OP here as well. I think the Hearthstone format was in NEED of a change and I'm fine with the direction they chose to remove the Classic and Basic set. HOWEVER. I also think it is quite wrong to not give at least SOME additional dust or at least SOMETHING to the loyal players who used quite a lot of there own resources (time, money, whatever...) to obtain the supposedly PERMANENT STANDARD collection.
So again, I completely understand Blizzard's move to make this change (a needed change IMO), but Blizzard AS USUAL overlooks the players perspective of these changes without proper compensation. For example, every nerf or card change they make (which is fine and needed in most cases) are compensated by giving full dust value which is great. But in most cases, people craft more than just the nerfed card to make that particular deck and all of that dust is now also considered "wasted" by that player now that the deck is nerfed. And they certainly don't get a refund on that. So most players will be OK with how Blizzard is making these changes, but there will be a part of the player base who feels cheated (rightly IMO) by these changes and giving some additional dust (or something) would ease the anger of the player base upset about these changes and would be a happy loyalty reward to the player base that aren't upset be the changes. Just my thoughts.
2
LOL turn 1, coin, mechwarper, sludge slurper, Lackey, then totemic might and totemic surge into opponent concede.
0
No, the last row is fine and completely what would be expected. However, these probabilities are old anyway and don't account for all the newest minions types and minion bans also.
0
Only problem with George is Ghoul just wrecks you hardcore.
0
One Game? Elise EZ
1
These nerfs are just the tip of the iceberg with the "Mage problem". At least Evocation can't be discovered from Cobalt Spellkin anymore, but even at 2 mana the card will still perform exactly as intented. It will still provide value and resource generation from dead hands that the opponent has to deal with. And at 9 mana, Prime is certainly less powerful against aggro decks as it becomes a dead draw until 9 mana, but once Mage gets that 9 mana let the clown fiesta begin.... I'm not an aggro player, but trying to kill a Mage that generates 5 Ice Barriers is stupid and frustrating. And as a non-aggro player, playing against a Prime that casts Potion of Illusion or Puzzle Box of Yogg-Saron makes you want to just concede.
1
This is a pretty big problem especially to F2P players.
Some will say "well that's what you get as an F2P player, you didn't pay for it anyway". But that attitude doesn't change the fact that those F2P players will just leave the game after this keeps happening. And nerfs have been becoming more and more prevelant. Eventually, it will (and already has) become a problem for not just F2P players, but ALL players. If the players stop playing, then everyone loses.
2
1. Just keep playing. Easier said than done as it can be VERY frustrating, but try to keep an even head about the grind and if you get frustrated at all, stop playing for a bit and then go back.
2. Make sure you aren't making mistakes. Go back to the games you are losing (sometimes even the games you win) and see if you held the wrong mulligan, made any misplays, made a GREAT play that you should remember to do again, etc...
3. Shaman sucks, so play either aggro Hunter or aggro Rogue. Those would be your best bets. But I'd recommend sticking with 1 deck the whole way. You learn little tricks to give you an edge in certain matchups the more you play them.
0
So someone showing a small amount of BM in a childrens card game is a sociopath? OP, I think you need to get out more.
3
This is barely a nerf to Kael'thas. Druids already have 2 copies of Bloom and Innervate which give them the extra mana needed. This nerfs Kael being able to be used in any other class which is unfortunate. I do however see this as a fair nerf as it won't kill the Kael Druid archetype. This is the type of nerf that will only affect the Druid winrate by a very small percentage.
Illucia nerf is fine.
1
Only thing I can think of is basically a weird version of murloc pally.
You add the Quest (as it is a 1 mana spell that will not be in your deck anymore to mess with the chance of getting Librams)
You add High Abbess Alura
You add 2 Libram of Hopes
Mulligan hard for Alura and you get a 5 mana 3/6 and 8/8 with divine shield. Or turn 4 with coin.
0
Because of the Fungal nerf? Yeah, they're still in a good place. It isn't Fungal into Overgrowth insta-win, but they certainly aren't weak! And now they've been handed this card. Again, it seems a bit much.