Quest Shaman is a very strong deck that can definately beat Control Warrior. It is also a very tough deck to navigate. There are lots of different combinations every turn and deciding which is strongest is very tough. But once you start understanding the matchup better, CW is very beatable.
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Sep 11, 2019laadeedaa posted a message on Question about Da Undatakah interaction with Mecha'thun + summonPosted in: Card Discussion
Deathrattles from Da Undatakah are random. You got lucky and you do not want to pick any deathrattle minions from Boom's Discover ability.
EDIT: To clarify, each individual Deathrattle concludes before the other. So if the Whelp Deathrattle was 1st, you lose, as a 7/7 would be on the board when Mecha'Thun's Deathrattle goes off.
Sep 11, 2019Posted in: General Discussion
Good!!!! There should never have been any class bonus to begin with.
Tampering with RNG ins't RNG at all. Good change that will reduce the power level of basically every deck which, given the current deck power level, is a very good thing to lower the 'swingy' nature of some of these discover cards.
Sep 10, 2019Posted in: Card Discussion
Leave MC Tech ALONE please!!!
Jeez, nerf this, nerf that...
If you can't beat the deck, play the deck! If you get insta-Legend, then I guess the card should be nerfed possibly. But, let's be real, I'm sure you'll find some other card or archetype to complain about once you don't win every game...
Sep 10, 2019Posted in: General Discussion
This poll is missing too many options!
I let some in, others I don't.
If someone at Rank 6 is playing a meme deck, I'll concede and let them in.
If they are playing a Tier 1 deck, I will try my hardest to prevent them from getting in!
Sep 10, 2019laadeedaa posted a message on Its time to remove the Jaraxxus + Sac Pact interactionPosted in: General Discussion
Or... If you're playing against a deck that has Zephyrs, don't play Jaraxxus until they play Zephyrs.
That seems far more reasonable than having Blizzard change game code that literally effects no one!
Sep 1, 2019Posted in: General Discussion
This was my first Legend:
I actually used it from around rank 10 or so to Legend and probably had around a 90% winrate, but only recorded the Rank 3 to Legend numbers. Worked like a charm until Secret Mage flooded the meta....
Aug 29, 2019laadeedaa posted a message on I just got legend with my own Blackhowl gunspire warrior deck .. so some attention please ^^Posted in: Warrior
I also find it hard to believe this got Legend (unless it was like the last 3 stars!), but serious congratz for doing it!.
Aug 22, 2019laadeedaa posted a message on Multiple Legends in 1 pack. Show your openings ! How lucky are you ? ^^Posted in: General Discussion
I got 4 commons and 1 rare!!!! :)
Aug 22, 2019Posted in: Standard Format
I think Hunter is going to be the new king anyway after this. Seems like they will be running wild!
Aug 22, 2019Posted in: Standard Format
Due to the Mage nerfs, I think Warrior will be stronger post nerf.
Yes, the move to 9 mana is a nerf, but I don't think it solves the problem with Warrior's power level. They have such a lot of board removal AND single target removal, that "when" Boom is played doesn't matter in certain matchups.
I think getting rid of Omega Assembly may be the correct move. People complain about Boom's discover a mech Hero power, but I've found Omega Assembly to just provide too much refill and power that is can absolutely swing games in many cases.
Aug 22, 2019Posted in: General Discussion
I'm fine with these, would have liked to see Conjurer's Calling twinspell ability removed instead of a mana nerf, but this an a Luna's nerf is quite a bit for Mage.
Extra Arms nerf is a little unfortunate, but I'm fine with it either way.
Not a huge Wild player so the Barnes nerf doesn't truly affect me, but it will be nice to not have to see the NERF BARNES or "we are still gathering data" comments!
After seeing these, I am really hoping for a HoF move for Archivist Elysiana since there isn't a nerf. The card is just the worst! All it does is create an unnecessary means to extend a game.
EDIT: Also, I don't really think the Dr. Boom nerf is very significant. The same issues and complaints will still be there, they will just be able to more consistently beat Mages now. I'm not sure what the correct nerf is for Warrior, but Boom to 9 mana isn't it.
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