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    posted a message on Random Value Generation will STILL be a problem in Standard

    No problem with "created by" cards being in the game. But they need to make WAY LESS cards with this ability. To preface this, I stopped playing constructed due to this issue. I found myself conceding to Priest not because they were unbeatable or even strong, but because the games were 30 minutes of random hell to play.

     

    Posted in: General Discussion
  • 0

    posted a message on New core set and old basic cards?

    If you mean, dust, then yes. You can't dust the Legacy basics.

    Posted in: General Discussion
  • 1

    posted a message on Dust Economy Rant (in response to today's Blizzcon Q&A )

    I also kind of agree with the OP here as well. I think the Hearthstone format was in NEED of a change and I'm fine with the direction they chose to remove the Classic and Basic set. HOWEVER. I also think it is quite wrong to not give at least SOME additional dust or at least SOMETHING to the loyal players who used quite a lot of there own resources (time, money, whatever...) to obtain the supposedly PERMANENT STANDARD collection. 

     

    So again, I completely understand Blizzard's move to make this change (a needed change IMO), but Blizzard AS USUAL overlooks the players perspective of these changes without proper compensation. For example, every nerf or card change they make (which is fine and needed in most cases) are compensated by giving full dust value which is great. But in most cases, people craft more than just the nerfed card to make that particular deck and all of that dust is now also considered "wasted" by that player now that the deck is nerfed. And they certainly don't get a refund on that. So most players will be OK with how Blizzard is making these changes, but there will be a part of the player base who feels cheated (rightly IMO) by these changes and giving some additional dust (or something) would ease the anger of the player base upset about these changes and would be a happy loyalty reward to the player base that aren't upset be the changes. Just my thoughts.

     

    Posted in: General Discussion
  • 2

    posted a message on ez pack bois

    LOL turn 1, coin, mechwarper, sludge slurper, Lackey, then totemic might and totemic surge into opponent concede.

    Posted in: ez pack bois
  • 0

    posted a message on Battlegrounds Probabilities Updates

    No, the last row is fine and completely what would be expected. However, these probabilities are old anyway and don't account for all the newest minions types and minion bans also.

    Posted in: Battlegrounds
  • 0

    posted a message on One Game for a Top 3

    Only problem with George is Ghoul just wrecks you hardcore.

    Posted in: Battlegrounds
  • 0

    posted a message on One Game for a Top 3

    One Game? Elise EZ

    Posted in: Battlegrounds
  • 1

    posted a message on Incoming Mage Nerfs

    These nerfs are just the tip of the iceberg with the "Mage problem". At least Evocation can't be discovered from Cobalt Spellkin anymore, but even at 2 mana the card will still perform exactly as intented. It will still provide value and resource generation from dead hands that the opponent has to deal with. And at 9 mana, Prime is certainly less powerful against aggro decks as it becomes a dead draw until 9 mana, but once Mage gets that 9 mana let the clown fiesta begin.... I'm not an aggro player, but trying to kill a Mage that generates 5 Ice Barriers is stupid and frustrating. And as a non-aggro player, playing against a Prime that casts Potion of Illusion or Puzzle Box of Yogg-Saron makes you want to just concede. 

     

     

    Posted in: General Discussion
  • 1

    posted a message on Evocation & Solarian Prime Nerf!

    This is a pretty big problem especially to F2P players. 

     

    Some will say "well that's what you get as an F2P player, you didn't pay for it anyway". But that attitude doesn't change the fact that those F2P players will just leave the game after this keeps happening. And nerfs have been becoming more and more prevelant. Eventually, it will (and already has) become a problem for not just F2P players, but ALL players. If the players stop playing, then everyone loses. 

    Posted in: News
  • 2

    posted a message on The D5-Legend grind

    1. Just keep playing. Easier said than done as it can be VERY frustrating, but try to keep an even head about the grind and if you get frustrated at all, stop playing for a bit and then go back.

    2. Make sure you aren't making mistakes. Go back to the games you are losing (sometimes even the games you win) and see if you held the wrong mulligan, made any misplays, made a GREAT play that you should remember to do again, etc... 

    3. Shaman sucks, so play either aggro Hunter or aggro Rogue. Those would be your best bets. But I'd recommend sticking with 1 deck the whole way. You learn little tricks to give you an edge in certain matchups the more you play them.

    Posted in: Standard Format
  • 0

    posted a message on Why Does Everyone Get Off On Being a Douche Bag?

    So someone showing a small amount of BM in a childrens card game is a sociopath? OP, I think you need to get out more.

    Posted in: General Discussion
  • 3

    posted a message on Patch 18.0.2 - Balance Changes - Kael'thas, Illucia & Battlegrounds

    This is barely a nerf to Kael'thas. Druids already have 2 copies of Bloom and Innervate which give them the extra mana needed. This nerfs Kael being able to be used in any other class which is unfortunate. I do however see this as a fair nerf as it won't kill the Kael Druid archetype. This is the type of nerf that will only affect the Druid winrate by a very small percentage.

     

    Illucia nerf is fine.

    Posted in: News
  • 1

    posted a message on New Paladin/Priest Legendary Card Revealed - High Abbess Alura

    Only thing I can think of is basically a weird version of murloc pally.

    You add the Quest (as it is a 1 mana spell that will not be in your deck anymore to mess with the chance of getting Librams)

    You add High Abbess Alura

    You add 2 Libram of Hopes

    Mulligan hard for Alura and you get a 5 mana 3/6 and 8/8 with divine shield. Or turn 4 with coin.

    Posted in: News
  • 0

    posted a message on New Druid Legendary Card Revealed - Forest Warden Omu

    Because of the Fungal nerf? Yeah, they're still in a good place. It isn't Fungal into Overgrowth insta-win, but they certainly aren't weak! And now they've been handed this card. Again, it seems a bit much.

    Posted in: News
  • 0

    posted a message on New Druid Legendary Card Revealed - Forest Warden Omu

    This seems a bit over the top. Druid is already in a strong position, like did Blizzard really need to make this card for them?

    Posted in: News
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