There's no need to analyze card by card. If you don't have hard removal, this guy will eat a big chunk of your board and very likely still hit face. It's that simple.
I imagine Team 5 is pretty pleased with themselves that Magma Rager and Ice Rager can actually do some work here.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Only in wild, since it's rotating. And every Rogue played it, cause it is such a great card.
Again, Swamp King Dred has counters, and probably doesn't fit in any Hunter deck we have seen in the past but then again, every big card has/had counters, people still played them. With Swamp King Dred, Savannah Highmane and Call of the Wild, Hunter can get a decent deck going, with lots of Deathrattle cards they have. Probably still need a taunt minion to pull it off.
Yup. On all the Charge minions too, which is what gets me excited about the card. I know Hunter legendaries are all shit. But it is at least playable. It will definitely make the cut if midrange Hunter comes back.
SO MUCH better that any taunt. Read the card description again.
How so? When the opponent has a taunt you're forced to trade into it, remove it or wait until you play the combo. With this card you still have the exact same options.
Okay, let's review some situations and make a basic conclusion about the card as a whole. For this purpose, we'll imagine playing the card at turn 7 and evaluating the best answers, mid answers and no answer situations against all the classes and speculate what could happen:
Priest:
- Best answer: Shadow Word Death / Entomb. With SWD you gain tempo, with Entomb, if Swamp King Dread is drawn, you throw the PC out the window. I don't see Priest playing poisonous minions, so sorry, no Adapt -> Poisonous mechanic here in my opinion. - Mid Answer - there are already minions on board and he's able to clear with playing a single minion from hand. Depends on how much mana is lost here, but destroying Priest's board and a couple of mana for his turn is quite good. - No Answer - Priest needs to have taunt minions already out on the field or you simply win. it's Value Town time. Conclusion: If you curve up with Highmane on turn 6 and Priest is forced to use removal on Highmane, chances are pretty good. But a smart opponent may predict this and keep his removals for SKD. So it's around 35% good vs Priest in my opinion.
Druid:
- Best answer: Mulch / Adapt -> Poisonous. Let's think for a moment here - we're assuming we get nothing good from Mulch and we assume that the Adapt minion will always get Poison. It won't happen like that every time, sometimes opponent will just play an Adapt minion and get crushed because of no Poison. ( yeah, divine shield is stiil there, so there's a big chance they'll be drawn ). Mulch is good, still, you get tempo afterwards. - Mid Answer: Throwing board minions with something from hand. If he's Jading, this scenario won't be bad for Druid because he could play a battlecry jade, the minion get's crushed but a Jade Golem is summoned - win. Druid here has swipe / Wrath as well, so maybe he won't be forced so sacrifice minions from hand. - No Answer: He needs taunt minions already out on the field or you swing really hard. Maybe throwing Ancient of War out with UpRoot is a great idea, but still, you destroy Ancient of War, it's not all that bad. Conclusion: RNG dependent. If Adapt gets you crushed, you lose tempo and being Hunter recovery is tough onwards. Mid Answer is also tricky because it's assuming you could deal 9 dmg at any given time, which is not that easy. I'm giving 45% card will be good against Druid.
Warrior:
- Best Answer - Shield Slam / Execute. Crushed. - Mid Answer - Control Warrior doesn't have a good mid answer to this, minions in Warrior are often expensive and just throwing them out won't help you win the game. - No Answer - hoping Hunter plays more minions and Brawing? I think you get crushed here. Quick Pirate Warrior - you eliminate minion dmg on turn 7, but that's not a problem, because, in most cases, PW has other sources to do damage and you're already low on health. But, if you have quite a bit of health and do a Hound Master the next turn, lol. :D Conclusion: 50%. Since executes and shields slams are kept for strong minions, most of the time SKD will just get crushed. If CW doesn't have them, though, it's game over in my opinion. So 50/50.
Mage:
Best answer: Polymorph. ( Freeze mechanic is to be discussed here, if it stops attacks, it's in best answers also, because it gives time. ) Assuming it's only Polymorph, using it on SKD is not all that bad. It unlocks Highmane. Mid Answer: Fireball + minions from board / minion from hand + board. It depends here, losing fireball to a minion instead of face damage is good in Hunter's case. but it all depends on the deck. No answer: Mage needs to go face. Conclusion: 65%. Only Polymorph being a great answer ( without Freeze ) and losing a Fireball to a minion is not all that bad.
Okay, I'm tired now and got lazy, so won't write the other classes. Someone can continue or say if he agree's / disagree's with my opinion. :)
If my understanding of card order is right, if you play Snipe, then this card on the same turn, Snipe should go off before SKD's effect does. This should be a solid way to counter a poisonous minion. Also pretty sure that it attacks minions after their battlecries trigger, which means it would attack a Dirty Rat if he was pulled by it. Cool card, not as bad or as hugely amazing as people are saying, I don't think.
It's a pure win more card, but it doesn't mean it won't see play, there are tons of win more cards in the meta.
Also, it's a good target for Tundra Rhino, which doesn't see much play because it lacks good targets, not because it sucks.
Wrong. In your effect your opponent can choose not to attack. This forces the charge minion to attack into Dred. Very different
lol
you serious ?
In your example the opponent would obviously ram their Gadgetzan Auctioneer right into King, right?
How is this relevant to my point ? Miracle rogue would just ram Tomb Pillager and Eviscerate into it and win the game next turn or Sap it and win this turn.
The very situationnal/unrealistic ability to counter combo decks in a desperate situation where they have to give up their main combo to stabilize isn't what makes Swamp King Dred good, it is for all intent and purpose a drawback attached to an overstated minion and I think it is absurd to see it as an actual 7 mana 9/9 with a tempo ability. So this card is weak to hard removal, board presence, and midrange minions. Weak to every deck that isn't aggro, but aggro doesn't care either about turn 7 do nothing unless they have no board on turn 6 so they are dead anyway. Atm it is not good enough to see constructed play, but we haven't seen all the cards yet.
Oh right, Tomb Pillager. The same Tomb Pillager that's rotating out of Standard?
I'm sorry this card doesn't meet your huntard sensibilities.
We live in a world in which hunter is such an insignificant class that not even aggro hunter, the essential hunter deck, has any relevance in the current meta simply because the class gets outshined in every possible aspect by not just one but a bunch of classes.
So what about you shove your "OMG SMORC SO BAD HUNTER QQ" comment back into your bum and think about the fact that in a perfect world every class should have some significance and that an obviously terrible legendary for a class badly in need of support is simply a bad thing.
We have no idea how powerful this legendary will be until we see the rest of the cards.
There's no need to analyze card by card. If you don't have hard removal, this guy will eat a big chunk of your board and very likely still hit face. It's that simple.
I imagine Team 5 is pretty pleased with themselves that Magma Rager and Ice Rager can actually do some work here.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Yup. On all the Charge minions too, which is what gets me excited about the card. I know Hunter legendaries are all shit. But it is at least playable. It will definitely make the cut if midrange Hunter comes back.
Rexxar [his voice trembling with sorrow] : M-me ... trade?
It was at this moment, they, fucked Rexxar up ...
This card is too slow for Face hunter right?
What if your opponent plays Jaraxxus? Does he get nuked too?
When I die, I want to go peacefully and in my sleep like my Grandpa. Not yelling and screaming like the passengers in his car.
Jade golems are summoned, not played. This won't attack them.
Face Hunter is too slow anyways.
Gorgeous card art, at least.
It's interesting, but I don't think it's really going to end up in decks despite the stats. But who knows.
*Double post*
Literally everyone predicted STB + patches would be OP . See:
https://youtu.be/iewNunFaimY
If my understanding of card order is right, if you play Snipe, then this card on the same turn, Snipe should go off before SKD's effect does. This should be a solid way to counter a poisonous minion. Also pretty sure that it attacks minions after their battlecries trigger, which means it would attack a Dirty Rat if he was pulled by it. Cool card, not as bad or as hugely amazing as people are saying, I don't think.
Hearthstone needs more birds
Looks good