Im rank 5 right now and... maybe i am wrong, but wild is exactly THE SAME since Boomsday. Odd paladin, even shaman, odd rogue aren't running new cards, i don't see new decks, mainly these 3 decks. Is it time to change something - Baku, Genn or maybe some more cards to make new deck ideas playable? Mage and warrior seems dead to be honest.
I'm just facing Big Priest, Kingsbane and Even Shaman, really boring. Don't get me wrong, I understand that not everyone has a lot of new cards, I personally only got 6 packs which I'm saving until new year, but most people playing those decks are usually just noobs praying on people who are currently experimenting with new stuff. Still, I wont even complain much about ranked, but getting queued with this bullshit in casual is getting really fucking old
BIg priest isn't as common as even shaman, odd pala, rogue. They're stronger, kingsbane is probably popular on ranks 25-6 i guess. or maybe im unlucky and im not facing them
i saw the wild meta will never change beacuse most of the most broken cards were already printed, so y just dusted my whole wild collection basically every good old card is now dust for me...
The new sets lately are weaker on power level, so at most you’re likely to see mostly the same decks, maybe one or two new cards.
Wild has such a large card pool, with such powerful cards, that we may be reaching the point where established decks won’t change unless a direct power creep of an existing card in a wild deck list is printed.
For an example, look at Star Aligner Druid. That card created just another option to do crazy Druid combo things. Swap out a few cards from an existing wild combo deck that was set up to do something very similar already and BAM! A “new” deck!
The new sets lately are weaker on power level, so at most you’re likely to see mostly the same decks, maybe one or two new cards.
Wild has such a large card pool, with such powerful cards, that we may be reaching the point where established decks won’t change unless a direct power creep of an existing card in a wild deck list is printed.
For an example, look at Star Aligner Druid. That card created just another option to do crazy Druid combo things. Swap out a few cards from an existing wild combo deck that was set up to do something very similar already and BAM! A “new” deck!
“A few”? Star Aligner ran tons of new cards. Juicy, biology, SA, medivh, brewmasters, pipers... While still an OTK deck with some key cards the same, it was a fairly new and unique archetype.
I highly doubt that there won’t be changes to the wild meta anymore. New cards spawn new archetypes all the time. I think we are far from hitting critical mass in wild. Even Raiding Party will probably see play in Kingsbane Rogue.
wild shouldn't be about your opponents. unfortunately most of the people net deck and most of net decks are standard and dumbasses play standard decks in wild. what's good about wild is you have a large choice of cards made a deck to fuck the net decker's meta. I find it quite enjoyable to make wild decks to counter the meta. people get salty when you beat their decks with a deck that they can't find it online
I don't think it is ever healthy for the game to change things just for the sake of boredom/freshness. All that really accomplishes is mindlessly nerfing cards/decks so that in the end players might not be able to return to those decks in the future if they want to play them again. Also OP, I feel that you're missing that in wild metas change more slowly than in wild due to a much wider card pool. It does change (after all Secret Paladin, Christmas Tree Paladin, Mech Mage, Mill Druid, Control Fatigue Warrior, Miracle Rogue, Quest Mage, etc all more or less don't see play in wild anymore despite not being directly nerfed in any way), but nobody should expect the wild meta to change simply with one expansion. It would be more accurate to see if the meta has changed every 2-3 expansions.
I'd much rather have a new mode of gameplay than nerfing wild just for the sake of shaking things up. Every physical card game has a mode where you can play every card mostly in its original form and wild is that for HS.
For the big decks like Kingsbane, Big Priest, and the various Odd and Even decks are relatively unchanged.
There are various new decks from the new set that are meh at best, terrible at worst.
The Reno decks have gotten new cards, but it's mostly the non-warlock Reno decks, I'm running Time Out! in my Reno-Exodia Pally, The Dragonhawk in my Reno-Mage, a few of the new beast themed cards in my Reno-Beast Hunter, and War Master Voone is basically the reason Reno-Dragon Warrior has a fighting chance now.
The new set (and probably all the sets afterwards) are going to suck for Wild, Blizzard and Team 5 have finally realized the amount of power creep they have been doing in the various sets and RR is them trying to turn it back a little, to varying degrees of success. We're going to probably have to do what Modern, Legacy, and Vintage/cEDH do in MTG, look at the various new cards from the latest set and try to use them to the best of their abilities, but be forced to accept that 90%+ is going to be garbage for our format and will never be much good anyways.
Wilds core decks for the most part won't ever change and will just be improved upon. You're not going to see a whole lot of new archetypes in wild just dead archetypes that recieved support from later expansions. This makes wild extremely cheap as the core set of cards to craft from each expansion is very small. It also means your meme decks could become tier 2 after it recieves support from a new expansion. This is something I really enjoy about wild as the relative dust cost is way cheaper then standard.
I agree with the OP’s assessment. I’m at rank 4 right now, but I was at rank 2 last night and between ranks 1-3 for a period of like 2 hours I played exclusively against slower decks (a bunch of Reno priests, Renolock, and control/cubelock). I’ve only been playing a Star Aligner Druid deck this season in Wild because I never got to play it before the Avianna nerf and was surprised to climb at all from 4. Other than those two hours last night I’ve played against almost exclusively even Shaman, pirate Warrior and odd Rogue.
It seems that some people are trying some aggro pirate/Kingsbane Rogue decks, but the even/odd decks are just so consistent and easy to play, there’s really no reason to play anything else in Wild if you want to climb efficiently. I’m not sure what Blizzard could even realistically do to help this situation any time soon, and I would be incredibly surprised if they did anything anyway.
RR doesn't even add any new interactions to the game, all the cards and key words are old, overkill is a filler joke.
Technically Jan'alai is a new interaction, so to speak. Never before has there been an old card that you need to build up to in order to bring back a card that has been rotated out of the standard game before. Not every new mechanic needs a new keyword.
Tbh, i don't mind Wild meta being much more crystalline than Standard.
Yet the game mode needs more players and a better policy against the cancerization of certain decks, out of broken synergies.
Most top decks contain broken cards that were obviously broken on day 1, and could only get worse. That can be barely acceptable in Standard, maybe, but not at all in Wild.
Imagine if Thing from Below, Quartermaster, Eternal Servitude, and others, were nerfed ON ROTATION (and so on, every year): the cards would have lived their years of glory in both modes, but then you'd know they would get normalized, in both modes. Shaking up Wild meta a little bit, and most importantly, removing the most cancerous interactions in the game.
A less cancerous meta would be more appealing to daring players. More players means more experimentation with new cards.
Add some more Pro benefits and coverage, and you get a healthy eternal format.
That would help Wild at getting just as pleasant and dynamic as it can be.
Im rank 5 right now and... maybe i am wrong, but wild is exactly THE SAME since Boomsday. Odd paladin, even shaman, odd rogue aren't running new cards, i don't see new decks, mainly these 3 decks. Is it time to change something - Baku, Genn or maybe some more cards to make new deck ideas playable? Mage and warrior seems dead to be honest.
I'm just facing Big Priest, Kingsbane and Even Shaman, really boring. Don't get me wrong, I understand that not everyone has a lot of new cards, I personally only got 6 packs which I'm saving until new year, but most people playing those decks are usually just noobs praying on people who are currently experimenting with new stuff. Still, I wont even complain much about ranked, but getting queued with this bullshit in casual is getting really fucking old
BIg priest isn't as common as even shaman, odd pala, rogue. They're stronger, kingsbane is probably popular on ranks 25-6 i guess. or maybe im unlucky and im not facing them
i saw the wild meta will never change beacuse most of the most broken cards were already printed, so y just dusted my whole wild collection basically every good old card is now dust for me...
The new sets lately are weaker on power level, so at most you’re likely to see mostly the same decks, maybe one or two new cards.
Wild has such a large card pool, with such powerful cards, that we may be reaching the point where established decks won’t change unless a direct power creep of an existing card in a wild deck list is printed.
For an example, look at Star Aligner Druid. That card created just another option to do crazy Druid combo things. Swap out a few cards from an existing wild combo deck that was set up to do something very similar already and BAM! A “new” deck!
thats why they made standart mode,in such a huge Cardpool makes a single expansion barely a difference
New expansions will effect Wild less and less as time goes on. That is why Wild is a bad format.
“A few”? Star Aligner ran tons of new cards. Juicy, biology, SA, medivh, brewmasters, pipers... While still an OTK deck with some key cards the same, it was a fairly new and unique archetype.
I highly doubt that there won’t be changes to the wild meta anymore. New cards spawn new archetypes all the time. I think we are far from hitting critical mass in wild. Even Raiding Party will probably see play in Kingsbane Rogue.
Pirate Aggro Rogue with Kingsbane and Discard Zoo are new decks that aren't bad.
I like the look of the new Molten Giant Paladin deck. I have seen a lot of sweet new variations of Secret Hunter.
EZ BIG EZ PRIEST
wild shouldn't be about your opponents. unfortunately most of the people net deck and most of net decks are standard and dumbasses play standard decks in wild. what's good about wild is you have a large choice of cards made a deck to fuck the net decker's meta. I find it quite enjoyable to make wild decks to counter the meta. people get salty when you beat their decks with a deck that they can't find it online
I don't think it is ever healthy for the game to change things just for the sake of boredom/freshness. All that really accomplishes is mindlessly nerfing cards/decks so that in the end players might not be able to return to those decks in the future if they want to play them again. Also OP, I feel that you're missing that in wild metas change more slowly than in wild due to a much wider card pool. It does change (after all Secret Paladin, Christmas Tree Paladin, Mech Mage, Mill Druid, Control Fatigue Warrior, Miracle Rogue, Quest Mage, etc all more or less don't see play in wild anymore despite not being directly nerfed in any way), but nobody should expect the wild meta to change simply with one expansion. It would be more accurate to see if the meta has changed every 2-3 expansions.
I'd much rather have a new mode of gameplay than nerfing wild just for the sake of shaking things up. Every physical card game has a mode where you can play every card mostly in its original form and wild is that for HS.
For the big decks like Kingsbane, Big Priest, and the various Odd and Even decks are relatively unchanged.
There are various new decks from the new set that are meh at best, terrible at worst.
The Reno decks have gotten new cards, but it's mostly the non-warlock Reno decks, I'm running Time Out! in my Reno-Exodia Pally, The Dragonhawk in my Reno-Mage, a few of the new beast themed cards in my Reno-Beast Hunter, and War Master Voone is basically the reason Reno-Dragon Warrior has a fighting chance now.
The new set (and probably all the sets afterwards) are going to suck for Wild, Blizzard and Team 5 have finally realized the amount of power creep they have been doing in the various sets and RR is them trying to turn it back a little, to varying degrees of success. We're going to probably have to do what Modern, Legacy, and Vintage/cEDH do in MTG, look at the various new cards from the latest set and try to use them to the best of their abilities, but be forced to accept that 90%+ is going to be garbage for our format and will never be much good anyways.
RR doesn't even add any new interactions to the game, all the cards and key words are old, overkill is a filler joke.
I don’t think this is a problem imo. It is what it is. I think this points more to that we need a new game mode.
Wilds core decks for the most part won't ever change and will just be improved upon. You're not going to see a whole lot of new archetypes in wild just dead archetypes that recieved support from later expansions. This makes wild extremely cheap as the core set of cards to craft from each expansion is very small. It also means your meme decks could become tier 2 after it recieves support from a new expansion. This is something I really enjoy about wild as the relative dust cost is way cheaper then standard.
I agree with the OP’s assessment. I’m at rank 4 right now, but I was at rank 2 last night and between ranks 1-3 for a period of like 2 hours I played exclusively against slower decks (a bunch of Reno priests, Renolock, and control/cubelock). I’ve only been playing a Star Aligner Druid deck this season in Wild because I never got to play it before the Avianna nerf and was surprised to climb at all from 4. Other than those two hours last night I’ve played against almost exclusively even Shaman, pirate Warrior and odd Rogue.
It seems that some people are trying some aggro pirate/Kingsbane Rogue decks, but the even/odd decks are just so consistent and easy to play, there’s really no reason to play anything else in Wild if you want to climb efficiently. I’m not sure what Blizzard could even realistically do to help this situation any time soon, and I would be incredibly surprised if they did anything anyway.
Technically Jan'alai is a new interaction, so to speak. Never before has there been an old card that you need to build up to in order to bring back a card that has been rotated out of the standard game before. Not every new mechanic needs a new keyword.
Tbh, i don't mind Wild meta being much more crystalline than Standard.
Yet the game mode needs more players and a better policy against the cancerization of certain decks, out of broken synergies.
Most top decks contain broken cards that were obviously broken on day 1, and could only get worse. That can be barely acceptable in Standard, maybe, but not at all in Wild.
Imagine if Thing from Below, Quartermaster, Eternal Servitude, and others, were nerfed ON ROTATION (and so on, every year): the cards would have lived their years of glory in both modes, but then you'd know they would get normalized, in both modes. Shaking up Wild meta a little bit, and most importantly, removing the most cancerous interactions in the game.
A less cancerous meta would be more appealing to daring players. More players means more experimentation with new cards.
Add some more Pro benefits and coverage, and you get a healthy eternal format.
That would help Wild at getting just as pleasant and dynamic as it can be.