There is less experimentation in Wild too! I tried a Feign Death hunter that might have potential, and so do hunters with [cloaked huntress[/card] and Zul'jin.
I hope Blizz will do timely Wild nerfs for the sake of changeup, Thing from Below and Barnes are the most obvious candidates imo.
i saw the wild meta will never change beacuse most of the most broken cards were already printed, so y just dusted my whole wild collection basically every good old card is now dust for me...
How do you know ‘most of the broken cards were already printed’?
Exactly the same for me. Big Priest, Kingsbane, Odd Paladin and Even Shaman. That's most of the decks I ever see. 90% of games is a boring snoozefest where you know the exact plays the enemy is going to make, because everyone is playing the same unimaginative tier 1 netdecks. If you try to play anything off-meta you instantly get wrecked by one of the "big boy" decks. Even at rank 5 floor I rarely see people playing anything interesting. Same for casual mode. I especially don't get the point of tryharding in casual.
I guess the problem is that the same decks have been meta for so long, that its inevitable to get burned out. It only takes so long before you get bored of facing exactly the same decks. An additional problem is the rock-paper-scissors nature of the matchups, you can pretty reliably guess who is going to win after the first few turns (or sometimes even on the loading screen). Surprisingly the best matchups seem to be aggro vs aggro, where trades still matter and boards don't get cleared every turn. In a sense these games slightly match how the games used to play out a long time ago.
Wouldn't have imagined it, but I'm actually having more fun in the standard mode lately :/ I still play some wild every day, but usually I ragequit after the first 3 even shamans in a row :-)
RR doesn't even add any new interactions to the game, all the cards and key words are old, overkill is a filler joke.
Technically Jan'alai is a new interaction, so to speak. Never before has there been an old card that you need to build up to in order to bring back a card that has been rotated out of the standard game before. Not every new mechanic needs a new keyword.
I somehow agree, not every new mechanic needs a new keyword, right. But summoning a card that has been there from the beginning of this game is old and showing lack of idea. From Standard perspective whats the point of rotating out a card just to bring it back in a different way? Regardless of the mechanic the content is still old and lack of creativity.
RR doesn't even add any new interactions to the game, all the cards and key words are old, overkill is a filler joke.
Technically Jan'alai is a new interaction, so to speak. Never before has there been an old card that you need to build up to in order to bring back a card that has been rotated out of the standard game before. Not every new mechanic needs a new keyword.
I somehow agree, not every new mechanic needs a new keyword, right. But summoning a card that has been there from the beginning of this game is old and showing lack of idea. From Standard perspective whats the point of rotating out a card just to bring it back in a different way? Regardless of the mechanic the content is still old and lack of creativity.
The issue is that RR have such a low powerlevel that not even player on standard use the cards there. So why use it in Wild? The last 3 sets had a ridiculous power level and it's bad. 95% pack filler.
Exactly the same for me. Big Priest, Kingsbane, Odd Paladin and Even Shaman. That's most of the decks I ever see. 90% of games is a boring snoozefest where you know the exact plays the enemy is going to make, because everyone is playing the same unimaginative tier 1 netdecks. If you try to play anything off-meta you instantly get wrecked by one of the "big boy" decks. Even at rank 5 floor I rarely see people playing anything interesting. Same for casual mode. I especially don't get the point of tryharding in casual.
...snip...
Maybe that's because people like to win, especially in Ranked mode? Expecting anything else than the most refined, efficient net decks would be highly delusional, even more so when these are relatively cheap to afford and/or most players are on a budget (whereas many of the low tier/meme decks require a shit-ton of legendaries and epics which often don't even see regular play)
Casual is a different beast but as long as Blizzard is refusing to alter/replace it with a "real Casual mode" there's nothing you can do about it. Just concede if you get matched with high tier decks or challenge a friend instead.
In regards to the "inferiority" of RR/BDP/WW cards, this is without question a deliberate attempt by T5 to tone down the overall power level. Sure, there are still meta-defining cards such as Genn Greymane but that's more of an issue in Standard than Wild.
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There is less experimentation in Wild too! I tried a Feign Death hunter that might have potential, and so do hunters with [cloaked huntress[/card] and Zul'jin.
I hope Blizz will do timely Wild nerfs for the sake of changeup, Thing from Below and Barnes are the most obvious candidates imo.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
How do you know ‘most of the broken cards were already printed’?
Do you have a time machine?
Wild cardpool allows you to play a lot of interesting and fun tier 2-3 decks.
Sure, it is easier to netdeck brainless tempo deck aka odd rogue, odd pala or even shaman
Exactly the same for me. Big Priest, Kingsbane, Odd Paladin and Even Shaman. That's most of the decks I ever see. 90% of games is a boring snoozefest where you know the exact plays the enemy is going to make, because everyone is playing the same unimaginative tier 1 netdecks. If you try to play anything off-meta you instantly get wrecked by one of the "big boy" decks. Even at rank 5 floor I rarely see people playing anything interesting. Same for casual mode. I especially don't get the point of tryharding in casual.
I guess the problem is that the same decks have been meta for so long, that its inevitable to get burned out. It only takes so long before you get bored of facing exactly the same decks. An additional problem is the rock-paper-scissors nature of the matchups, you can pretty reliably guess who is going to win after the first few turns (or sometimes even on the loading screen). Surprisingly the best matchups seem to be aggro vs aggro, where trades still matter and boards don't get cleared every turn. In a sense these games slightly match how the games used to play out a long time ago.
Wouldn't have imagined it, but I'm actually having more fun in the standard mode lately :/ I still play some wild every day, but usually I ragequit after the first 3 even shamans in a row :-)
I somehow agree, not every new mechanic needs a new keyword, right. But summoning a card that has been there from the beginning of this game is old and showing lack of idea. From Standard perspective whats the point of rotating out a card just to bring it back in a different way? Regardless of the mechanic the content is still old and lack of creativity.
Not really it is kinda....meta .
People will play wild eventually.. not today but im sure they will after next rotation
The issue is that RR have such a low powerlevel that not even player on standard use the cards there. So why use it in Wild? The last 3 sets had a ridiculous power level and it's bad. 95% pack filler.
Maybe that's because people like to win, especially in Ranked mode? Expecting anything else than the most refined, efficient net decks would be highly delusional, even more so when these are relatively cheap to afford and/or most players are on a budget (whereas many of the low tier/meme decks require a shit-ton of legendaries and epics which often don't even see regular play)
Casual is a different beast but as long as Blizzard is refusing to alter/replace it with a "real Casual mode" there's nothing you can do about it. Just concede if you get matched with high tier decks or challenge a friend instead.
In regards to the "inferiority" of RR/BDP/WW cards, this is without question a deliberate attempt by T5 to tone down the overall power level. Sure, there are still meta-defining cards such as Genn Greymane but that's more of an issue in Standard than Wild.