Could not dream of playing a deck like this without rin -_-
The times I've pulled Rin from Stonehill Defender it hasn't actually been that helpful. Most of the time (playing the version WhatAChamp linked to, without the Voidlords) I need to spend my mana to stall and stay alive as it's so passive. No times to play the seals until my opponents has run out of threats and then there's not much point. With that said I still can't resist the idea, picking in whenever I get the chance :)
You need the voidlords.. the point is that vs aggro it is a taunt, end of story..
Vs control you should have time to develop it without problems, if not before then after playing guldan. I havent played the deck since rotation, it was easier to get off before as you also had nzoth to reload the board, but I think it should still be fine.
Yeah, I guess you're right. I would probably do better (not just versus aggro) using the Voidlords...
You kinda made it into a mill deck and this isn't how warlocks roll. King Mukla is super weak, the swords and the deathlords are better in rogue. This is my idea of how a wild deck would look like:
Disclaimer - this deck comes from a standard player. I'm not saying that I have made a fully refined, solid or a competitive deck, which acknowledges the other popular decks in that format. This is just an idea of how the wild fatigue lock would probably look like. ------------------------------------------------------------------------------------------------------------------------------ Inb4 thx for taking your time and play testing the deck. I was also considering cutting the lackey package and instead running cheaper taunts. I will take your post into consideration and I will add a dreadlord for more lackey value.
The first one is 10 times better, as you get lots of value and a taunt from a single card resource. The bad thing about her is how you can't get Azari, the Devourer immediately after she dies; you have to spend a lot of mana and time in order to play him. Things become worse when you take into consideration how we can't make a big wall out of nowhere anymore (N'Zoth, the Corruptor) if we are being rushed down and if we find Rin too late, then we might not destroy anything.
Then Glinda comes with her sidekick the Baleful Banker. She's a card, which you wouldn't like to risk to a removal so you only keep her, when you find the banker and when you have already drawn your valuable cards. The good thing about her is how against aggro decks she is still a must kill (and thus she gains a soft taunt) and against control you always get the same effect out of her - you will always win the fatigue wars. It doesn't matter how much deep you were in fatigue before - sooner or later the opponent will reach it and they won't be able to fill in their decks with extra cards.
Sooo you have to make a decision - either go win Rin or Glinda. I preferred the second gal just because I wanted to goof around more with the echo keyword.
Is it really that difficult to believe people would play a non-meta deck? Sounds like you're just trying to derail this thread with a veiled attempt to be humourous (yes, that is how we spell it in Canada).
Could not dream of playing a deck like this without rin -_-
Rin isn't necessary but easily discoverable from Stonehill. The idea is to win from stalling fatigue as opposed to shredding your opponent's deck all the way. That being said, in a slow meta, Rin is definitely a huge help. I've discovered it and used it to beat out Cubelocks. I'm sure the same thing could be said about Taunt Druids as well.
You need the voidlords.. the point is that vs aggro it is a taunt, end of story..
Vs control you should have time to develop it without problems, if not before then after playing guldan. I havent played the deck since rotation, it was easier to get off before as you also had nzoth to reload the board, but I think it should still be fine.
I disagree about needing the Voidlords. If you do Voidlords then you also need to do Lackeys. If you add Lackeys, you need to add Sac Pact and remove all other demons. Instead of that package, you can do something like two Voidwalkers, two Humonculus (Humonculi?), two Dreadlords and two Applebaums to allow for a much more defensive yet non-RNG based result. I understand that the meta has changed, but this style of deck is excellent at countering face hunters and aggro pallies, while a regular control warlock would have to hope for RNG on the Lackey/Pact combo and hope that both Voidlords aren't in their hand. Perhaps OP has gone back to Voidlords but I appreciate this deck far more without them in there (I'm also sick of seeing Cubelock everywhere).
That being said, in a slow meta, Rin is definitely a huge help. I've discovered it and used it to beat out Cubelocks. I'm sure the same thing could be said about Taunt Druids as well.
This reminds me of how control warrior was bad against control priest - the first deck had tons of anti-aggro tools, while the second one gained lots of value over time and slowly exhausted their opponent. The classes changed, but the strategies didn't. Control warlock took the role of Control/Fatigue Warrior, while druid took the role of N'Zoth priest. And since it's impossible to win against the value decks by playing at their own game, imho some matches are only winnable with Rin. Taunt dudu can produce value from Hadronox, which we can't deal with at one point. In that case Rin is better, because we can just delete the value before it comes into play and the druid can't do anything about it due to their slow start. That is if we find Rin and if we play the seals early on. So this isn't always a reliable tool, but still better than Glinda, which makes us stay until the end.
As for cubelocks - I believe you, but I prefer to stop their aggression. The only threatening things, which come from their decks, are the giants, doomguards and the chargers from the DK. If I played a lot of taunts and if I denied my opponent to cube the valuable minions, then I don't need Rin/Glinda to win the game just because they can't pressure me anymore.
I disagree about needing the Voidlords. If you do Voidlords then you also need to do Lackeys. If you add Lackeys, you need to add Sac Pact and remove all other demons. Instead of that package, you can do something like two Voidwalkers, two Humonculus (Humonculi?), two Dreadlords and two Applebaums to allow for a much more defensive yet non-RNG based result. I understand that the meta has changed, but this style of deck is excellent at countering face hunters and aggro pallies, while a regular control warlock would have to hope for RNG on the Lackey/Pact combo and hope that both Voidlords aren't in their hand. Perhaps OP has gone back to Voidlords but I appreciate this deck far more without them in there (I'm also sick of seeing Cubelock everywhere).
Can you believe, that I really thought about excluding the Lackey package and instead going with cheaper demons? Back in KoFT I played nothing else but control warlock and I remember how powerful it was to run voidwalkers, dreadlords and enforcers against aggro. My deck looked like this one, but with a crab, twilight drakes, elise and a geist. Back in K&C I played both cubelock and controllock and I experienced from first hand how my draws can whiff and how I can draw the voidlords before the lackeys.
And despite that I sticked to the more broken combo for several reasons:
- against mid-range or tempo decks (spiteful; tempo rogue) it gives me a nice body on the board. If the opponent doesn't have a silence, then I can stall the opponent way more than with a Dreadlord. I don't mean to say, that the voidwalkers and the dreadlords aren't good, but I have many anti-aggro tools already. Cubelocks and Spiteful decks run lots of big bodies and my minions can't deal with them that successfully.
- burst heal (good vs hunter. mage)
- better value from the DK
- thinning out the deck and improving my future draws
@ Kovachut: wow you actually made a wild version of the deck too. Nice!! I actually found out quick that replacing the Banker with Zola (because I do not have the Bankers) is actually a big mistake. That is indeed not how you intended the deck and I get it now. Anyway, nice job and thanks for the feedback!
I'm actually the one, who should be thanking you for the feedback. :D Every single information is important for me, as it helps me understand the deck and the packages it could profit from better.
E.g. I'm going to test your idea and include a Despicable Dreadlord in the deck. I want to see if it's worth to minimize the risk of getting nothing out of the Possessed Lackeys or if getting a taunt-less 4/5 against Cubelock/Spiteful decks is a bad idea.
I appreciate all of this information, because I see a nerf coming in this expansion and I predict that it will hit the Possessed Lackey and Spiteful Summoner. I don't know if the Skull of the Man'ari will be left untouched, but the lackey package will surely get replaced sooner or later.
[edit] I'm planning to experiment with my deck more this weekend. Afterwards I will make a small comment.
The girls rarely felt useful in this meta and if you read the first posts on this thread, you will see that I didn't even use them in the first version of this deck. It's just that I rarely face control decks and in the cases when I do, Glinda Crowskin and Baleful Banker are all I need. Since I have a lot of healing already, I decided to run Doomsayers instead of Plated Beetles. The Spellbreakers will in theory help me against some bad MUs (Taunt dudu by silencing the Carnivorous Cubes).
Some may think, that I made the deck too reactive, but I wanted to exclude the weak cards. The infinite combo is more than enough as a late game win-condition. I don't want to add Mountain Giants, because a) they are useful in very frigid cases, b) the problematic decks already have ways to deal with them. QRs have Glacial Shard, Vanish and some even run Sap. Taunt dudus have Naturalize.
For now I'm kinda wondering whether I should keep the Gluttonous Ooze or replace it for a second Siphon Soul (in order to have better chances against spiteful decks). Inb4 I brought this deck to the brawl and it works well for me. However I didn't play ranked that much this season. After I climb up a bit (or hopefully reach legend), I will update the deck description.
k. If someone is still interested in this deck, then I'm glad to say, that I had a pleasant win-rate with it to legend once again. I'll update the deck description in a second.
Glinda Crowskin is a nice inclusion. Well, personally for me she's a lot more fun than Rin. You are familiar with the rest of this deck, as it resembles a typical control warlock one. As you can see I made it a bit more anti-aggro, but this is mainly because this is all I see. If you stumble upon Priest, Taunt Dudu and Control Warlock* more often, then replace the chain gang with Rin.
If some of you want to see something more original, then wait until the balance patch arrives. Imho Lackey will be hit, so the whole package will be changed. Probably other cards as well.
I personally think that the nerf to Dark Pact will make the lackey combo not rewarding enough (in controllocks) and it will be replaced by a more faster/safer one.
I'm also eager to find out how this package will do post nerf, but tbh I'm kinda glad it was taken into observation and received the nerf treatment. I really hate cheesy strategies and it saddened me how people started to hate warlock just because of the K&C cards.
[edit] I might be wrong though, as we might replace the pacts with the shroom brewers and dark possessions as an activator for the lackeys/voodoo dolls. However I don't have those epic cards and I can't test this package.
Now. I'm not saying that this is the most optimal list, nor that I won't change it in few days, but imho it feels solid for now and a more refined deck will appear as soon as the meta settles down.
As expected, the deck still functions pretty well against all kinds of aggro decks and slow, grindy control ones. I'm still searching for the the best demon package, but imho going with cheap minions and thus with a safe strategy is the right way. That said, I'm really curious to hear your experience from playing with and against control warlock.How do you find the lackey package? Is it still worth it? I tried it myself, but the combo didn't feel that impressive anymore as I had to include so many slow cards and thus dilute my deck. I also tried a version with 2x dreadlords, 2x voidlords and a skull, the weapon showed a great potential because it summoned the demons I got from stonehill, but I don't really know how to evaluate it.
Inb4 if you ask me, pure controllock would be better and it wouldn't include Glinda and the banker. If I could recommend you a controllock list, then I would probably make the same deck but with some beetles, in order to have better chances against the burn decks. I'm keeping the legendary though, as she's quite fun to play. ___________________________________________________________________________________________________________________
I'll make an update to the deck description this weekend and another small change to the deck as well.
As we all know, the staples/solid cards in the control warlock deck are:
- Glinda Crowskin and Baleful Banker are staples in the Fatiguelock deck, but are totally unnecessary in the pure control variant. - Gluttonous Ooze - a well-known tech. It's kinda underperforming lately, but I'm too scared to throw it away. Still, I will wait 1-2 weeks to see how the meta changes and then I will cut it, if the circumstances say so. - Saronite Chain Gang - If someone is interested in why I use it, I like how I get 2 extra bodies on the board. While some may take it as an overkill, for now it has been performing well in slowing down aggro (duh) and mid-range decks. However, I want to tweak the deck more and I will see what I should do in order to make it more smooth. - The Demon Package (1xVoidlord, 2x Despicable Dreadlord) will be the most challenging thing to figure out. For now I'm going with this one, just because I don't dilute my deck with clunky cards (Possessed Lackey, Dark Pact), but I'm not entirely sure how I should make it more beneficial. I have tried several packages:
and only the middle two function alright, but I need to test them more and see which one functions the best. Maybe it's high time to use Vulgar Homunculus and Hooked Reaver, but the issue with them is how I already have Kobold Librarian as an activator for the spellstone and the Reaver is kinda slow in some situations, but we'll see. - Dark Pact - only 1 copy because the card is weaker now, but I think I want an activator for Rin, the First Disciple and Voidlord. Imho this isn't really necessary.
I think it could be a legit shell with Glinda. I’ve won some fatigue games against Baku warrior. I’d be interested if I can beat control and quest priest. Haven’t really seen too many paladins in my limited play with the deck. Been using a one off hooked reaver, 2X dread lord, 1 voidlord and an ooze. Haven’t tried a lackey package yet.
Thanks for the reply. Regarding your question - they are beatable. If you face a priest, who runs Mind Blast, then you will have a hard time, but overall Big Spell Mage, Control Priest and occasionally Taunt Warr can be easily beaten with the fatigue strategy.
However, I would like to make a big warning and say that I don't think that the infinite combo is worth in this meta. There aren't many control decks, which go to fatigue, so the Glinda package will feel superfluous. I don't know if you care about the theme and the flavour of the deck, but if you respect the seriousness aspect more, then go with a pure control warlock deck. Rin is more than enough.
Nah gnomeferatu is so good in control/combo matchups and if you stick glinda for a turn then play multiple gnomeferatus gg.
But the combo you are mentioning is super, super slow and totally not worth in this meta. For several reasons:
- There aren't that many control decks atm (only Taunt Warr, Taunt Dudu, Shudder Shaman{it's a combo, I know, but I will include it just because it's super slow}, Control Priest and Big Spell mage). So in summary we have only 5 good targets, but against 3/5 of the cases the infinite combo is more than enough. Against Shudder and Taunt Dudu the gnomes are good, if you can destroy one of their key pieces. But since the girls destroy random cards from the opponent's deck, you can't reliably disrupt their win-condition. So why do you want to dilute your deck with clunky and situational cards? Very often against aggro and mid-range you will be destroying low quality cards. So they won't lose much - you might even help them go through their deck faster and find their burn sooner.
Before I continue with the second point, I would like to say, that I don't disrespect the girls, but I just don't think they are good in the current environment. Back in K&C I ran a fatigue lock deck featuring the gnomes and the coldlight oracles and it functioned very well. But now w/o the oracles the fatigue/mill package is weaker and I decided to preserve only the best part of it. I know it's the theme of the deck, but not every inclusion is worth and this is no exception.
- "if you stick glinda for a turn then play multiple" - If, if, if... You are aware, than once Glinda hits the board against any slow deck, she will instantly become a target for removal, right? So why should I risk her, if I can get the win thx to Bankers anyway?
I’ve saved Glinda purely for fatigue but the gnomeferatus have been great so far. It may just be local meta for me but ive really just faced taunt Druid’s, locks and warriors so Glinda has won me most of those games (granted I didn’t pull rin on curve in any of those games). The hooked reavers have been slightly awkward at times, usually just sitting in my hand in control match ups. It’s another demon for guldan but you don’t get the battle cry so I’m up in the air about it.
Has the siphons been working out for you? I’ve been thinking of running at least one of them maybe voo dolls in place of reavers for spiteful matchups.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Ok, I came back form work and I will try to reply to all of the posters in this thread:
You kinda made it into a mill deck and this isn't how warlocks roll. King Mukla is super weak, the swords and the deathlords are better in rogue. This is my idea of how a wild deck would look like:
Disclaimer - this deck comes from a standard player. I'm not saying that I have made a fully refined, solid or a competitive deck, which acknowledges the other popular decks in that format. This is just an idea of how the wild fatigue lock would probably look like.
------------------------------------------------------------------------------------------------------------------------------
Inb4 thx for taking your time and play testing the deck. I was also considering cutting the lackey package and instead running cheaper taunts. I will take your post into consideration and I will add a dreadlord for more lackey value.
I would say - please look at the card replacement part in my deck description and read what I wrote about that legendary.
Tbh for me running both Rin, the First Disciple and Glinda Crowskin is like running Bloodreaver Gul'dan and Lord Jaraxxus in the same deck. Both of them are slow and achieve the same goal for this deck - winning the fatigue wars.
The first one is 10 times better, as you get lots of value and a taunt from a single card resource. The bad thing about her is how you can't get Azari, the Devourer immediately after she dies; you have to spend a lot of mana and time in order to play him. Things become worse when you take into consideration how we can't make a big wall out of nowhere anymore (N'Zoth, the Corruptor) if we are being rushed down and if we find Rin too late, then we might not destroy anything.
Then Glinda comes with her sidekick the Baleful Banker. She's a card, which you wouldn't like to risk to a removal so you only keep her, when you find the banker and when you have already drawn your valuable cards. The good thing about her is how against aggro decks she is still a must kill (and thus she gains a soft taunt) and against control you always get the same effect out of her - you will always win the fatigue wars. It doesn't matter how much deep you were in fatigue before - sooner or later the opponent will reach it and they won't be able to fill in their decks with extra cards.
Sooo you have to make a decision - either go win Rin or Glinda. I preferred the second gal just because I wanted to goof around more with the echo keyword.
Yup. Adding a second Banker won't increase the value in my deck that much. N'zoth is missing and nothing can replace him.
@ Kovachut: wow you actually made a wild version of the deck too. Nice!! I actually found out quick that replacing the Banker with Zola (because I do not have the Bankers) is actually a big mistake. That is indeed not how you intended the deck and I get it now. Anyway, nice job and thanks for the feedback!
Hey, may I resurrect the thread a bit and ask some of you about your opinion regarding the following list?
[edit] Allow me to visualise the changes:
- 1x Mortal Coil
- 2x Gnomeferatu
- 1x Siphon Soul
+ 2x Doomsayer
+ 2x Spellbreaker
The girls rarely felt useful in this meta and if you read the first posts on this thread, you will see that I didn't even use them in the first version of this deck. It's just that I rarely face control decks and in the cases when I do, Glinda Crowskin and Baleful Banker are all I need. Since I have a lot of healing already, I decided to run Doomsayers instead of Plated Beetles. The Spellbreakers will in theory help me against some bad MUs (Taunt dudu by silencing the Carnivorous Cubes).
Some may think, that I made the deck too reactive, but I wanted to exclude the weak cards. The infinite combo is more than enough as a late game win-condition. I don't want to add Mountain Giants, because a) they are useful in very frigid cases, b) the problematic decks already have ways to deal with them. QRs have Glacial Shard, Vanish and some even run Sap. Taunt dudus have Naturalize.
For now I'm kinda wondering whether I should keep the Gluttonous Ooze or replace it for a second Siphon Soul (in order to have better chances against spiteful decks). Inb4 I brought this deck to the brawl and it works well for me. However I didn't play ranked that much this season. After I climb up a bit (or hopefully reach legend), I will update the deck description.
k. If someone is still interested in this deck, then I'm glad to say, that I had a pleasant win-rate with it to legend once again. I'll update the deck description in a second.
Glinda Crowskin is a nice inclusion. Well, personally for me she's a lot more fun than Rin. You are familiar with the rest of this deck, as it resembles a typical control warlock one. As you can see I made it a bit more anti-aggro, but this is mainly because this is all I see. If you stumble upon Priest, Taunt Dudu and Control Warlock* more often, then replace the chain gang with Rin.
If some of you want to see something more original, then wait until the balance patch arrives. Imho Lackey will be hit, so the whole package will be changed. Probably other cards as well.
kthx
K, so I can't imagine how impactful the nerf will be to cubelock, but imho the lackey package won't be impressive enough in this deck anymore.
The voidlords are great, so imho I will be running:
2x voidlords
2x dreadlords (even better against pali)
1x Skull
another demon?
as for the pact - I used to run Shroom Brewer in the first days of K&C. He is really good, so I will add this then.
I personally think that the nerf to Dark Pact will make the lackey combo not rewarding enough (in controllocks) and it will be replaced by a more faster/safer one.
I'm also eager to find out how this package will do post nerf, but tbh I'm kinda glad it was taken into observation and received the nerf treatment. I really hate cheesy strategies and it saddened me how people started to hate warlock just because of the K&C cards.
[edit] I might be wrong though, as we might replace the pacts with the shroom brewers and dark possessions as an activator for the lackeys/voodoo dolls. However I don't have those epic cards and I can't test this package.
Ok, so I was experimenting with different packages and this is what I come up with.
Now. I'm not saying that this is the most optimal list, nor that I won't change it in few days, but imho it feels solid for now and a more refined deck will appear as soon as the meta settles down.
As expected, the deck still functions pretty well against all kinds of aggro decks and slow, grindy control ones. I'm still searching for the the best demon package, but imho going with cheap minions and thus with a safe strategy is the right way. That said, I'm really curious to hear your experience from playing with and against control warlock. How do you find the lackey package? Is it still worth it? I tried it myself, but the combo didn't feel that impressive anymore as I had to include so many slow cards and thus dilute my deck. I also tried a version with 2x dreadlords, 2x voidlords and a skull, the weapon showed a great potential because it summoned the demons I got from stonehill, but I don't really know how to evaluate it.
Inb4 if you ask me, pure controllock would be better and it wouldn't include Glinda and the banker. If I could recommend you a controllock list, then I would probably make the same deck but with some beetles, in order to have better chances against the burn decks. I'm keeping the legendary though, as she's quite fun to play.
___________________________________________________________________________________________________________________
I'll make an update to the deck description this weekend and another small change to the deck as well.
As we all know, the staples/solid cards in the control warlock deck are:
So 22/30 I can safely consider to be staples.
As for the rest:
- Glinda Crowskin and Baleful Banker are staples in the Fatiguelock deck, but are totally unnecessary in the pure control variant.
- Gluttonous Ooze - a well-known tech. It's kinda underperforming lately, but I'm too scared to throw it away. Still, I will wait 1-2 weeks to see how the meta changes and then I will cut it, if the circumstances say so.
- Saronite Chain Gang - If someone is interested in why I use it, I like how I get 2 extra bodies on the board. While some may take it as an overkill, for now it has been performing well in slowing down aggro (duh) and mid-range decks. However, I want to tweak the deck more and I will see what I should do in order to make it more smooth.
- The Demon Package (1xVoidlord, 2x Despicable Dreadlord) will be the most challenging thing to figure out. For now I'm going with this one, just because I don't dilute my deck with clunky cards (Possessed Lackey, Dark Pact), but I'm not entirely sure how I should make it more beneficial. I have tried several packages:
- 2x Voidwalker, 2x Despicable Dreadlord {only good vs aggro};
- 1x Voidwalker, 2x Despicable Dreadlord, 1x Voidlord;
- 2x Despicable Dreadlord, 2x Voidlord, 1xSkull of the Man'ari
- 2x Voidlord, 2x Possessed Lackey, 2x Dark Pact
and only the middle two function alright, but I need to test them more and see which one functions the best. Maybe it's high time to use Vulgar Homunculus and Hooked Reaver, but the issue with them is how I already have Kobold Librarian as an activator for the spellstone and the Reaver is kinda slow in some situations, but we'll see.
- Dark Pact - only 1 copy because the card is weaker now, but I think I want an activator for Rin, the First Disciple and Voidlord. Imho this isn't really necessary.
I think it could be a legit shell with Glinda. I’ve won some fatigue games against Baku warrior. I’d be interested if I can beat control and quest priest. Haven’t really seen too many paladins in my limited play with the deck. Been using a one off hooked reaver, 2X dread lord, 1 voidlord and an ooze. Haven’t tried a lackey package yet.
Thanks for the reply. Regarding your question - they are beatable. If you face a priest, who runs Mind Blast, then you will have a hard time, but overall Big Spell Mage, Control Priest and occasionally Taunt Warr can be easily beaten with the fatigue strategy.
However, I would like to make a big warning and say that I don't think that the infinite combo is worth in this meta. There aren't many control decks, which go to fatigue, so the Glinda package will feel superfluous. I don't know if you care about the theme and the flavour of the deck, but if you respect the seriousness aspect more, then go with a pure control warlock deck. Rin is more than enough.
Today my deck looked like the following one:
- 2x Libriarian
- 1x Voidwalker
- 2x defile
- 2x beetle
- 2x doomsayer
- 1x banker
- 2x stonehill
- 2x shroombrewer
- 2x hellfire
- 2x spellstone
- 2x dreadlord
- 2x apfelbaum
- 1x Rin
- 1x Glinda
- 2x siphon
- 1x Godfrey
- 2x twisting
- 1x DK (I cut the voidlord, the chaingang and the ooze)
Tomorrow I will play more games with the lackey package.
How's the Reaver doing for you? I definitely want to increase the numbers of the demons in the deck.
Nah gnomeferatu is so good in control/combo matchups and if you stick glinda for a turn then play multiple gnomeferatus gg.
But the combo you are mentioning is super, super slow and totally not worth in this meta. For several reasons:
- There aren't that many control decks atm (only Taunt Warr, Taunt Dudu, Shudder Shaman{it's a combo, I know, but I will include it just because it's super slow}, Control Priest and Big Spell mage). So in summary we have only 5 good targets, but against 3/5 of the cases the infinite combo is more than enough. Against Shudder and Taunt Dudu the gnomes are good, if you can destroy one of their key pieces. But since the girls destroy random cards from the opponent's deck, you can't reliably disrupt their win-condition. So why do you want to dilute your deck with clunky and situational cards? Very often against aggro and mid-range you will be destroying low quality cards. So they won't lose much - you might even help them go through their deck faster and find their burn sooner.
Before I continue with the second point, I would like to say, that I don't disrespect the girls, but I just don't think they are good in the current environment. Back in K&C I ran a fatigue lock deck featuring the gnomes and the coldlight oracles and it functioned very well. But now w/o the oracles the fatigue/mill package is weaker and I decided to preserve only the best part of it. I know it's the theme of the deck, but not every inclusion is worth and this is no exception.
- "if you stick glinda for a turn then play multiple" - If, if, if... You are aware, than once Glinda hits the board against any slow deck, she will instantly become a target for removal, right? So why should I risk her, if I can get the win thx to Bankers anyway?
I’ve saved Glinda purely for fatigue but the gnomeferatus have been great so far. It may just be local meta for me but ive really just faced taunt Druid’s, locks and warriors so Glinda has won me most of those games (granted I didn’t pull rin on curve in any of those games). The hooked reavers have been slightly awkward at times, usually just sitting in my hand in control match ups. It’s another demon for guldan but you don’t get the battle cry so I’m up in the air about it.
Has the siphons been working out for you? I’ve been thinking of running at least one of them maybe voo dolls in place of reavers for spiteful matchups.