+5
Favorite this Deck

Baba Yaga

  • Last updated Apr 16, 2018 (Witchwood)
  • Edit
  • |

Standard

  • 17 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warlock
  • Crafting Cost: 10640
  • Dust Needed: Loading Collection
  • Created: 4/15/2018 (Witchwood)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    68

View 19 other Decks by Kovachut
BBCode:
Export to

Welcome to the Baba Yaga (Fatiguelock) guide

 

Strategy

- Versus Faster decks - killing their stuff, gaining board control, stabilization;
- Versus Control - building walls of taunts, going infinite (Glinda Crowskin + Baleful Banker) and exhausting their resources.

General Mulligan

- Versus Faster decks - Defile, Possessed Lackey/Hellfire, Kobold Librarian/Mortal Coil/Stonehill Defender; going second - maybe Lesser Amethyst Spellstone, but only if you have an AoE already;
- Versus Control - Bloodreaver Gul'danKobold LibrarianPossessed Lackey, when going second - a 5 drop, Lesser Amethyst Spellstone or a Stonehill Defender.

Class specific strategies

Warrior

Baku Quest warrior - tbh I would mulligan for this deck first. I would search for the Possesed lackeys and the DK. Save your healing (Dark Pact) only when you really need it. And I mean - if you can afford to take some damage, but restore the missing health with the upgraded HP, then do that instead. I normally save my heals for their 8-damage ping. Amm, since they are playing an odd only deck, then cards like Execute and Scourgelord Garrosh shouldn't scare you. But play around Brawl, Reckless Flurry and Shield Slam if possible.

Tactic - when the opponent becomes Ragnaros, try to make a wide but at the same time a worthless board. Try to undo the DIE, INSECT! pings and win by fatigue.

--------------------------------------------------------------------------------------------------------------------

Tempo Warrior - treat it as an aggro deck. The sooner you gain board control, the faster you will win. I personally think, that the Rush package isn't impressive yet, so the deck will die in a couple of days.

--------------------------------------------------------------------------------------------------------------------
 
[Reserved for something else?]


Hunter

Mid-range. Nothing more to add, just watch out for the hungry hyena or for highmane.


If the opponent switches to Deathstalker Rexxar, well, now they start to play the value game. I would say, build a board of your own and try to keep it. Since the only burst they have is Kill Command, they can't really kill you out of nowhere and if you have enough health, don't be afraid to tap. The Zombeasts are unpredictable, but very often expensive, so they can't play that many stuff on the same turn. Bloodreaver Gul'dan will shine against their DK. ;)
--------------------------------------------------------------------------------------------------------------------
Baku Hunter - that's an anti-warlock deck and my advice is to mulligan for this deck first. Try to find cheap taunts, heals (at best when combined with a possesed lackey) and maybe a Gluttonous Ooze. As annoying as this deck can be, it has a major weakness - consistency. The only consistent thing is the HP, but if you control the board and if your health is high enough, then you can overwhelm the opponent with your board. If you face this deck quite frequently and have a hard time against it, then add some Plated Beetles.


 Paladin

Baku or Genn. Either way that's an aggro class and you have to follow the typical mulligan strategy.


Against Genn - keep in mind, that most of the powerful cards from the formal Dudeadin are kept in here. So beware Knife Juggler, Call to Arms, Sunkeeper Tarim, Leeroy Jenkins + The Glass Knight, Truesilver Champion, Tirion Fordring. They also run Consecration and Equality.


Baku - I personally think that this is the weaker version. Beware Level Up!.


Rogue

Tempo Burgle - well, this deck has a win-condition. I would advise you to find your removal spells and taunts and prepare yourself for a mid-range strategy. If you successfully reach the late game and get the DK, everything will be easier from there. Use the Twisting Nethers if Tess Greymane gives you any trouble.

------------------------------------------------------------------------------------------------------------------------


Baku - aggro deck. You know the game plan. Beware the coldblood, Ironbeak Owl and Vilespine Slayer.

 
Shaman

Shudder - tbh since aggro became a popular strategy, that deck started seeing less and less play. If you somehow stumble upon a shaman, then find cheap minions and play the aggressive role. You have to pressure them as much as you can. If you are too slow, then ...

BrokeBack My BrokeBack JaWs BrokeBack ThAt BrokeBack BiTe BrokeBack

 My BrokeBack ClAwS BrokeBack tHaT BrokeBack cAtCh BrokeBack

But on a serious note - even if you lose that game, then that deck becomes less popular so you will compensate the loss with a win from an aggro deck.


Druid

For now I only met Taunt dudu. Since the token package got weaker, you shouldn't worry about being rushed down. But warning, don't be too confident as you don't want to get overwhelmed by several Lich Kings coming out of Hadronox. Imho you should draw lots of cards, so that you build a big wall of Voidlords and have an upgraded HP to withstand those bodies, but be aware of Naturalize so try do dump the useless cards at the same time. Hadronox is like the druid's N'Zoth, the Corruptor. They will get lots of value, when they use Carnivorous Cube on their legendary. So pop that spider and use Twisting Nether. Once you deal with that annoying wave, then you will win the fatigue war.


Warlock

I mostly expect cube, so mulligan for that MU first. Try to find a Gluttonous Ooze, but the mulligan priority would be 1) Kobold Librarian + Lesser Amethyst Spellstone (always expect a turn 4 Mountain Giant), 2) possesed lackey (with a Dark Pact), 3) Bloodreaver Gul'dan. We don't have N'Zoth, the Corruptor anymore, so try to stop their aggression ASAP. Since you are playing the long game, you have to ensure to draw the right cards on the right time. Once you gained control over the board and the opponent can't rush you down, the fatigue war is easy.

------------------------------------------------------------------------------------------------------------------------

Against handlock or other forms of controllock. Well, as with cube - beware the giants. But other than that - once the opponent goes for Rin, the First Disciple, save your infinite combo after then play Azari, the Devourer. You have 2x Twisting Nethers, so the fatigue war is easier.


------------------------------------------------------------------------------------------------------------------------


Zoo - I haven't seen that deck in a while. It's possible, that we will also see it emerging. For now I will prepare for the Cube encounter. If this deck becomes popular, then stay tuned for a guide.


Mage

Since the release I rarely saw this class popping up. Many of the burn cards are gone, so if you happen to face an aggro deck, then you will have more time to react. If it's a control one - you know your game plan. ;)

----------------------------------------------------------------------------------------------------------------


[reserved for something?]

 
Priest

Stay tuned

Resume for the different MUs:

Stay tuned.

Explanation for some cards and advice for replacements:

stay tuned

I don't own the picture, used above. Source here.

Big thanks to jainaishot for his advises and others from my thread

Thank you very much for your time. I will update this, when I make some changes.

Promotional Content