As others have said, she's 100% necessary in Control Warlock.
You will NOT beat other Control decks if you don't use her, barring obscene luck.
Bollocks. Control Lock was a thing before KnC as well.
In fact, if you truly wanna have an auto-win against control, just play Jaraxxus. He does the job a 100-times better.
No hes not, Seatcup all Control locks played rin so far, shes performing well. Also Jaraxxus seems like a verry bad choice, basically all control decks can deal 15 damage ofhand. Also Rin is better vs aggro.
With the seals, having Arcane Tyrant in the deck (or Medivh, the Guardian) can greatly help offset the tempo loss from popping seals.
And both cards are ones you should be running in Control Warlock anyway.
you want both really, 5 drop off atiesh and 1 or 2 arcane tyrants during first seal is insane tempo for a fatigue based win condition. You can even throw bloodbloom into the mix as well for even more tempo.
As mentioned before, she seems to be one of those cards you are happy to get from a pack, but you don't really need to go out of your way to get it(similar to baron geddon, harrison jones and frostlich jaina).
The real card you absolutely must craft as a control warlock is DK Gul'dan. No matter what build you intend to play, that card is absolutely nuts.
In many, many games I've played against Rin as Big Priest (another usually slow deck), the opponent managed to burn my deck once. This is out of about 20 times. The one time they succeeded, I only had about two cards left in my deck and won anyway.
Gotten Rin from Stone Defender quite a few times now and I feel like she is actually viable in control match up. I am playing a defensive control deck and in those control vs control matchups It is not bad...In those games you don't want to over commit and play into opponent's board clear so there is time to play those 5 mana cards and sometimes twice in a turn. There is one issue though which is that final seal 10/10 is an actual demon and may be pulled by the Skull, which happened to me one time but then the opponent only had few cards left anyways.
At the moment I am still on the fence though. It feels better to have the option to choose from Stonehill Defender rather than having the actual card in the deck because against aggro it might not be the best to play a 6 mana 3/6 taunt.
Rin is pretty much unplayable unless you're up against a deck that's putting up zero pressure, and where deleting their deck is the best way to win. The only deck I can think of that Rin really shines against is Dead Man's Hand Warrior, pretty much every other deck can be more consistently beat by just playing the N'Zoth/Gul'Dan combo, or through Dirty Rats.
Rin is pretty much unplayable unless you're up against a deck that's putting up zero pressure, and where deleting their deck is the best way to win. The only deck I can think of that Rin really shines against is Dead Man's Hand Warrior, pretty much every other deck can be more consistently beat by just playing the N'Zoth/Gul'Dan combo, or through Dirty Rats.
Exactly. The only two matchups where she is even worth an inclusion in the deck is Deadhand Warrior and against another control warlock that plays the same/similar deck. It's just not worth it against only 2 decks. Well, maybe quest mage as well. So I'd say it's very much a "tech card", but a legendary-expensive one.
I think it's good against Control decks but meh against Aggro decks unless you pull it with Master Oakheart. It's kinda like Skulking Geist you need to see it on or around Turn 6 for it to be good against Control decks as well. It's hard to use against Priest as well unless you can kill it off right away they can generally Silence it.
I don't know if she's worth anything but she's worthy of my top 5 favorite cards of all time. I've always dreamed of an effect like hers in Hearthstone and i finally have it and i love playing her every game. That being said, she's kind of garbage most games. The only times she really shines is against other control warlocks or very slow decks. I even got to pull it off against a stupid jade Druid that either forgot about the fact i already had Azari or didn't count how many idols he had in his hand, so i burned all the idols in his deck. But i've seen her polymorphed, silenced, mind controlled or just flat out not be fast enough. The fact she's a taunt really helps out against aggro but playing a 5 mana 2/2 is absolutely brutal.
TL;DR - She's a lot of fun. The effect is not as slow as we initially thought, but it's still really slow. I've seen her played in discard lock and it destroyed me. i played it against a mage and she sheep'd it. It's the best feeling ever when you destroy a deck that still has 10+ cards in it.
Well, speaking as someone who unpacked her andSkull of the Man'ari, and as such has been trying to run some Warlock, I'd say she's better than she seemed at first glance.
1. In most of the cases I've seen, a 3/6 with taunt is at least acceptable at 6 mana. It's not good, but you can play it (See also, The Curator). 2. As far as the actual seals go, I'm usually busy using my other cards, but now, instead of having a topdeck battle where you end up drawing (For instance) Hellfire on an empty board, you've got a guaranteed 5/5 of stats, ranging up to 11/11 of stats, culminating in (hopefully) your opponent's deck being destroyed. 3. N'Zoth, the Corruptor Also does good work with this card, since it's both deathrattle and taunt, it's like a standard form of sludge belcher, and while Void Lord is clearly superior in that regard, you might find it worthwhile to double up. 4. Granted that you'll rarely destroy and sizeable enemy deck, since you've both been drawing for so long, it's worth noting that Skull of the Man'ari turns Azari, the Devourer, into a free 10/10, when (if you use it like me), you've already gotten a heap of free minions on the board from it.
Basically: The stats aren't good, but you can throw her down and feel okay about it, the seals function as a good backup plan if your topdecks are all coming up removal on empty boards, and the deathrattle synergy is solid with N'zoth,
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So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
You guys are getting the wrong impression on the card. You are simply considering it as a win condition in fatigue games, whereas it is way more flexible than that. In value based match ups, the extra minions you will be able to summon, while underwhelming for their cost, are still minions that your opponent needs to deal with alongside your other threats, and that buys you time to get the 10/10. Against aggro, being a 3/6 taunt, the card at least does something, unlike something like Ysera.
It is still by no means a must have, can be replaced by many other cards(lich king basically accomplishes the same), and it is certainly debatable whether it is optimal to run it. But saying it is useless except in fatigue games is just flat out wrong.
OK, normally I don't read people's opinions about how they evaluate some clunky cards, which for me are obviously bad, because people try to defend them by coming up with optimistic scenarios, where they will shine a lot and will prove the rest of us wrong. Yup, Primal Talismans will definitely counter AoEs and you will always threaten your opponent with a sudden Bloodlust.
But back to the main topic: Actually, if you have asked me a week ago, I would have went all negative on this legendary. And can I be judged by my opinion? Why would you ever need to spend a lot of mana for an expensive demon, while you will be busy finding a way to survive and get to your win-condition Bloodreaver Gul'dan. Not to mention, that by the time you actually find Azari, you will manage to destroy only a handful of the opponent's cards. But 3 days ago I randomly watched a thijs' video, where he played control warlock. Now, normally I can't stand how Thijs overreacts to things, but he mentioned one thing, which made me think a lot - "Rin is a tech against control decks". And I think he is right. Because Rin, the First Discipleis a tech and what is the purpose of those cards - improving the win-rate against certain MUs. I speak for myself, normally I'm running many and many defensive cards in my deck, there isn't much I can get value of and if there is danger, that I might get out-valued by a deck, then this card can really counter those cases. If I face slow decks, then I will have all the time I need to cast all those seals and play Azari, the Devourer. And unlike other tech cards (Eater of Secrets), this card doesn't act horrifically in the other MUs, where those conditions aren't met - it's not a great taunt, but still something to block damage and to stall the game for a bit.
Now, I'm not saying that this card is that good and worth the dust. Everything depends on how the meta will turn out. I personally don't think that control decks will prevail, if they somehow do - then this card will be a nice fit. But everything depends on the case - e.g. if somehow jade druid becomes popular, then there is another 6-mana tech card suitable for that environment, but certainly not Rin, the First Disciple.
The point of this post is - I want to admit, that Rin is not a complete meme card, she has some potential in the right circumstances.
one, maybe two shits
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
As mentioned before, she seems to be one of those cards you are happy to get from a pack, but you don't really need to go out of your way to get it(similar to baron geddon, harrison jones and frostlich jaina).
The real card you absolutely must craft as a control warlock is DK Gul'dan. No matter what build you intend to play, that card is absolutely nuts.
no
YES
In many, many games I've played against Rin as Big Priest (another usually slow deck), the opponent managed to burn my deck once. This is out of about 20 times. The one time they succeeded, I only had about two cards left in my deck and won anyway.
She may be better in other match-ups.
Gotten Rin from Stone Defender quite a few times now and I feel like she is actually viable in control match up. I am playing a defensive control deck and in those control vs control matchups It is not bad...In those games you don't want to over commit and play into opponent's board clear so there is time to play those 5 mana cards and sometimes twice in a turn. There is one issue though which is that final seal 10/10 is an actual demon and may be pulled by the Skull, which happened to me one time but then the opponent only had few cards left anyways.
At the moment I am still on the fence though. It feels better to have the option to choose from Stonehill Defender rather than having the actual card in the deck because against aggro it might not be the best to play a 6 mana 3/6 taunt.
Rin is pretty much unplayable unless you're up against a deck that's putting up zero pressure, and where deleting their deck is the best way to win. The only deck I can think of that Rin really shines against is Dead Man's Hand Warrior, pretty much every other deck can be more consistently beat by just playing the N'Zoth/Gul'Dan combo, or through Dirty Rats.
I think it's good against Control decks but meh against Aggro decks unless you pull it with Master Oakheart. It's kinda like Skulking Geist you need to see it on or around Turn 6 for it to be good against Control decks as well. It's hard to use against Priest as well unless you can kill it off right away they can generally Silence it.
I don't know if she's worth anything but she's worthy of my top 5 favorite cards of all time. I've always dreamed of an effect like hers in Hearthstone and i finally have it and i love playing her every game. That being said, she's kind of garbage most games. The only times she really shines is against other control warlocks or very slow decks. I even got to pull it off against a stupid jade Druid that either forgot about the fact i already had Azari or didn't count how many idols he had in his hand, so i burned all the idols in his deck. But i've seen her polymorphed, silenced, mind controlled or just flat out not be fast enough. The fact she's a taunt really helps out against aggro but playing a 5 mana 2/2 is absolutely brutal.
TL;DR - She's a lot of fun. The effect is not as slow as we initially thought, but it's still really slow. I've seen her played in discard lock and it destroyed me. i played it against a mage and she sheep'd it. It's the best feeling ever when you destroy a deck that still has 10+ cards in it.
Well, speaking as someone who unpacked her and Skull of the Man'ari, and as such has been trying to run some Warlock, I'd say she's better than she seemed at first glance.
1. In most of the cases I've seen, a 3/6 with taunt is at least acceptable at 6 mana. It's not good, but you can play it (See also, The Curator).
2. As far as the actual seals go, I'm usually busy using my other cards, but now, instead of having a topdeck battle where you end up drawing (For instance) Hellfire on an empty board, you've got a guaranteed 5/5 of stats, ranging up to 11/11 of stats, culminating in (hopefully) your opponent's deck being destroyed.
3. N'Zoth, the Corruptor Also does good work with this card, since it's both deathrattle and taunt, it's like a standard form of sludge belcher, and while Void Lord is clearly superior in that regard, you might find it worthwhile to double up.
4. Granted that you'll rarely destroy and sizeable enemy deck, since you've both been drawing for so long, it's worth noting that Skull of the Man'ari turns Azari, the Devourer, into a free 10/10, when (if you use it like me), you've already gotten a heap of free minions on the board from it.
Basically: The stats aren't good, but you can throw her down and feel okay about it, the seals function as a good backup plan if your topdecks are all coming up removal on empty boards, and the deathrattle synergy is solid with N'zoth,
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
To sum it up, Rin is like Thanos. Everyone really happy to have one from packs but no one really want to craft it himself
You guys are getting the wrong impression on the card. You are simply considering it as a win condition in fatigue games, whereas it is way more flexible than that. In value based match ups, the extra minions you will be able to summon, while underwhelming for their cost, are still minions that your opponent needs to deal with alongside your other threats, and that buys you time to get the 10/10. Against aggro, being a 3/6 taunt, the card at least does something, unlike something like Ysera.
It is still by no means a must have, can be replaced by many other cards(lich king basically accomplishes the same), and it is certainly debatable whether it is optimal to run it. But saying it is useless except in fatigue games is just flat out wrong.
I want to express my opinion:
OK, normally I don't read people's opinions about how they evaluate some clunky cards, which for me are obviously bad, because people try to defend them by coming up with optimistic scenarios, where they will shine a lot and will prove the rest of us wrong. Yup, Primal Talismans will definitely counter AoEs and you will always threaten your opponent with a sudden Bloodlust.
But back to the main topic: Actually, if you have asked me a week ago, I would have went all negative on this legendary. And can I be judged by my opinion? Why would you ever need to spend a lot of mana for an expensive demon, while you will be busy finding a way to survive and get to your win-condition Bloodreaver Gul'dan. Not to mention, that by the time you actually find Azari, you will manage to destroy only a handful of the opponent's cards. But 3 days ago I randomly watched a thijs' video, where he played control warlock. Now, normally I can't stand how Thijs overreacts to things, but he mentioned one thing, which made me think a lot - "Rin is a tech against control decks". And I think he is right. Because Rin, the First Disciple is a tech and what is the purpose of those cards - improving the win-rate against certain MUs. I speak for myself, normally I'm running many and many defensive cards in my deck, there isn't much I can get value of and if there is danger, that I might get out-valued by a deck, then this card can really counter those cases. If I face slow decks, then I will have all the time I need to cast all those seals and play Azari, the Devourer. And unlike other tech cards (Eater of Secrets), this card doesn't act horrifically in the other MUs, where those conditions aren't met - it's not a great taunt, but still something to block damage and to stall the game for a bit.
Now, I'm not saying that this card is that good and worth the dust. Everything depends on how the meta will turn out. I personally don't think that control decks will prevail, if they somehow do - then this card will be a nice fit. But everything depends on the case - e.g. if somehow jade druid becomes popular, then there is another 6-mana tech card suitable for that environment, but certainly not Rin, the First Disciple.
The point of this post is - I want to admit, that Rin is not a complete meme card, she has some potential in the right circumstances.