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    posted a message on Capital City Legendaries

    Sorry I don't like these as well. I would prefer we have a unique card type called Location. The way you have them now just doesn't make any sense thematically as it can be shadow word death, Black Knighted etc. 

    As for the abilities, I would prefer location to have some more creative abilities as well.

    e.g. For Orgimmar, whenever an enemy minion attacks, deal 1 damage to it first.

    e.g. For Stormwind, opponent can only attack with 3 or less minions each turn.

     

    Posted in: Fan Creations
  • 0

    posted a message on CVision's Big Spell Tempo Druid in the house!

    Interesting deck...will give it a try...the big question is how well does it do against the tier 1 decks in this order if you don't mind:

    Fking Highlander priest.......Cubelock, Tempo Dragon, Aggro Pally, Tempo Rogue

     

     

    Posted in: Druid
  • -25

    posted a message on Mike Donais and Peter Whalen on Nerfs, Design, Early Kobolds Cards, and Cards that Didn't Make It

    In other words, K&C is a huge disappointment as only a few archetypes are able to emerge. Most of the new cards are not used. Shaman & Warrior became dead classes as the powerful cards are given to the powerful classes. 

    Posted in: News
  • 1

    posted a message on Etheral VS Hearthstone
    Quote from XoloRouge >>

    I just started playing Eternal a week ago as well.

    It's a varied perspective, but from an MTG background, I like it more than HS.

    It reintroduces mana sources (Lands in MTG, Powers in Eternal) and with that, also reintroduces the consistency or inconsistency of drawing the wrong mana at the wrong time. It's a little easier than MTG, with the lands disconnected from the colors it taps for, essentially. You already figured this out if you've played through a few games.

    1) Meta does change, especially since the third set Dusk Road came out a month ago, it's been back and forth. A website I found did list an assumed "current" meta roughly 10 days ago. 

    2) It's much more F2P than Hearthstone, but you'll still feel like you have a long ways to go, and you will. It's a grind to get the Shiftstone you need, but at the same time, there are semi-viable decks to play Gauntlet, Ranked, and Events. Your first win in Casual, Ranked or Draft will get you a free pack. In the beginning of the game, you quickly recieve free packs. Events are a fantastic way to get free packs. Packs contain 15 (I think?) cards, with one Rare or Legendary, a few uncommons, and many commons. After a week or so, you'll have 90% or more of the commons from all sets. I already do.

    It's important to note, about the F2P, to consistently do Forge and Draft. You keep all cards from Forge and Draft. Do Forge (2.5k Gold, Hearthstone style draft versus AI) until you get to "Master Rank" which is not difficult at all. Do Gauntlet with budget grinder decks found online to nail in some more free gold until you get Master rank. That one is optional, I've found out. I haven't done it yet, but I know I should. The Rank Up Chests from each reward you with 2k Gold. Once you have 5k Gold, do drafts. You keep all the cards, so just pluck any Rares and Legendaries you see and try to craft a good deck around them. You'll get about 2 wins but you'll net a great benefit rather than straight up buying packs.

    Summary of F2P: Yes, much easier than Hearthstone, but don't pretend you'll have competitive decks quickly.

    3) Yes. Really powerful cards. There's a 5/7 that doesn't tap to attack and mills you five cards, drawing a Minotaur and Weapon from those 5, and giving them +5 attack each. Weapons are like Enchantments in MTG *and* Weapons in Hearthstone -- I'm sure you've figured that out if you've played the intro campaign. There are so many really strong cards, but at the same time, there is some equally good removal. 

    Balance is done as you expect: Commons are common and have a generalized effect. Uncommons are strictly better  commons. Many people confuse "Strictly better" with "Power creep" -- That's the point. No one wants to play, "1 Mana: Draw a card" when you can play "1 mana: Give a creature flying. Draw a card." But some people may not want to spend Shiftstone on the better card, while they already own the cheaper card. 

    4) Pros? I'm not sure. I don't think so. It has a much smaller scene than Hearthstone and Magic: The Gathering, as expected. You'll find new streamers and pros, like LocoPojo, but I'm unsure if anyone in the current competative scene of Eternal are recognizeable. 

    The community is pretty nice so far. Eternal Warcry is the best comparison to Hearthpwn, I'm sure. They have Articles, Decks, Card search, etc. I'm not sure if they have a high quality Forum, and most Eternal players use Reddit. But even on Reddit, they've got some great content. Most of this I learned from a few Reddit searchs.

     

    Hope you're having fun! 

     Thank you...this is very helpful!
    I'll continue to play Eternal then to see where it'll go
    Posted in: Other Games
  • 0

    posted a message on Etheral VS Hearthstone
    Quote from iandakar >>

    I'll be a little blunt.. why are you asking a hearthstone thread about Eternal.  That's like asking an Enternal thread about how to draft a hearthstone arena deck.

    It's less about it being rude or not and more about how you'd probably get better information from the folks who are active in the game, even if some people play both.

    https://www.reddit.com/r/EternalCardGame/

    There you go.  You could probably reference hearthstone as well as a good many who play eternal probably came from hearthstone.  

     

    Sorry..I didn't mean to be rude but I just want to know from perspective of HS players if Ethernal is a game worth switching over...I'm sure there are HS players that also played Eternal as well right
    Posted in: Other Games
  • 0

    posted a message on Etheral VS Hearthstone

     I think I need to take a break with HS...I can't stand playing against the same decks on ladder again and again...K&C didn't bring enough to really refresh the meta for me...you barely see any Shaman/Warrior...the only true new archtype is the cubelock and tempo dragon priest...playing against Raza priest is more frustrating than ever before thanks to Physic scream & Dustbreaker...Corridor creepers with pirate package is in all aggro decks.....the RNG effect that just keeps deciding games...etc. etc.

    So I just heard of this game called Etheral(even though it was released a year ago lol) I just finished the tutorial and the game feels much like MTG, it seems to have way more depths than HS where skill matters way more than luck of a draw or luck of RNG effects and I want to know if anyone has tried Etheral and can tell me more about this game in its current state.

    - What is the meta like? Is it also dominated by a few tier 1 decks?

    - How "F2P" is it compared to HS? Can you grind little more than someone who paid real cash and be somewhat competitive?

    - Are there really powerful/OP cards? Are there completely useless cards? How balance are the cards? 

    - How big is the community? any of the pros playing Eternal? 

    Thanks in advance

    Posted in: Other Games
  • 1

    posted a message on The most problematic/opressive class? [Standard]

    Priest by far...light years ahead. ANY of the top tier priest decks are so frustrating to play against.

    Let's start with Raza priest..it's the most OP deck at the moment. It's good against aggro AND control...You cannot tech against it(please don't start with me with The Darkness or Dirty Rat as they're not consistent enough to be called a counter.) They could really use a slight nerf. It's only weakness is super aggro deck or quest mage.

    Big priest...The deck just rides totally on RNG. You can win the game on turn 4 or loses if you don't have barne or Shadow Essence. It's by far the most unhealthy deck for this game. I would be OK if this is a tier 3 or tier 4 deck but This is a tier 1 deck!

     

    Posted in: General Discussion
  • 0

    posted a message on Priest just too good?

    Totally agreed. I think it's time for blizz to put a tech card against these library centric decks. Its'll similar to The Darkness but we all know The Darkness is just too slow and it's a big tempo lost play even if you play on turn 4.

    We need something that triggers before the game start like Prince Malchezaar and puts 3 or 4 1/1 minions with the same name into enemy's deck. The card itself can be a minion with bad stats to balance it. So this will disable Raza until they draw all these minions. Against Big priest, their deck will be colluded with these 1/1s.

    I'm ok with the dragon tempo deck...at least these days are interactive and really they get racked by AOEs.

    Posted in: Priest
  • 1

    posted a message on Shaman lives matter?

    Blizzard's design team is horrible. They printed 4 freeze related cards for Shaman in the last expansion...1 legendary, 1 epic and 2 rares. That's FOUR class card slots that could easily start a new archetype and not only Freeze shaman is not viable(not even tier 4), none of the individual cards are even playable. I felt all they needed is some kind of mass freeze effect and/or board clear and they might be able to shape up. But they got NOTHING in this expansion. I don't even know what the heck are they thinking.

    Posted in: Shaman
  • 0

    posted a message on Is rin worth a shit?

    Gotten Rin from Stone Defender quite a few times now and I feel like she is actually viable in control match up. I am playing a defensive control deck and in those control vs control matchups It is not bad...In those games you don't want to over commit and play into opponent's board clear so there is time to play those 5 mana cards and sometimes twice in a turn. There is one issue though which is that final seal 10/10 is an actual demon and may be pulled by the Skull, which happened to me one time but then the opponent only had few cards left anyways. 

    At the moment I am still on the fence though. It feels better to have the option to choose from Stonehill Defender rather than having the actual card in the deck because against aggro it might not be the best to play a 6 mana 3/6 taunt.

    Posted in: Warlock
  • 1

    posted a message on Why do people say Spell Hunter it's really strong?

    Hunter has the highest win rate right now according to HSReplay so it can't be that bad. 

    Posted in: Hunter
  • 0

    posted a message on Legendary Tier List & Crafting Guide

    I think this is for inner fire combo deck. It is going to be risky to use for sure but you try it play it when you think your opponent can't kill you in 2 turns and you have the pieces in hand. 

    I have one myself and I would keep it for now...Way too early to dust anything now...and i think nowadays it's not good idea to dust any legendary because you can't get duplicates now.

    Posted in: Card Discussion
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