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    posted a message on New Rogue Card - Plague of Madness

    I actually think this is a pretty solid card.  The only issue really is whether or not it belongs in Rogue.  Rogue already has decent spot removal but this leverages the Rogues health as spot removal vs cards but generally speaking rogue needs that health pretty desperately and again Rogue has solid options already.  Pairing it with any weapon removal isn't bad though as it can turn your otherwise useless tech cards into a solid removal option.  The downside being how dead the card is if you don't have weapon removal in hand/need to save your weapon removal for later or can't just kill the opponent right away.

    Definitely will have to wait and see on this one but I am leaning towards it being at least playable and very good if weapon removal tech cards are needed in a big way in the next xpac.

    Posted in: Card Discussion
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    posted a message on New Druid Card - BEEEES!!!
    Quote from 1xbenx1 >>
    Quote from UnkarsThug >>

     The video has them attack a 0 attack minion, and they stay afterword.

     I saw that. But what if you use BEES! on a minion with 3 health? Would 1 bee remain, I wonder.

     I have to set up a test but if something is reduced to 0 health I do not believe that things will still attack it.  I.E. If you Mass hysteria and a minion is reduced to 0 health during the hysteria no other minions will attack that minion during the hysteria, I believe.  Not entirely sure but if I am correct I think BEEEES!!! will work the same way.

    Posted in: Card Discussion
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    posted a message on New Druid Card - BEEEES!!!

    I have to set up a test but if something is reduced to 0 health I do not believe that things will still attack it.  I.E. If you Mass hysteria and a minion is reduced to 0 health during the hysteria no other minions will attack that minion during they hysteria, I believe.  Not entirely sure but if I am correct I think BEEEES!!! will work the same way.

    Posted in: Card Discussion
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    posted a message on New Druid Card - BEEEES!!!
    Quote from 1xbenx1 >>
    Quote from asteroidm >>

     I am surprised I generally find our opinion on cards to be the same but here, I think it's quite a bit better than Okay.  It's minion removal in druid, which is good.  Good with Dire Wolf Alpha or even Raid Leader...if, ya know, you somehow are playing or have raid leader for some strange reason lol.  Also it's strong against smaller divine shield minions and has some potential against anything with less than 4 health as I assume the bees stick around.  Giving it synergy with token decks as well.  Overall a strong card.

    Not perfect though as it's considerably weaker removal against Lifesteal minions.  Also weak against on damage proc minions such as Acolyte of Pain, or Frothing Berserker (if you are removing anything but the beserker), Val'kyr Soulclaimer, Eternium Rover, etc etc.

     

    Edit: Oh and as People have pointed out it combo's pretty well with Floop's Glorious Gloop


    Have we been able to find out if bee tokens survive if a target has less than 4 health? My initial opinion is based on the fact that they don't appear to stick around. If they do, that would change my opinion a lot, because then this becomes a tempo card, and that's very good.

     Not as of yet, totally an assumption on my part.

    Posted in: Card Discussion
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    posted a message on New Druid Card - BEEEES!!!
    Quote from 1xbenx1 >>

    Super hilarious. It's okay-ish. 3-mana deal 4 does occasionally see play in the right circumstances.

    You can draw 3 with Acolyte...if that's a thing you want?

     I am surprised I generally find our opinion on cards to be the same but here, I think it's quite a bit better than Okay.  It's minion removal in druid, which is good.  Good with Dire Wolf Alpha or even Raid Leader...if, ya know, you somehow are playing or have raid leader for some strange reason lol.  Also it's strong against smaller divine shield minions and has some potential against anything with less than 4 health as I assume the bees stick around.  Giving it synergy with token decks as well.  Overall a strong card.

    Not perfect though as it's considerably weaker removal against Lifesteal minions.  Also weak against on damage proc minions such as Acolyte of Pain, or Frothing Berserker (if you are removing anything but the beserker), Val'kyr Soulclaimer, Eternium Rover, etc etc.

     

    Edit: Oh and as People have pointed out it combo's pretty well with Floop's Glorious Gloop

    Posted in: Card Discussion
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    posted a message on Does 'The Great Dalaran Heist' have an official release date?
    Quote from FortyDust >>
    Quote from Dendroid >>
    Quote from FortyDust >>

    Blizzard has been very clear about their reason for not releasing the content simultaneously.

    They want people to enjoy the main game for a while, not split their attention between PvP and PvE. They want as many people playing PvP as possible so the meta can settle and (my guess) problem cards can be identified and corrected if the meta can't correct them.

    If a large chunk of players are grinding away at PvE, it takes longer for problems in PvP to come to light (and resolve themselves). That's just math.

     The inevitable and obvious consequence of focuing on the meta and not PvE content is for increased focus on said meta...and how do players ingratiate themselves to this game mode?  Buying packs.  So fucking sick and tired of you disingenuous brown nosers who immediately attack someone stating how obviously the decision is solely a business one, not to let players enjoy the meta.  There's naivité and there's blatent ignorance posing as self-righteousness; it's more than telling that the immediate reaction to these kinds of posts on this website (at least with the 2 odd years I've spent here) start the debate process with basic and nonthinking attacks on the (obviously true notion) that any decision to delay content is solely because of money, not in ANYWAY for our benefit as consumers.

     Really? So this is a consumer rights issue?

    I wasn't attacking anyone. I only pointed out that Blizzard had given their reasons, and I offered a possible further explanation that went along with those reasons.

    If anyone is on the attack, it's people who act like it's evil for a company to try to make money. That is the sole purpose of any company. REAL consumer rights issues are things like monopolies, trusts, fraud, and dangerous products. This is none of those things. This is a company choosing when to release its products. They don't have to give you a reason, and you don't have to buy the product. Grow up.

     This.  Don't get me wrong, it's frustrating and even annoying that it isn't out yet (I expected it today actually) but I don't turn every bad feels I have into some evil plot made to to suck out parts of my soul and turn it into cold hard cash.  Shit as shitty money grubbing things companies do, this is so far removed from that list it's not even worth mentioning.

    Posted in: General Discussion
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    posted a message on New Card - Portal Keeper
    Quote from Maximal_HS >>

    Way weaker than Fal'dorei Strider

     Also way more neutral

    Posted in: Card Discussion
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    posted a message on New Card - Mad Summoner

    Can anyone think of a spell that will clear your board of imps but not theirs?  Obviously taking 7 damage a turn is bad but having a board full of 1/1s they can't get rid of in order to set up a better board or even a combo is kinda funny.

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Archivist Elysiana
    Quote from GentilleMouche >>
    Quote from beardfasse >>

    This card and Youthful Brewmaster

    This card and Shadowstep

    This card and Baleful Banker

    This card and Seance

    Tgis card is nuts!

     Ooooh so you won't hold one but TWO cards for the entire game trying to counter fatigue ticks, instead of trying to win the game with actual cards you can play. And then you do your combo and copy a second Elysiana that you have to hold in your hand for 10 turns again. 

    First week of the expansion is going to be nice farming noobs lol. Please do. 

     I foresee many aggro decks taking great advantage of a value based xpac with many control tools rotating.  Course this happens practically every xpac, soooo not like I am a seer or anything.  Worse case the value based cards sets for this xpac sets up future xpacs.

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Archivist Elysiana
    Quote from MaximGorkij >>
    Quote from Ace1a >>
    Quote from Wolfric >>

    8 mana endgame card but it´s a more then serious Elise replacement.... I realy like it already. But it´s a counter to Bombs and Hakkar as well as very serious fagitue defence so as already mentioned close to all control decks will run it ... Arena brought into all control duels ... While i like the concept i dislike auto include cards. I voted meta defining due to propably being played in 90% of all control decks.  This should have been a shaman or maybe rouge card not global.

     Why not run Nomi instead? If we have a control heavy meta, then combo decks will just be everywhere.

     Because Nomi is a bad card. Dragoncaller Alanna filled your deck board with easier to fulfill condition and yet she saw nearly no play.

     True but there are some things to keep in mind here.  She was a mage only minion.  That makes a difference.  Nomi being a neutral means he could very well see play in a class that can better fulfill his condition.  We'll have to see which classes those are after rotation for standard.  

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Archivist Elysiana

    I honestly don't see this as a good "bomb" warrior counter.  Obviously we have no fucking clue in reality so I am just kinda talking out my ass, but bomb warrior is gonna be hard to counter with just this card.   The biggest issue here is that if you don't have a good hand with your win condition there already, replacing your deck may just as well loose you the game.  Sure their bombs are gone, maybe, if they used them all.  If they didn't then they'll just replace them.  If you do wait till they use all their bombs it could very well be too late and you actually lost already.  

    It probably WILL slow them down.  But now you have essentially five different randomish cards that need to not only keep you a live but give you a win condition.  That is a tall order.  

    I suppose you could get lucky, draw this card at the right time (not too early), also draw into some solid control cards that you don't need to use (till after you played Archivist Elysiana), draw into your win condition as well, your opponent is out of bomb cards and effects, you are still alive cause you haven't drawn too many yet, then you can play this!  Obviously there are other possibilities here.  For instance you could discover 5 cards with exactly what you need.  Or at least enough of them are what you need to stay alive and finish off your opponent.  Again though, tall order.

    Course bomb warrior may be crap and this is nothing to warrior about.  Though I am not sure on that.   Bombs can restrict draw effects and that is where it's power really lies.

    I think her scope is essentially a fatigue only counter.  Okay that isn't true, also a hakkar counter.  

    Posted in: Card Discussion
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    posted a message on New Mage Spell - Conjurer's Calling

    This warlock card has the wrong color border.

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Archivist Elysiana
    Quote from ColinthePyro >>

    In the control vs control you can afford the tempo loss. For other matchups (midrange and aggro, I'd be suprised if there are any combo decks) you should've already won with your removal a long time ago. Don't see how this wouldn't be an amazing card in warrior, warlock, and shaman. Delaying fatigue is pretty awesome.

     Yeah I like it best in warrior.  Warlock is also a possibility though control lock lost a lot of it's best tools so we'll have to see.  If not this xpac maybe further down the road.  Shaman is one of those classes that feels, even in a control state wants to go for some kill condition and struggles with staying alive longer than other control decks, but I could be dead wrong here.  We still have a lot to see for the shaman class and neutral cards, not to mention the giant meta shift.  I am wondering if druid might be able to run a control "heal" variant that could take advantage of something like this.

    Posted in: Card Discussion
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    posted a message on New Legendary Warrior Card - The Boom Reaver
    Quote from FortyDust >>

    Warriors, we heard you like 10-Cost cards ...

     Yeah.  I really like the idea behind them.  Big explosive late game turns sounds fun.  It's implementation maybe a bit to ambitious though.  We'll have to see the rest of the cards, then play with them in practice to find out.

    Posted in: Card Discussion
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    posted a message on New Legendary Warrior Card - The Boom Reaver
    Quote from Mike_Rowe_Wave >>

    This card is ok, but even in a big warrior deck with the Boomship it has a lot of negative synergies. Boomship won't activate it's battlecry and if you do play it out of hand you'll need to get lucky and pull a decent minion that could use rush for it to be worth 10 mana. The mech synergy is nice but for maximum effect you'll still need to find a turn to play Dr. Boom before you play this and ideally probably magnetize something like bronze gatekeeper onto it (assuming it survives rushing into another minion and your opponents turn). Potentially fun in the future but for now I don't see it as part of the meta. 

     It's all in how you build your deck.  You don't need to "get lucky" per se'.  You need to build your deck in a way that forces a good result.  

    That being said, the question isn't "is this good enough to throw in any ole deck where you do need to get lucky", but rather "will a deck built around this card be good enough to win games".  A question that is impossible to answer at the moment but my gut says, not likely.   My guess is this, aggro is going to be top dawg in the next meta or value.  While this card does have some inherent value, it pales in comparison to some of the other value cards we have seen.  More over the deck that this card would slot into is less of a value deck and more of a "midrange" deck with some big late game finishers.  It also seems like it would be weak to aggro.  

    Posted in: Card Discussion
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