I'm wondering if anyone is willing to take a look at my deck and give some feedback on it. Its a mid-range Divine Pally. I've had a lot of fun playing it so far and, when I get a good to decent draw, I'm able to complete with most decks. It struggles with Highlander Priest if they get their Shadow Word: Horror + Pint-Size Potion, Control Warrior if they get both Brawls, Prince Rogue if they get an early Prince Keleseth and a Shadowstep and Evolve Shaman depending on who gets a faster start.
There's a bit of rational for some of the cards on the deck page.
Thanks for anyone who is willing to look it over and give some constructive feedback!
I have experimented with Divine Pally for a long, time, but unfortunately I have none of the Pally legendaries, and I haven't wanted to craft them just for that deck (I don't play a lot of Paladin otherwise) so I've never had a huge amount of success. Your deck looks a lot like what I would make if I had all the cards necessary to build the deck. I agree that Blood Knight is great as a 1 of, since it can be powerful but often is dead in your hand/just a 3/3 if you include 2, so I agree with that. 2x Corpsetaker is great for the deck because of the high amount of Taunt and Divine Shield minions, as well as Wickerflame Burnbristle to get Lifesteal. Have you tried one copy of Chillblade Champion, by the way? To me only having Burnbristle seems quite unreliable, especially because you often keep him in your mulligan and play him the turn before Corpsetaker. I dropped the Argent Squires for Selfless Heroes as soon as Righteous Protector was released. Do you prefer the squires? Bonemare is another card I haven't tried, but it seems pretty good as a 1 of since a lot of the time I have multiple small minions on the board that aren't very useful because of their low attack. I suppose that's also why you run Dire Wolf Alphas. Also, how have the 2x Dark Conviction and 1x Desperate Stand worked out? I haven't tried them, but the synergy with silver hand recruits and wickerflame/tirion respectably seems pretty good, at least in theory. I've been running 2x Steward of Darkshire in my deck, it's a good way to get lots of divine shields on the board. to further synergise with her, I use 2x Lost in the Jungle, 2x Bilefin Tidehunter, 2x Fallen Sun Cleric, 1x Noble Sacrifice and 1x Stand Against Darkness. It might be a bit much just to support 2 cards in the deck, so I might cut some of them. I do think including stewards is a good idea, though, because the opponent often goes out of their way to remove her and the combo with noble sacrifice is especially juicy (steward gives the Defender a divine shield). Fallen Sun Cleric has been working really well for me, not only does she have synergy with the stewards, but she is also a great follow up to Righteous Protector and Lost in the Jungle. For example against a turn 1 Mana Wyrm from Mage you can surprise your opponent by buffing one of the recruits form Lost in the Jungle to remove the wyrm and leave behind two 2/1 bodies on your side of the board. I've also thought about including 1x Light's Sorrow, but I wasn't fortunate enough to pull one from a pack and don't want to craft it since it's an epic. Have you tried it and if so, do you think it's any good or way too slow? Anyway, I think I'll end my rambling here, happy to find someone else trying to make DIvine Shield Pally work :)
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On the third day before Witchwood, Blizzard gave to me,
Also, I've noticed that Control Warlock is a really bad match up, especially for my deck with lots of 1 HP minions. Despicable Dreadlord is a dreadful card to face. Abyssal Enforcer and the Taunt wall from Bloodreaver Gul'dan aren't very nice either.
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On the third day before Witchwood, Blizzard gave to me,
Divine Paladin seems like a hard deck to build, as no one yet to find the right cards and synergy to put in the deck. Most cards in the deck seem all over the place. Just like Handbuff Paladin back during the MSG era, the deck just needs 2-3 more cards to push it to the competitive level.
Besides Divine Paladin, I think Blizz will also push for Freeze Shaman with the upcoming expansion.
Divine Paladin seems like a hard deck to build, as no one yet to find the right cards and synergy to put in the deck. Most cards in the deck seem all over the place. Just like Handbuff Paladin back during the MSG era, the deck just needs 2-3 more cards to push it to the competitive level.
Besides Divine Paladin, I think Blizz will also push for Freeze Shaman with the upcoming expansion.
That's a very good guess, I doubt they would only make Freezing cards for Shaman in one expansion and then give up. They've also slowly been giving Divine Pally more and more support since WotOG and I would say it's close to being viable already, so they've still got next expansion to make it viable before the rotation comes and takes a lot of important cards away.
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On the third day before Witchwood, Blizzard gave to me,
Also, I've noticed that Control Warlock is a really bad match up, especially for my deck with lots of 1 HP minions. Despicable Dreadlord is a dreadful card to face. Abyssal Enforcer and the Taunt wall from Bloodreaver Gul'dan aren't very nice either.
You can't build a deck that can be strong against everyone. Control Warlock will always ruin you and I think you're going to have to live with that.
As for your deck, rather surprised you don't have two Bonemare and Blessing of Kings in the deck. I obviously haven't played this deck so I can't really say if that's right or wrong, but they seem like strong cards your deck. Also, Steward of Darkshire is generally found in these DS-style decks plus cards like Lost in the Jungle and [card]Stand Against Darkness[/card]. If you can combo those cards and then drop a Lightfused Stegodon, it's is really hard for classes to clear that board. Basically, it seems like you're trying to go for some combo with [card]Bolvar, Fireblood[/card], but I would think you'd be better off just trying to lay down as many DS minions, and then buff them with Bonemare and Blessing of Kings when the opponent can't clear them.
I play Wild, and I can say the DS pally deck in Wild with Steward of Darkshire, Muster for Battle, Shielded Mini-bot and the other cards mentioned above is a real pain in the butt to play against. It does real well against the slew of priests in wild as their board clears are generally expensive and can't clear shielded minions in one turn. Only my Control Warlock does well against it (I can't speak for aggro decks, as I don't play them). Just a thought if you want to take your deck to Wild, as the cards you are missing are common ones and not expensive to craft.
Also, I've noticed that Control Warlock is a really bad match up, especially for my deck with lots of 1 HP minions. Despicable Dreadlord is a dreadful card to face. Abyssal Enforcer and the Taunt wall from Bloodreaver Gul'dan aren't very nice either.
You can't build a deck that can be strong against everyone. Control Warlock will always ruin you and I think you're going to have to live with that.
As for your deck, rather surprised you don't have two Bonemare and Blessing of Kings in the deck. I obviously haven't played this deck so I can't really say if that's right or wrong, but they seem like strong cards your deck. Also, Steward of Darkshire is generally found in these DS-style decks plus cards like Lost in the Jungle and [card]Stand Against Darkness[/card]. If you can combo those cards and then drop a Lightfused Stegodon, it's is really hard for classes to clear that board. Basically, it seems like you're trying to go for some combo with [card]Bolvar, Fireblood[/card], but I would think you'd be better off just trying to lay down as many DS minions, and then buff them with Bonemare and Blessing of Kings when the opponent can't clear them.
I play Wild, and I can say the DS pally deck in Wild with Steward of Darkshire, Muster for Battle, Shielded Mini-bot and the other cards mentioned above is a real pain in the butt to play against. It does real well against the slew of priests in wild as their board clears are generally expensive and can't clear shielded minions in one turn. Only my Control Warlock does well against it (I can't speak for aggro decks, as I don't play them). Just a thought if you want to take your deck to Wild, as the cards you are missing are common ones and not expensive to craft.
I'm actually not the OP who posted the deck, Splatacleze is.
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On the third day before Witchwood, Blizzard gave to me,
Now since you have Steward of Darkshire lets go back and add the small pirate package of Patches the Pirate and Southsea Deckhand so you can get some good value from it. With that you have nine 1 drops so Small-Time Recruits is a good draw card to add in since you will be facing mostly aggro decks which keep small hands.
That is the early curve figured out, now work on what other finishers you can have. Bolvar, Fireblood can be used if you want to conform more to the identity, but it isn't the strongest card for the archetype. Sunkeeper Tarim is a card that should be an auto include along with Tirion Fordring for the massive swings they bring to the game.
Now time to look at tech can "bridge" cards. Spikeridged Steed is just too much value in the mid game to pass up. That leaves you with 4 final slots and some decisions to make. You can go for tech cards like Crazed Alchemist for doomsayer/sudden burst from Spikeridged Steed or Divine Favor if you are facing control decks to keep your hand filled. Some other cards you can include are Lost in the Jungle and Stand Against Darkness to flood the board with 1/1 Divine Shield minions when combo'd with Steward of Darkshire to set up huge swings.
Also a card I think that is undervalued in this style of deck is Violet Teacher. You get a good body that summons 1/1s and that has a strong synergy with this deck. The card it replaces is Stand Against Darkness which is bad unless you have something to combo with i. If you need help visualizing the deck, here is the list I have run with more success than I should have gotten. The upside of this version is that you can generate 2-3 solid waves of threats which is pretty good for what is basically an aggro deck.
Seems like with only 4 two-drops in your deck, Prince Keleseth might be an interesting addition to the deck.
On the other hand, with so many low-health minions and no removal, Equalitymight be added to the deck. But I'm a pure control player, I like answer cards, not one-dimensional decks, so no idea how well the deck handles taunts/threats.
Seems like with only 4 two-drops in your deck, Prince Keleseth might be an interesting addition to the deck.
On the other hand, with so many low-health minions and no removal, Equalitymight be added to the deck. But I'm a pure control player, I like answer cards, not one-dimensional decks, so no idea how well the deck handles taunts/threats.
I am sure you are responding to my suggested list so here it goes. Prince Keleseth (+1/+1 on 1 health minions) removes the Steward of Darkshire synergy from the deck making it a lot harder to pull off a massive Blood Knight early in the game. And on Equality, that is a solid choice which could take the place of Hydrologist or Argent Squire. But the only class that generates a large taunt line is Druid currently, and that is usually Spreading Plague. Unfortunately, if you lose tempo off having a slower start, you will lose the Jade and Big Druid 90% of the time anyway along with most other strong decks. That is also why I went for a much more aggro style in the build. If you can't punch the current meta decks hard enough before turn 5, their mid and late game options against you are too insane to beat most of the time anyway.
Also, I've noticed that Control Warlock is a really bad match up, especially for my deck with lots of 1 HP minions. Despicable Dreadlord is a dreadful card to face. Abyssal Enforcer and the Taunt wall from Bloodreaver Gul'dan aren't very nice either.
Bloodreaver Gul'dan is the killer here. I can't instant reload like they do, but with well a played Equality or Dark Conviction I think you have a chance, but yeah, it's not an easy match up at all.
Also, I've noticed that Control Warlock is a really bad match up, especially for my deck with lots of 1 HP minions. Despicable Dreadlord is a dreadful card to face. Abyssal Enforcer and the Taunt wall from Bloodreaver Gul'dan aren't very nice either.
You can't build a deck that can be strong against everyone. Control Warlock will always ruin you and I think you're going to have to live with that.
As for your deck, rather surprised you don't have two Bonemare and Blessing of Kings in the deck. I obviously haven't played this deck so I can't really say if that's right or wrong, but they seem like strong cards your deck. Also, Steward of Darkshire is generally found in these DS-style decks plus cards like Lost in the Jungle and [card]Stand Against Darkness[/card]. If you can combo those cards and then drop a Lightfused Stegodon, it's is really hard for classes to clear that board. Basically, it seems like you're trying to go for some combo with [card]Bolvar, Fireblood[/card], but I would think you'd be better off just trying to lay down as many DS minions, and then buff them with Bonemare and Blessing of Kings when the opponent can't clear them.
I play Wild, and I can say the DS pally deck in Wild with Steward of Darkshire, Muster for Battle, Shielded Mini-bot and the other cards mentioned above is a real pain in the butt to play against. It does real well against the slew of priests in wild as their board clears are generally expensive and can't clear shielded minions in one turn. Only my Control Warlock does well against it (I can't speak for aggro decks, as I don't play them). Just a thought if you want to take your deck to Wild, as the cards you are missing are common ones and not expensive to craft.
I'm trying to avoid the Steward of Darkshire approach. I feel like that's a different style DS Pally. I'm going more mid-range. When I tried a swarm approach like the deck you listed, the board got wiped too easily.
Maybe your right though, another Bonemare or Blessing of Kings. Draw is still the biggest weakness, I think. I tried cutting the Dire Wolf Alphas for one Divine Favor and a Cobalt Scalebane. Haven't had the chance to try it out yet (busy day yesterday), but I think it's a step in the right direction.
Now since you have Steward of Darkshire lets go back and add the small pirate package of Patches the Pirate and Southsea Deckhand so you can get some good value from it. With that you have nine 1 drops so Small-Time Recruits is a good draw card to add in since you will be facing mostly aggro decks which keep small hands.
That is the early curve figured out, now work on what other finishers you can have. Bolvar, Fireblood can be used if you want to conform more to the identity, but it isn't the strongest card for the archetype. Sunkeeper Tarim is a card that should be an auto include along with Tirion Fordring for the massive swings they bring to the game.
Now time to look at tech can "bridge" cards. Spikeridged Steed is just too much value in the mid game to pass up. That leaves you with 4 final slots and some decisions to make. You can go for tech cards like Crazed Alchemist for doomsayer/sudden burst from Spikeridged Steed or Divine Favor if you are facing control decks to keep your hand filled. Some other cards you can include are Lost in the Jungle and Stand Against Darkness to flood the board with 1/1 Divine Shield minions when combo'd with Steward of Darkshire to set up huge swings.
Also a card I think that is undervalued in this style of deck is Violet Teacher. You get a good body that summons 1/1s and that has a strong synergy with this deck. The card it replaces is Stand Against Darkness which is bad unless you have something to combo with i. If you need help visualizing the deck, here is the list I have run with more success than I should have gotten. The upside of this version is that you can generate 2-3 solid waves of threats which is pretty good for what is basically an aggro deck.
I just think the Steward of Darkshire approach takes too many pieces to pull off. That's definitely an approach to the archetype, but I didn't have any success with it, so I'm trying more mid-range.
Now since you have Steward of Darkshire lets go back and add the small pirate package of Patches the Pirate and Southsea Deckhand so you can get some good value from it. With that you have nine 1 drops so Small-Time Recruits is a good draw card to add in since you will be facing mostly aggro decks which keep small hands.
That is the early curve figured out, now work on what other finishers you can have. Bolvar, Fireblood can be used if you want to conform more to the identity, but it isn't the strongest card for the archetype. Sunkeeper Tarim is a card that should be an auto include along with Tirion Fordring for the massive swings they bring to the game.
Now time to look at tech can "bridge" cards. Spikeridged Steed is just too much value in the mid game to pass up. That leaves you with 4 final slots and some decisions to make. You can go for tech cards like Crazed Alchemist for doomsayer/sudden burst from Spikeridged Steed or Divine Favor if you are facing control decks to keep your hand filled. Some other cards you can include are Lost in the Jungle and Stand Against Darkness to flood the board with 1/1 Divine Shield minions when combo'd with Steward of Darkshire to set up huge swings.
Also a card I think that is undervalued in this style of deck is Violet Teacher. You get a good body that summons 1/1s and that has a strong synergy with this deck. The card it replaces is Stand Against Darkness which is bad unless you have something to combo with i. If you need help visualizing the deck, here is the list I have run with more success than I should have gotten. The upside of this version is that you can generate 2-3 solid waves of threats which is pretty good for what is basically an aggro deck.
I just think the Steward of Darkshire approach takes too many pieces to pull off. That's definitely an approach to the archetype, but I didn't have any success with it, so I'm trying more mid-range.
That's a good point. It's why I don't think Steward of Darkshire is an autoinclude for a Divine Pally deck, it requires a different approach. Another thing is the large amount of options for 3-cost cards (Steward, Rallying, Wickerflame, Divine Favor, Blood Knight). I can't really say which kind of deck is better, but it's definitely a viable option to pass up on the Stewards.
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On the third day before Witchwood, Blizzard gave to me,
I added two Wild Pyromancers and that seems to help some. That + Equality = board clear, but some of my stuff lives if it still has its shield. It's still tough going against Idol Druid (what isn't...), but it's made games a lot closer.
Hello all,
I'm wondering if anyone is willing to take a look at my deck and give some feedback on it. Its a mid-range Divine Pally. I've had a lot of fun playing it so far and, when I get a good to decent draw, I'm able to complete with most decks. It struggles with Highlander Priest if they get their Shadow Word: Horror + Pint-Size Potion, Control Warrior if they get both Brawls, Prince Rogue if they get an early Prince Keleseth and a Shadowstep and Evolve Shaman depending on who gets a faster start.
There's a bit of rational for some of the cards on the deck page.
Thanks for anyone who is willing to look it over and give some constructive feedback!
I have experimented with Divine Pally for a long, time, but unfortunately I have none of the Pally legendaries, and I haven't wanted to craft them just for that deck (I don't play a lot of Paladin otherwise) so I've never had a huge amount of success. Your deck looks a lot like what I would make if I had all the cards necessary to build the deck. I agree that Blood Knight is great as a 1 of, since it can be powerful but often is dead in your hand/just a 3/3 if you include 2, so I agree with that. 2x Corpsetaker is great for the deck because of the high amount of Taunt and Divine Shield minions, as well as Wickerflame Burnbristle to get Lifesteal. Have you tried one copy of Chillblade Champion, by the way? To me only having Burnbristle seems quite unreliable, especially because you often keep him in your mulligan and play him the turn before Corpsetaker. I dropped the Argent Squires for Selfless Heroes as soon as Righteous Protector was released. Do you prefer the squires? Bonemare is another card I haven't tried, but it seems pretty good as a 1 of since a lot of the time I have multiple small minions on the board that aren't very useful because of their low attack. I suppose that's also why you run Dire Wolf Alphas. Also, how have the 2x Dark Conviction and 1x Desperate Stand worked out? I haven't tried them, but the synergy with silver hand recruits and wickerflame/tirion respectably seems pretty good, at least in theory. I've been running 2x Steward of Darkshire in my deck, it's a good way to get lots of divine shields on the board. to further synergise with her, I use 2x Lost in the Jungle, 2x Bilefin Tidehunter, 2x Fallen Sun Cleric, 1x Noble Sacrifice and 1x Stand Against Darkness. It might be a bit much just to support 2 cards in the deck, so I might cut some of them. I do think including stewards is a good idea, though, because the opponent often goes out of their way to remove her and the combo with noble sacrifice is especially juicy (steward gives the Defender a divine shield). Fallen Sun Cleric has been working really well for me, not only does she have synergy with the stewards, but she is also a great follow up to Righteous Protector and Lost in the Jungle. For example against a turn 1 Mana Wyrm from Mage you can surprise your opponent by buffing one of the recruits form Lost in the Jungle to remove the wyrm and leave behind two 2/1 bodies on your side of the board. I've also thought about including 1x Light's Sorrow, but I wasn't fortunate enough to pull one from a pack and don't want to craft it since it's an epic. Have you tried it and if so, do you think it's any good or way too slow? Anyway, I think I'll end my rambling here, happy to find someone else trying to make DIvine Shield Pally work :)
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
Does this work? I would so love to play a competitive divine paladin deck. Alas, I've tried, and it just can't seem to hold up.
Also, I've noticed that Control Warlock is a really bad match up, especially for my deck with lots of 1 HP minions. Despicable Dreadlord is a dreadful card to face. Abyssal Enforcer and the Taunt wall from Bloodreaver Gul'dan aren't very nice either.
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
Divine Paladin seems like a hard deck to build, as no one yet to find the right cards and synergy to put in the deck. Most cards in the deck seem all over the place. Just like Handbuff Paladin back during the MSG era, the deck just needs 2-3 more cards to push it to the competitive level.
Besides Divine Paladin, I think Blizz will also push for Freeze Shaman with the upcoming expansion.
The new hero power for DK Uther should have been, "Give a minion divine shield." Not the gimmicky four horsemen nonsense.
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
It looks like Golden Elf covered a lot, but here is the breakdown of my take on how to make the archetype work.
First you want the 1 drops with divine shield synergy Argent Squire, Righteous Protector and Selfless Hero. The one 2 drop in standard with great synergy with the archetype is Argent Protector, but you also want Hydrologist for the secret and body. On 3 you have the auto-includes of Blood Knight, Rallying Blade, and Steward of Darkshire for the archetype.
Now since you have Steward of Darkshire lets go back and add the small pirate package of Patches the Pirate and Southsea Deckhand so you can get some good value from it. With that you have nine 1 drops so Small-Time Recruits is a good draw card to add in since you will be facing mostly aggro decks which keep small hands.
That is the early curve figured out, now work on what other finishers you can have. Bolvar, Fireblood can be used if you want to conform more to the identity, but it isn't the strongest card for the archetype. Sunkeeper Tarim is a card that should be an auto include along with Tirion Fordring for the massive swings they bring to the game.
Now time to look at tech can "bridge" cards. Spikeridged Steed is just too much value in the mid game to pass up. That leaves you with 4 final slots and some decisions to make. You can go for tech cards like Crazed Alchemist for doomsayer/sudden burst from Spikeridged Steed or Divine Favor if you are facing control decks to keep your hand filled. Some other cards you can include are Lost in the Jungle and Stand Against Darkness to flood the board with 1/1 Divine Shield minions when combo'd with Steward of Darkshire to set up huge swings.
Also a card I think that is undervalued in this style of deck is Violet Teacher. You get a good body that summons 1/1s and that has a strong synergy with this deck. The card it replaces is Stand Against Darkness which is bad unless you have something to combo with i. If you need help visualizing the deck, here is the list I have run with more success than I should have gotten. The upside of this version is that you can generate 2-3 solid waves of threats which is pretty good for what is basically an aggro deck.
Seems like with only 4 two-drops in your deck, Prince Keleseth might be an interesting addition to the deck.
On the other hand, with so many low-health minions and no removal, Equalitymight be added to the deck. But I'm a pure control player, I like answer cards, not one-dimensional decks, so no idea how well the deck handles taunts/threats.
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
Anyone else trying divine shield Pally? Any luck?
I added two Wild Pyromancers and that seems to help some. That + Equality = board clear, but some of my stuff lives if it still has its shield. It's still tough going against Idol Druid (what isn't...), but it's made games a lot closer.