Class
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Life Tap

Hero Power
Draw a card and take 2 damage.

Life Tap

Hero Power
Draw a card and take 2 damage.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce_Yrel

Hero Power
Summon a 1/1 Silver Hand Recruit.

Roguish Maneuvers

Equip a 1/2 Dagger.
Combo: Equip a 2/2 Dagger instead.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Sharpen

Increase your weapon's Attack by 1.

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.@Hero Power
Deal 2 damage.

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.@Hero Power
Deal 2 damage.

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.@Hero Power
Deal 2 damage.

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.@Hero Power
Deal 2 damage.

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.@Hero Power
Deal 2 damage.

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.@Hero Power
Deal 2 damage.

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.@Hero Power
Deal 2 damage.

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.@Hero Power
Deal 2 damage.

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.@Hero Power
Deal 2 damage.

Survival Training

Deal 2 damage to the
enemy hero, then give a
random friendly minion
+1 Attack.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Fiery War Axe

Fiery War Axe

During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.

Arcane Explosion

Deal 1 damage to all enemy minions.

This spell is much better than Arcane Implosion.

Arcane Explosion

Deal 1 damage to all enemy minions.

This spell is much better than Arcane Implosion.

Call Mediva

Summon a random Mediva

Chaos Strike

Give your hero +2 Attack this turn. Draw a card.

Chaos Strike

Give your hero +2 Attack this turn. Draw a card.

"What do we want?" "CHAOS!" "When do we want it?" "WHEN LEAST EXPECTED!"

Chaos Strike

Give your hero +2 Attack this turn. Draw a card.

"What do we want?" "CHAOS!" "When do we want it?" "WHEN LEAST EXPECTED!"

Cleave

Deal 2 damage to
two random enemy
minions.

Hey you two…could you stand next to each other for a second…

Deadeye

For the rest of the game,
your Hero Power can target minions.

Fan of Knives

Deal 1 damage to all enemy minions. Draw a card.

I wouldn't say I LOVE knives, but I'm definitely a fan.

Frostbolt

Deal 3 damage to a character and Freeze it.

It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.

Generous Spirit

Choose a friendly minion.
Give it to your opponent
and draw 3 cards.

Heroic Strike

Give your hero +4 Attack this turn.

Really, if you're a hero, this is <i>every</i> strike.

Holy Light

Restore 8 Health to your hero.

If you are often bathed in Holy Light, you should consider wearing sunscreen.

Mark of the Wild

Give a minion Taunt and +2/+3.
(+2 Attack/+3 Health)

Not to be confused with Jim of the Wild.

Rockbiter Weapon

Give a friendly character +3 Attack this turn.

This would be real handy if your enemy is made of rock.

Sap

Return an enemy minion to your opponent's hand.

Rogues love sappy movies.

Shadow Word: Death

Destroy a minion with 5 or more Attack.

If you miss, it leaves a lightning-bolt-shaped scar on your target.

Shadow Word: Pain

Destroy a minion with 3 or less Attack.

A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".

Shield Block

Gain 5 Armor.
Draw a card.

Shields were invented because Face Block is USELESS.

Shiv

Deal 1 damage.
Draw a card.

Rogues are experts at SHIV-al-ry.

Wild Growth

Gain an empty Mana Crystal.

Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!

Wild Growth

Gain an empty Mana Crystal.

Windfury

Give a minion Windfury.

Windfury is like Earthfury and Firefury, but more light and airy.

Acidic Swamp Ooze

Battlecry: Destroy your opponent's weapon.

Oozes love Flamenco. Don't ask.

Bloodfen Raptor

"Kill 30 raptors." - Hemet Nesingwary

Bloodfen Raptor

"Kill 30 raptors." - Hemet Nesingwary

Bluegill Warrior

Charge

He just wants a hug. A sloppy... slimy... hug.

Dark Unstable Energy

Can't attack.
Taunt

Felstalker

Battlecry: Discard a random card.

This puppy chews up cards instead of shoes.

Flametongue Totem

Adjacent minions have +2 Attack.

Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.

Flametongue Totem

Adjacent minions have +2 Attack.

Frostwolf Grunt

Taunt

Grunting is what his father did and his father before that. It's more than just a job.

Frostwolf Grunt

Taunt

Grunting is what his father did and his father before that. It's more than just a job.

Kobold Geomancer

Spell Damage +1

In the old days, Kobolds were the finest candle merchants in the land. Then they got pushed too far...

Murloc Tidehunter

Battlecry: Summon a 1/1 Murloc Scout.

"Death will rise, from the tides!"

Murloc Tidehunter

Battlecry: Summon a 2/2 Murloc Scout.

Novice Engineer

Battlecry: Draw a card.

"Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.

Novice Engineer

Battlecry: Draw a card.

"Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.

River Crocolisk

Edward "Lefty" Smith tried to make luggage out of a river crocolisk once.

River Crocolisk

Edward "Lefty" Smith tried to make luggage out of a river crocolisk once.

Royal Guardian

Taunt

Sightless Watcher

Battlecry: Look at 3 cards in your deck. Choose one to put on top.

What he lacks in sight, he makes up for in sleight-of-tentacle tricks.