Corrupting Mist
Curse all minions. Destroy them at the start of your next turn.
Texto do card
The most terrifying of Un’goro magics is both silent… AND deadly.
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Audience's Choice | Battlegrounds Anomaly | 0 | 0 | 0 | |
Sturdy Shard | Battlegrounds Quest Reward | 0 | 0 | 0 | |
Kurtrus, Demon-Render | Playable Hero | Demon Hunter | 6 | 0 | 30 |
Spiked Shield | Weapon | Warrior | 5 | 5 | 2 |
Crabatoa Claw | Weapon | Rogue | 1 | 2 | 1 |
A Light in the Darkness | Ability | Paladin | 2 | 0 | 0 |
Journey Below | Ability | Rogue | 1 | 0 | 0 |
On the Hunt | Ability | Hunter | 1 | 0 | 0 |
Blessing of Might | Ability | Paladin | 1 | 0 | 0 |
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Continue | Ability | 0 | 0 | 0 | |
Lava Shock | Ability | Shaman | 2 | 0 | 0 |
Sacred Trial | Ability | Paladin | 1 | 0 | 0 |
Dart Trap | Ability | Hunter | 2 | 0 | 0 |
Blastcrystal Potion | Ability | Warlock | 4 | 0 | 0 |
Pilfered Power | Ability | Druid | 3 | 0 | 0 |
Jade Blossom | Ability | Druid | 3 | 0 | 0 |
Blastcrystal Potion | Ability | Warlock | 4 | 0 | 0 |
Lost in the Jungle | Ability | Paladin | 1 | 0 | 0 |
Mimic Pod | Ability | Rogue | 2 | 0 | 0 |
Invocation of Earth | Ability | Shaman | 0 | 0 | 0 |
Invocation of Water | Ability | Shaman | 0 | 0 | 0 |
Invocation of Fire | Ability | Shaman | 0 | 0 | 0 |
Invocation of Air | Ability | Shaman | 0 | 0 | 0 |
Corrupting Mist | Ability | Warlock | 2 | 0 | 0 |
Sudden Genesis | Ability | Warrior | 4 | 0 | 0 |
Lost in the Jungle | Ability | Paladin | 1 | 0 | 0 |
Living Spores | Ability | 0 | 0 | 0 | |
Toxic Arrow | Ability | Hunter | 2 | 0 | 0 |
Avalanche | Ability | Shaman | 4 | 0 | 0 |
Roll the Bones | Ability | Rogue | 2 | 0 | 0 |
Eternal Servitude | Ability | Priest | 4 | 0 | 0 |
Spirit Lash | Ability | Priest | 2 | 0 | 0 |
Lesser Ruby Spellstone | Ability | Mage | 2 | 0 | 0 |
Ruby Spellstone | Ability | Mage | 2 | 0 | 0 |
Greater Ruby Spellstone | Ability | Mage | 2 | 0 | 0 |
Tower Shield +10 | Ability | Warrior | 6 | 0 | 0 |
Serrated Shield | Ability | Warrior | 6 | 0 | 0 |
Runed Shield | Ability | Warrior | 6 | 0 | 0 |
Spiked Shield | Ability | Warrior | 6 | 0 | 0 |
Lucifron, is that you?
may be will be of some use with Devilsaur Egg and Nether Portal
Good counter to Tar Creeper
Very good card in the right meta. For example, if we had it now, it would make dragon priest early game or strong shaman openers a joke for warlock. This isn't supposed to be a late game clear.
This is Blizzard's greatest effort to buff Purify...
Not really, the true strength behind doomsayer isn't that it's going to kill whats currently on the board, it's that it prevents the other player from placing anything new on the board so they are forced to skip the turn and give the tempo lead back to the doomsayer player.
It would be a nice synergy with Frost Nova
Too bad that Frost Nova is in mage...
Kabal courier though.
Yay! Another board clear for Warlock...
I think this will see play in constructed. It is an extremely flexible card as it can remove almost any enemy board for cheap. Some boards are more efficient to remove than others, mostly because some minions will do nasty things if left alive even for one turn. However, I see this primarily dealing with wide, high-health, low-attack, annoying sticky boards. For example:
The beauty of the card is that it can cleanly deal with sticky minions for cheap while giving you options to deal with late-game boards also. I like it.
HandLock?
When Doomsayer farts you get Corrupting Mist
The end is REAL
This is better than Doomsayer for control warlock. If opponent who plays aggro kills doomsayer it pretty much means you lost. This guarantees a early agression board clear, which is much more important than 2 mana 7 heal.
Purify value.
Too many expansions too late. Should have come out in TGT with dreadsteeds.
When you setup lethal with token druid at turn 3