Class
Rarity
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Swampqueen's Touch

Hero Power
Transform a friendly
minion into one that
costs 1-3 more.

Swarm of Imps

Hero Power
Summon two 3/2 Imp Familiars.

Swarm of Imps

Hero Power
Summon a 3/2 Imp Familiar.

Swarm of Imps

Hero Power
Summon two 3/2 Imp Familiars.

Swat Fly

Hero Power
Deal 3 damage to random enemy, for now...

Tales of Fortune

Hero Power
Shuffle a random old Treasure into your deck.

Tamsin

Hero Power
Reduce the cost of a spell in your hand by (3).

Tamsin

Hero Power
Summon a 3/2 Imp Familiar.

Tamsin

Hero Power
Summon a 3/2 Imp Familiar.

Tamsin

Hero Power
Summon a 3/2 Imp Familiar.

Tamsin

Hero Power
Summon a 3/2 Imp Familiar.

Tangled Wrath

Passive Hero Power
Whenever your opponent casts a spell, draw a spell from your deck.

Tank Up!

Hero Power
Gain 4 Armor.

Tank Up!

Hero Power
Gain 4 Armor.

Tank Up!

Hero Power
Gain 4 Armor.

Tank Up!

Hero Power
Gain 4 Armor.

Tank Up!

Hero Power
Gain 4 Armor.

Tank Up!

Hero Power
Gain 4 Armor.

Tank Up!

Hero Power
Gain 4 Armor.

Tavern Lighting

Give a friendly minion stats
equal to your Tavern Tier.

Tavish

Hero Power
Summon a 2/2 Crabby with Rush.

Tavish

Hero Power
Summon a 2/2 Crabby with Rush.

The Four Horsemen

Hero Power
Summon a 2/2 Horseman.
If you have all 4, destroy
the enemy hero.

The Horde

Hero Power
Summon a 3/2 Orc.

The Horde

Hero Power
Summon a 3/3 Orc
with Charge.

The Majordomo

Hero Power
Summon a 3/3 Flamewaker Acolyte.

The Majordomo

Hero Power
Summon a 1/3 Flamewaker Acolyte.

The Majordomo

Hero Power
Summon a 3/3 Flamewaker Acolyte.

The Pact

Hero Power
Take 2 damage.
Summon a 2/2 Imp.

The Right Tool

Hero Power
Discover a card from your deck.

The Scourge

Hero Power
Summon a 2/2 Ghoul.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Tidal Hand

Hero Power
Summon a 1/1 Silver Hand Murloc.

Tinker

Hero Power
Summon a 0/4 Squirrel Bomb.

Titan Ritual

Hero Power
Summon two
1/1 Mogu Cultists.

Titan's Beast

Hero Power
Set a minion's Attack
and Health to 3.

To The Void

Hero Power
Banish a minion to the Void.

Tomb Boomin'

Hero Power
Deal 4 damage split
randomly between
all characters.

Tome of Origination

Hero Power
Draw a card.
It costs (0).

Tornado

Hero Power
Deal 4 damage to a minion.
Any excess damage continues to the left or right.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Mastery

Hero Power
Summon basic Totems until you have 4.
Overload: (1).

Totemic Power

Hero Power
Summon a random Totem. If you're Overloaded, summon a non-basic Totem instead.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Summons

Hero Power
Summon ANY random Totem.

Touch of Bark

Hero Power
Give a minion +1/+1.

Toxic Fumes

Hero Power
Deal 1 damage to all minions.

Tranquility

Hero Power
Restore 2 Health, then give the target Spell Damage +1
if it is at full Health.

Tranquility

Hero Power
Restore 2 Health, then give the target Spell Damage +1
if it is at full Health.

Tranquility Rank 2

Hero Power
Restore 3 Health, then give the target Spell Damage +2
if it is at full Health.

Transmute Spirit

Hero Power: Transform a friendly minion into a random one that costs (1) more.

Trap Preparation

Hero Power
Put a random Secret from your deck into the battlefield.

Tricks and Traps

Hero Power
Play a random Secret from
your hand or deck.

True Power

Hero Power
Unleash a Devastation of Galakrond.

Trusty Whip

Hero Power
Deal 1 damage to a
minion and the minion right of it.

Uldum Treasure Cache

Hero Power
Discover a Treasure.

<PH>

Unbalancing Strike

Hero Power
Deal 3 damage.

Uncertain Destiny Rank 2

Hero Power
Discover two spells from any class.

Undermine

Hero Power
Shuffle two Explosives
into your opponent's
deck.

Unfinished Business

Hero Power
Summon three 1/1 Wisps.

Unstable Demolition

Hero Power
Deal 2 damage to three random enemies.

Unstable Portal

Hero Power
Add a random minion to your hand. It costs (3) less.

Vampiric Leech

Hero Power
Lifesteal
Deal 3 damage.

Venomous Stinger

Hero Power
Sting a minion. When it
takes damage, destroy it.

Vile Concoction

Hero Power
Give a minion Poisonous. Combo: Also give it Stealth for 1 turn.

Voidform

Hero Power
Deal 2 damage.
After you play a card,
refresh this.

Wax Effigy

Hero Power
Summon a 1/1 copy of a minion.

Web Wrap

Hero Power
Return a random enemy minion to your opponent's hand.

Web Wrath

Hero Power
Return a friendly minion to your hand. Give it +4/+4.

Well Equipped

Hero Power
Equip a random weapon, if you already have one give it +1 Attack.

Well Equipped

Hero Power
Equip a random
weapon and set its
Durability to 1.

Well Equipped

Hero Power
Put a random Rogue
Spell or Weapon
into your hand.

What's in the Jar?

Hero Power
Choose a minion.
Summon a 1/1 copy of it.

Whelp Waves

Hero Power
Summon one extra whelp each turn.

Wild Magic

Hero Power
Put a random spell from your opponent's class into your hand.

Wild Magic

Hero Power
Add a random spell from any class to your hand. It costs (0).

Wings of Rebirth

Hero Power
Give a minion Reborn and
'Can't be targeted by
spells or Hero Powers.'

Wings of Rebirth

Hero Power
Give a minion Reborn and
'Can't be targeted by
spells or Hero Powers.'

Wise Counsel

Hero Power
Restore 2 Health to all minions.

Witchcraft

Passive Hero Power
If you have enough mana, your spells cost double and cast a second copy.

Witch's Kiss

Hero Power
Transform a random minion into a 0/1 Frog with Taunt.