Dark Iron Skulker often determined the outcome of a game simply because you drew one and it was the main way Rogue had to deal with an early wide board.
Once you survive until turn 6 or 7, you play your whole deck and summon two 8/8's and a giant Edwin or something crazy and hope you opponent can't kill all of it or you. Thus the name 'Miracle'.
Tempo Rogue was most prevalent IMO when Prince Keleseth was at his prime along with pre-nerf Bonemare at 7 mana.
I think it's partly due to the default Hero Power requiring the Rogue to take some sort of control early on since taking face damage throughout the game is not the best option. Same with Hunters relying on their Hero Power to deal direct damage after early minion pressure and the class identity of both never producing a decent control-oriented deck.
I also think Steward of Scrolls is interesting in that it's kind of an Azure Drake, though the elemental tag is much less value than the dragon tag. Still, I think this card has potential.
I think Steward will see play only in decks like Highlander Mage and maybe a Shaman deck or two to replace Scoundrel. The game is just too fast now, even if "Discover a Spell" can sometimes be even better than "Draw a card".
Shield of Honor will at least be top-tier in Arena since it capitalizes on value trades so well.
Felosophy gets you more cards of what you already want to put in your deck. It may not be in hyper-aggro lists, but I think it will see some play at at least high tier 3.
Wyrm Weaver can really help turn the corner in a midrange Mage deck, especially if you get a bunch of cheap junk from a Mana Cyclone.
Draconic Studies helps activate your Dragon synergy cards and gives you a little tempo advantage. Dragons are generally somewhat slow so they can really use that mana discount I think.
Manafeeder Panthara is going to be great in Warlock and Demon Hunter aggro decks. Combo decks may try to include this over a Loot Hoarder or something, but probably switch back.
Aggro V Aggro is the same as Control V Control. You're still using similarly valued cards to achieve a similar goal. Using information of the meta to best use the cards in your hand and hopefully outplay your opponent.
RNG is heavy in both games as well. the coin flip and starting hand/mulligan for aggro, and RNG value generators and other effects in control matchups.
I enjoy all of Hearthstone, and I generally play tier 4 and below decks because I play to have what I consider fun and use uncommon cards to unexpectedly beat opponents or pull off crazy board creating turns. (i like Necrium Apothecary and Anubisath Warbringer in Rogue right now)
Just like in a shooting game, do you like to bring a shotgun and shoot your shot, die and come back guns blazing? maybe you like to use a sniper and be unseen, trying to take out the shotgun monkeys before they even see you.
Driving, relationships, entertainment . . . it's all a matter of preference and nothing any one person says can change what tastes you've acquired over the years.
I think Highlander Mage got some interesting tools, Some form of aggressive Rogue will be teir 2 with Secret Passage alone. Hunter and Demon Hunter aren't going anywhere and Priest and Warlock may be butting heads for a value game.
Edit: I forgot about Paladin looking busted. Silence is the only thing that will keep him and early buff Priest at bay.
There seems to be some very different opinions on this card, and I believe that comes from the very different play styles we all have grown. I'd like to suggest that this card will be in EVERY highlander and in A LOT of combo decks. I say Highlander firstly because the goal of building a deck like that is giving up consistency for a higher average power level of cards. Sphere can give you a lot of that consistency back.
Combo decks only need a few specific cards to win once they have enough mana. the Novice Engineer you put to cycle through your deck? what if it only cost 1 durability on a 1 mana weapon? (that works out to a quarter of the cost by the way). Kriparrain loves his Loot Hoarders, now he doesn't have to wait for the Deathrattle to trigger.
In summary, if there is any way to draw a weapon from your deck in other classes than Rogue and Warrior, this will see plenty of play and shape the meta one game at a time. Not so much in aggressive decks, but definitely control/value and combo decks will love this and hate when it rotates to Wild in a couple years.
This will make Miracle decks much more consistent, and since Miracle is my favorite archetype, I'm hyped! I do see this being nerfed to 2 mana in the future possibly.
Almost a free Tracking every turn if it doesn't get removed. I think after the excitement dies down weapon removal will be less common and mid-range and control decks will play this.
The other side of the coin is weapon Rogue and Warrior decks become popular and this never sees the light of day.
0
Can the two people making mega quotes of each other get a DM please? lol
Anyways, since I've been playing back in Mean Streets of Gadgetzan, Rogue has always played a tempo or Miracle style deck in the top tiers of play. I'm thinking back to Double Questing Adventurer, Double Tomb Pillager, Double Gadgetzan Auctioneer, double Arcane Giant, Edwin VanCleef, and a lot of cheap spells like Sap and Eviscerate.
Dark Iron Skulker often determined the outcome of a game simply because you drew one and it was the main way Rogue had to deal with an early wide board.
Once you survive until turn 6 or 7, you play your whole deck and summon two 8/8's and a giant Edwin or something crazy and hope you opponent can't kill all of it or you. Thus the name 'Miracle'.
Tempo Rogue was most prevalent IMO when Prince Keleseth was at his prime along with pre-nerf Bonemare at 7 mana.
I think it's partly due to the default Hero Power requiring the Rogue to take some sort of control early on since taking face damage throughout the game is not the best option. Same with Hunters relying on their Hero Power to deal direct damage after early minion pressure and the class identity of both never producing a decent control-oriented deck.
0
I think Steward will see play only in decks like Highlander Mage and maybe a Shaman deck or two to replace Scoundrel. The game is just too fast now, even if "Discover a Spell" can sometimes be even better than "Draw a card".
2
Just scrolling through the SA cards, I see some that could see play that I don't see a lot of talk about.
Shield of Honor, Felosophy, Wyrm Weaver, Draconic Studies, and I think someone already mentioned Manafeeder Panthara.
Shield of Honor will at least be top-tier in Arena since it capitalizes on value trades so well.
Felosophy gets you more cards of what you already want to put in your deck. It may not be in hyper-aggro lists, but I think it will see some play at at least high tier 3.
Wyrm Weaver can really help turn the corner in a midrange Mage deck, especially if you get a bunch of cheap junk from a Mana Cyclone.
Draconic Studies helps activate your Dragon synergy cards and gives you a little tempo advantage. Dragons are generally somewhat slow so they can really use that mana discount I think.
Manafeeder Panthara is going to be great in Warlock and Demon Hunter aggro decks. Combo decks may try to include this over a Loot Hoarder or something, but probably switch back.
3
that's how any aggro deck loses by the way.
1
Aggro V Aggro is the same as Control V Control. You're still using similarly valued cards to achieve a similar goal. Using information of the meta to best use the cards in your hand and hopefully outplay your opponent.
RNG is heavy in both games as well. the coin flip and starting hand/mulligan for aggro, and RNG value generators and other effects in control matchups.
I enjoy all of Hearthstone, and I generally play tier 4 and below decks because I play to have what I consider fun and use uncommon cards to unexpectedly beat opponents or pull off crazy board creating turns. (i like Necrium Apothecary and Anubisath Warbringer in Rogue right now)
Just like in a shooting game, do you like to bring a shotgun and shoot your shot, die and come back guns blazing? maybe you like to use a sniper and be unseen, trying to take out the shotgun monkeys before they even see you.
Driving, relationships, entertainment . . . it's all a matter of preference and nothing any one person says can change what tastes you've acquired over the years.
0
possibly
0
I think Highlander Mage got some interesting tools, Some form of aggressive Rogue will be teir 2 with Secret Passage alone. Hunter and Demon Hunter aren't going anywhere and Priest and Warlock may be butting heads for a value game.
Edit: I forgot about Paladin looking busted. Silence is the only thing that will keep him and early buff Priest at bay.
0
I opened 135 regular and 5 golden packs.
I got Shan'do Wildclaw, Forest Warden Omu, Professoer Slate, Disciplinarian Gandling, Infiltrator Lillian, Instructor Fireheart. And a few golden Epics. Below average really, but I'm getting two more Golden Legendaries at launch so yay.
2
There seems to be some very different opinions on this card, and I believe that comes from the very different play styles we all have grown. I'd like to suggest that this card will be in EVERY highlander and in A LOT of combo decks. I say Highlander firstly because the goal of building a deck like that is giving up consistency for a higher average power level of cards. Sphere can give you a lot of that consistency back.
Combo decks only need a few specific cards to win once they have enough mana. the Novice Engineer you put to cycle through your deck? what if it only cost 1 durability on a 1 mana weapon? (that works out to a quarter of the cost by the way). Kriparrain loves his Loot Hoarders, now he doesn't have to wait for the Deathrattle to trigger.
In summary, if there is any way to draw a weapon from your deck in other classes than Rogue and Warrior, this will see plenty of play and shape the meta one game at a time. Not so much in aggressive decks, but definitely control/value and combo decks will love this and hate when it rotates to Wild in a couple years.
0
someone will make a video about it during launch for sure
2
This will make Miracle decks much more consistent, and since Miracle is my favorite archetype, I'm hyped! I do see this being nerfed to 2 mana in the future possibly.
0
why are you concerned with lackeys? you can't even put them in your deck.
0
this is only better if you play less than 6 cards, but I see where you're coming from
2
ye, Quests are the only non-token spells that cannot be generated in-game. they can be copied from hand or deck, but never generated.
0
Almost a free Tracking every turn if it doesn't get removed. I think after the excitement dies down weapon removal will be less common and mid-range and control decks will play this.
The other side of the coin is weapon Rogue and Warrior decks become popular and this never sees the light of day.