• 1

    posted a message on List of the Cards Affected by the Discover Effect Changes

    Here's a comprehensive list of all the cards that are (or might be) affected by the update to the Discover and random card generation mechanics. I figured I'd take the time to sort through all the cards in case someone (like myself) wanted a sort of tactile reference. This has taken quite some time to sort through so I hope you like it!

    Interesting notes:

    • Mean Streets of Gadgetzan Tri-class cards are placed in the Neutral section and next to each-other regardless of cost
    • Primalfin Lookout has been nerfed with this update and this also currently affects Battlegrounds
    • Many of the Rogue cards listed are only affected in the Rogue vs. Rogue match-up for card texts that state "opponent's class" rather than "another class"
    • I'm not 100% sure on cards like Steeldancer and Sneed's Old Shredder as they are summoning minions rather than generating actual cards
    • Similarly with Arch-Villain Rafaam but he may have already excluded himself anyways, does anyone know?

    Standard


    Demon Hunter

    (none)

    Druid

    Nature Studies, Emerald Explorer

    Hunter

    Primordial Explorer, Marked Shot

    Mage

    Arcane Breath, Evocation, Magic Trick, Tome of Intellect, Dune Sculptor, Messenger Raven, Azure Explorer, Jandice Barov, Puzzle Box of Yogg-Saron

    Paladin

    Bronze Explorer, Lightforged Crusader

    Priest

    Disciple of Galakrond, Renew

    Rogue

    Steeldancer, Jandice Barov

    Shaman

    Underbelly Angler

    Warlock

    Twisted Knowledge, Arch-Villain Rafaam

    Warrior

    Sky Raider, Frightened Flunky, Steeldancer 

    Neutral

    Jar Dealer, Brightwing, King Phaoris


    Wild


    Druid

    Raven Idol

    Hunter

    Jeweled Macaw, Webspinner, Ball of Spiders

    Mage

    Lesser Ruby Spellstone, Primordial Glyph, Blast Wave, Cabalist's Tome, Toki, Time-Tinker, Astromancer

    Paladin

     Murloc Knight, Prince Liam

    Priest

     Confessor Paletress

    Rogue

    Undercity Huckster, Pick Pocket, Blink Fox, Burgle, Face Collector, Shaku, the Collector, Academic Espionage, Gurubashi Hypemon

    Shaman

     Finders Keepers, Menacing NimbusHaunting Visions

    Warlock

    (none)

    Warrior

    (none)

    Neutral

    Gravelsnout Knight, Grimestreet Informant, Kabal Courier, Lotus Agents, Primalfin Lookout, Stonehill Defender, Griftah, Spiteful Summoner (but who uses 6-cost spells with her anyways)Sneed's Old Shredder

    Posted in: Card Discussion
  • 1

    posted a message on #DeletePriest

    A win condition against priest should be run them out of 'stuff' but right now with Galakrond and other steal/Mind Control effects it becomes a game of you vs. yourself with some of the best control cards sprinkled in to take any advantage away you may have had. Even if you play Archivist Elysiana there's a chance they can steal it with Thoughtsteal or something and ruin a large portion of your win condition.

    Additionally, they have extreme importance in killing their minions due to the amount of buffs and win-more cards they have when ahead at all, just like Divine Spirit Inner Fire days, but less power spiky. Either give other classes more tools on the same power level or tone Priest down a little bit.

    Posted in: Priest
  • 1

    posted a message on Nerf Predictions
    Quote from AsclepiusMD >>

    Lightning Bloom to "Refresh two mana crystals" still with the Overload (2) that way the insane combos (I'm guessing it was intended for such) can still exist but not ramp much.
    Argent Braggart to 3 mana
    Sorcerer's Apprentice will read "Cards cannot be reduced to less than one (1)"
    Hand of A'dal to "+2/+1"
    Kael'thas Sunstrider to third spell costs (1)
    Secret Passage to cost 2 or 3 or reduce amount of cards to 4

    Or probably bring old cards back that were considered "problematic"
    Spellbreaker

    Or rotate some older expansions here and there similar to that event we had last year.

     I like the refresh take on Lightning Bloom. Apprentice is a new one and seems reasonable but maybe not necessary yet. Not sure if rogue is good enough to warrant a Secret Passage nerf right now, but it may 'limit design space' as Blizz would say. Spellbreaker can stay in HOF. If you wanna silence things play Priest, or now Demon Hunter I guess.

    Posted in: General Discussion
  • 1

    posted a message on Why are they waiting so much?
    Quote from Reinan23 >>
    Quote from P4dge >>

    You finding something boring is purely subjective and doesn't indicate anything is broken. What indicates whether something is broken or not is highlighted in win rates that are higher than they should be as well as a lack of counter to the cards or deck. There are decks that can counter druid nicely, it isn't broken. I expect they will want a slightly higher data sample to assess if it needs toning down a bit and the sample will indicate what it is that needs toning down. 

    This community seems to have a real struggle with words and what they mean. Terms like broken and OP are used so often and so often I correctly that it just an inconsistent mess of various people complaining about something they personally find bad. You can't physically manage a business like that, you would be making changes daily as well as reverting changes because almost anytime you do change something, there will be happy people and there will be unhappy people. You need to weigh it up and go for the best solution for the masses. 

     Terms of broken and OP are used often because the game is indeed unbalanced, it's their new philosophy make everything broken to nerfs later, it is not news to anyone , we all know that.

    People are right to complain.

     In the words of Kibler, why does everyone jump to the conclusion that new cards are needing nerfs rather than 'how can I beat this'. 

    I think we need to spend more time making our own deck with our own ideas rather than net-decking the first week of every expansion and yelling "Uncle" when something starts winning more that you expected.

    Posted in: General Discussion
  • 2

    posted a message on I Am Disappointed in the Hearthpwn Community

    I wish we can just say we're disappointed in humanity. Every gaming community has some levels of toxicity that were never seen just a few years ago. Racism, while slowly fading, is still present and real. We're not keeping up with how our friends and families are doing and everyone's mental health is suffering because of it (even if not plainly noticeable)

    It's much harder to realize something is missing in comparison to something in the way unless you've been there before. (a pro gamer watching a novice would instantly see misplays or something small like positioning mistakes). The same way we struggle to have certain information available to clients in my line of work and a feeling of emptiness that you suddenly realize after so long not realizing it was there.

    I'm going to try the best I can to bring positivism in every aspect of my life from now on, at work, home, or here in my free time. Hopefully it can spread, maybe starting with you, and with that, I hope you all have a good night and wake up well in the morning :)

    Posted in: General Discussion
  • 2

    posted a message on Lorekeeper Porkelt Bug?

     that's weird. You drew a 3 mana Secret after the Medivh's Valet. I wonder if the Forgotten Torch Shuffle messed up the Polkelt effect? or maybe 'Shuffle' in HS actually means 'reorder the cards in your deck'.

    Posted in: Card Discussion
  • 1

    posted a message on Deck with highest Skillcap

    I want to say a variant of Miracle Rogue myself, but I wasn't around in the Patron Warrior days. YOu id say standard, so Trump made a good Control Warrior and I still like to experiment with Miracle Rogue and Whirlkick Master, but it's all up to you and your dust bank.

    Posted in: General Discussion
  • -5

    posted a message on Ben Lee Talks About The Battle Pass And A Progression System

    They had a fraction of the current design team at the time, so the creative capacity has expanded. Sure, it means you need to open more packs for all the cards, but the just made the most massive change ever by expanding the no-duplicates to all rarities. The person complaining about wanting dust up above? You got that dust previously from duplicate commons and rares, maybe an epic or two. 

    Also, to anyone who thinks Hearthstone is expensive: you have never played a Mobile Hero RPG long enough to count. There's millionaires that are popular for playing those sorts of games. Poker players, business men, whatever, they still don't have the whole collection of heroes or whatever and they dump THOUSANDS of dollars a MONTH into those games. 

    Enjoy Hearthstone for what it is, and what it's becoming. Not what you think it should be. Sure, you can join the development team and prove me wrong, but then why are you wasting time in a non-official form like this? Go to Twitter and talk to the Hearthstone team that's active there. Get your business or digital art degree, make something happen in the world of Hearthstone, then you can talk like you own the game.

    Posted in: News
  • 1

    posted a message on Card draw imbalance
    Quote from BrazZOR >>
    Quote from hillandder >>
    As a rogue player I will be happy to trade the awful Sprint for a half decent healing or mass removal...

    Nicu, lets trade Sprint with Radiance

     Deal. Healing and Combo activation? I'll take it.

    Posted in: General Discussion
  • 1

    posted a message on DK Rexxar

    A lot of animations in the game could be sped up. Mostly shuffling animations for the Prime cards and Togwaggle's Scheme take the longest.

    Posted in: Wild Format
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