one recommendation in the deck description of decks that need kharazan write a suggestion section for cards to replace the kharazan card with while the new player works in getting the adventure, also specify at what wing of the adventure they'll unlock the card, that way if they aren't interested in purchasing the whole adventure with money/gold they can jsut aim for exactly what they need,
- FesakBlinky
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Infirc posted a message on BUDGET DECKS NOT ONLY FOR NEWBIES AT ONE PLACE [ALL CLASSES + GUIDES]Posted in: General Deck Building -
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MadDawg5150 posted a message on Complete nubPosted in: General DiscussionI think they also offer a classic beginners bundle at a good price. If I remember correctly, i got two legendaries out of it and much needed fill in cards. If you have the time, watch a few pro-players on twitch and try to get an idea of the play-style you like and start to build a deck around it. Do some research on which legendaries to keep and which to dust as some are useless regardless of the path you choose. Hold up on crafting any until u figure out where u are headed. The budget Pirate warrior listed in one of the replies is a great competitive fill-in that can hold u up in the meantime.
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Intestine_Fiesta posted a message on I Cannot Seem to get the Hang of ArenaPosted in: The ArenaSigtrent,
This guide is fantastic, thank you so much! I'll have to try these tips out. I wish I had more to say in response to such a detailed breakdown, but I really do appreciate your help.
FesakBlinky,
I appreciate the tips and the offer of help. I'll be sure to give your mulliganing advice a whirl and see if it makes a difference.
Tor_Tor,
I'll be sure to keep that in mind. I was sorta just making all my decks into a midrange thing with no real purpose, so I'll be sure to keep your class tips in mind.
Thank you again to all you guys, these are some great tips!
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sigtrent posted a message on I Cannot Seem to get the Hang of ArenaPosted in: The ArenaMy Advice
#1: Know the best classes to pick
Every time the card pool changes in Arena, the best classes to pick may change. In Arena, a lot has to do with the more common power cards available to a given class. Common and Rare cards determine which classes are consistent winners, and which consistently struggle. Familiarity with a class gives you an edge, but card pool matters more much of the time.
Right now, my favorites are: Paladin, Mage, and Rogue in that order
I try to avoid: Hunter, Priest, and Warrior.
I am middling about : Warlock, Shaman, and Druid
#2 Know the Arena Strategies
Like in constructed, arena decks can be agro, midrange, and control. But by and large, the differences between them are muted since card selection is semi-random. You don't always know which your deck is going to be until you are half way done making it. Some classes will lean in one direction or another based on their card pools.
Agro favored: Warlock, Hunter, Rogue
Midrange favored: Paladin, Druid, Warrior, Priest
Control Favored: Mage, Shaman
Again, it's no guarantee, but it often works out this way. Mostly decks tend to be mid-range by default and you have to work a bit at making them agro or control. Typically, as I draft I start to see where my strength is, early strong minions, or late powerful minions. I then start to take other picks into consideration based on that. Control decks benefit from having heal and removal effects and agro decks benefit from cheap tempo like removal and nice on curve high damage minions. Mid-range is just your default for a nice even curved deck.
Be flexible. Mage may lend to control with big impact expensive cards and cheaper removal, but you may be offered no removal and lots of good cheap minions. When that happens, start to focus on midrange or agro picks to compliment what you got so far.Curve is good, but if you pick only on curve you can miss out on making a much more powerful deck. Value is usually your first concern and curve your second but ideally, you keep your eye on both as you do picks.
Once your deck is built, know which type it is and play it accordingly. If you made an agro deck, rush your opponent as hard as you can, the longer the game goes, the more likely card value is going to crush you. If you are built for control, then play conservatively, using just enough of your cards to counter your opponent's moves and slowly press your value to gain an advantage. If you are midrange, get the board and sand bag just a little to make it hard to swing the board back while you chip away at your opponent.
#3: Value trumps synergy
Understand how to look for individual card value and take value cards whenever they are offered. Only if your curve is really whacked and you have nothing at the low end of the mana curve should you ignore value. You had better be doing something by turn 4 or have a deck full of sweeps and heals if you want to survive. But a perfectly curved deck will get crushed by a janky curve that is chock full of powerful game swinging cards.
I really like paladin right now because they have a number of common or uncommon game swinging cards that are just dripping with value. It means nearly every paladin deck will at least have a fighting chance at winning. Warlock on the other hand, has some real problems with not having a lot of high-value cards. Only it's strong hero power gives it a shot and you will likely be running a rush of small neutral minions to make it work.
#4: Every game is about board control
Even if you are agro, its not going to be pure face agro except perhaps in the final two turns. Controlling the board is key in arena because there are so few game turning combos you can rely on. Agro in this case, is controlling the board by being the first with the most and forcing the opponent to make trades when you can, and being able to trade in, then drop more. A cheap strong curve is great.
Midrange is more about slowly winning value trades. Taunts tend to be especially good for this. Taunts are overall amazing in Arena because they force a value exchange, one you hopefully are winning. Control is really looking to just counter the opponent's board until they run out of strong value cards, then they drop their big value stuff and sail to an easy win.
When I play arena I'm constantly monitoring who has the board and who has the most value in hand. I'm looking to win the board while still having more cards than my opponent to follow up with. As soon as one or the other opponent stop's having an answer for their opponent, you know the game is becoming decisive.
#5: Know when to push, and when to conserve
This is not easy. Arena decks can be tricky and unpredictable. When you think you have someone on the ropes, sometimes it is good to press the advantage and flood the board before they draw a good answer. Sometimes it is better to simply keep the board and reserve strength in case they do have an answer. The more cards your opponent has, the more you should probably be conservative. Then again, sometimes it's better to push an advantage while you can, because if you hold back, your opponent's temp could overwhelm your ability to respond.
Anyone who has multiple cards, and doesn't play or use their mana is likely baiting you to over commit and then sweep your board to gain an advantage.
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Justice171 posted a message on Builders for hire; need help building a deck? This is the place.Posted in: General Deck BuildingQuote from FesakBlinky >>^^ I'd go with Jade Spirit and Stone Sentinel if you're aiming for a Bloodlust strategy. Flood the board :p
Jade Spirit wasn't really working as I would want (too much 4-drops I guess).I'll try Stone Sentinel for Kalimos, Primal Lord / Thing from Below and I will see. So far the Bloodlust is working great, but i'll just remove it, if it will get worse.Let me just interfere here. Taking out Kalimos, Primal Lord? Might as well take the Coldlight Oracles out of Mill Rogue and replace them with Dancing Swords!I don't think Tol'vir Stoneshaper and some other cards should make your cut. (Other card e.g.: Igneous Elemental). Do however add in a second hex.Your deck seems to need some other bolting and fixing in my opinion, but I may give a more elaborated explanation tomorrow. Now it's 3:09 AM and I've got to hit the feathers. -
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deso posted a message on [BUDGET DECK - RANK 5] PuripriestPosted in: [BUDGET DECK - RANK 5] PuripriestVery nice deck, but why Stonehill Defender? I replaced it with a Crazed Alchemist.
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lyyty posted a message on [BUDGET DECK - RANK 5] PuripriestPosted in: [BUDGET DECK - RANK 5] PuripriestThis deck is a lot of fun. Beat the Hemet mage just now
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Czarlol posted a message on [BUDGET DECK - RANK 5] PuripriestPosted in: [BUDGET DECK - RANK 5] PuripriestWon five games in a row at rank 10 to 9 so pretty happy with it for something to complete a quest with, picked it up easily so I guess this deck suits my playstyle +1
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COAXET posted a message on [BUDGET DECK - RANK 5] PuripriestPosted in: [BUDGET DECK - RANK 5] PuripriestWow nice deck +1 :D
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sparkisUS posted a message on [BEGINNER] Budget Deck : PuripriestPosted in: PriestOverall, there are too many one-ofs in the deck, which will make it harder for the deck to be consistent.
In my experience with this deck so far, sunfury protector wasn't all that good. I was running both them and defender of argus and found that only the argus made for much impact. Sunfury was either a dead card in hand or an ineffective one most of the time. I'd try to find space for 2x defender of argus.
Hozen Healer I thought would be interesting but its effect used as removal with auchenai soulpriest feels situational and a bit gimmicky. Also you only have one soulpriest so it's even harder to pull off.
You could include Tortollan Shellraiser. I found that it was underwhelming but if you're going ultra-budget, at least it's cheap. Decent body + taunt.
I'd go 2x Priest of the Feast. Found the 3 attack was very good and healing effect with the sheer number of spells you have can be good too.
Potion of Madness I don't think is right for the deck. The point of the deck is build up a big wall either in fat minions that can remove multiple for board control, setup a huge wall for taunt and to burst down with inner fire. I don't think this spell helps with that all that much. I'd remove it in order to make room for more 2-ofs that DO fit into the game plan.
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Wanted to share this, im currently 4-0 with this deck. Will see if its viable to do 12, but its crazy to start with 36 cards and drawing legend nearly every second turn :D
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Btw how are you guys dealing with this pure new Priest deck? Priest of the Feast, Onyx Bishop, Barnes etc. I have literally no chance to kill it after like fifth round.
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Greetings everybody,
i've made a channel to record my Hearthstone games and so on. It's mostly for myself, so I'll have something to learn from and laugh at, in the future, because i'm still learning the basics. Didn't even wanted to share them, but then I realised, why not to share it with the community. In like case of your interest, you can leave a comment when u'll find out about some bad/good choices or just about anything to improve my gameplay. It will help me a lot and I will literally love you :-)
PS: I'm not native English speaker, so pardon me, grammar nazis ;-)
DECKS:
Standard [Rank 13]:
Wild [Rank 9]:
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Pray hard for ideal curve and always count his combo dmg. If you're meeting them so much to be worth it, put a Loatheb in.
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Nothing will replace Justicarr promptly :/ or at least I wasn't able to play ctrl Priest without him. It's just so specific card ..
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Deathrattle Priest is starting to be a real business! <3
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So far i'm enjoying this deck with a score of: 15-10 (60% WR)
Switched Forgotten Torch, Duplicate, Counterspell, Zombie Chow and Ragnaros the Firelord ► Frost Nova, Doomsayer, Echo of Medivh, Bloodmage Thalnos
Thank you for this! :-)
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Heard rumors that if you will spend like 500 bucks on packs, the bug will magically dissapear.
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Although i'm noob, I have to tell you guys who are sayin this deck sux and it's slow and etc., obviously u just don't understand the strategy of it, that's all. I was such a noob with it for like 14 days, i've went from 13 to 20, but I didnt't gave up and did some learning, checked few good players with it and so on. With me, the biggest problem was, that I was relying on the Djinni of Zephyrs too much, that I didn't even realize, that most of the time, the real combo is happening in early game with mostly Zombie Chow, Northshire Cleric, Deathlord, Velen's Chosen and fair amount of thinking when it comes to heal as you have to maintain board control. The full potential of Djinni (2x 46/46 or etc.) happens rarely and being eager to do it will eventually kill you. Now i have 9-0 and i'm on 11 with streak.
One question - replace for Dr. Boom? So far I'm replacing with Elise Starseeker and it's going fine, tho I don't need her in 95% of games, so maybe u'll advise me a better one. I have Naxx and LoE wings only.