• 6

    posted a message on New Hunter Card Reveal - The Beast Within

    The effect seems pretty cool to produce some kind of Windfury or Rush effect.

    It could trigger effects like "whenever this attacks", like Sand Worm, and in some cases, Overkill effects like Oondasta, allowing you to trigger it's Overkill twice in a turn. Also, it could slam a Poisonous beast into some other minion.

    Anyway, all these cool aplications are pretty specific and ideal, but given how generic it is in a Hunter's context in which beasts plague your sight, it could allow for some random trades and to get rid of important targets in cases in which a non-Rush Beast could help if it had "random Rush".

    Posted in: News
  • 3

    posted a message on The Rastakhan's Rumble Information Panel From BlizzCon 2018

    But Witchwood also had two legendary minions per class :o

    Posted in: News
  • 1

    posted a message on Just a warning - Academic Espionage

    Liam doesn't turn 1 mana cards into secrets, it turns them into legendaries, that's why it makes sense.

    Posted in: Tavern Brawl
  • 1

    posted a message on Tess Greymane bug?

    It is due to Tess now being part of your opponent's deck. It happened to me once with Yogg. If Yogg decides to play Treachery, and change sides, he will end casting spells in favor of the other side.

    Posted in: Rogue
  • 3

    posted a message on New Card Reveal - Replicating Menace

    The combo with this card would be to have only one mech on board from a previous turn, and once you hit 9-10 mana, you play Glinda Crowskin + 4 Mechwarper and magnetize this new mech to the one from the previous turn. The reason why this one works for an OTK is because the other neutral magnetic minions cost 5 or more mana, which means you need 5 Mechwarper to reduce their cost to 0, which means that, if you started that turn on an empty board, you will indeed be able to fill the board with huge minions, but none of them would be able to attack right away.

    Posted in: News
  • 8

    posted a message on Supercollider

    Could be interesting alongside Marsh Drake, if positioned right

    Posted in: Supercollider
  • 4

    posted a message on Town Crier

    Because of the chance of getting it from a pack, and the dust cost to craft it in case you don’t get it. As said before, it is a simple card that would be played on every Rush deck, so not having it makes a Rush deck feel incomplete.

    Posted in: Town Crier
  • 5

    posted a message on Dire Frenzy

    The Duskhaven Hunter is not a beast, so you can't use this spell on it.

    Posted in: Dire Frenzy
  • 6

    posted a message on Woodcutter's Axe

     

    Quote from Lostcheetah >>

    It's a solid weapon nothing much to say about it it's technically a 2 mana 4/3 weapon with those stats, this might even be good enough to be n auto include in the majority of decks, given you play it with the same mindset as playing bloodrazor can play it along side that... 4 mana 2/6 enrage taunt... that name i have forgotten, effectively making it a 4/7 taunt that can quickly kill something and gain that sweet buff making it one hell of a mean minion on turn 4, would be.. a 7/5 ish on 4 if it kills a 2 cost other wise it'll on average be a 7/4  ot 7/3 taunt which is alright

    Card is great. we'll see this alot i bet

     It won’t give it +2/+1 and Rush, it will give a Rush minion +2/+1
     
    Posted in: Woodcutter's Axe
  • 4

    posted a message on Esports, Deathstalker Rexxar, Kobolds Deck Archetypes / Cards - Omni/Stone #28

    True that you can make every deck you want, the way you want, with the gimmicks you want, as long as you have Patches the Pirate, Southsea Captain, Cobalt Scalebane, Bonemare and Corridor Creeper.

    : ^  )

     

    Posted in: News
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