Mistermath's Card Ratings for Voyage to the Sunken City:
7/10
Good stats for the cost with stickiness, an effect with high potential, and internal synergy. This turns out to actually be weaker than the other colossi, as taunt is a significantly slower keyword than rush, and it's not clear how much better this is than the go-to colossi comparison of Firelands Portal. However, there's no doubt that it's an individually good card, which seems to be the recurring colossus theme.
Everyone keeps saying this is good and I feel crazy.
This versus Snowfall Guardian (because I think they are similiar: Stat dump that can hit face for a bunch with a stall aspect) 2 of vs. 1 of 6 drop vs 7 drop freezes entire board vs 3 easy to clear taunts Immediately gets massive stats vs conditionally gets massive stats Maccaw dupes vs Maccaw doesn't dupe
So you say: Hey if it's even similiar why not play more, if one is so good the less good version is good too right?
How many big drops can you afford to run? Not that many How many seven drops can you run? In what world do you cut Mutanas for this? Is Snowfall Guardian that good that a less good version cuts it? Not in todays HS Even if you can't insta pop the head, and there is plenty of "kill enemy minion" cards.
How often do you just clear 3 2/2 taunts with a spell and leathal on turn 7, in today's HS, pretty often.
Plus its has counter synergy. It's best when you play with a board (preferably a board of big base stat minions which is not nor has ever been a thing Shaman does) but it takes 4 board slots. How many cards that have counter synergy with themselves are good? none.
Also this has NO synergy with anything Shaman is doing, or is being pushed towards with the new expansion.
Also they made cards before that get stronger when you kill you're own minions and those were bad becasue killing you're own minions is bad and stacking all you're stats on one minion instead of several is usually bad.
Mistermath's Card Ratings for Voyage to the Sunken City:
7/10
Good stats for the cost with stickiness, an effect with high potential, and internal synergy. This turns out to actually be weaker than the other colossi, as taunt is a significantly slower keyword than rush, and it's not clear how much better this is than the go-to colossi comparison of Firelands Portal. However, there's no doubt that it's an individually good card, which seems to be the recurring colossus theme.
If anything it will provide some nice highlights. Drop this before trading on the board the dream.
Flamestrike
Hey.
awful card :( insta dust +400
Everyone keeps saying this is good and I feel crazy.
This versus Snowfall Guardian (because I think they are similiar: Stat dump that can hit face for a bunch with a stall aspect)
2 of vs. 1 of
6 drop vs 7 drop
freezes entire board vs 3 easy to clear taunts
Immediately gets massive stats vs conditionally gets massive stats
Maccaw dupes vs Maccaw doesn't dupe
So you say: Hey if it's even similiar why not play more, if one is so good the less good version is good too right?
How many big drops can you afford to run? Not that many
How many seven drops can you run? In what world do you cut Mutanas for this?
Is Snowfall Guardian that good that a less good version cuts it? Not in todays HS
Even if you can't insta pop the head, and there is plenty of "kill enemy minion" cards.
How often do you just clear 3 2/2 taunts with a spell and leathal on turn 7, in today's HS, pretty often.
Plus its has counter synergy. It's best when you play with a board (preferably a board of big base stat minions which is not nor has ever been a thing Shaman does) but it takes 4 board slots. How many cards that have counter synergy with themselves are good? none.
Also this has NO synergy with anything Shaman is doing, or is being pushed towards with the new expansion.
Also they made cards before that get stronger when you kill you're own minions and those were bad becasue killing you're own minions is bad and stacking all you're stats on one minion instead of several is usually bad.