Might seem broken, but it has tons of counterplays. Starting from not allowing pirest to have a mech on board and furthermore taunts and several secrets counter this. Although all counters can be countered this deck will not be the best hs deck due to consistancy. Maximum - tier1, but i suppose more poor results.
And you'd be running Silence and Owl, etc, to deal with taunts so you could do it that way and just silence your RE if you're having trouble sticking a mech.
Silencing it after playing your Snippers would still see them alldie at the end of the turn because they would already have that effect ..
Oh you're right you're right. She gives them the effect so that's not possible.
how would summoning 6 1/1s in turn 6 be broken??? did you ever read the effect of the reckless experimenter?? Deathrattle minions die at the end of the turn*, you may grow a 100/100 snip snippet but unless you have a way to kill experimenter which is by the way a 4 atk minion the snipept will die and leave 6 1/1s behind, that's it....
You have clearly missed the point that you have a mech from last turn ready to attack that you then stack up on and goes face for who knows amount of broken damage.
If a counterplay at hand is the only way to survive the next turn, then the Combo is still obnoxious.
Counterplay or struggle is ok.
Counterplay or die is bad.
The only way for this to be acceptable is to be very inconsistent until lategame, and/or the meta going hard on Aggro (which is still arguably bad, Wild docet).
If a counterplay at hand is the only way to survive the next turn, then the Combo is still obnoxious.
Tech or struggle is ok.
Tech or die is bad.
The only way for this to be acceptable is to be very inconsistent until lategame, and/or the meta going hard on Aggro (which is still arguably bad, Wild docet).
There's no teching against having a mech on board and combo cards in hand.
this is why adding echo to magnetic is a bad idea.
but I don't think we should have much to worry about, I am sure that for the first few days everyone will play it because it is the new deck, but then everyone will see that it is just another jank deck.
I don't have much faith in this deck because decks like inner fire priest, and the Glinda crowskin > mechwarper > magnetic card combo are not very amazing.
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Rejoice, for even in death, you have become children of Thanos.
By "tech" i meant counterplay. You can still stop it in a variety of ways, since it is a TTK.
How consistently is the question.
You can pretty much only stop it 3 ways. 1) Rush him down first. 2) Keep clearing his board of mechs, including stealthed ones, every turn until he dies. 3) Put up a ton of taunts and hope he doesn't have Mass Dispel or enough Skaterbots or Silences to deal with the taunts.
I see it as an Inner fire combo 2.0 , you need board control, combo pieces in hand, no taunts, no ice block (yes, wild exists)... We will know its true strength once we play it.
It doesn’t even have to be as early as possible. Point is if this combo exist and you’re played vs Priest, you’ll have to keep the board clear of mechs at all times of the match. Otherwise it’s a top deck away from an unceremonious loss.
The biggest shortcoming of this combo for me seems turn time limit. I was experimenting with Glinda + mechs in Wild, which have the same goal - echoed minions with magnetic. It takes really long time for animations to give you new echo version of card to hand + to actually magnetize (join) the mechs on board. I was magnetizing Replicating Menace mostly, which has 3 attack, and it still wasn't enough all the time, depending on the hp + armor of my opponent. This Snip Snap has only 2 attack, and therefore will need 50 % more animations to complete.
how would summoning 6 1/1s in turn 6 be broken??? did you ever read the effect of the reckless experimenter?? Deathrattle minions die at the end of the turn*, you may grow a 100/100 snip snippet but unless you have a way to kill experimenter which is by the way a 4 atk minion the snipept will die and leave 6 1/1s behind, that's it....
Uhmm you have a sticked mech you megantize this infinite and go face
Since the nerf to Spiteful Summoner and the rotation of all the dragon stuff, virtually every Priest deck worked the same: kill everything, stall and draw until you win with with your key cards. Gallery, Wall, Res, Big, Nomi... it's more or less all the same.
And the way you beat priest was also always the same: Have a good draw, hope your opponent has a bad draw, and hit them in the face as hard and as fast and as often as possible.
If they win every once in a while because they managed to draw the right cards, have a mech stick on the board, against a board that allows the combo AND survive long enough, I'm ok with it. Because it's like every Priest match last year and every Priest match in Wild.
Might seem broken, but it has tons of counterplays. Starting from not allowing pirest to have a mech on board and furthermore taunts and several secrets counter this. Although all counters can be countered this deck will not be the best hs deck due to consistancy. Maximum - tier1, but i suppose more poor results.
Oh you're right you're right. She gives them the effect so that's not possible.
You have clearly missed the point that you have a mech from last turn ready to attack that you then stack up on and goes face for who knows amount of broken damage.
The tech argument is arguable.
If a counterplay at hand is the only way to survive the next turn, then the Combo is still obnoxious.
Counterplay or struggle is ok.
Counterplay or die is bad.
The only way for this to be acceptable is to be very inconsistent until lategame, and/or the meta going hard on Aggro (which is still arguably bad, Wild docet).
There's no teching against having a mech on board and combo cards in hand.
By "tech" i meant counterplay. You can still stop it in a variety of ways, since it is a TTK.
How consistently is the question.
this is why adding echo to magnetic is a bad idea.
but I don't think we should have much to worry about, I am sure that for the first few days everyone will play it because it is the new deck, but then everyone will see that it is just another jank deck.
I don't have much faith in this deck because decks like inner fire priest, and the Glinda crowskin > mechwarper > magnetic card combo are not very amazing.
Rejoice, for even in death, you have become children of Thanos.
You can pretty much only stop it 3 ways. 1) Rush him down first. 2) Keep clearing his board of mechs, including stealthed ones, every turn until he dies. 3) Put up a ton of taunts and hope he doesn't have Mass Dispel or enough Skaterbots or Silences to deal with the taunts.
I see it as an Inner fire combo 2.0 , you need board control, combo pieces in hand, no taunts, no ice block (yes, wild exists)... We will know its true strength once we play it.
I can see it working more as an aggro priest tbh. Like mech-hunter but if you draw reckless experimenter you win.
Something like this:
and the most interesting: it will not die at the end of the turn, just tested with Replicating Menace
It doesn’t even have to be as early as possible. Point is if this combo exist and you’re played vs Priest, you’ll have to keep the board clear of mechs at all times of the match. Otherwise it’s a top deck away from an unceremonious loss.
> A lot... Nomi Priest is tier 2 and this seems much easier to build around.
Tier 2?? LOL! Tier 4, bottom Tier 3 at best.
The biggest shortcoming of this combo for me seems turn time limit. I was experimenting with Glinda + mechs in Wild, which have the same goal - echoed minions with magnetic. It takes really long time for animations to give you new echo version of card to hand + to actually magnetize (join) the mechs on board. I was magnetizing Replicating Menace mostly, which has 3 attack, and it still wasn't enough all the time, depending on the hp + armor of my opponent. This Snip Snap has only 2 attack, and therefore will need 50 % more animations to complete.
Uhmm you have a sticked mech you megantize this infinite and go face
Oh shit really?? I guess that makes sense since the minion itself disappears when magnetized.
Won't work.
Since the nerf to Spiteful Summoner and the rotation of all the dragon stuff, virtually every Priest deck worked the same: kill everything, stall and draw until you win with with your key cards. Gallery, Wall, Res, Big, Nomi... it's more or less all the same.
And the way you beat priest was also always the same: Have a good draw, hope your opponent has a bad draw, and hit them in the face as hard and as fast and as often as possible.
But the difference between now and older Priest decks is, that they only have 2 Mass Hysteria, and that's it. No Spirit Lash, no Psychic Scream, no Shadow Visions...
If they win every once in a while because they managed to draw the right cards, have a mech stick on the board, against a board that allows the combo AND survive long enough, I'm ok with it. Because it's like every Priest match last year and every Priest match in Wild.
Except:
You have to have Dead Ringer or Sn1p Sn4p and Reckless Experimenter in your starting hand or draw them by turn 2/4.
You have to have a second 3 or lower cost mech in your hand.
Dead Ringer have to draw Sn1p Sn4p instead of the second Dead Ringer
The other mech have to survive til next turn
The opponent may not have any taunt minion or secret (like Freezing Trap or Vaporize)
Then it is really a game winning combo.
--Alfi--
You are*