• 1

    posted a message on Robes of Protection

    This has to be one of the most toxic cards of the set. I’m not sure this belongs in HS. At least it should only be adjacent minions, or it doesn’t apply to itself. We should be allowed to at least “waste” a spell killing it. As it stands now (and with 4 health) its way too strong. 

    What hope no minion mage had is dashed by this. It doesn’t even die to Flame Ward.                   
    “Hey mister aggro man, can you please not kill me until turn seven, hopefully I can pull a Flamestrike out of my butt”

    Posted in: Robes of Protection
  • 7

    posted a message on Theorycrafting Livestreams - Thursday, July 30

    Just posting to add another voice for doing away with these streams. We get a very small window in this game where things are fresh, and a feeling of exploration is in the air. The excitement of launch day has some of the wind taken out of its sails if my ability to experiment is hampered or influenced by an environment flooded with decks tested a week beforehand.

    I bet Blizzard imagines these streams hype people up and sell more packs, but it’s the opposite for me anyway.

    Posted in: News
  • 4

    posted a message on New Druid Legendary Card Revealed - Forest Warden Omu
    Quote from fedrek >>

    Forest Warden Omu + Maiev Shadowsong and after two turns Malygos + Moonfire = Full mana and we can do anything.

     Or you could just hit either one with the Satyr and do it in one turn

    Posted in: News
  • 2

    posted a message on New Druid/Shaman Rare Card Revealed - Groundskeeper
    Quote from irhmgg1 >>

    this is gonna activate heal druid shenanigans (Lucentbark, crystal stags)

     It’s true that one of the things that deck struggled with was playable healing cards that took care of the important 5 healing in one shot. Sweet

    Posted in: News
  • 0

    posted a message on New Neutral Legendary Card Revealed - Lorekeeper Polkelt

    I wanted to just show a picture of it instead of typing anything,... but I don’t know how to do that, so...

    Dream Portals

    Posted in: News
  • 6

    posted a message on New Neutral Legendary Weapon Revealed - Sphere of Sapience

    How to never draw a bomb again (kinda)

    Posted in: News
  • 5

    posted a message on New Demon Hunter Rare Card Revealed - Magehunter

    I think it’s cool. I hate DH, but this is kinda cool. And maybe half decent too. 

    Sure DH already has a silence, but the silence doesn’t also kill the minion in question, or give you a body. This thing should be called “Egg Hunter” 

    Posted in: News
  • 3

    posted a message on New Mage Legendary Card Revealed - Mozaki, Master Duelist

    Y’all seem to be confusing this card with 400 dust. Where are all the Mage players at!? Maybe Mozaki doesn’t overtake the meta, but I’m not ready to dismiss this as a nothing card so easily.

    I’m climbing through diamond with a mage deck I built that runs Chenvalla, and I can easily conjure several 5/5’s in a single turn. Point being, playing loads of spells in a single turn, (and gaining 10 spell power on Mozaki) is very possible. (Mainly centered around Sorcerers Apprentice/Evocation, only a three card combo)

     

    For maximum effect let’s pretend we have ten mana. Spend 5 on Mozaki, then 2 on Sorcerers Apprentice, (I won’t even give us a coin in this scenario) then we rip a 1 mana copy of Ancient Mysteries in hand, play the 0 mana secret, 0 mana Evocation, from that we get, 0 mana Learn Draconic, 0 mana Magic Trick-> 0 mana Ray of Frost... and again, oh and Evocation generated another Evocation (happens plenty), another 1 mana Ancient Mysteries-> 0 mana secret, 1 mana Arcane Blast (deals 10 damage wipes board), 0 mana Arcane Missles (14 damage face).

    This isn’t even a pipe dream. I’m not saying it will happen every game, but if you build a deck looking to abuse her strength, and/or Chenvalla/Mana Cyclone/Mana Giants strengths, this type of combo is totally possible. 

     

    Posted in: News
  • 5

    posted a message on New Warlock Rare Card Revealed - Boneweb Egg

    I can’t stop seeing the spiders wearing shades...

    Posted in: News
  • 3

    posted a message on New Mage Epic Card Revealed - Combustion

    This card is not only interesting in its effect, but it’s also very good because of its versatility.

    Early you have your choice to kill one healthy minion, or several small ones. But notice also later in the game you can use your minions to manipulate enemy minion health to make the most of this. Plus it’s great with spell power, and Rolling Firebell, and the new Kel Thuzad legendary. It also just makes your hero power better because now you won’t feel so bad paying two mana to ping the 2/2 in the middle of two 3/3’s,  as you HP essentially did two damage.

    I dig it

    Posted in: News
  • 1

    posted a message on How is this card balanced?

    Playing Rag in hopes of sniping the last 8 damage of lethal Past three of four minions is a sad affair. Meanwhile this guy potentially kills two of those minions, meaning your opponent no longer has lethal and is forced to deal with your stats on board. Vs Rag, you could just flood the board and could ignore his inability to attack while you kept sending damage face. 

    Rag is better in basically only one situation, and that is when your opponents board is completely empty and has 7 or 8 life. In every other circumstance, I’d prefer this guy. Especially when you consider rush lackey is still around and the new rush broomstick, allowing this guy to clear a big minion for the 3/3’s to do work.

    Posted in: General Discussion
  • 0

    posted a message on How is this card balanced?

    The 3/3’s can go face. They attack a random enemy, not enemy minion.

    Card is very comparable to Ragnaros, and is superior vs flood decks.

    Posted in: General Discussion
  • 0

    posted a message on What aesthetic things would you change about Hearthstone?

    To riff off what the last person mentioned about card backs, I’d suggest that the card back you select is used by your opponent. That way you actually get to see it.

    Posted in: General Discussion
  • 0

    posted a message on Demon Hunter Leaked? Priest Changes Leaked?

    9 classes is already pushing it as too many. MTG utilizing only 5, provides so much in terms of “class” identity/strengths/weaknesses. Adding another class to HS only further waters down an already diluted roster. I’d rather see new ideas and mechanics integrated into improving the classes we already have.

    Posted in: General Discussion
  • 0

    posted a message on Current state of the meta

    Sorry that I didn’t read the whole post, but I doubt you wouldn’t be able to forgive me for that. I think I got the jist of it. So my question is, what’s the alternative? 

    They continue to release new cards and there are only so many ways you can express what a 4 mana minion looks like. With HS’s limited keywords and lack of activated abilities the creative space is further challenged. One way to implement variety to to fudge with and manipulate the rules or basic structure of the game.

     

    And isn’t the fact that you have so many examples of mana cheating actually a good thing? Because if only one class or deck had it available to them, then clearly the rest wouldn’t be able to compete.

    Posted in: General Discussion
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