Secrets are one of the only times you actually have to think in HS. That's both in when to play them and how to play around them. The player using the secret can actually use it to bluff at certain times, which adds loads of depth to the game. And the opponent isn't so much "guessing" as doing a cost/risk analysis, forcing you to thoroughly plan out your turn. Which also brings much needed depth to an otherwise extremely turn based game.
This is true for standard anyway, where there are typically only a few playable secrets at a time. In wild, sure I guess you feel like you're just at the mercy of the game. But wild's ridiculous anyway so..
there is nothing to think about, cost/risk analysis? lol
maybe you spend a lot of time to think in these situations but spoiler alert it is all pointless because it is completely random if he played the secret you was thinking hard and long to play around or not...
Your response is not based in reality at all. First of all it's not random, at high levels of play vs meta decks, the exact secrets in a given deck are known by both players. So now for instance, if I know my opponent runs two of secret A, and teo of secret B, and I've already triggered two of secret A, I now know (because I've been paying attention) the next secret he plays is secret B. Or maybe he's only played one of A and none of B, those are odds I can use in making my decision. Not to mention, which of the two secrets I know he has in his deck is he more likely to play given the board state?
Cost/risk exist, you have to ask yourself, which outcome can I live with? Which secret punishes me more if I ignore it? How do I attack into my enemy hunter's secret. Which is worse for me right now at this stage of the game? Do I attack first and have my minion freezing trapped, or do I cast a spell and have it pressure plastered? Which secret would I like to know isn't there for my next turn? Which one of these outcomes is a tempo lose or a value lose? And what would I do with the rest of my turn based on the outcome and information I get from the test?
The fact that newer players struggle more with secrets then experienced players illustrates that it is a skill testing aspect of the game.
8 secrets in the deck 3 of them duplicated your opponent plays 1 of them which one is it?... the draw is random so therefor it could be any of the secrets so the secret is random.
the argument is the larger a pool size of secrets the more unpredictable the secret will be...there is no skill when the pool size gets that big it is at best educated guessing but at the end it is totally random due to jukes or just play whatever the draw gets you for tempo (which is the correct way to play most of the time)
The unprovoked insult just goes to show how serious you should be taken. I've given you examples of how there is more to secrets then you suggest. You create threads in a false guise of discussion. You're not interested in reason, you're only interested in being right (even when you're not). When I saw your name on the thread I hesitated to post, I'll know better in the future.