Sweet. More cards the better.
Not sure I could handle yet another slightly different dungeon run.
Also works with the 7/5 Priest Legendary whose name escapes me. High Priestess something.
Pocket Galaxy was a problem because if you played it on turn 5 it was basically an auto win. This might have a similar feeling.
Can coin this on 3, then Dragoncaster on 4 with a Power of Creation. Oh wait, Shaman can already do something like this on 4..
It’s a good card. Takes very little to activate, seriously just a Magic Trick into a Ray of Frost and you’ve got yourself a 2/5, 5/5, and two frozen enemy minions for 6 mana.
Pretty sure going second means you can Evocation, Chenvalla, coin, Magic Trick into a turn 1 5/5.
Why are highlander decks being punished? Is the deck building restriction not payment enough for the three good cards you get to put in them? Bomb Warrior could have always risen up if highlander decks ever became a real problem.
Are we gonna see a card that resets all the Invoke charges? Or is a silly bird gonna neuter the linchpin plays in my deck as I sit back and watch lackey after lackey be generated, and/or Galakrond consistency with his new tutor buddy?
One of the main problems with hero powers like Pyramads, Queens, (and Jaraxxus) is there are only like 15 rounds in a BG. Subtract from that the first two rounds (and possibly any other time you tier up) and you’re left with a hero power you could only use ten times if you’re lucky.
When the hero power is a tiny buff (that could very well land on a minion that you end up selling anyway) it’s no surprise these Heroes are being outclassed by the “passive buff” heroes like Rat King and Bran.
They are actually getting 4 legendaries.
Wtf. So what are the explorer classes getting?Already E.V.I.L has an extra legendary in Galakrond. Now they have this (which essentially is a 4th legend since it’s useless otherwise)
Makes one think they’ll print something for the highlander classes. But even that’s bs because the none highlander classes are happy to use highlander cards when they’re as good as Zephyr and presumably this potential new legendary.
These side quests better be more impressive then they look.
Played it once. Wasn’t fun having little control over the power of the randomness. Didn’t feel like risking sitting through several more of it to get the pack.
Sitting this one out
No, you are just as bad as Blizzard and China as an oppressor of the Hong Kong people, their salvation weeps every time you log into Hearthstone. You should uninstall, but send me your account information first, no point wasting that sweet collection!
New card: Double down Clown
5 mana 3/3, Battlecry: Summon two random minions and destroy two random enemy minions.
If this was a card (which it kinda is now) it would be potentially the best minion in the game.
The thing about not over playing your board the same way you do against something like brawl is that 1. Brawl punishes both sides 2. Decks that expectedly clear boards arnt typically creating threatening ones you need to match 3. MCT doesn’t just deplete your resources, it gives fuel to the opponent.
The board swing potential of the card is absurd, and what makes it feel even worse is the rng.
The deck is difficult to out value, so in many cases you can’t sit there on three minions waiting for some perfect moment, or you’ll be dead to 14+ face damage from hand.