this card is broken beyond belief, it should cost 11 mana, Mind Control is a 10 mana CLASS card and doesn't steal a resource that's super limited, why should this be 5x times stronger than mind control?, and before you ask me how do you discount it? if you want it to be a neutral it should be a mech or a spell or something that can get a discount from existing cards on the game just to mak it 10 mana.
this is a better solution because it doesn't deny resources and gives you advantage at the same time for dirt cheap
just add "Destroy it at the end of turn" and you're golden...otherwise it's Drakanoid Operative+Warsong Commander broken...like stupidly broken...like you can't see how broken it is?
Rollback Post to RevisionRollBack
If you thought you knew what you think I know, then you'd know I knew you knew I know.
What is noteworthy is just how poorly designed Kingsbane is. Only direct hosers like those suggested in the thread can mitigate it (and are garbage for other matches, hence hosers). Embrace the fun facing Kingsbane until it rotates. Great job Team 5.
I kinda want a card that steals opponent 's weapon but NOT Neutral !
This Thief card is only a Rogue class card like Mind Control is in Priest stop printing Control cards that are not Class cards is a bad idea!
Kezan Mystic can only control up to 3 Mana by paying 1 extra Mana for low stats but this card can control up to ... 10 Mana weapons if they ever get printed is soo much more insane, no just make it a Rogue card and make it cost like 6 Mana bad "Kidnapper" stats as in maybe a 6 mana 3/3 would make it fair.
No salt thread :-) I was just considering how bad are for the game cards with continous effect that cannot be countered in any way. Frost Lich Jaina, Deathstalker Rexxar, Kingsbane etc.
For deathkinghts we have to way but having an effect to steal an opponent weapon would be cool. By the way, from the last 10 games most did not had any weapons worth the hussle.
Basically gains control of your opponents weapon, thus worse stats than any ooze, because teoretically you gain better advantage.
--Alfi--
-1/-1 and is infinitely better than Gluttonous Ooze, giving you another card advantage.
No.
I like elementals and totems.
This would have to be a 4-cost 3/2 legendary at best. Thia card would get played in every single deck as it is. It's way too OP.
This looks suspiciously like Kingsbane salt thread.
OP card and the fact that it's only a Rare.
this card is broken beyond belief, it should cost 11 mana, Mind Control is a 10 mana CLASS card and doesn't steal a resource that's super limited, why should this be 5x times stronger than mind control?, and before you ask me how do you discount it? if you want it to be a neutral it should be a mech or a spell or something that can get a discount from existing cards on the game just to mak it 10 mana.
this is a better solution because it doesn't deny resources and gives you advantage at the same time for dirt cheap
No matter the stats, the effect is outright broken.
Oh my... Does losing to Kingsbane give you so much salt to actually create unbalanced cards for useless threads? Damn.
Oh look another instant win card posing as a tech card.
Another tech card I see:
Rare card, 3 mana, 2/2 with Battlecry: If your weapon was stolen this game, destroy the enemy hero.
Just nerf Kingsbane and we won't need these silly cards.
just add "Destroy it at the end of turn" and you're golden...otherwise it's Drakanoid Operative+Warsong Commander broken...like stupidly broken...like you can't see how broken it is?
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Why they need nerf Kingsbane? It's strong card, but not OP.
he's blinded by salt.
What is noteworthy is just how poorly designed Kingsbane is. Only direct hosers like those suggested in the thread can mitigate it (and are garbage for other matches, hence hosers). Embrace the fun facing Kingsbane until it rotates. Great job Team 5.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Salt thread boys. Some spell hunter just lost to Kingsbarne rogue. OMEGALUL
Makes sense since spell hunter loses to, well, basically everything.
Free to try and find a game, dealing cards for sorrow, cards for pain.
I kinda want a card that steals opponent 's weapon but NOT Neutral !
This Thief card is only a Rogue class card like Mind Control is in Priest stop printing Control cards that are not Class cards is a bad idea!
Kezan Mystic can only control up to 3 Mana by paying 1 extra Mana for low stats but this card can control up to ... 10 Mana weapons if they ever get printed is soo much more insane, no just make it a Rogue card and make it cost like 6 Mana bad "Kidnapper" stats as in maybe a 6 mana 3/3 would make it fair.
No salt thread :-)
I was just considering how bad are for the game cards with continous effect that cannot be countered in any way. Frost Lich Jaina, Deathstalker Rexxar, Kingsbane etc.
For deathkinghts we have to way but having an effect to steal an opponent weapon would be cool. By the way, from the last 10 games most did not had any weapons worth the hussle.
--Alfi--
No. It;s a 3 mana 2/2. In most cases 2 mana 3/2 ooze is a better card. Much better.
--Alfi--