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    posted a message on Rise of Shadows - The Name of the New Expansion Has Been Leaked by IGN

    I have watched the video just fine.

    New Neutral Legendary Card: Arch-Villain Raffam 7 Mana 7/8 Taunt Battlecry: Replace your hand and deck with Legendary minions.

    New Neutral Legendary Card: Chef Nomi 7 Mana 6/6 Battlecry: If your deck is empty summon six 6/6 Greasefire Elementals.

    New Common Rogue Card: EVIL Miscreant 3 Mana 1/5 Combo: Add 2 random Lackeys to your hand.

    Goblin Lackey 1 Mana 1/1 Battlecry: Give a friendly minion +1 Attack and Rush.

    Faceless Lackey 1 Mana 1/1 Battlecry: Summon a random 2-cost minion.

    New Rare Priest Card: Forbidden Words 0 Mana : Spend all your Mana and destroy a minion with that much Attack or less.

    New Rare Shaman Card: Hagatha Schemes 5 Mana: Deal 1 damage to all minions.(Upgrades each turn!). <Upgrades aka +1 to damage>

    New Legendary Mage Card: Kalecgos Dragon 10 Mana 4/12 Your first spell each turn costs (0). Battlecry: Discover a spell.

    New Rare Neutral Card: Spellward Jeweler 3 Mana 3/4 Battlecry: Your hero can't be targeted by spells or hero powers until your next turn.

    New Rare Druid Card: The Forest's Aid 8 Mana : Twinspell Summon 5 2/2 Treants. (Can cast twice to consume the card, not necessarily same turn).

     

     

     

    Posted in: News
  • 0

    posted a message on Will Zilliax Be Too Much?

    I do have some worries about Zilliax, solely because of the Magnetic keyword in it. Soo many effects of +3/+2 (2 Mana) Taunt(0.5 Mana because is a neutral card)/LifeSteal( should be 1 Mana based off Unidentified Elixir) /Divine Shield (1 Mana) and Rush which arguably is 0.5 Mana ( because Charge is 1 Mana).

    Not to mention also has a Mech Tag which is worth something this too !

    Which without Magnetic = 2 + 0.5 + 1 + 1 + 0.5 = 5 Mana (and a Mech Tag)

    But if you also add Magnetic keyword which already seems like is basically an entirely FREE keyword (see Glow-tron) i have doubts that it should be 0 Mana this effect otherwise why not have all Mechs Magnetic ? 

    This Magnetic keyword is what pushes Zilliax to also be used in Aggro Decks (maybe less in Standard but is not the point i want to make) which may prove too much in future expansions with more mechs.

    Posted in: Card Discussion
  • 2

    posted a message on All Competitor Decks for the HCT Winter Championship (Year of the Raven)

    And 10 Warlocks ... 9 Bloodreaver Gul'dan. Amazing !

     

    Posted in: News
  • 0

    posted a message on What legendary craft in Gold versiĆ³n?

    Personally i like Leeroy Jenkins just because you know you will use it and has the same vibes like Malygos in a way.

    Posted in: General Discussion
  • 0

    posted a message on Brawl of Champions Round One - Tavern Brawl #192

    After some amount of play i have to say Shieldbreakers in the Mage deck are really great (though my games were mostly vs Thekal which they just silenced any Steed buffs).Even though it looks wierd to have those in that deck. Mage just simply beats Rogue if it has the AoE Hero Power turn 2,Patches is just bad in this case.It can beat Paladin too but needs the fire eater fast. Mage versus Mage is like the solitaire game where everyone just looks for again really good/specific cards like Justicar pretty much or Ragnaroses.

    Posted in: Tavern Brawl
  • 0

    posted a message on Brawl of Champions Round One Is This Week's Tavern Brawl

    Until you realise the Mage deck has 2 Shieldbreakers that silence your Lynessa s Steeds or other buffs from other minions.

    Posted in: News
  • 2

    posted a message on Card Nerf - Equality

    Wild Pyromancer + Equality even though it was 4 Mana was nowhere near comparable with Cataclysm because :

    1. It was a 2 -card combo unlike 1-card (cataclysm)

    2. The discard mechanic of Cataclysm was a build around so that it had positives , or just use Malcheezar Imp there you go 1 mana minion + 4 mana spell => better than pyro + equality right? (Because you would only lose 1 card instead of 2 by paying 1 more Mana)

    While i do agree maybe that Equality may have deserved a nerf, it would just be 3 Mana rather than killing the card like Blizzard typically does with the "nerfs". This is why i dont like most of Blizzard nerfs.

    Posted in: Card Discussion
  • 0

    posted a message on Blizzard should fix the game economy and increase chance to open Legendarys

    The game has improved in terms of economy,now we are seeing better "events" with Dust + Gold which imo are the best since you can use the Dust to craft exactly what you want.

    However there is ONE thing that was also mentioned : NO DUPLICATE epics , yes i am starting to feel that this will be needed with the amount of crucial epics that we use and need,seeing that you got an epic which should still be a moment that you feel good about and seeing that is just a duplicate really actually makes collecting epics through packs really hard,probably harder than Legendaries for obvious reason.

    I can see that this would change a lot the economy but it is just my wish as a player mostly here,while not praising that the company needs more money as per usual quote.

    Probably they will at least think about this at some point, because man opening an epic should still be an epic moment and not just a feelsbadman that you got a duplicate epic.

    I still have some flashbacks of some expansions like Ungoro and Kobolds where the epic quality was just too high and was soo bad when you got duplicates....

     

    Posted in: General Discussion
  • 0

    posted a message on Thoughts on the Upcoming Hall Of Fame Roation?

    But DK Valeera also rotates. And rocketter can be double dropped too with a Shadowstep on turn 10 if that was the concern.

    Posted in: General Discussion
  • 0

    posted a message on Thoughts on the Upcoming Hall Of Fame Roation?

    Personally i don't think HoFing Leeroy Jenkins is a good idea , yes they will not print more Charge cards so that means Leeroy would have to be the only neutral Legendary Charge staple in the Core set , i mean people can still run Reckless Rocketeer for Charge even if Leeroy got HoFed would it solve much? Well would solve something.

    Fiery War Axe was balanced at 2 Mana, at 3 Mana it was not, i have not agreed with the Mana nerf on this card.Molten Giant also balanced, nerf got reverted and HoFed so there is that. Mana Wyrm did needed this nerf, problem is Starving Buzzard at 5 mana is not balanced at all as a standalone card, sadly is "balanced" because Unleash the Hounds is a card.

    Scavenging Hyena is one of my choices for HoF too at some point in the future it does create some design issues with Rushing beasts.

    Divine Favor i would personally just raise the Mana cost to 4 (maybe 5?) to be more punishing, if we consider HoFing this card without Mana changes then the whole design of this card is flawed, i think is not flawed itself,is supposed to be a punish for people that hold many cards in a manner of what Clockwork Giant does. 

    I do not agree with Malygos HoF , but i can see Prophet Velen as a bigger threat and a possible design issue but those 2 go hand in hand most of the time so the HoF is basically connected if the reasoning was Spell Damage.

    In short, i have no real idea what they will aim for at this point.

     

    Posted in: General Discussion
  • 0

    posted a message on Rumble Run is the worst designed single player mode in HS

    I had best results with the Shaman Shrine Kragwa 's Lure , its best combo potential shrine only 2 health youll eventually get overload cards in the mix so its not even that random , just roll till you get it ?

    Posted in: General Discussion
  • 0

    posted a message on The sensible nerf target: Lesser Emerald Spellstone

    I mean the nerf while it looks good at 6 mana it actually enables Even Hunter with Secrets AND spellstone + Rexxar/Zuljin. Hunter's Hatchet with the secrets might get +1 durability. Bomb spell or Quick shot great too,Houndmaster Shaw maybe some Kathrena/Devilsaur action with Reno.

    Something to consider as its clear that balance has to be around Baku/Genn now rather than standalone cards.

     

    Posted in: Card Discussion
  • 0

    posted a message on Druid without even a tier 4 deck? Maly druid at 43% winrate?

    Everyone complained about Spreading Plague UI and Branching Paths. None of those cards were touched good enough,Spreading Plague is just bad design at this point.

    Posted in: Druid
  • 0

    posted a message on Returns & Exchanges - Tavern Brawl #184

    Whizbang makes you start with 30 HP. Unless they ban the Card i rate 1 for Balance !

    Posted in: Tavern Brawl
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