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    posted a message on Card Nerf - Mana Wyrm

    If you really want to compare Mana Addict with Mana Wyrm :

    Mana Wyrm gains 1 less attack but is permanent (fair trade-off right?)

    But the problem is Mana Wyrm is also a Class Card and SHOULD be stronger than Mana Addict,the nerf to 2 Mana is like making Mana Wyrm a 1 mana 1/1 that grows its attack.

    A 1 Mana 1/2 Mana Wyrm would still be acceptable might as well move it to HoF and revert the nerf.

    With Every rotation Classic Cards get thinner and the power level of the set gets reduced that....pretty much does not matter if the set is Evergreen if you do not at least have a few build around cards in it (like Malygos) as auto-includes. Classic set NEEDS to have some of those cards,just like how other expansions had build-around cards.

    I am really disappointed by the timing of the Mana Wyrm nerf and also by the nerf itself.

     

     

    Posted in: Card Discussion
  • 0

    posted a message on I wonder which classic cards are still viable, but will soon not be..?

    Yeah but nerfing a card and totally destroying the card are 2 different things. Also nerf timing is crucial.

     

    Posted in: General Discussion
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: DomnuLupu#2103

    Region: Europe

    Trade Only?: Yes, you go first

    Done!

    Posted in: Players and Teams Discussion
  • 0

    posted a message on What's wrong with Casual?

    I want to share my opinion about this one. Someone said to remove the Win X Games quests from Daily Quests,i think this is one step to do to reduce the Casual "Needing to win" decks,it might not be a huge step but it would help new players as well since they don't have many cards and thus reduced chances to actually win a game to do their daily quests.

    For one i am really hoping Blizzard will remove the Win X Games Quests from the pool because that seems like a smart decision,card bans and other more drastically actions need much more thinking in the long run,but doing just a simple step like removing Quests that demand Wins then i can totally agree Hearthstone would become a lot more "casual" at least figuratively and maybe a bit more literally than it currently is.

     

    Posted in: General Discussion
  • 0

    posted a message on 80g Quest Trading - Play A Friend! (#7)

    Battletag: DomnuLupu#2103

    Region: Europe

    Trade Only? Yes. You go first

    Done!

     

    Posted in: Players and Teams Discussion
  • 0

    posted a message on New Neutral Legendary Minion - Subject 9

    This card can be good in a Hand Mage deck but the fact that it is a legendary really makes the draw inconsistent.

    Posted in: Card Discussion
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    posted a message on New Card Reveal - E.M.P. Operative

    Hard to say how good this card is but can take nr1 as a tech Card!

    Posted in: News
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    posted a message on Counter that card!

    N'Zoth, the Corruptor

    Posted in: Card Discussion
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    posted a message on Now can we talk about armor removal tech?

    Maybe just a spell that damages Health based on Armor (or bypasses Armor like Pierce) i can totally see that in Mage class.

    Also Armor is not Health firstly because dealing damage affects both armor and health but removing armor might not directly remove Health (if is 0).

    Or maybe a Legendary minion with Battlecry: This Game Players cannot have more than x Armor (and also removes Armor if a player had over it) so that it caps Armor. The real problem with Armor is that it is not capped and is an extension to Health secondly. How much Armor can you even carry/put on yourself?

    I can see Paladins having a minion with an effect : If it loses Divine Shield remove x Armor from opponent (small explosion maybe).

    Priests can have maybe an "Armor Blast" spell or a minion with : Healing also removes that much Armor from opponent.

    But i cannot see all classes having Armor removal.

    Rogues can have a spell : Steal Armor from opponent (could be OP if ALL otherwise just an x amount but again Armor is like Secrets).

    People are complaining about Armor affecting Warrior the most but then why Blizzard added Armor for other classes?

    Mainly Druid and then Mage with Artificers (or Armor Secret i guess but that one makes more sense).

    But Warrior it seems to revolve around Taunt more than Armor(Blizzard pushes to it) so that means Warriors will not be that much affected by it.

    Posted in: General Discussion
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    posted a message on Counter that card!
    Quote from Shatterstar1998 >>

     Skelemancer

    Posted in: Card Discussion
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    posted a message on New Rogue Legendary Spell - Myra's Unstable Element

    So the problem is you can't just rely on drawing specific cards with this Spell because you either draw some but the most important aspect is that you can Burn a lot of cards (bad for combo decks) this way.

    I can see this card being playable in Kingsbane Rogue for when they just need to burn deck and go infinite with Valeera Kingsbane Deathrattle.

    Now the things really change when we have mixed some Giants in there (Mountain Giant looks like a good card), only if we had that Timebound Giant that costs less per card drawn (nice memes with legit coin prep Myra and 2 8/8 s turn 1) but i doubt that card would be printed in the actual game.

    Faldorei Strider + Elven Minstrel work well but i can't really see this card played in other than Kingsbane Rogue, there are some cool stuffs with Togwaggle though which actually can be intriguing i mean Togwaggle + prep + Myra is like playing Azari (if they ransom) or forcing opponent to play with your Deck which can be great but at the same time your deck also has to be good to last till turn 10 (so it might only be a meme at this point).

    I am hoping for that Timebound Giant or something different, also the Spell does work well with Arcane Tyrant when it is not played for 2 Mana, it is too soon to judge it without knowing if there will be more cards to support it (effects when you draw cards or something).

    Posted in: Card Discussion
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    posted a message on Design the new warrior hero card!!!

    The Hero Power could also be a Passive : After you play a minion deal 1-4 damage to a random enemy character (aka boom bot deathrattle)

    Posted in: Fan Creations
  • 0

    posted a message on Explosive Sheep + Lifesteal

    It will work the same as Exploding Bat + Lifesteal combination so Yes!

    Posted in: Card Discussion
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    posted a message on Legendaries cost should be reduced to half.

    The rating of Legendary cards is already in place for Arena (Buckets).

    My issue here is the fact that even Blizzard said they made a lot of "bad" legendary cards throughout the expansions and ofc opening one in a pack feels more like wasting 1200 dust rather than gaining 400 dust.

    So,if Blizzard would somehow get rid of those types of cards by lets say giving them "free" (like C'thun was) or by not letting them be opened in packs until all other good legendary cards are collected.

    It is punishing to get a "fun/meme" legendary in a pack instead of an actual competitive one,so a nice improvement would be in this department for a start.

    I would actually agree with Legendary cost to half for Wild collection because there aren't any packs in shop for them and also as a "slight" Wild support in a somewhat degree.

    Posted in: General Discussion
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