Trade Only?: Yes, you go first!
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Member for 4 years, 4 months, and 16 days
Last active Thu, Sep, 19 2019 08:29:47
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Jun 25, 2019Alexandru_91 posted a message on 10 New Classic Cards, Vanish & Mind Blast to Hall of FamePosted in: News
Soo ehm like getting tons of Omega Devastators (but on combo) ? :D
Mar 14, 2019Alexandru_91 posted a message on Rise of Shadows - The Name of the New Expansion Has Been Leaked by IGNPosted in: News
I have watched the video just fine.
New Neutral Legendary Card: Arch-Villain Raffam 7 Mana 7/8 Taunt Battlecry: Replace your hand and deck with Legendary minions.
New Neutral Legendary Card: Chef Nomi 7 Mana 6/6 Battlecry: If your deck is empty summon six 6/6 Greasefire Elementals.
New Common Rogue Card: EVIL Miscreant 3 Mana 1/5 Combo: Add 2 random Lackeys to your hand.
Goblin Lackey 1 Mana 1/1 Battlecry: Give a friendly minion +1 Attack and Rush.
Faceless Lackey 1 Mana 1/1 Battlecry: Summon a random 2-cost minion.
New Rare Priest Card: Forbidden Words 0 Mana : Spend all your Mana and destroy a minion with that much Attack or less.
New Rare Shaman Card: Hagatha Schemes 5 Mana: Deal 1 damage to all minions.(Upgrades each turn!). <Upgrades aka +1 to damage>
New Legendary Mage Card: Kalecgos Dragon 10 Mana 4/12 Your first spell each turn costs (0). Battlecry: Discover a spell.
New Rare Neutral Card: Spellward Jeweler 3 Mana 3/4 Battlecry: Your hero can't be targeted by spells or hero powers until your next turn.
New Rare Druid Card: The Forest's Aid 8 Mana : Twinspell Summon 5 2/2 Treants. (Can cast twice to consume the card, not necessarily same turn).
Mar 7, 2019Posted in: Card Discussion
I do have some worries about Zilliax, solely because of the Magnetic keyword in it. Soo many effects of +3/+2 (2 Mana) Taunt(0.5 Mana because is a neutral card)/LifeSteal( should be 1 Mana based off Unidentified Elixir) /Divine Shield (1 Mana) and Rush which arguably is 0.5 Mana ( because Charge is 1 Mana).
Not to mention also has a Mech Tag which is worth something this too !
Which without Magnetic = 2 + 0.5 + 1 + 1 + 0.5 = 5 Mana (and a Mech Tag)
But if you also add Magnetic keyword which already seems like is basically an entirely FREE keyword (see Glow-tron) i have doubts that it should be 0 Mana this effect otherwise why not have all Mechs Magnetic ?
This Magnetic keyword is what pushes Zilliax to also be used in Aggro Decks (maybe less in Standard but is not the point i want to make) which may prove too much in future expansions with more mechs.
Feb 21, 2019Alexandru_91 posted a message on All Competitor Decks for the HCT Winter Championship (Year of the Raven)Posted in: News
And 10 Warlocks ... 9 Bloodreaver Gul'dan. Amazing !
Feb 13, 2019Posted in: Tavern Brawl
After some amount of play i have to say Shieldbreakers in the Mage deck are really great (though my games were mostly vs Thekal which they just silenced any Steed buffs).Even though it looks wierd to have those in that deck. Mage just simply beats Rogue if it has the AoE Hero Power turn 2,Patches is just bad in this case.It can beat Paladin too but needs the fire eater fast. Mage versus Mage is like the solitaire game where everyone just looks for again really good/specific cards like Justicar pretty much or Ragnaroses.
Feb 13, 2019Alexandru_91 posted a message on Brawl of Champions Round One Is This Week's Tavern BrawlPosted in: News
Until you realise the Mage deck has 2 Shieldbreakers that silence your Lynessa s Steeds or other buffs from other minions.
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