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    posted a message on New Mage Legendary Card Revealed - Varden Dawngrasp

    Such a shame this card is not Shaman, it would have shaped up Freeze Shaman archetype with Moorabi and also very good with Shudderwock

    Posted in: News
  • 0

    posted a message on New Hunter Legendary Card Revealed - Tavish Stormpike

    Not only that but also relies on your opponent ignoring it with a lot of minions that you need to rush with every beast, most likely youll be dead if it gets ignored. Alternatively it survives 1 turn but opponent has no minions on the board or just 1 and then you cant Rush chain.

    Posted in: News
  • 1

    posted a message on New Hunter Legendary Card Revealed - Tavish Stormpike

    Good with Tundra Rhino for some good SMORC damage !

    Posted in: News
  • 1

    posted a message on Its back again. Now is the time.

    The problem with Terrorguard Escapee is that all those 3 1/1s are basically the SAME, the card doesnt bring 3 DIFFERENT 1/1s to make his choose ressurect very poor as well as cards like Mass Resurrection or cards that state different for their resurrection like Greater Diamond Spellstone. So the real deal here is a card named Zul'Drak Ritualist which should more or less give 3 different 1 drops for opponent.

    Posted in: Wild Format
  • 1

    posted a message on Shenanigans shenanigans??

     Only somewhat related, but it really bugs me that we can't see what card got transformed into a banana when the secret triggers

    Yes, i wouldnt run the Secret if i dont know what Card got Bananad because it does not help me enough knowing a random card got Bananad, like even Demonic Project makes you know what card from opponent got transformed into a Demon... why not the Banana one?

    Posted in: Card Discussion
  • 1

    posted a message on Opinion on book of heroes

    I only stumbled a few times versus Daerius, the Stormwind Assassin and it took me a lot of tries versus last Boss until i realised the Poisonous spell is to be used with Knife Juggler to juggle the Stealted Assassins. The fights are scripted but NOT impossible. Ive completed all the Bosses, got the Rogue Pack however i cannot open the pack (likely because of that Maiev bug).

    P.S: Versus Garona i got a Mirror Image from one of my Wand Thiefs.Then Drew Jaina just on time for Water elemental freeze on Garona.

     

    Posted in: General Discussion
  • 0

    posted a message on WILD is broken!!!! AGAIN
    Quote from MuchBotijo >>

    It's easy. You change Tiller's text to "When it atacks the enemy hero, deal 2 damage". Done. 

    About teching. You have Dirty Rat, Explosive Runes, Hecklebot:.. Or another way... You go face and win.

     It would make no sense that text , it would be just as if it was a 1 mana 3/1 but actually worst because of minion trading.

    Posted in: General Discussion
  • 1

    posted a message on New Priest/Warlock Card "Hysteria"
    Quote from Tyrant11305 >>
    Quote from MrBurger >>
    Quote from Alexandru_91 >>

    You play Optimistic Ogre and Hysteria it in Standard. In Wild its an OTH with Wretched Tiller + Deathspeaker and then you Hysteria the tiller

     I believe you can't target immune characters with any cards, but can't say for sure.

     Wiki seems to think they can. Absurd if true. 

     You CAN target immune minions with spells as i have tested vs AI with Illidari Felblade and used Eye Beam on it.

    Posted in: Card Discussion
  • 7

    posted a message on New Priest/Warlock Card "Hysteria"

    You play Optimistic Ogre and Hysteria it in Standard. In Wild its an OTH with Wretched Tiller + Deathspeaker and then you Hysteria the Tiller. It is a very broken card.

    Posted in: Card Discussion
  • 2

    posted a message on 19.2.1 Patch Notes - Edwin & Boggspine Nerfs - Battleground Change

    There is, if you have a normal Edwin DE him now for 1600 Dust, craft a Golden one for getting another 1600 Dust from DE HoFed Golden Edwin.

    +1600 Dust

    -3200 Dust

    +3200 Dust (HoF)

    +1600 Dust (DE HoF) -> 3200 Dust after HoF

    Instead of not DE normal Edwin and crafting a Golden for HoF since you only get HoF Dust for 1 copy of Edwin (Golden one in this case) :

    400 Dust normal Edwin (DE during HoF)

    +1600 Dust for owning normal Edwin (HoF)

    -> 2000 Dust after HoF

    DE normal Edwin now for +1200 Dust ! And then craft your Golden Edwin for HoF!

     

     

    Posted in: News
  • 0

    posted a message on Should Edwin VanCleef be nerfed or changed?
    Quote from Tommykoppo >>
    Quote from Destoried >>

    If yes, type a best nerf or change in your opinion for this card

     Hall of fame 

     Hall of Fame does neither nerf this card nor change it in some way. But yeah the problem are mana cheating cards in this game, and shadowstep + fox is enough mana cheat for any combo card that scales with cards played as far as design goes it is limiting as well and Edwin is just one example in this case. They still have 2x Questing Adventurers to be used with mana cheating cards.

    Posted in: Card Discussion
  • 0

    posted a message on Should Edwin VanCleef be nerfed or changed?
    Quote from FailURGamer >>

    I don't think it's a card that warrents a nerf, but the 'unfun' autowin a game on turn 1 2 or 3 just makes me feel like he should go to the HOF

     This is only possible because of Foxy Fraud right now since when you Shadowstep it you actually gain enough Mana(by reducing the Cost) to play Edwin on turn 2 or even turn 1 with Coin.

    Posted in: Card Discussion
  • 0

    posted a message on Edwin. 4/4 -> 14/14 how?
    Quote from enoX_36 >>

    Dude his play was definitely Foxy Fraud + Edwin + prep + swindle + shadowstep + coin + edwin on the same turn for a 14/14 edwin. The history bar shows it all. What are you talking about? 

     Its in-line with the history bar. However there is an inconsistency here because it is stated the word Other in Edwin VanCleef so it should have been a 12/12.

    Posted in: Card Discussion
  • 1

    posted a message on Turn 1 17/16 in stats.

    It was not used in Kingsbane Rogue at all, you just had Leeching Poison and Kingsbane as wincon. In Odd Rogue it was not optimal. Oil Rogue did rely on Edwin back in the day but that was because we had Conceal + Auctioner but they went with Blade Flurry nerf then. Mill Rogue definitely has no Edwin in there and Water Rogue was basically a menagerie deck. Quite recently we had Weapon Rogue in Scholomance Academy that relied on Self-Sharpening-Sword. Not to mention we also had the Necrium Apothecary Rogue meta for a short time as well.

     

     

    Posted in: Standard Format
  • 1

    posted a message on Turn 1 17/16 in stats.
    Quote from BravoTeam >>
    Quote from thebitterfig >>
    Quote from Star_Forge >>

    HoF him. It's time.

     Yep.

    It's not just about one powerful turn, however.

    It's about the fact that Rogues have been doing essentially the same turn for nearly seven years.

    That's just too dang long, and things should change.

    And yes, Edwin rather than Shadowstep, since Shadowstep does a lot of different things many of them new and interesting as the sets shift, but Edwin only does one boring thing.

     Hey, someone gets it!

    You HoF cards not because they're too powerful, but because they've been keeping the meta samey. Was Acolyte of Pain breaking the meta? No, but it was the staple go-to card draw for so many decks for so many years that it's outlived it being interesting in the meta. Same with cards like Molten Giant and Mountain Giant. None of them were overpowered, nor did you face them in every deck, but they were a consistent part of the meta basically since launch, and seeing the same effects be crucial every game in the same way. Do I get stomped by a big Edwin every game against Rogue? No. Often they don't have it, and when they do sometimes I have an answer and then they're out of gas and I win. The thing is that scenario's been happening to me literally since before the game launched, and every game that involves an early big Edwin plays out the same: Either I have a removal in hand and win against an empty hand, or I don't and get stomped. It's run its course, and neither the win nor lose scenario against the card is interesting anymore. Just get rid of it.

     Rogue had plenty of metas where Edwin wasnt even used. Yes it was used on game launch in a Miracle deck. but expansions changed Rogue decks. Oil Rogue, Quest Rogue, Galakrond Rogue(which was used there), Odd Rogue(saw some experimentation), Water Rogue, Kingsbane Rogue, Mill Rogue (Wild). When it gets support it shines, same with other cards as well and yes i am quite looking at Auctioner too since Druid can abuse it a lot nowadays and is another one of those cards that limit design space.

    Posted in: Standard Format
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