We have seen only 1 echo card but this mechanic seems to be, in my opinion, potentially broken.
Lets break it down by mana cost.
6 or more: Really niche card. Could be useful in wild with some avianna combos or with the druid weapon or quest in standart. Not worth using in my opinion, maybe just for the lols.
4 or 5: if well stated could be a useful turn 10. Something like two 5/6 for 10 mana. Maybe a kind of tech card against single removal heavy decks. Not particularly good in constructed but good in arena.
3: Now we are talking. Could be played 3 times. Im not particularly thrilled with the 2/4 taunt but this slot have potential.
2: The sweet spot. Having turns 2, 4, 6, 8 and 10 in one card is awesome. Could become staple of some aggro decks. Combined with savage roar or bloodlust means that your opponent will have to waste their boardclears with this card alone or risk losing the match next turn. Even if it is understated like 1/2 it has potential because it dont die to 1 damage aoe (like happens with the warlock 0 mana spell).
1: Insane in quest rogue. This could make that archetype alive again. I beleave that if they make an 1 mana echo card it will not be a neutral or rogue card because it will be overpowered in quest rogue. The only solution i see to this is that you make a 1 mana cant attack minion. This way rogue could use it to complete the quest and defend but not attack but that will make the card almost useless for the other classes unless it have taunt and can be used as an stalling option for control.
0: insane in all classes. Fill the board for free. Even more insane for quest rogue. Turn 1 quest. Turn 2 fill the board with this card prep and quest reward. Turn 3 gg. It will also be op in aggro druid. I dont think they will make such a card.
So with this analysis i beleave they will stick to 2 and 3 mana echo cards. Maybe the will make one card of four or five mana. And maybe one class specific one mana card.
I agree. It would be fairly lame of them to make echo cards above 5 mana so I think they'll target the 2-3 mana range like you said to make it interesting. One thing to keep in mind is that Echo need not be restricted to minions. They could (and likely will) make some 1 or 2 mana spells similar to Unstable Evolution.
The echo cards could also have drawbacks such as damaging your hero/minions, buffing the enemies or discarding other cards, to prevent the 'puking' potential for lower-costed ones.
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I agree. It would be fairly lame of them to make echo cards above 5 mana so I think they'll target the 2-3 mana range like you said to make it interesting. One thing to keep in mind is that Echo need not be restricted to minions. They could (and likely will) make some 1 or 2 mana spells similar to Unstable Evolution.
I havent tought of spells. That would be really good. Two mana echo give a minion divine shield. That would be interesting for example.
The echo cards could also have drawbacks such as damaging your hero/minions, buffing the enemies or discarding other cards, to prevent the 'puking' potential for lower-costed ones.
It is weird to me that you design a card to be played multiple times but then you add something that limits precisely that. Could be a solution but is weird.
I doubt they'll do 2 or lower, since it would be too strong with druid/shaman board buffs. 4+ seems really weak, too. Honestly I imagine we'll only get one or two more minions, and most echo cards will be spells
I don't think your analysis is correct a lot of the time the context is VERY IMPORTANT, for example unstable evolution is an effect that at 1 mana you have a better effect to cast, but when you have spare mana it can be very powerful.
summoning 5 1/2's for 10 mana is really garbage, wold rather have a real 2 drop hope blizzard doesn't understate the minions to such degree we have a pseudo echo card at 1 in firefly and it's a very good card.
You say a 1 mana echo card would be broken in rogue, but that's assuming it's neutral or rogue, if hunter gets for example a 1/2 beast for 1 that reads echo it's fine (quest hunter sucks so it might get further support with this mechanic this way) or warrior gets a 1 mana 1/1 taunt echo, also caters to quest and is very good..
I could see blizzard releasing an echo small beasts for hunter, and also an echo whirlwind for warrior.
Generally speaking, the echoed spells will be insane but the echoed minions can be dealt with. This could be why they nerfed Hex from 3 to 4 mana. I could definitely see a shaman echo spell being 'give echo to a random non-damage dealing spell in your hand that costs 4 or less'. Double Hex? Doulble Windfury? Triple Incarnate? Quadrouple Ancestral Spirit? This could lead to some new archetypes or different ways to play old ones with deck building considerations. Blizzard does need to make sure the spellstones do not become obsolete because of echo though.
Because there is this potential for one card to fill a board and possibly dominate the game, I doubt there will be many more echo minions. Any cheap neutral echo minion becomes extremely powerful in Aggro/Token Druid and Quest Rogue, like it was previously mentioned. Most likely echo will be put more on spells in order to do something more like Unstable Evolution and Forbidden Flame, which are basically mana sinks that have a one turn effect or require you to already be ahead.
That being said, if they do not print Chain Lightning as a Shaman echo damage card, I'm going to be very upset.
I feel like echo is going to either be incredibly strong or rather weak, and it all depends on blizzard is going to approach it. The mechanic will be busted if it is printed on cards with a decent-strong if any of the cards have a strong battlecry/strong spell effect for a low (3-1) mana cost, or if meta becomes a slow, grindy meta where greed is needed to win games. However if blizzard only makes cards within the 3-5 mana range, with no strong battlecry, then I feel like they will be decent cards and playable cards.
The main thing I'm worried about is blizzard forgetting about older cards they have made, mainly being Summoning Portal. If any effective cheapish echo card gets made, Summoning Portal can probably exploit it.
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I don't have something witty about this deck, I just like it because Malygos is fun.
With N'zoth out of stardard maybe they print a deathrattle echo card. That would be beautiful, probably will be very weak and we will not have that much reasons to play it, but it's a part of the desing space that I will love to see being explored. Not the same thing with battlecry I think. seems to powerful.
You can balance an echo card at any mana cost so cost alone won't dictate how good a card with echo will be. We've only seen two cards with echo (the new taunt, and unstable evolution) so it's too early to tell what they have planned for it. I'm hoping we see more card like the echo taunt that control decks can put in for the early game that won't be complete dead draws late game.
I predict that 3 will be the cheapest neutral Echo card; anything cheaper will be a class card and/or spell, and not in Rogue specifically because of the Quest.
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Wouldn't even need it to stick necessarily. If you have an empty board and 10 mana, you can drop Summoning Portal and then still summon 6 Phantom Militia to fill the board.
Could provide wall functionality similar to Spreading Plague to a class that already has enormous taunt walls, maybe the combo replaces the exiting N'Zoth, the Corruptor as an additional taunt flood (or 2 since the combo requires no legendaries).
Good luck ever hitting a warlock's face again past turn 6.
Imagine if an echo card stays at the same reduced cost after being played with Emperor Thaurissan.
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I think "Echo"-cards are a pretty substantial buff to Emperor Thaurissan, dont you? One tick with Thaurissan can allow you to play a 3-mana Echo card five times om turn 10..
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We have seen only 1 echo card but this mechanic seems to be, in my opinion, potentially broken.
Lets break it down by mana cost.
6 or more: Really niche card. Could be useful in wild with some avianna combos or with the druid weapon or quest in standart. Not worth using in my opinion, maybe just for the lols.
4 or 5: if well stated could be a useful turn 10. Something like two 5/6 for 10 mana. Maybe a kind of tech card against single removal heavy decks. Not particularly good in constructed but good in arena.
3: Now we are talking. Could be played 3 times. Im not particularly thrilled with the 2/4 taunt but this slot have potential.
2: The sweet spot. Having turns 2, 4, 6, 8 and 10 in one card is awesome. Could become staple of some aggro decks. Combined with savage roar or bloodlust means that your opponent will have to waste their boardclears with this card alone or risk losing the match next turn. Even if it is understated like 1/2 it has potential because it dont die to 1 damage aoe (like happens with the warlock 0 mana spell).
1: Insane in quest rogue. This could make that archetype alive again. I beleave that if they make an 1 mana echo card it will not be a neutral or rogue card because it will be overpowered in quest rogue. The only solution i see to this is that you make a 1 mana cant attack minion. This way rogue could use it to complete the quest and defend but not attack but that will make the card almost useless for the other classes unless it have taunt and can be used as an stalling option for control.
0: insane in all classes. Fill the board for free. Even more insane for quest rogue. Turn 1 quest. Turn 2 fill the board with this card prep and quest reward. Turn 3 gg. It will also be op in aggro druid. I dont think they will make such a card.
So with this analysis i beleave they will stick to 2 and 3 mana echo cards. Maybe the will make one card of four or five mana. And maybe one class specific one mana card.
Whats your opinion?
I agree. It would be fairly lame of them to make echo cards above 5 mana so I think they'll target the 2-3 mana range like you said to make it interesting. One thing to keep in mind is that Echo need not be restricted to minions. They could (and likely will) make some 1 or 2 mana spells similar to Unstable Evolution.
The echo cards could also have drawbacks such as damaging your hero/minions, buffing the enemies or discarding other cards, to prevent the 'puking' potential for lower-costed ones.
Free to try and find a game, dealing cards for sorrow, cards for pain.
I doubt they'll do 2 or lower, since it would be too strong with druid/shaman board buffs. 4+ seems really weak, too. Honestly I imagine we'll only get one or two more minions, and most echo cards will be spells
I don't think your analysis is correct a lot of the time the context is VERY IMPORTANT, for example unstable evolution is an effect that at 1 mana you have a better effect to cast, but when you have spare mana it can be very powerful.
summoning 5 1/2's for 10 mana is really garbage, wold rather have a real 2 drop hope blizzard doesn't understate the minions to such degree we have a pseudo echo card at 1 in firefly and it's a very good card.
You say a 1 mana echo card would be broken in rogue, but that's assuming it's neutral or rogue, if hunter gets for example a 1/2 beast for 1 that reads echo it's fine (quest hunter sucks so it might get further support with this mechanic this way) or warrior gets a 1 mana 1/1 taunt echo, also caters to quest and is very good..
I could see blizzard releasing an echo small beasts for hunter, and also an echo whirlwind for warrior.
I think Phantom Militia is brilliant, especially if you can get a Summoning Portal to stick.
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Generally speaking, the echoed spells will be insane but the echoed minions can be dealt with. This could be why they nerfed Hex from 3 to 4 mana. I could definitely see a shaman echo spell being 'give echo to a random non-damage dealing spell in your hand that costs 4 or less'. Double Hex? Doulble Windfury? Triple Incarnate? Quadrouple Ancestral Spirit? This could lead to some new archetypes or different ways to play old ones with deck building considerations. Blizzard does need to make sure the spellstones do not become obsolete because of echo though.
Because there is this potential for one card to fill a board and possibly dominate the game, I doubt there will be many more echo minions. Any cheap neutral echo minion becomes extremely powerful in Aggro/Token Druid and Quest Rogue, like it was previously mentioned. Most likely echo will be put more on spells in order to do something more like Unstable Evolution and Forbidden Flame, which are basically mana sinks that have a one turn effect or require you to already be ahead.
That being said, if they do not print Chain Lightning as a Shaman echo damage card, I'm going to be very upset.
I feel like echo is going to either be incredibly strong or rather weak, and it all depends on blizzard is going to approach it. The mechanic will be busted if it is printed on cards with a decent-strong if any of the cards have a strong battlecry/strong spell effect for a low (3-1) mana cost, or if meta becomes a slow, grindy meta where greed is needed to win games. However if blizzard only makes cards within the 3-5 mana range, with no strong battlecry, then I feel like they will be decent cards and playable cards.
The main thing I'm worried about is blizzard forgetting about older cards they have made, mainly being Summoning Portal. If any effective cheapish echo card gets made, Summoning Portal can probably exploit it.
I don't have something witty about this deck, I just like it because Malygos is fun.
With N'zoth out of stardard maybe they print a deathrattle echo card. That would be beautiful, probably will be very weak and we will not have that much reasons to play it, but it's a part of the desing space that I will love to see being explored. Not the same thing with battlecry I think. seems to powerful.
It has to be snakes.
You can balance an echo card at any mana cost so cost alone won't dictate how good a card with echo will be. We've only seen two cards with echo (the new taunt, and unstable evolution) so it's too early to tell what they have planned for it. I'm hoping we see more card like the echo taunt that control decks can put in for the early game that won't be complete dead draws late game.
I predict that 3 will be the cheapest neutral Echo card; anything cheaper will be a class card and/or spell, and not in Rogue specifically because of the Quest.
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They should make a Druid card;
1 mana (Spell)
The next spell you cast this turn gains echo.
i can't think of any potential issues with this
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0-3 mana cost = Awesome cards with potential
4-5 = Meh, maybe?
6+ = Garbage, just do not print them, Blizz...
Imagine if an echo card stays at the same reduced cost after being played with Emperor Thaurissan.
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night,
I am batmaI build computer games.Together with a wonderful artist, I help run this very unique comic site : Comic Devs
I think "Echo"-cards are a pretty substantial buff to Emperor Thaurissan, dont you? One tick with Thaurissan can allow you to play a 3-mana Echo card five times om turn 10..