I have a question for the mods. I got this cool idea for the Kobolds and Catacombs set ( if I make it to the next phase ) where I could play around gorgons turning things into stone. I want to know if I can make a new keyword named Petrify to act as a more thematically fitting Freeze and have a bonus effect to differentiate it from Freeze. Is it possible? I would like to know if it's not so I can think of a different implementaion of the theme.
I liked your previous Quest, but it's true that the current one fits more with the flavor you're pushing.
I guess you'll still use some of the old cards, right? For instance, that Polluted Water Elemental you had (or whatever its name was, lol) also fits a lot with the current Quest and has a very good flavor.
I wanted to show a couple changes I might make:
Keeping enchantments is how the card is supposed to work, so it can stack all the +1/+1 it gains (as well as other effects). I don't like that the text is now smaller, but I guess it needs to be this way.
While I hate getting rid of the punny name, the minion version makes much more sense from a gameplay perspective.
Thoughts?
Compare your Gold Elemental with Astral Tiger. The Tiger costs (1) more, has +2 Health, and doesn’t keep enchantments or get stat bonuses. As such, I think your Gold Elemental currently is too strong. I’d suggest at least upping the cost, maybe make it a (5) 5/5. Still good on turn, not broken as a (5) 6/6, but costly if you need to play other cards that turn. Alternatively, use the design for a Legendary, as it’s a strong, complicated effect, like Kingsbane.
The difference is that Astral Tiger gets shuffled in your deck every time it dies, while Gold Elemental doesn't (unless you have completed the Quest, of course).
Gold Elemental simply synergizes with Transmute and similar effects, getting a small bonus every time it gets shuffled into your deck.
I have a question for the mods. I got this cool idea for the Kobolds and Catacombs set ( if I make it to the next phase ) where I could play around gorgons turning things into stone. I want to know if I can make a new keyword named Petrify to act as a more thematically fitting Freeze and have a bonus effect to differentiate it from Freeze. Is it possible? I would like to know if it's not so I can think of a different implementaion of the theme.
The possibility was not specifically banned, but after discussing it with Shadows we are a No. There is zero precedent of a class-exclusive Keyword coming into existence in an expansion.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I have a question for the mods. I got this cool idea for the Kobolds and Catacombs set ( if I make it to the next phase ) where I could play around gorgons turning things into stone. I want to know if I can make a new keyword named Petrify to act as a more thematically fitting Freeze and have a bonus effect to differentiate it from Freeze. Is it possible? I would like to know if it's not so I can think of a different implementaion of the theme.
The possibility was not specifically banned, but after discussing it with Shadows we are a No. There is zero precedent of a class-exclusive Keyword coming into existence in an expansion.
I'd love to get some opinions about the quest. It could be +30 Attack, or +30 Health, or +12/+18, or +15/+15 – or anything in between. Just want to know how balanced the repetition of the quest is – does the quest need to be 40 stats or is it fine as it is? It usually will snowball pretty fast after the first go around, because your minions will be getting max +7/+7 each turn – which can stack pretty fast if your opponent can't deal with it. I'm leaning towards making it 40.
KFT
For Necra, it's important to note she summons a Legendary that naturally shares those total stats with her. So she could summon Electra Stormsurge, but could also summon Ixlid, Fungal Lord.
The Frozen Wastes are a dangerous place. One does not simply wander alone in the cold. For our hero, this journey was a new beginning. Three times slain and three times reborn, once by the cold, once by his own weakness and once by being forsaken by his own kin, the Lich King offered our hero salvation, twisting him into a self sufficient Death Knight. Hyperion adapted to the harsh conditions of Northrend and he is ready to make the gods pay.
Freeze - Cold Armor - Weakness Favor - Loneliness
Every turn, after using 'Power of the Undying' you will be presented with 3 options to chose from based on the situation you are currently in. Every Hero Power works in different scenarios giving the Death Knight more flexibility. The DK can be used in a lot of Control decks, stalling the game and generating Favor. As a result I will avoid printing more Favor cards, except the god of each expansion and maybe 1 or 2 supporting cards for new archetypes.
A combined effect of the 3 Hero Powers give you a glimpse of what's to come if you decide to join the Lich King.
Icy Demons. Brrr
The Demons are here and they want to see the world Freeze, but be careful, they don't discern between ally and enemy. (Synergies with 2 of the DK Hero Powers.)
Dragons of Death
The Dragon archetype interacts with Armor and Deathrattles to create a control deck with a lot of survivability and a powerful summon effect.
Draconic Defensive - The infamous Breath of Life is back, cooler than ever.
Ah Puch - The god of death and decay revives your Dragons to serve you once more. The Favor effect is a powerful one but the Deathrattles don't have an immediate impact (Shuffle a minion into your deck, Freeze a random minion, Add a random Dragon to your hand - Bone Drake). Coolest god in the world right?
The Dragon archetype was hinted in Un'Goro and was further developed in the Frozen Throne ( Challenge 3 ).
A low damage, high heal card which will get you back in the game in no time ( Challenge 2 )
Draconic Defensive should cost 3. Compare with Shield Block
This It's still a work in progress, in short words, Freywinn got his power in death from the successful experiment on Valithria Dreamwalker, a mix betwenn dreams and death.
What a perfect candidate to unleash the power of Valithria. They didn't heal her wounds, we consume her essence and twist her power, tapping into the Dream itself to spread the grip of the Lich king. The Botanist was once a simple researcher of the plant life, now it's an harald of their corrupted essence.
I know that some of you of pointing out the fact the this didn't fit the flavour of the class so i tried t make some adjustment but i don't know if't is the right way to go. The missing Epic card will be an healing spell
KFT
Wait, is the Herbling and the Verdant Soul supposed to be tokens or collectable cards? If they're tokens, then they should lose the Rarity gem.
Dream Drains doesn't deserve the Epic rarity. I think its rarity should be Common and let Blood of Valithria to be Epic and Dreamcatcher should be Rare
Exotic Fragances. I don't plan to remove this card, but I'm gonna have to check every Potion I print so that it's not broken with it.
Wicked Crystalization. It's a very powerful tutor, and as such it's very hard to balance. Then again, my class is supposed to be about tutors, and Druid has Juicy Psychmelon which is stronger, so...
Stitch to the Plan. While I think the flavor is very good, summoning a huge minion without effects it's not really good design. It either gets removed (most likely) or it simply destroys your opponent with its titanic Attack. Either this or Wicked Crystalization will probably get replaced by Shadow Flask.
Grave Homunculus. I'm having troubles balancing this card. Right now it's a 3/3/3, akin to Silverware Golem. I think the card is balanced if you only have one in your hand, but it might get out of control if you have both of them. Then again, that would empty your hand a lot, so it might be alright-ish.
I feel like Nydia's design overlapping with the DK (giving new Hero Power) and would end up competing with it. I think she should be completely redesign.
Exotic Fragrances is one of those design limiting card that I would very carefully consider putting in since it limit what kind of Potion you would want to design later.
Finally, here are my first ideas. For the moment, I have several options for both the Quest and the DK, so I need your opinion.
Not gonna lie, I won't have time to do any reviews before the next week.
UN'GORO
The Quest Reward is fixed. 2 mana might sound a lot, but 0 mana would be OP and 1 mana is anti-synergy with other Alchemist cards and is also hard-countered by Skulking Geist.
Now what I need is to choose between the three quests conditions listed below. Numbers can be changed, obviously. Please focus on concept.
#1 - "Summon 5 minions of 5 different types"
The set will then focus on cross-tribe synergy. Examples:
#2 - "Destroy 7 minions with spells"
#3 - "Summon 10 minions with spells"
There are already cards that almost complete this quest in my class basic set (see here). However this would be the occasion to use an old favorite of mine:
KFT
I liked the idea of a 1-Cost DK. Currently the cheapest DK is Thrall, Deathseer wich costs (5). I want to push this further.
I might change the battlecry to only one Skeleton. Two might be OP on top of what the card does.
#1 -"Summon a 1/1 copy of a friendly minion that died"
In the Deathrattle HP, the Skeletons make sense because it prevents you from getting broken value with a big deathrattle minion, since it would turn your summon into a 1/3 chance of getting the big stuff.
Anyway, my set will be full of snowballing small Deathrattle minions. Murlocs will be a secondary theme of this expansion.
#2 - "After a non-Skeleton friendly minion dies, add a 1/1 Skeleton to your hand"
Tokens and hand synergies will be key here.
The entire concept of a cheap DK is NOT a good idea. DK are design to swing game when they are played, thus having a cheap one is comparable to having Prince Keleseth early in the opening hand, only magnify ten fold since the Hero Power - one of the most reliable way to get value, would be different.
I like the Summon 10 minions condition best since it points toward an Aggro deck, which this Quest would act as a refill.
Can I have a some opinions on my Un'Goro set? I delved into the lore a bit for mine to make it interesting and would be happy to answer questions and receive feedback.
In game, Li Li is depicted as a 12 year old girl. Having her as a sexy 20-something is kind of disturbing as well as going against the character. I would urge you to change the name to just be a generic Pandarean.
We do not need a 2.0 Vicious Fledgling 2.0 in the form of Nimble Shorckraptor. This kind of snowball effect is not just not healthy at 2-3 mana. I would increase this minion to 4 mana at the very least (which stat adjust accordingly)
Your Quest has a fundamental problem: By the time you fulfill the condition, you very likely not requiring the Reward to win the game or you just die to Aggro and never got the Reward in the first place. I like the first Reward more if only because it fits the flavor of a World Ender rather than the grinding nature of the 2nd reward.
Repost my cards with a List of Secret that can potentially pop up by Koltira:
Showcase Card:
Titanic Ritual: The Quest and build-around card for the class. Unlike the other Quests, I want to make this Quest more easy to complete for the class and the Reward is still powerful but much less of a broken game winner or be completely worthless.
Astral Fury: The Elemental synergy for the class. A better Excavated Evil if you met the condition but broke your Elemental chain.
Star Maker: Another card to help fulfill the Quest as well as help with the Elemental synergy since both tokens are Elemental. The little Dragon also demonstrate the class's Dragon and Elemental synergy in this card set that will continue in Kobold and Catacomb.
Rishi, Star Enslaver: Probably you can say that the class's entire Frozen Throne card set is built around helping her serve the Lich King. Her Hero Power not only powerful in targeting your minions, but also your opponent's minion as well if you didn't draw your transform effects. All Will Serve is named after the DK ability of the same name in WoW. The DK fulfill challenge #3 since she doesn't destroy the Elemental you played.
Soulgorge: A demonstration of the effect stealing that will be prominent in this class's card set. Also demonstrate the spawning of the Astral Servant will not be limiting to the DK Hero Power.
Token:
Quest Reward:
Death Knight's Hero Power and token created (also the same token created by Soulgorge):
Created by Starmaker:
Lich King Card:
Pain and Suffering is extremely powerful against this class as it cut off a large portion of their token generating card (which also means a big portion of their healing) from the boss fight.
Journey to Un'Goro:
Theme: Elemental synergy, Gaze synergy
Elegon: The Elemental synergy attach to a Dragon body theme of the class. The Dragon tag will be very useful in K & C as well as his effect is very useful for the DK Hero Power to target him. The 7-cost allows it to not compete with The Lich King for the 8 mana slot. Note that he will also add the Elemental to your hand.
Hidden Meteorite and Energy Vortex: Diverse Secret that will serve as fodder for later Secret synergy as well as serve to pop up by the effect of the KFT Legendary. Energy Vortex also helps with completing the Quest
Vortexcaller; Use for additional transform effect in Spiteful deck. Its balance is based on Spider Bomb. Also a good minion to be marked by the DK and for completing the Quest.
Lunar Sacrifice: A way to help complete the Quest by killing off your own Gaze minions as well as serve as a removal.
Mark of Scorpio: A card to help completing the Quest and to turn your small minions into powerful removal.
Minor Tarling: Part of the Tar minions. Extremely threatening early game minion to shut down aggressive decks.
Token:
Knight of the Frozen Throne:
Theme: Strong continuous effect or Deathrattle to synergize with the Death Knight, stealing and copying effects from enemy minions.
Koltira Deathweaver: A powerful Legendary that justify the addition of 3 new Secrets. His effect allows you to rapidly build up Secret to fend off your opponent as well as being a good target for the Hero Power.
Celestial Domination: Continue the theme of stealing the enemy minions. A good card to include for Spiteful Summoner
Strangulate: A very good secret as a standalone as well as something to pop up from Koltira Deathweaver.
Obsidian Colossus: A powerful defensive tool that came as a cost. Note that because he can also damage himself.
Mark of Aquarius: A powerful stall card that allows to improve the class's terrible AoE.
Starhoarder: A good token generator in the early game and is also good to be targeted with your Death Knight Hero Power.
Mark of Cancer: Allows the class to have good minions to mark with the DK Hero Power as well as healing not dependent on the token
Focused Knight: More Gaze granter for the Quest as well as just being a solid minion for 3 mana. Fulfill challenge #3
First, I find the idea that you can summon or turn minions into whole planets that do nothing but get hit by random spells quite amusing.
The Deathknights Battlecry seems quite strong. Killing all enemies (most of the time) and summoning some 3/3s is much stronger than what Hagatha and Gul’Dan can do.
Minor Tarling is too good for a 1-cost minion. By itself it shuts down many 1-drops. 2 of them would neuter your opponent’s early game. It’s also the opposite of the normal tar effects, so I don’t see the point making it Tar based at all.
I don’t know Koltira’s lore well, but does he have a backstory that relates to astronomy or your class at all?
Celestial Domination needs better art than a deathknight’s legs and weapons. The name implies something much more grand.
Obsidian Collasus is too strong compared to Ancient of Blossoms. Also it’s detrimental Battlecry is really, really weak, even if it hits itself.
Focused Knight highlights my biggest issue with your class, which I brought up before. This is a card that has Gaze and gives Gaze to two more things. I have no idea how your random cards would work with multiple targets Gazed at once. I know some only target enemies, some only minions, etc, but this card gives me a headache. Forgive me if I’m missing something you explained before. I just worry a card like this will make an already complex class too convoluted.
The Frozen Wastes are a dangerous place. One does not simply wander alone in the cold. For our hero, this journey was a new beginning. Three times slain and three times reborn, once by the cold, once by his own weakness and once by being forsaken by his own kin, the Lich King offered our hero salvation, twisting him into a self sufficient Death Knight. Hyperion adapted to the harsh conditions of Northrend and he is ready to make the gods pay.
Freeze - Cold Armor - Weakness Favor - Loneliness
Every turn, after using 'Power of the Undying' you will be presented with 3 options to chose from based on the situation you are currently in. Every Hero Power works in different scenarios giving the Death Knight more flexibility. The DK can be used in a lot of Control decks, stalling the game and generating Favor. As a result I will avoid printing more Favor cards, except the god of each expansion and maybe 1 or 2 supporting cards for new archetypes.
A combined effect of the 3 Hero Powers give you a glimpse of what's to come if you decide to join the Lich King.
Icy Demons. Brrr
The Demons are here and they want to see the world Freeze, but be careful, they don't discern between ally and enemy. (Synergies with 2 of the DK Hero Powers.)
Dragons of Death
The Dragon archetype interacts with Armor and Deathrattles to create a control deck with a lot of survivability and a powerful summon effect.
Draconic Defensive - The infamous Breath of Life is back, cooler than ever.
Ah Puch - The god of death and decay revives your Dragons to serve you once more. The Favor effect is a powerful one but the Deathrattles don't have an immediate impact (Shuffle a minion into your deck, Freeze a random minion, Add a random Dragon to your hand - Bone Drake). Coolest god in the world right?
The Dragon archetype was hinted in Un'Goro and was further developed in the Frozen Throne ( Challenge 3 ).
A low damage, high heal card which will get you back in the game in no time ( Challenge 2 )
Draconic Defensive should cost 3. Compare with Shield Block
This It's still a work in progress, in short words, Freywinn got his power in death from the successful experiment on Valithria Dreamwalker, a mix betwenn dreams and death.
What a perfect candidate to unleash the power of Valithria. They didn't heal her wounds, we consume her essence and twist her power, tapping into the Dream itself to spread the grip of the Lich king. The Botanist was once a simple researcher of the plant life, now it's an harald of their corrupted essence.
I know that some of you of pointing out the fact the this didn't fit the flavour of the class so i tried t make some adjustment but i don't know if't is the right way to go. The missing Epic card will be an healing spell
KFT
Wait, is the Herbling and the Verdant Soul supposed to be tokens or collectable cards? If they're tokens, then they should lose the Rarity gem.
Dream Drains doesn't deserve the Epic rarity. I think its rarity should be Common and let Blood of Valithria to be Epic and Dreamcatcher should be Rare
Exotic Fragances. I don't plan to remove this card, but I'm gonna have to check every Potion I print so that it's not broken with it.
Wicked Crystalization. It's a very powerful tutor, and as such it's very hard to balance. Then again, my class is supposed to be about tutors, and Druid has Juicy Psychmelon which is stronger, so...
Stitch to the Plan. While I think the flavor is very good, summoning a huge minion without effects it's not really good design. It either gets removed (most likely) or it simply destroys your opponent with its titanic Attack. Either this or Wicked Crystalization will probably get replaced by Shadow Flask.
Grave Homunculus. I'm having troubles balancing this card. Right now it's a 3/3/3, akin to Silverware Golem. I think the card is balanced if you only have one in your hand, but it might get out of control if you have both of them. Then again, that would empty your hand a lot, so it might be alright-ish.
I feel like Nydia's design overlapping with the DK (giving new Hero Power) and would end up competing with it. I think she should be completely redesign.
Exotic Fragrances is one of those design limiting card that I would very carefully consider putting in since it limit what kind of Potion you would want to design later.
Finally, here are my first ideas. For the moment, I have several options for both the Quest and the DK, so I need your opinion.
Not gonna lie, I won't have time to do any reviews before the next week.
UN'GORO
The Quest Reward is fixed. 2 mana might sound a lot, but 0 mana would be OP and 1 mana is anti-synergy with other Alchemist cards and is also hard-countered by Skulking Geist.
Now what I need is to choose between the three quests conditions listed below. Numbers can be changed, obviously. Please focus on concept.
#1 - "Summon 5 minions of 5 different types"
The set will then focus on cross-tribe synergy. Examples:
#2 - "Destroy 7 minions with spells"
#3 - "Summon 10 minions with spells"
There are already cards that almost complete this quest in my class basic set (see here). However this would be the occasion to use an old favorite of mine:
KFT
I liked the idea of a 1-Cost DK. Currently the cheapest DK is Thrall, Deathseer wich costs (5). I want to push this further.
I might change the battlecry to only one Skeleton. Two might be OP on top of what the card does.
#1 -"Summon a 1/1 copy of a friendly minion that died"
In the Deathrattle HP, the Skeletons make sense because it prevents you from getting broken value with a big deathrattle minion, since it would turn your summon into a 1/3 chance of getting the big stuff.
Anyway, my set will be full of snowballing small Deathrattle minions. Murlocs will be a secondary theme of this expansion.
#2 - "After a non-Skeleton friendly minion dies, add a 1/1 Skeleton to your hand"
Tokens and hand synergies will be key here.
The entire concept of a cheap DK is NOT a good idea. DK are design to swing game when they are played, thus having a cheap one is comparable to having Prince Keleseth early in the opening hand, only magnify ten fold since the Hero Power - one of the most reliable way to get value, would be different.
I like the Summon 10 minions condition best since it points toward an Aggro deck, which this Quest would act as a refill.
Can I have a some opinions on my Un'Goro set? I delved into the lore a bit for mine to make it interesting and would be happy to answer questions and receive feedback.
In game, Li Li is depicted as a 12 year old girl. Having her as a sexy 20-something is kind of disturbing as well as going against the character. I would urge you to change the name to just be a generic Pandarean.
We do not need a 2.0 Vicious Fledgling 2.0 in the form of Nimble Shorckraptor. This kind of snowball effect is not just not healthy at 2-3 mana. I would increase this minion to 4 mana at the very least (which stat adjust accordingly)
Your Quest has a fundamental problem: By the time you fulfill the condition, you very likely not requiring the Reward to win the game or you just die to Aggro and never got the Reward in the first place. I like the first Reward more if only because it fits the flavor of a World Ender rather than the grinding nature of the 2nd reward.
Repost my cards with a List of Secret that can potentially pop up by Koltira:
Showcase Card:
Titanic Ritual: The Quest and build-around card for the class. Unlike the other Quests, I want to make this Quest more easy to complete for the class and the Reward is still powerful but much less of a broken game winner or be completely worthless.
Astral Fury: The Elemental synergy for the class. A better Excavated Evil if you met the condition but broke your Elemental chain.
Star Maker: Another card to help fulfill the Quest as well as help with the Elemental synergy since both tokens are Elemental. The little Dragon also demonstrate the class's Dragon and Elemental synergy in this card set that will continue in Kobold and Catacomb.
Rishi, Star Enslaver: Probably you can say that the class's entire Frozen Throne card set is built around helping her serve the Lich King. Her Hero Power not only powerful in targeting your minions, but also your opponent's minion as well if you didn't draw your transform effects. All Will Serve is named after the DK ability of the same name in WoW. The DK fulfill challenge #3 since she doesn't destroy the Elemental you played.
Soulgorge: A demonstration of the effect stealing that will be prominent in this class's card set. Also demonstrate the spawning of the Astral Servant will not be limiting to the DK Hero Power.
Token:
Quest Reward:
Death Knight's Hero Power and token created (also the same token created by Soulgorge):
Created by Starmaker:
Lich King Card:
Pain and Suffering is extremely powerful against this class as it cut off a large portion of their token generating card (which also means a big portion of their healing) from the boss fight.
Journey to Un'Goro:
Theme: Elemental synergy, Gaze synergy
Elegon: The Elemental synergy attach to a Dragon body theme of the class. The Dragon tag will be very useful in K & C as well as his effect is very useful for the DK Hero Power to target him. The 7-cost allows it to not compete with The Lich King for the 8 mana slot. Note that he will also add the Elemental to your hand.
Hidden Meteorite and Energy Vortex: Diverse Secret that will serve as fodder for later Secret synergy as well as serve to pop up by the effect of the KFT Legendary. Energy Vortex also helps with completing the Quest
Vortexcaller; Use for additional transform effect in Spiteful deck. Its balance is based on Spider Bomb. Also a good minion to be marked by the DK and for completing the Quest.
Lunar Sacrifice: A way to help complete the Quest by killing off your own Gaze minions as well as serve as a removal.
Mark of Scorpio: A card to help completing the Quest and to turn your small minions into powerful removal.
Minor Tarling: Part of the Tar minions. Extremely threatening early game minion to shut down aggressive decks.
Token:
Knight of the Frozen Throne:
Theme: Strong continuous effect or Deathrattle to synergize with the Death Knight, stealing and copying effects from enemy minions.
Koltira Deathweaver: A powerful Legendary that justify the addition of 3 new Secrets. His effect allows you to rapidly build up Secret to fend off your opponent as well as being a good target for the Hero Power.
Celestial Domination: Continue the theme of stealing the enemy minions. A good card to include for Spiteful Summoner
Strangulate: A very good secret as a standalone as well as something to pop up from Koltira Deathweaver.
Obsidian Colossus: A powerful defensive tool that came as a cost. Note that because he can also damage himself.
Mark of Aquarius: A powerful stall card that allows to improve the class's terrible AoE.
Starhoarder: A good token generator in the early game and is also good to be targeted with your Death Knight Hero Power.
Mark of Cancer: Allows the class to have good minions to mark with the DK Hero Power as well as healing not dependent on the token
Focused Knight: More Gaze granter for the Quest as well as just being a solid minion for 3 mana. Fulfill challenge #3
List of Secret from the Classic Set:
Token:
I compared Draconic Defense with Shield Block and that is why I made it a 2 cost, to make it different. The draw effect makes the card playable in only one deck so it should be more powerful. I changed it to a 4 cost so it can have a bigger impact when played.
Servant of Sindragosa and Terrorscale have the same statline and the same effect more or less. I wouldn't call it horrifically weaker as Terrorscale is not a balanced card, leading to a lot of powerful combos with its general Deathrattle trigger. I added 1 attack to make it more "balanced", but the effect is what matters in this case.
Path of Solitude fits perfectly with the effect. My short story puts our hero in a delicate position, being abandoned by its brethren. As the Lich King offers him the Death Knight powers, he is able to summon the dead, so he would never be alone again. The Paths are the hero's weaknesses when he arrives in the Frozen Wastes, turned into strengths as he taps into his Death Knight powers. Same goes for Frailty, giving him armor and Cold, allowing him to use ice and frost as a weapon.
First, I find the idea that you can summon or turn minions into whole planets that do nothing but get hit by random spells quite amusing.
The Deathknights Battlecry seems quite strong. Killing all enemies (most of the time) and summoning some 3/3s is much stronger than what Hagatha and Gul’Dan can do.
Minor Tarling is too good for a 1-cost minion. By itself it shuts down many 1-drops. 2 of them would neuter your opponent’s early game. It’s also the opposite of the normal tar effects, so I don’t see the point making it Tar based at all.
I don’t know Koltira’s lore well, but does he have a backstory that relates to astronomy or your class at all?
Celestial Domination needs better art than a deathknight’s legs and weapons. The name implies something much more grand.
Obsidian Collasus is too strong compared to Ancient of Blossoms. Also it’s detrimental Battlecry is really, really weak, even if it hits itself.
Focused Knight highlights my biggest issue with your class, which I brought up before. This is a card that has Gaze and gives Gaze to two more things. I have no idea how your random cards would work with multiple targets Gazed at once. I know some only target enemies, some only minions, etc, but this card gives me a headache. Forgive me if I’m missing something you explained before. I just worry a card like this will make an already complex class too convoluted.
I think you might have missed my section of explaining how random effect interact with multiple Gaze target: The effect will choose with Gaze was applied first and then focus on it. If there are multiple Gaze, the effect will randomly pick among the Gaze target.
I think that my DK's power level is not anymore than Frost Lich Jaina or Deathstalker Rexxar. Both of them generate resources, but my DK's resource is only infinite in very conditional manner. Jaina generate 3/6 minions with Lifesteal with only 2 mana and Rexxar has infinite resources with incredibly flexibility. Gul'dan is an interesting comparison but given that his Hero Power give Warlock healing - something they desperately want, I think the power level is similar. And that not mentioning how Gul'dan Battlecry can easily close out the game in Cubelock.
Ancient of Blossom is a Neutral card, so I don't think the comparison to it is similar in power level. I'm also confused about how you said the Battlecry is weak. Is it not enough of a drawback?
Some of the Legendary in KotFT isn't really connected to their class either. Just look at Moorabi, Hadronox, Rotface and Blood-Queen Lana'thel. It seems that the only requirement is that they're loosely connected to the Lich King and are canon characters except for the DK.
The Frozen Wastes are a dangerous place. One does not simply wander alone in the cold. For our hero, this journey was a new beginning. Three times slain and three times reborn, once by the cold, once by his own weakness and once by being forsaken by his own kin, the Lich King offered our hero salvation, twisting him into a self sufficient Death Knight. Hyperion adapted to the harsh conditions of Northrend and he is ready to make the gods pay.
Freeze - Cold Armor - Weakness Favor - Loneliness
Every turn, after using 'Power of the Undying' you will be presented with 3 options to chose from based on the situation you are currently in. Every Hero Power works in different scenarios giving the Death Knight more flexibility. The DK can be used in a lot of Control decks, stalling the game and generating Favor. As a result I will avoid printing more Favor cards, except the god of each expansion and maybe 1 or 2 supporting cards for new archetypes.
A combined effect of the 3 Hero Powers give you a glimpse of what's to come if you decide to join the Lich King.
Icy Demons. Brrr
The Demons are here and they want to see the world Freeze, but be careful, they don't discern between ally and enemy. (Synergies with 2 of the DK Hero Powers.)
Dragons of Death
The Dragon archetype interacts with Armor and Deathrattles to create a control deck with a lot of survivability and a powerful summon effect.
Draconic Defensive - The infamous Breath of Life is back, cooler than ever.
Ah Puch - The god of death and decay revives your Dragons to serve you once more. The Favor effect is a powerful one but the Deathrattles don't have an immediate impact (Shuffle a minion into your deck, Freeze a random minion, Add a random Dragon to your hand - Bone Drake). Coolest god in the world right?
The Dragon archetype was hinted in Un'Goro and was further developed in the Frozen Throne ( Challenge 3 ).
A low damage, high heal card which will get you back in the game in no time ( Challenge 2 )
Draconic Defensive should cost 3. Compare with Shield Block
This It's still a work in progress, in short words, Freywinn got his power in death from the successful experiment on Valithria Dreamwalker, a mix betwenn dreams and death.
What a perfect candidate to unleash the power of Valithria. They didn't heal her wounds, we consume her essence and twist her power, tapping into the Dream itself to spread the grip of the Lich king. The Botanist was once a simple researcher of the plant life, now it's an harald of their corrupted essence.
I know that some of you of pointing out the fact the this didn't fit the flavour of the class so i tried t make some adjustment but i don't know if't is the right way to go. The missing Epic card will be an healing spell
KFT
Wait, is the Herbling and the Verdant Soul supposed to be tokens or collectable cards? If they're tokens, then they should lose the Rarity gem.
Dream Drains doesn't deserve the Epic rarity. I think its rarity should be Common and let Blood of Valithria to be Epic and Dreamcatcher should be Rare
Exotic Fragances. I don't plan to remove this card, but I'm gonna have to check every Potion I print so that it's not broken with it.
Wicked Crystalization. It's a very powerful tutor, and as such it's very hard to balance. Then again, my class is supposed to be about tutors, and Druid has Juicy Psychmelon which is stronger, so...
Stitch to the Plan. While I think the flavor is very good, summoning a huge minion without effects it's not really good design. It either gets removed (most likely) or it simply destroys your opponent with its titanic Attack. Either this or Wicked Crystalization will probably get replaced by Shadow Flask.
Grave Homunculus. I'm having troubles balancing this card. Right now it's a 3/3/3, akin to Silverware Golem. I think the card is balanced if you only have one in your hand, but it might get out of control if you have both of them. Then again, that would empty your hand a lot, so it might be alright-ish.
I feel like Nydia's design overlapping with the DK (giving new Hero Power) and would end up competing with it. I think she should be completely redesign.
Exotic Fragrances is one of those design limiting card that I would very carefully consider putting in since it limit what kind of Potion you would want to design later.
Finally, here are my first ideas. For the moment, I have several options for both the Quest and the DK, so I need your opinion.
Not gonna lie, I won't have time to do any reviews before the next week.
UN'GORO
The Quest Reward is fixed. 2 mana might sound a lot, but 0 mana would be OP and 1 mana is anti-synergy with other Alchemist cards and is also hard-countered by Skulking Geist.
Now what I need is to choose between the three quests conditions listed below. Numbers can be changed, obviously. Please focus on concept.
#1 - "Summon 5 minions of 5 different types"
The set will then focus on cross-tribe synergy. Examples:
#2 - "Destroy 7 minions with spells"
#3 - "Summon 10 minions with spells"
There are already cards that almost complete this quest in my class basic set (see here). However this would be the occasion to use an old favorite of mine:
KFT
I liked the idea of a 1-Cost DK. Currently the cheapest DK is Thrall, Deathseer wich costs (5). I want to push this further.
I might change the battlecry to only one Skeleton. Two might be OP on top of what the card does.
#1 -"Summon a 1/1 copy of a friendly minion that died"
In the Deathrattle HP, the Skeletons make sense because it prevents you from getting broken value with a big deathrattle minion, since it would turn your summon into a 1/3 chance of getting the big stuff.
Anyway, my set will be full of snowballing small Deathrattle minions. Murlocs will be a secondary theme of this expansion.
#2 - "After a non-Skeleton friendly minion dies, add a 1/1 Skeleton to your hand"
Tokens and hand synergies will be key here.
The entire concept of a cheap DK is NOT a good idea. DK are design to swing game when they are played, thus having a cheap one is comparable to having Prince Keleseth early in the opening hand, only magnify ten fold since the Hero Power - one of the most reliable way to get value, would be different.
I like the Summon 10 minions condition best since it points toward an Aggro deck, which this Quest would act as a refill.
Can I have a some opinions on my Un'Goro set? I delved into the lore a bit for mine to make it interesting and would be happy to answer questions and receive feedback.
In game, Li Li is depicted as a 12 year old girl. Having her as a sexy 20-something is kind of disturbing as well as going against the character. I would urge you to change the name to just be a generic Pandarean.
We do not need a 2.0 Vicious Fledgling 2.0 in the form of Nimble Shorckraptor. This kind of snowball effect is not just not healthy at 2-3 mana. I would increase this minion to 4 mana at the very least (which stat adjust accordingly)
Your Quest has a fundamental problem: By the time you fulfill the condition, you very likely not requiring the Reward to win the game or you just die to Aggro and never got the Reward in the first place. I like the first Reward more if only because it fits the flavor of a World Ender rather than the grinding nature of the 2nd reward.
Repost my cards with a List of Secret that can potentially pop up by Koltira:
Showcase Card:
Titanic Ritual: The Quest and build-around card for the class. Unlike the other Quests, I want to make this Quest more easy to complete for the class and the Reward is still powerful but much less of a broken game winner or be completely worthless.
Astral Fury: The Elemental synergy for the class. A better Excavated Evil if you met the condition but broke your Elemental chain.
Star Maker: Another card to help fulfill the Quest as well as help with the Elemental synergy since both tokens are Elemental. The little Dragon also demonstrate the class's Dragon and Elemental synergy in this card set that will continue in Kobold and Catacomb.
Rishi, Star Enslaver: Probably you can say that the class's entire Frozen Throne card set is built around helping her serve the Lich King. Her Hero Power not only powerful in targeting your minions, but also your opponent's minion as well if you didn't draw your transform effects. All Will Serve is named after the DK ability of the same name in WoW. The DK fulfill challenge #3 since she doesn't destroy the Elemental you played.
Soulgorge: A demonstration of the effect stealing that will be prominent in this class's card set. Also demonstrate the spawning of the Astral Servant will not be limiting to the DK Hero Power.
Token:
Quest Reward:
Death Knight's Hero Power and token created (also the same token created by Soulgorge):
Created by Starmaker:
Lich King Card:
Pain and Suffering is extremely powerful against this class as it cut off a large portion of their token generating card (which also means a big portion of their healing) from the boss fight.
Journey to Un'Goro:
Theme: Elemental synergy, Gaze synergy
Elegon: The Elemental synergy attach to a Dragon body theme of the class. The Dragon tag will be very useful in K & C as well as his effect is very useful for the DK Hero Power to target him. The 7-cost allows it to not compete with The Lich King for the 8 mana slot. Note that he will also add the Elemental to your hand.
Hidden Meteorite and Energy Vortex: Diverse Secret that will serve as fodder for later Secret synergy as well as serve to pop up by the effect of the KFT Legendary. Energy Vortex also helps with completing the Quest
Vortexcaller; Use for additional transform effect in Spiteful deck. Its balance is based on Spider Bomb. Also a good minion to be marked by the DK and for completing the Quest.
Lunar Sacrifice: A way to help complete the Quest by killing off your own Gaze minions as well as serve as a removal.
Mark of Scorpio: A card to help completing the Quest and to turn your small minions into powerful removal.
Minor Tarling: Part of the Tar minions. Extremely threatening early game minion to shut down aggressive decks.
Token:
Knight of the Frozen Throne:
Theme: Strong continuous effect or Deathrattle to synergize with the Death Knight, stealing and copying effects from enemy minions.
Koltira Deathweaver: A powerful Legendary that justify the addition of 3 new Secrets. His effect allows you to rapidly build up Secret to fend off your opponent as well as being a good target for the Hero Power.
Celestial Domination: Continue the theme of stealing the enemy minions. A good card to include for Spiteful Summoner
Strangulate: A very good secret as a standalone as well as something to pop up from Koltira Deathweaver.
Obsidian Colossus: A powerful defensive tool that came as a cost. Note that because he can also damage himself.
Mark of Aquarius: A powerful stall card that allows to improve the class's terrible AoE.
Starhoarder: A good token generator in the early game and is also good to be targeted with your Death Knight Hero Power.
Mark of Cancer: Allows the class to have good minions to mark with the DK Hero Power as well as healing not dependent on the token
Focused Knight: More Gaze granter for the Quest as well as just being a solid minion for 3 mana. Fulfill challenge #3
List of Secret from the Classic Set:
Token:
I compared Draconic Defense with Shield Block and that is why I made it a 2 cost, to make it different. The draw effect makes the card playable in only one deck so it should be more powerful. I changed it to a 4 cost so it can have a bigger impact when played.
Servant of Sindragosa and Terrorscale have the same statline and the same effect more or less. I wouldn't call it horrifically weaker as Terrorscale is not a balanced card, leading to a lot of powerful combos with its general Deathrattle trigger. I added 1 attack to make it more "balanced", but the effect is what matters in this case.
Path of Solitude fits perfectly with the effect. My short story puts our hero in a delicate position, being abandoned by its brethren. As the Lich King offers him the Death Knight powers, he is able to summon the dead, so he would never be alone again. The Paths are the hero's weaknesses when he arrives in the Frozen Wastes, turned into strengths as he taps into his Death Knight powers. Same goes for Frailty, giving him armor and Cold, allowing him to use ice and frost as a weapon.
What I mean when I said horrifically weak is that not only Stalker doesn't need a Dragon to be held, he also doesn't need the Deathrattle minion to be a Dragon. I think one condition or the other would be fine, but making your card has both is a little much and would make it too weak, especially since your class doesn't have Play Dead.
Based on feedback, here's Minor Tarling with the effect changed. It's still very good against Aggro but not devastatingly if you have 2 of them. Celestial Domination also has a new art (the art formerly used for Celestial Subjugation)
Absolutely unrelated to everything else but imo all informations relative to the requirements should be put on this thread rather than the submission one, because it is THIS thread that we visit the most often.
I'm still trying to figure out how everyone else managed to do their sets so fast.
Also @linkblade, your DK must be past (living) Kel'thuzad. Otherwise it's not funny.
Also @linkblade, your DK must be past (living) Kel'thuzad. Otherwise it's not funny.
That would be super weird lol
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Here's some feedback for others: @ krowski: your quest is tricky. People have a lot of different opinions on it, and the requirement is slightly off-kilter for the class. At this point, I might suggest you return to your roots with some of the other cards you've made in UNG or KFT and see if you can find a theme that could be more incremental yet interesting and unique. You may have boxed yourself in with the cards you've already made. I might even suggest Battlecry minions as a requirement. If you're looking for something more reminiscent of 'big bois' you might do something... quirky along the lines of your epic spell. That's right. Legendary minions. You might have to print literally every card to give you some legendary synergy... Discover a legendary minion, summon a random legendary minion with these stats, do x y z based on your idea of cave paintings. You might even print a legendary elemental instead of Li Li. Now I'm not saying that you should redo everything, but I am saying that you have enough weird feedback to make you think a little bit as to whether you want to keep the same stuff. here's a few ideas for you (idk what they are really). More to do with the 'end of the world' stuff rather than big bois (that's more a druid thing). As to what your quest should be, maybe you could do "Destroy 6 minions with spells" or something simpler.
Sorry guys if I have sent you private messages but most of the time are with the phone and i have problem quoting posts from there. If i missed someone please let me know happy to give my feedback.
Here's some feedback for others: @ krowski: your quest is tricky. People have a lot of different opinions on it, and the requirement is slightly off-kilter for the class. At this point, I might suggest you return to your roots with some of the other cards you've made in UNG or KFT and see if you can find a theme that could be more incremental yet interesting and unique. You may have boxed yourself in with the cards you've already made. I might even suggest Battlecry minions as a requirement. If you're looking for something more reminiscent of 'big bois' you might do something... quirky along the lines of your epic spell. That's right. Legendary minions. You might have to print literally every card to give you some legendary synergy... Discover a legendary minion, summon a random legendary minion with these stats, do x y z based on your idea of cave paintings. You might even print a legendary elemental instead of Li Li. Now I'm not saying that you should redo everything, but I am saying that you have enough weird feedback to make you think a little bit as to whether you want to keep the same stuff. here's a few ideas for you (idk what they are really). More to do with the 'end of the world' stuff rather than big bois (that's more a druid thing). As to what your quest should be, maybe you could do "Destroy 6 minions with spells" or something simpler.
Jungle Book - I think it’s a bit cheap. Also I would suggest you to change the text to “ Randomly adapt all minions in your hand”. Otherwise it’s not clear if you are discovering an adaptation or no.
Charged Crystal - I’m not sure how does it work. From what i understood you are getting 9 possible choices (3 for each one). I would prefer it if it let you discover an elemental, a minion AND a spell. You get a bit more random effect but it might be more useful. To control it a bit more you can discover them from your deck, so you reduce the random chances to get something useless.
Kano - I’ll put it to 6 mana.
For the quest i’d personally leave it to 30. 40 could be a bit too annoying to play, specially because you are restarting the quest with Aurea.
Your KFT cards are fine i just don’t understand the Lore behind it. It’s supposed to be a “blood” knight or something like that but you are also putting some “cool” cards that to me don’t fit much with the story of your character and the crypt/grave concept.Personally i would redesign the Icebound and the Tuskarr at least to be more in line with the other cards.
I have made some changes to my Un’Goro Set and I scrapped most of the KFT one going into another direction.
Un'Goro.
Major Changes
I removed the dragon from the set, i planned a dragon synergies but honestly it's not a major theme and i agree that didn't fit much.
Fixed a couple of spelling mistakes
Change the 2nd legendary to have another Herb in the set and add an Elemental to the KFT one
For the quest i have a question, If the Hero has Poisonous it also destroy all minion that attack him right? Because that's what i was planning but maybe i should rework the text to make it more clear.
KFT
The set is pretty much new. New Hero, New flavour, New cards (except a couple)
Freywinn the Green Lich
Freywinn was one of the first to fell under the crushing power of the Lich King.
Stabbed in the back while picking flowers by a Death Knight much more powerful than him and then raised as a faithful servant. They thought he was weak, easy to manipulate and a perfect substitute to expand the work that Heigan did with the plague and the crops of Lordaeron. Fools.
Freywinn fled from the Lich’s control and start raising is own army, feeding his beloved herbs with the corpses of the death and the living, growing an army of twisted creature, an apocalyptic swarm of plant-zombie, hungry of death and living fertilizer.
I have made some changes to my Un’Goro Set and I scrapped most of the KFT one going into another direction.
Un'Goro.
Major Changes
I removed the dragon from the set, i planned a dragon synergies but honestly it's not a major theme and i agree that didn't fit much.
Fixed a couple of spelling mistakes
Change the 2nd legendary to have another Herb in the set and add an Elemental to the KFT one
For the quest i have a question, If the Hero has Poisonous it also destroy all minion that attack him right? Because that's what i was planning but maybe i should rework the text to make it more clear.
KFT
The set is pretty much new. New Hero, New flavour, New cards (except a couple)
Freywinn the Green Lich
Freywinn was one of the first to fell under the crushing power of the Lich King.
Stabbed in the back while picking flowers by a Death Knight much more powerful than him and then raised as a faithful servant. They thought he was weak, easy to manipulate and a perfect substitute to expand the work that Heigan did with the plague and the crops of Lordaeron. Fools.
Freywinn fled from the Lich’s control and start raising is own army, feeding his beloved herbs with the corpses of the death and the living, growing an army of twisted creature, an apocalyptic swarm of plant-zombie, hungry of death and living fertilizer.
Oh and my Lich King card
I love the new direction. Good job.
I think Grano is too weak. You could buff him a little.
The hero is poisonous while attacking only, you should state that minions attacking it die.
I'm reposting the feedback I gave you in the old thread, plus some new comments:
In Un'goro, Beasts had Adapt effects, while Elementals had synergy with themselves. However, Fire-Eating Raptor and Elementium Crawler seem to be reversed. Is this intentional?
Your Quest is a bit strange and doesn't seem to have a lot of support besides Adapt (which doesn't always give stats).
Blood Beast looks more like a Murloc than like a Beast.
Wrathgazer is a very interesting concept, but it would be awesome if you had other cards to give it more Deathrattles.
As a positive note, I really love you Lich King card, Dark Hunger. Other cards I like are Jungle Book, Primordial Portal, Grave Robber and Crypt Clear.
@Laurendor
I think all changes you made are for the best. Your KFT set makes much more sense now, and Un'goro is better too. You still have some minor issues, however:
I don't think The Green Pigment would work as you intend, because minions don't take damage when attacking a hero. In order to fix this, it would need to say "Give your hero +1 Attack and Poisonous", but that would allow him to attack without a weapon.
Podling Tender is missing an Herb tag.
Nightmare Vine needs a more legendary name. Either "The Nightmare Vine" or something like "Silvus, Nightmare Vine" would be ok. Besides, the mechanics it uses don't seem very healthy for the game :(
I really liked the artwork of your old legendary. Maybe you could change the artwork of Sap Elemental Lord with it, as well as changing the name to something like Sap Maiden.
Not a fan of the fact that Herbling can trigger all three effects at random. I'd attatch that option to a condition, like destroying an Herb or something like that.
I like the effect and name of Harvester Grano a lot, but he doesn't look like an Elemental. You could just drop the tag, IMO.
Your Hero Power shouldn't have a rarity gem nor a watermark.
You have several grammar errors regarding plurals and third person verbs.
Sap Elemental Lord should say "Costs" instead of "Cost".
Nightmare Vine should say "gains" instead of "gain".
Herbs and Flesh should say "Herblings" instead of "Herbling".
Infesting Lichens should say "dies" instead of "die".
Nutrient Absorption shouldn't capitalize the word "damage".
Herbal Scourge should say "cost" instead of "costs".
Harvester Grano should say "Battlecries" instead of "Battlecry".
Winter is Coming should say "turns" instead of "turn".
Btw, are you from a Spanish-speaking country? It caught my eye that you named your legendaries Sabia and Grano (which, for those who don't know, mean Sap and Grain in Spanish).
I'd love to get some opinions about the quest. It could be +30 Attack, or +30 Health, or +12/+18, or +15/+15 – or anything in between. Just want to know how balanced the repetition of the quest is – does the quest need to be 40 stats or is it fine as it is? It usually will snowball pretty fast after the first go around, because your minions will be getting max +7/+7 each turn – which can stack pretty fast if your opponent can't deal with it. I'm leaning towards making it 40.
KFT
For Necra, it's important to note she summons a Legendary that naturally shares those total stats with her. So she could summon Electra Stormsurge, but could also summon Ixlid, Fungal Lord.
I agree with Wailor in-that the Quest might not be supported enough within your set to be completed on a regular basis. Increasing the requirement to 40 would make the successive attempts more balanced, but it would be hard to complete the first time. I like the idea of the (literally) growing threat, though.
The Raptor having an Elemental Battlecry - and the Elemental having Adapt - is weird.
The "minion" in Charged Crystal is odd: just seems like it would dilute the pool of options, keeping you from seeing the Elementals/spells. Unless the three cards are guaranteed to be A. an Elemental, B. a random minion, and C. a spell, in which case I would still wonder why there's a random minion in there.
I like Primordial Portal, Crypt Clear, and Grave Robber. The latter two would fit right at home in my Lich class.
Speaking of which, if I make it to the next Phase, don't be surprised if you see a K&C card that looks suspiciously similar to Wrathgazer lel. I stole the idea without even knowing; sorry D:
DK Elisande should say "battlefield", not "board". Won't look as clean, unfortunately, but that's the proper terminology.
Drain Blood could say "Lifesteal. Deal damage to a minion until it has 2 Health." That would put it in line with Lady Deathwhisper's Hero Power from her Icecrown Citadel fight. That's what I'm using for my similar effects, anyway.
I have made some changes to my Un’Goro Set and I scrapped most of the KFT one going into another direction.
Un'Goro.
Major Changes
I removed the dragon from the set, i planned a dragon synergies but honestly it's not a major theme and i agree that didn't fit much.
Fixed a couple of spelling mistakes
Change the 2nd legendary to have another Herb in the set and add an Elemental to the KFT one
For the quest i have a question, If the Hero has Poisonous it also destroy all minion that attack him right? Because that's what i was planning but maybe i should rework the text to make it more clear.
KFT
The set is pretty much new. New Hero, New flavour, New cards (except a couple)
Freywinn the Green Lich
Freywinn was one of the first to fell under the crushing power of the Lich King.
Stabbed in the back while picking flowers by a Death Knight much more powerful than him and then raised as a faithful servant. They thought he was weak, easy to manipulate and a perfect substitute to expand the work that Heigan did with the plague and the crops of Lordaeron. Fools.
Freywinn fled from the Lich’s control and start raising is own army, feeding his beloved herbs with the corpses of the death and the living, growing an army of twisted creature, an apocalyptic swarm of plant-zombie, hungry of death and living fertilizer.
Oh and my Lich King card
This is a solid change-up to your KFT set: it stands apart from the Druid, while still being "on-brand" with the suspected Death Knight flavor. Nice rebound :)
As Wailor says, The Green Pigment requires your hero to have Attack so it can inflict the Poisonous damage. You could say "For the rest of the game, your hero has +1 Attack and Poisonous during your opponent's turn." You wouldn't have Poisonous during your own turn, but it would prevent any issues with your hero having permanent Attack without a weapon.
I think Wailor hit all of the notes regarding grammatical errors and formatting; I would just be echoing them.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Jungle Book - I think it’s a bit cheap. Also I would suggest you to change the text to “ Randomly adapt all minions in your hand”. Otherwise it’s not clear if you are discovering an adaptation or no.
Charged Crystal - I’m not sure how does it work. From what i understood you are getting 9 possible choices (3 for each one). I would prefer it if it let you discover an elemental, a minion AND a spell. You get a bit more random effect but it might be more useful. To control it a bit more you can discover them from your deck, so you reduce the random chances to get something useless.
Kano - I’ll put it to 6 mana.
For the quest i’d personally leave it to 30. 40 could be a bit too annoying to play, specially because you are restarting the quest with Aurea.
Your KFT cards are fine i just don’t understand the Lore behind it. It’s supposed to be a “blood” knight or something like that but you are also putting some “cool” cards that to me don’t fit much with the story of your character and the crypt/grave concept.Personally i would redesign the Icebound and the Tuskarr at least to be more in line with the other cards.
Compare Jungle Book to Evolving Spores – a card that has immediate board impact. Adapting Spores is likely to not hit all the cards in your hand, but it provides later board presence. I could possibly cost it at 4 but that seems underpowered to me because you're spending 4 mana for nothing immediate.
Compare the wording on Charged Crystal to Kabal Courier or Grimestreet Informant. Both of those cards use the same wording as this one, and present you with only one discover between a Mage/Priest/Warlock or Hunter/Paladin/Warrior card. Same thing here, there's an elemental on the left, a minion in the middle, and a spell on the right. I feel like discovering from deck is a little too powerful here.
I might agree with you on Kano, but the setup is pretty tough given there isn't much chain potential – comparing it to Lyra (which is what I did and why I gave it the same stats and cost), you don't get immediate value apart from the adapt options, and more often than not you'll be using minions to get that value rather than spells.
If you look back at my classic set there are plenty of opportunities for buffs, and the problem with leaving it at 30 is that it snowballs too quickly. If you have a full board after the repeat you'll end up with +7/+7 (already almost half the quest) by the end of your turn. If your opponent doesn't kill off your board, you'll be done with the quest by the start of your next turn. That's why I want to up the requirement – the reward gets more and more powerful each time.
You're right about having a breadth of cards with different themes. I'll reconsider the flavour of some of my cards to put them more in line with each other. The Tuskarr can be reflavoured for sure.
I'm reposting the feedback I gave you in the old thread, plus some new comments:
In Un'goro, Beasts had Adapt effects, while Elementals had synergy with themselves. However, Fire-Eating Raptor and Elementium Crawler seem to be reversed. Is this intentional?
Your Quest is a bit strange and doesn't seem to have a lot of support besides Adapt (which doesn't always give stats).
Blood Beast looks more like a Murloc than like a Beast.
Wrathgazer is a very interesting concept, but it would be awesome if you had other cards to give it more Deathrattles.
As a positive note, I really love you Lich King card, Dark Hunger. Other cards I like are Jungle Book, Primordial Portal, Grave Robber and Crypt Clear.
There's precedent for Fire-Eating Raptor with Thunder Lizard. On the other hand there's not much precedent with Elementium Crawler. I figured I wanted to reverse the synergies in the class for a little bit, because it sort of makes things more interesting especially since it helps with the quest.
Much of the quest support comes from wide adapt buffs – with 3 out of the 10 adapt choices being stat related, and the fact that you can use Kano as an activator for as many as possible, I think that there's enough buff support. If you look back at the Shaman quest, they got practically no quest support, mostly because the cards to support it already existed. This is the case with Enchanter as well, with a bunch of classic neutral cards giving stats. The previous sets for the class also have great support for it:
Wrathgazer is a preview for Kobolds and Catacombs: Much as Leeching Poison was a preview for Kingsbane.
I agree with Wailor in-that the Quest might not be supported enough within your set to be completed on a regular basis. Increasing the requirement to 40 would make the successive attempts more balanced, but it would be hard to complete the first time. I like the idea of the (literally) growing threat, though.
The Raptor having an Elemental Battlecry - and the Elemental having Adapt - is weird.
The "minion" in Charged Crystal is odd: just seems like it would dilute the pool of options, keeping you from seeing the Elementals/spells. Unless the three cards are guaranteed to be A. an Elemental, B. a random minion, and C. a spell, in which case I would still wonder why there's a random minion in there.
I like Primordial Portal, Crypt Clear, and Grave Robber. The latter two would fit right at home in my Lich class.
Speaking of which, if I make it to the next Phase, don't be surprised if you see a K&C card that looks suspiciously similar to Wrathgazer lel. I stole the idea without even knowing; sorry D:
DK Elisande should say "battlefield", not "board". Won't look as clean, unfortunately, but that's the proper terminology.
Drain Blood could say "Lifesteal. Deal damage to a minion until it has 2 Health." That would put it in line with Lady Deathwhisper's Hero Power from her Icecrown Citadel fight. That's what I'm using for my similar effects, anyway.
I'll refer back to the classic cards on this point! Also above! Random minions are fine in my opinion: it really just depends on your situation in the game. If you come across an elemental that needs synergy or a spell that is only good under certain conditions, the random minion is more likely to have some utility. It's like an insurance policy.
For the DK, I refer you to Hir'eek, the Bat! For the Hero Power, I wanted it to specifically be able to raise your health above 30, just like the Priest quest does.
I have a question for the mods. I got this cool idea for the Kobolds and Catacombs set ( if I make it to the next phase ) where I could play around gorgons turning things into stone. I want to know if I can make a new keyword named Petrify to act as a more thematically fitting Freeze and have a bonus effect to differentiate it from Freeze. Is it possible? I would like to know if it's not so I can think of a different implementaion of the theme.
The difference is that Astral Tiger gets shuffled in your deck every time it dies, while Gold Elemental doesn't (unless you have completed the Quest, of course).
Gold Elemental simply synergizes with Transmute and similar effects, getting a small bonus every time it gets shuffled into your deck.
The possibility was not specifically banned, but after discussing it with Shadows we are a No. There is zero precedent of a class-exclusive Keyword coming into existence in an expansion.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Thank you very much.
New idea for quest and reward, but I'm not sure what would be best and if you have any ideas on balance it would help.
Vote for the Fist Fighter https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/229960-trials-and-errors-class-creation-competition-5?comment=3 😎🤜
Alright, Un'Goro and KFT complete!
JTG
I'd love to get some opinions about the quest. It could be +30 Attack, or +30 Health, or +12/+18, or +15/+15 – or anything in between. Just want to know how balanced the repetition of the quest is – does the quest need to be 40 stats or is it fine as it is? It usually will snowball pretty fast after the first go around, because your minions will be getting max +7/+7 each turn – which can stack pretty fast if your opponent can't deal with it. I'm leaning towards making it 40.
KFT
For Necra, it's important to note she summons a Legendary that naturally shares those total stats with her. So she could summon Electra Stormsurge, but could also summon Ixlid, Fungal Lord.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Repost my cards with a List of Secret that can potentially pop up by Koltira:
Showcase Card:
Token:
Quest Reward:
Death Knight's Hero Power and token created (also the same token created by Soulgorge):
Created by Starmaker:
Lich King Card:
Pain and Suffering is extremely powerful against this class as it cut off a large portion of their token generating card (which also means a big portion of their healing) from the boss fight.
Journey to Un'Goro:
Theme: Elemental synergy, Gaze synergy
Elegon: The Elemental synergy attach to a Dragon body theme of the class. The Dragon tag will be very useful in K & C as well as his effect is very useful for the DK Hero Power to target him. The 7-cost allows it to not compete with The Lich King for the 8 mana slot. Note that he will also add the Elemental to your hand.
Hidden Meteorite and Energy Vortex: Diverse Secret that will serve as fodder for later Secret synergy as well as serve to pop up by the effect of the KFT Legendary. Energy Vortex also helps with completing the Quest
Vortexcaller; Use for additional transform effect in Spiteful deck. Its balance is based on Spider Bomb. Also a good minion to be marked by the DK and for completing the Quest.
Lunar Sacrifice: A way to help complete the Quest by killing off your own Gaze minions as well as serve as a removal.
Mark of Scorpio: A card to help completing the Quest and to turn your small minions into powerful removal.
Minor Tarling: Part of the Tar minions. Extremely threatening early game minion to shut down aggressive decks.
Token:
Knight of the Frozen Throne:
Theme: Strong continuous effect or Deathrattle to synergize with the Death Knight, stealing and copying effects from enemy minions.
Koltira Deathweaver: A powerful Legendary that justify the addition of 3 new Secrets. His effect allows you to rapidly build up Secret to fend off your opponent as well as being a good target for the Hero Power.
Celestial Domination: Continue the theme of stealing the enemy minions. A good card to include for Spiteful Summoner
Strangulate: A very good secret as a standalone as well as something to pop up from Koltira Deathweaver.
Obsidian Colossus: A powerful defensive tool that came as a cost. Note that because he can also damage himself.
Mark of Aquarius: A powerful stall card that allows to improve the class's terrible AoE.
Starhoarder: A good token generator in the early game and is also good to be targeted with your Death Knight Hero Power.
Mark of Cancer: Allows the class to have good minions to mark with the DK Hero Power as well as healing not dependent on the token
Focused Knight: More Gaze granter for the Quest as well as just being a solid minion for 3 mana. Fulfill challenge #3
List of Secret from the Classic Set:
Token:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
@Shatterstar1998
A couple notes while I’m on lunch.
First, I find the idea that you can summon or turn minions into whole planets that do nothing but get hit by random spells quite amusing.
The Deathknights Battlecry seems quite strong. Killing all enemies (most of the time) and summoning some 3/3s is much stronger than what Hagatha and Gul’Dan can do.
Minor Tarling is too good for a 1-cost minion. By itself it shuts down many 1-drops. 2 of them would neuter your opponent’s early game. It’s also the opposite of the normal tar effects, so I don’t see the point making it Tar based at all.
I don’t know Koltira’s lore well, but does he have a backstory that relates to astronomy or your class at all?
Celestial Domination needs better art than a deathknight’s legs and weapons. The name implies something much more grand.
Obsidian Collasus is too strong compared to Ancient of Blossoms. Also it’s detrimental Battlecry is really, really weak, even if it hits itself.
Focused Knight highlights my biggest issue with your class, which I brought up before. This is a card that has Gaze and gives Gaze to two more things. I have no idea how your random cards would work with multiple targets Gazed at once. I know some only target enemies, some only minions, etc, but this card gives me a headache. Forgive me if I’m missing something you explained before. I just worry a card like this will make an already complex class too convoluted.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
I compared Draconic Defense with Shield Block and that is why I made it a 2 cost, to make it different. The draw effect makes the card playable in only one deck so it should be more powerful. I changed it to a 4 cost so it can have a bigger impact when played.
Servant of Sindragosa and Terrorscale have the same statline and the same effect more or less. I wouldn't call it horrifically weaker as Terrorscale is not a balanced card, leading to a lot of powerful combos with its general Deathrattle trigger. I added 1 attack to make it more "balanced", but the effect is what matters in this case.
Path of Solitude fits perfectly with the effect. My short story puts our hero in a delicate position, being abandoned by its brethren. As the Lich King offers him the Death Knight powers, he is able to summon the dead, so he would never be alone again. The Paths are the hero's weaknesses when he arrives in the Frozen Wastes, turned into strengths as he taps into his Death Knight powers. Same goes for Frailty, giving him armor and Cold, allowing him to use ice and frost as a weapon.
What I mean when I said horrifically weak is that not only Stalker doesn't need a Dragon to be held, he also doesn't need the Deathrattle minion to be a Dragon. I think one condition or the other would be fine, but making your card has both is a little much and would make it too weak, especially since your class doesn't have Play Dead.
Based on feedback, here's Minor Tarling with the effect changed. It's still very good against Aggro but not devastatingly if you have 2 of them. Celestial Domination also has a new art (the art formerly used for Celestial Subjugation)
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Absolutely unrelated to everything else but imo all informations relative to the requirements should be put on this thread rather than the submission one, because it is THIS thread that we visit the most often.
I'm still trying to figure out how everyone else managed to do their sets so fast.
Also @linkblade, your DK must be past (living) Kel'thuzad. Otherwise it's not funny.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
That would be super weird lol
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'd say people started designing them before the Phase started XD
I'm just going to repost the link to my finished set for feedback.
Here's some feedback for others:
@ krowski: your quest is tricky. People have a lot of different opinions on it, and the requirement is slightly off-kilter for the class. At this point, I might suggest you return to your roots with some of the other cards you've made in UNG or KFT and see if you can find a theme that could be more incremental yet interesting and unique. You may have boxed yourself in with the cards you've already made. I might even suggest Battlecry minions as a requirement. If you're looking for something more reminiscent of 'big bois' you might do something... quirky along the lines of your epic spell. That's right. Legendary minions. You might have to print literally every card to give you some legendary synergy... Discover a legendary minion, summon a random legendary minion with these stats, do x y z based on your idea of cave paintings. You might even print a legendary elemental instead of Li Li. Now I'm not saying that you should redo everything, but I am saying that you have enough weird feedback to make you think a little bit as to whether you want to keep the same stuff. here's a few ideas for you (idk what they are really). More to do with the 'end of the world' stuff rather than big bois (that's more a druid thing). As to what your quest should be, maybe you could do "Destroy 6 minions with spells" or something simpler.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Sorry guys if I have sent you private messages but most of the time are with the phone and i have problem quoting posts from there. If i missed someone please let me know happy to give my feedback.
Shatterstar1998
Apart the feedback i sent you via pm, there is a misspelling on the word Mark for the Mark of the Cancer.
Jungle Book - I think it’s a bit cheap. Also I would suggest you to change the text to “ Randomly adapt all minions in your hand”. Otherwise it’s not clear if you are discovering an adaptation or no.
Charged Crystal - I’m not sure how does it work. From what i understood you are getting 9 possible choices (3 for each one). I would prefer it if it let you discover an elemental, a minion AND a spell. You get a bit more random effect but it might be more useful. To control it a bit more you can discover them from your deck, so you reduce the random chances to get something useless.
Kano - I’ll put it to 6 mana.
For the quest i’d personally leave it to 30. 40 could be a bit too annoying to play, specially because you are restarting the quest with Aurea.
Your KFT cards are fine i just don’t understand the Lore behind it. It’s supposed to be a “blood” knight or something like that but you are also putting some “cool” cards that to me don’t fit much with the story of your character and the crypt/grave concept. Personally i would redesign the Icebound and the Tuskarr at least to be more in line with the other cards.
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
I have made some changes to my Un’Goro Set and I scrapped most of the KFT one going into another direction.
Un'Goro.
Major Changes
For the quest i have a question, If the Hero has Poisonous it also destroy all minion that attack him right? Because that's what i was planning but maybe i should rework the text to make it more clear.
KFT
The set is pretty much new. New Hero, New flavour, New cards (except a couple)
Freywinn the Green Lich
Freywinn was one of the first to fell under the crushing power of the Lich King.
Stabbed in the back while picking flowers by a Death Knight much more powerful than him and then raised as a faithful servant. They thought he was weak, easy to manipulate and a perfect substitute to expand the work that Heigan did with the plague and the crops of Lordaeron. Fools.
Freywinn fled from the Lich’s control and start raising is own army, feeding his beloved herbs with the corpses of the death and the living, growing an army of twisted creature, an apocalyptic swarm of plant-zombie, hungry of death and living fertilizer.
Oh and my Lich King card
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
I love the new direction. Good job.
I think Grano is too weak. You could buff him a little.
The hero is poisonous while attacking only, you should state that minions attacking it die.
I will give some more feedback later.
@teknician
I'm reposting the feedback I gave you in the old thread, plus some new comments:
@Laurendor
I think all changes you made are for the best. Your KFT set makes much more sense now, and Un'goro is better too. You still have some minor issues, however:
Btw, are you from a Spanish-speaking country? It caught my eye that you named your legendaries Sabia and Grano (which, for those who don't know, mean Sap and Grain in Spanish).
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Compare Jungle Book to Evolving Spores – a card that has immediate board impact. Adapting Spores is likely to not hit all the cards in your hand, but it provides later board presence. I could possibly cost it at 4 but that seems underpowered to me because you're spending 4 mana for nothing immediate.
Compare the wording on Charged Crystal to Kabal Courier or Grimestreet Informant. Both of those cards use the same wording as this one, and present you with only one discover between a Mage/Priest/Warlock or Hunter/Paladin/Warrior card. Same thing here, there's an elemental on the left, a minion in the middle, and a spell on the right. I feel like discovering from deck is a little too powerful here.
I might agree with you on Kano, but the setup is pretty tough given there isn't much chain potential – comparing it to Lyra (which is what I did and why I gave it the same stats and cost), you don't get immediate value apart from the adapt options, and more often than not you'll be using minions to get that value rather than spells.
If you look back at my classic set there are plenty of opportunities for buffs, and the problem with leaving it at 30 is that it snowballs too quickly. If you have a full board after the repeat you'll end up with +7/+7 (already almost half the quest) by the end of your turn. If your opponent doesn't kill off your board, you'll be done with the quest by the start of your next turn. That's why I want to up the requirement – the reward gets more and more powerful each time.
You're right about having a breadth of cards with different themes. I'll reconsider the flavour of some of my cards to put them more in line with each other. The Tuskarr can be reflavoured for sure.
There's precedent for Fire-Eating Raptor with Thunder Lizard. On the other hand there's not much precedent with Elementium Crawler. I figured I wanted to reverse the synergies in the class for a little bit, because it sort of makes things more interesting especially since it helps with the quest.
Much of the quest support comes from wide adapt buffs – with 3 out of the 10 adapt choices being stat related, and the fact that you can use Kano as an activator for as many as possible, I think that there's enough buff support. If you look back at the Shaman quest, they got practically no quest support, mostly because the cards to support it already existed. This is the case with Enchanter as well, with a bunch of classic neutral cards giving stats. The previous sets for the class also have great support for it:
Wrathgazer is a preview for Kobolds and Catacombs: Much as Leeching Poison was a preview for Kingsbane.
I'll refer back to the classic cards on this point!
Also above!
Random minions are fine in my opinion: it really just depends on your situation in the game. If you come across an elemental that needs synergy or a spell that is only good under certain conditions, the random minion is more likely to have some utility. It's like an insurance policy.
For the DK, I refer you to Hir'eek, the Bat!
For the Hero Power, I wanted it to specifically be able to raise your health above 30, just like the Priest quest does.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •