I've been hearing a lot of chatter about Handbuffadin being the light at the end of the tunnel, an old format that took off but not to the extent we wanted in Gadgetzan. I was an avid Taunt Handbuffadin player but I'm pretty excited to try out the more low-cost format. With Small-Time Recruits you can really quickly refuel your hand. The body is designed to last long with buffs. Also, it's 1-cost cards and not 1-cost minions to encourage secret play (Also that means it will trigger if you draw your Smuggler's Run), so you could run Elven Archer, Glacial Shard, Stonetusk Boar and then stick a Getaway Kodo or Redemption with Leper Gnome, Selfless Hero and Meanstreet Marshal. With Solamancer on board, drawing ANY of those will give you another body in hand to buff with Smuggler's Run and Grimestreet Outfitter.
On the alternate hand, every Flame Elemental is a buff for your elementals and tol'vir's, Potentially making an elemental based midrange deck (I'm not sure how good Elemental will be in Paladin, but I have been theorycrafting with Tar Creeper in Walletadin) so this could provide what's needed for Ozruk.
The idea here is that the card can set up Ozruk, making it a 5/20. Alternatively, it can help you achieve Lakkari Sacrifice, or the Fel Sparks can just be a discard buffer in your hand or combo with other Discard-synergy cards. Even without all that, they provide you with some versatility in the cost/size of the minion. You can get 3/3, 5/5, or 7/7 worth of stats for 3, 5, or 7 mana, respectively. All around, a pretty versatile card. Lore-wise, it's supposed to represent the green fire elemental-looking things you see running around in WoW sometimes. Like, this one from the Outland version of Darkmoon Valley that is actually called Fel Flame.
"It was so easy for Ragnaros to tick off Smolderon while he was training him to become the new Firelord. All it took was 'HEY! AM I BLOWIN' OFF YER FLAME GEYSER????'"
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I'm creating a new custom expansion: The Bitter Reaches! Check out the progress on my Imgur page! ( http://lemondude617.imgur.com/ )
A very flexible card that can be played at any turn to fit in the curve smoothly especially on the turn before the turn you play the "If you played an Elemental last turn, ..." card like the Latest Shaman Legendary, Kalimos, Primal Lord.
"It was forbade from declaring as the fifth elemental because the Shaman scholars all agreed that (mainly Morgl the Oracle) 5 elementals is just too much to master. Mmmm mrrrggk."
Note#1: This card's Battlecry has two steps: 1. First, it consumes all of your remaining available mana; 2. Then, this minion is transform into a random Elemental that costs that much.
This means that you will summon the random Elemental with an extra mana cost of (1). For e.g: If you play this minion at turn 9, this minion will transform into Ragnaros the Firelord or Anomalus.
Note#2: If you spend 10 or more mana (with The Coin or Innervate), you will only get the (currently) highest cost Elemental, Ozruk.
Possible Outcomes (A full List of the new-declared Elemental minion tribe):
The ultimate control card, but, it requires a very thought out deck.
The way it works, you have One Magma Rager in your deck, now you have Two. You have Two Crystalline Oracle, now you have 3.
You can't just throw in any old elemental as cheap minions as top decks will kill you in the late game, on the other hand, if you manage to duplicate big minions she will win you the game.
A neutral control card. This card trigger every turn if you play an Elemental the turn before. This card is strong but it hinder all kinds of board presense. All minion you play before it trigger will be send back to your deck os it's hard to develop a board. This card is also slow and take your whole turn to play, but the board clear effect is worth it.
This card is strong agains Jade and Deathrattle deck. This card will delay the fatigue stage and if you want to re-use a minion multiple times, this card is also good.
I hope you like my card.
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Earth Elemental, Fire Elemental, Water Elemental
Flame Elemental for reference, same as in Fire Fly.
I've been hearing a lot of chatter about Handbuffadin being the light at the end of the tunnel, an old format that took off but not to the extent we wanted in Gadgetzan. I was an avid Taunt Handbuffadin player but I'm pretty excited to try out the more low-cost format. With Small-Time Recruits you can really quickly refuel your hand. The body is designed to last long with buffs. Also, it's 1-cost cards and not 1-cost minions to encourage secret play (Also that means it will trigger if you draw your Smuggler's Run), so you could run Elven Archer, Glacial Shard, Stonetusk Boar and then stick a Getaway Kodo or Redemption with Leper Gnome, Selfless Hero and Meanstreet Marshal. With Solamancer on board, drawing ANY of those will give you another body in hand to buff with Smuggler's Run and Grimestreet Outfitter.
On the alternate hand, every Flame Elemental is a buff for your elementals and tol'vir's, Potentially making an elemental based midrange deck (I'm not sure how good Elemental will be in Paladin, but I have been theorycrafting with Tar Creeper in Walletadin) so this could provide what's needed for Ozruk.
My Entry for this week's Card Design Competition - Season 8.16:
And the token:
The idea here is that the card can set up Ozruk, making it a 5/20. Alternatively, it can help you achieve Lakkari Sacrifice, or the Fel Sparks can just be a discard buffer in your hand or combo with other Discard-synergy cards. Even without all that, they provide you with some versatility in the cost/size of the minion. You can get 3/3, 5/5, or 7/7 worth of stats for 3, 5, or 7 mana, respectively. All around, a pretty versatile card. Lore-wise, it's supposed to represent the green fire elemental-looking things you see running around in WoW sometimes. Like, this one from the Outland version of Darkmoon Valley that is actually called Fel Flame.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
'I think i'm about to go elemental. Get it? Mental? Oh well...'
SoonTM
Here's a thought:
bepisIntended to prevent your opponent's "if you played an Elemental last turn" effects from triggering for a turn.
"Single-handedly responsible for the extinction of the lesser-known petroleum elemental."
Note: 5 Damage hits face.
"It was so easy for Ragnaros to tick off Smolderon while he was training him to become the new Firelord. All it took was 'HEY! AM I BLOWIN' OFF YER FLAME GEYSER????'"
I'm creating a new custom expansion: The Bitter Reaches! Check out the progress on my Imgur page! ( http://lemondude617.imgur.com/ )
"the power of the Firelands must be earned."
A simple control card with high value. Kind of like Mulch or Siphon Soul.
A very flexible card that can be played at any turn to fit in the curve smoothly especially on the turn before the turn you play the "If you played an Elemental last turn, ..." card like the Latest Shaman Legendary, Kalimos, Primal Lord.
"It was forbade from declaring as the fifth elemental because the Shaman scholars all agreed that (mainly Morgl the Oracle) 5 elementals is just too much to master. Mmmm mrrrggk."
Note#1: This card's Battlecry has two steps:
1. First, it consumes all of your remaining available mana;
2. Then, this minion is transform into a random Elemental that costs that much.
This means that you will summon the random Elemental with an extra mana cost of (1).
For e.g: If you play this minion at turn 9, this minion will transform into Ragnaros the Firelord or Anomalus.
Note#2: If you spend 10 or more mana (with The Coin or Innervate), you will only get the (currently) highest cost Elemental, Ozruk.
Possible Outcomes (A full List of the new-declared Elemental minion tribe):
Un'Goro Elemental:
(1) Forbidden Elemental Of course, it can transform into itself!
(1) Crystalline Oracle
(1) Fire Fly
(1) Flame ElementalUncollectible minion(1) Glacial Shard
(2) Pyros
(3) Tar Creeper
(7) Stone Sentinel
(8) Kalimos, Primal Lord
(9) Ozruk
Pre-existing Elemental:
(1) Dust Devil
(1) Arcane Anomaly
(3) Unbound Elemental
(3) Ice Rager
(3) Magma Rager
(4) Water Elemental
(4) Lightspawn
(4) Fireguard Destroyer
(4) Rumbling Elemental
(5) Earth Elemental
(6) Fire Elemental
(6) Frost Elemental
(7) Baron Geddon
(7) Neptulon
(8) Al'Akir the Windlord
(8) Anomalus
(8) Ragnaros, Lightlord
(8) Ragnaros the Firelord
Last Updated: 27-3-2017
WCD #8.06: Curse of the Flesh WCD #8.05: Pet Egg
The ultimate control card, but, it requires a very thought out deck.
The way it works, you have One Magma Rager in your deck, now you have Two. You have Two Crystalline Oracle, now you have 3.
You can't just throw in any old elemental as cheap minions as top decks will kill you in the late game, on the other hand, if you manage to duplicate big minions she will win you the game.
A neutral control card. This card trigger every turn if you play an Elemental the turn before. This card is strong but it hinder all kinds of board presense. All minion you play before it trigger will be send back to your deck os it's hard to develop a board. This card is also slow and take your whole turn to play, but the board clear effect is worth it.
This card is strong agains Jade and Deathrattle deck. This card will delay the fatigue stage and if you want to re-use a minion multiple times, this card is also good.
I hope you like my card.