I thought this could be interesting. It has taunt when first played, but if it takes any non-lethal damage, it becomes immune but can then be bypassed (as the taunt no longer works). The priest could then trade favorably and heal it to remove the immunity and restore the taunt. Dealing 3+ damage will kill it outright.
A "mini" version of Void Terror. Battlecries trigger before the minion enters play, so the effect will go off before the minion dies from having zero health.
I decided to make Big Game Hunter's motif, a Cycle of its own!
(Edit: Added flavor in spoiler!)
Elekk Hunter: On Play: "So, who's hungry?" Attack: "Woah there, big fella!" Death: "Clever... girl..." Flavor Text: "She loves the smell of gunpowder in the morning!"
Goblin Hunter: On Play: "That's gonna cost ya!" Attack: "Deal or no deal!?" Death: "No deal... eugh..." Flavor Text: "He's still a goblin at heart, even with all the animal heads on his walls."
Gnomish Hunter: On Play: "Watch this! Oops!" Attack: "Whaddya mean, 'too specific'?" Death: "Wuuaaahh!" Flavor Text: "We think he misunderstood what the Big Game Hunters Guild were asking for."
I was thinking of an expansion based loosely on Caverns of Time. This could potentially mean having some minions from the past or even future of Warcraft Lore, maybe alternate timelines and so on.
The biggest game addition are Essences of Time and minions/spells that interact with them. Like Blizzard have been doing lately, the Essences are permanent "non" minions on the board. I haven't decided yet if the color of the Time Essence will matter or not. Not all of the cards will focus on them, but these I've chosen to display do since it's the big new thing.
2
Deck would have to be carefully crafted, as some rarities rely more on battlecries than others.
0
I feel like this is going to be easier to do now with Boomsday Project mechs being rather sticky, cheap, and numerous.
2
Token:
11
6
It would include itself, so at least 2 damage when played alone.
5
15
12
I thought this could be interesting. It has taunt when first played, but if it takes any non-lethal damage, it becomes immune but can then be bypassed (as the taunt no longer works). The priest could then trade favorably and heal it to remove the immunity and restore the taunt. Dealing 3+ damage will kill it outright.
4
3
A "mini" version of Void Terror. Battlecries trigger before the minion enters play, so the effect will go off before the minion dies from having zero health.
10
8
I decided to make Big Game Hunter's motif, a Cycle of its own!
(Edit: Added flavor in spoiler!)
Elekk Hunter:
On Play: "So, who's hungry?"
Attack: "Woah there, big fella!"
Death: "Clever... girl..."
Flavor Text: "She loves the smell of gunpowder in the morning!"
Goblin Hunter:
On Play: "That's gonna cost ya!"
Attack: "Deal or no deal!?"
Death: "No deal... eugh..."
Flavor Text: "He's still a goblin at heart, even with all the animal heads on his walls."
Gnomish Hunter:
On Play: "Watch this! Oops!"
Attack: "Whaddya mean, 'too specific'?"
Death: "Wuuaaahh!"
Flavor Text: "We think he misunderstood what the Big Game Hunters Guild were asking for."
2
9
For a heavy Evolve/Devolve deck!
6
I was thinking of an expansion based loosely on Caverns of Time. This could potentially mean having some minions from the past or even future of Warcraft Lore, maybe alternate timelines and so on.
The biggest game addition are Essences of Time and minions/spells that interact with them. Like Blizzard have been doing lately, the Essences are permanent "non" minions on the board. I haven't decided yet if the color of the Time Essence will matter or not. Not all of the cards will focus on them, but these I've chosen to display do since it's the big new thing.