Just an idea i had for a control card that damages minions not on the board to soften them up and make them easier to deal with later. 1 mana so it can be played as early as possible and 2 health so playing one doesn't automatically kill the 2nd copy. Kind of opposite to the hand buff mechanic. It would neutralise most 1 health minion heavy aggressive decks in the game so maybe a bit OP, not sure. I figured it fit the theme of warrior the most but it could be neutral.
It ultimately nukes the entirety of the 1 drop slot. It would be good were there no minions with 1 health but there are quite a few of them like this so idk how it would work with those.
Way too powerful in conjunction with new Warrior legendary especially if it's damage. I would, however, like to see a card that works like an attack debuff maybe same idea just reduces the attack of all minions by 1 or something (like mistcaller targeting your opponents deck and hand)
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When life gives you lemons, trade'em for limes and get some Coronas!
I think it'd be neat and probably fine, but NO WAY could it be inexpensive. It'd have to be attached to the battlecry of a minion that cost at least 7.
I've seen FullasGaming do something similar to this with his fan-created legendaries, i think it is a neat idea. Might have to reduce it minions in hand? and as others have said have a rule for deathrattle and 1 health minions but definitely neat. Feel like blizzard would call this non interactive mechanics but hey we can dream.
Zero health minion cards could still be played, they would just die after any battlecry has gone off. Deathrattles would still go off as well. Since the minions are still being played, the hunter quest isn't affected.
Cards like Wolfrider and Argent Horse rider would die instantly. Maybe the horse rider just loses its shield but i think that would feel wierd since cards gain the shield after being played.
The card probably punishes aggressive decks too hard. Maybe if the card is more expensive (3 or 4 mana. It would be usless above 5 as your already dead to pirate warrior at that stage.) or only hits the players hands.
It needs to hit both players as the idea is to have more cards like doomsayer that benefit a control style but aren't usable in aggro decks. So far the only cards Blizzard has printed that fit that idea have been 'Heal your opponent for X' which is getting a bit stale.
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Just an idea i had for a control card that damages minions not on the board to soften them up and make them easier to deal with later. 1 mana so it can be played as early as possible and 2 health so playing one doesn't automatically kill the 2nd copy. Kind of opposite to the hand buff mechanic. It would neutralise most 1 health minion heavy aggressive decks in the game so maybe a bit OP, not sure. I figured it fit the theme of warrior the most but it could be neutral.
I could see something like this maybe working, but it would need to have a rule that minions couldn't be reduced below 1 health.
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Cool idea but ultimately waaaaaay too powerful.
It ultimately nukes the entirety of the 1 drop slot. It would be good were there no minions with 1 health but there are quite a few of them like this so idk how it would work with those.
Always Hunters. Always Huffers.
Way too powerful in conjunction with new Warrior legendary especially if it's damage. I would, however, like to see a card that works like an attack debuff maybe same idea just reduces the attack of all minions by 1 or something (like mistcaller targeting your opponents deck and hand)
When life gives you lemons, trade'em for limes and get some Coronas!
Do you mean Whirlwind?
Also kinda make hunter quest unusable sorta
I exist, I think.
Also how do deathrattles work when something dies in hand? This just wouldn't work very well.
I think it'd be neat and probably fine, but NO WAY could it be inexpensive. It'd have to be attached to the battlecry of a minion that cost at least 7.
I've seen FullasGaming do something similar to this with his fan-created legendaries, i think it is a neat idea. Might have to reduce it minions in hand? and as others have said have a rule for deathrattle and 1 health minions but definitely neat. Feel like blizzard would call this non interactive mechanics but hey we can dream.
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Zero health minion cards could still be played, they would just die after any battlecry has gone off. Deathrattles would still go off as well. Since the minions are still being played, the hunter quest isn't affected.
Cards like Wolfrider and Argent Horse rider would die instantly. Maybe the horse rider just loses its shield but i think that would feel wierd since cards gain the shield after being played.
The card probably punishes aggressive decks too hard. Maybe if the card is more expensive (3 or 4 mana. It would be usless above 5 as your already dead to pirate warrior at that stage.) or only hits the players hands.
It needs to hit both players as the idea is to have more cards like doomsayer that benefit a control style but aren't usable in aggro decks. So far the only cards Blizzard has printed that fit that idea have been 'Heal your opponent for X' which is getting a bit stale.