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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic

    As per usual I only do the page I'm on, cause even that takes awhile. It's in reverse order because that's just how I'm scrollin'.

    @Twistertiger I like the final Revenant, and I think you can order the reborn and Deathrattle like that fine.

    @Danjo The flavor's there, but it's not worth the cost and it's using a Druid keyword. At the moment, I'd say you wouldn't want a specific destroy effect for anything more than 5 mana, and even then it doesn't matter with rush because it's already gotten it's value. With a self-damage effect, I feel like this current concept could be 6 mana. As for the Hand Grenade, smack all those keywords together with commas. I think the twinspell/echo thing just gives you too much boardclear for a non-boardclear class.

    @Adamaxes See I like the flavor here given the idea of Rastakhan. The issue is there's no real downside, so it's far too consistent (That's more of a facet of it being start of game). I'd recommend instead of start of game, that this card is drawn when an overkill minion actually overkills something.

    @Klipce Unfortunately it's gotta be official keywords. If you want a flavor that's similar, try the Three-headed Knight.

    @Wailor First off, gotta love Paladin cards. Mrgl is good, I think it works correctly. We knocked out tokens because tokens are janky. Pyramid Protector could probably be 3 mana (And doesn't need periods). Yuk'tan may even be able to reach 3/6.

    @Hereharehere Looks very solid, I appreciate the triple keyword memes. I think it could even reach 3/4, because nothing jumps out to me as a broken combo.

    @Mugen8 Unfortunately the first one hits 4 keywords, though I love the flavor. Given previous examples you don't have to specify that it doesn't get added to your hand. I'd say it'd be best to crank the cost and stats down to like 2-3 mana.

    @CoinPlant This looks real solid, I'd almost say that you could swap it to a deathrattle, though that's a personal choice, both have benefits.

    @CovetousJ Not Dead Yet! Looks great. The rabbit reminds me a lot of Colossus of the Moon. Keeper of the Bridge... does... nothing? I think it would make more sense if it interacted with your quest. Currently there are no discovers that can't discover more than 2 cards with it's generic pool.

    @Shatterstar These are absolutely excellent. I think they're both solid cards, but you'll need to reword the combo, right now it isn't clear if this card or the generated cards cost less.

    @Deravcc Apothecary's fang seems fairly balanced, but I can't shake the fear it's a bit too much value. Kel'thuzad seems balanced, but still too weak. The dragon should have baseline 1 attack.

    All around good cards, and a lot of solid flavor cards! Keep it up y'all

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic

    Tried my hand at a minion, weapon and spell. Reviews coming next.

    I wanted to mess around with underutilized concepts, hence Secretly, for 1 turn, and interactions with Quests/Sidequests.

    Posted in: Fan Creations
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    posted a message on Opinions on Large Competitions
    Quote from Klipce >>

    I think the big problem when trying to make the competition faster is not the amount of cards to make each phase but rather the fact that making a whole consistant set to restricts design opportunities which leads to "pack filler" design and creative burnout. Any contestant can probably make 7 or 8 interesting cards based on one concept, be it a class identity or a set mechanic, but then the last few cards are gonna be rushed, less interesting or out of place. I see two ways around this but there probably are other solutions.

    My first idea is to ask for cards from different sets during each phase. I elaborated on this earlier but basically make 2 or 3 cards from 4 or 5 sets each phase if it's a class competition and for an expension make 10 to 15 cards around a mecanic each phase. Phases should be 7 to 10 days long.

    If you want to go beyond a 15 cards/10 days, my solution would be to give the opportunity (if not the obligation) to compete as a group. I would do this with a twist tho : Phase 1 would be a "form a group" phase to let contenders pitch their ideas and find partners. If it's a class comp, everyone gets to post up to 3 hero powers, up to 3 keywords, up to 3 unique mecanics and up to 15 exemple cards. Flavor would be loose this round but it could be reworked latter. Then, people can contact each other to form a team of 2 or 3 for the rest of the competition. Teams can include people who posted or newcomers who liked the poster's concepts. On phase 2, teams would have to settle on a hero power and a keyword from one of the posts among the team (minor tweaks might be allowed), decide on a clear class identity and make to whole basic set. You could even go as far as including the classic set to but that might overwhelm those who didn't team up. After that, you can either do one, two or even three sets each phase. With this model, you can get the whole of standard done in 4 phases. If it's an expansion comp, you do pretty much the same except the first post will feature up to 3 keywords, up to 3 "one per class" cycles (i.e. spellstones, forbidden spells etc...), up to 3 unique legendary patern (i.e. legendary spells, legendary weapons, quests etc...) with up to 15 exemple cards. After the team-ups you can make 3 or 4 phases that will showcase one third/one fourth of the expension, maybe do a phase about single player content or maybe do a separate competition for that.

    I know teaming up can seem like it will give certain contenders an unfair advantage but bringing several perpectives together is in my oppinion the only way to archieve a card/phase ratio that allows for a short yet complete competition.

     The big thing we come up against time wise is the community backlash; People used to regularly badmouth us for having the contest run long, and usually it wasn't people competing. As such, we're trying to look at both ends of the scale (I've stayed up really late getting cards done before and McF's Sea Witch concept was literally made in the five hours before the first wave ended) but we have to be aware that there are some... vocal opponents, whether or not we fully understand why they feel the way they do.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic
    Quote from GuruGamma >>

    I suppose if I made Holy Hand Grenade it would be a little too on the nose? Perhaps I'll make Brave Brave Sir Robin lol. Just jokes.

     Man good luck, I spent awhile trying to find the art for a hand grenade for the frontpage icon.

    Posted in: Fan Creations
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    posted a message on Choose Wisely... Coffee vs Tea

    All this proves is that most of our mods are European.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 10.12 - Discussion Topic

    ^Sharp Teeth could be Bold and just with a descriptor saying it’s actually Poisonous

    Posted in: Fan Creations
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    posted a message on Opinions on Large Competitions

    For the record, we're completely open to discussion on how best to proceed, these are just ideas we are currently discussing internally.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.11 - Submission Topic

    Hard removal? What's harder than shooting someone's spell when it's not even your turn!

    Messed around and came to this. It's a spell counter based entirely on your opponent knowing when it occurs. It costs nothing, but is always a dead draw. The fun part is you can tech it in or out depending on whether or not you think your opponent expects it and will burn a useless spell.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.11 - Discussion Topic

    Debate is still out on whether I should do Paladin (Because they generally don't get AoE's thus it feels more shadowy and corrupt) or Pirest because it's the usual.

    Counter-shot... I straight up don't know how to phrase this one. I want a card that somehow discards itself to counter, but I'm not sure what the best way to do that is.

    Mark of Iplication; Please someone get the joke. More of a one-off if anything it's definitely too slow.

    @Wailor Other than not being familiar with Transgenics, I like it, though it is a bit basic. Extinction sort of feels either too good or too bad, I can't honestly tell. It really depends on the decks that use it. Now Shadow Word: Predate, I really like conceptually I'm almost confident it's balanced, but I'm not sure it really feels like a shadow word in flavor. Maybe set the raptor on fire, make the fire purple?

    @CovetousJ Singularity is probably not great, 4 mana to put all your minions into a single target doesn't feel great. I like the actual text of Absorb, but it's definitely at most 1 mana, possibly 0. As said before, Capitalize. Maker's Mark makes me happy.

    @Deravcc I believe Blizz avoids +/- together because it's not intuitively obvious to the general masses who've not played MTG or similar games. Also, as removal it's too slow at 4 mana. Twilight words suffers from non-equal choose options (Full restore is 0 mana) and thus doesn't feel very choose one. 

    @ZiombalaZoms I like it conceptually, but it's basically just 1 mana do nothing when drawn which feels bad. Good tradeoff? Maybe. But spells should theoretically do something (Maybe 3 mana draw 1 as a better tradeoff?). Still, I like it.

    @FHillz Ooooh, slick naming. Now that we have sleep as an actual term this works, but I'd still try to fit in until the end of your opponent's turn if you can. I don't necessarily think losing taunt on combo is a necessity, it may need to be one or the other.

    @Blightcaller I'm guessing Mongoose Bite's name changed and it just slipped through, I get that. Conceptually very interesting but I'm unsure how close it is to Cheap Shot. Looks pretty good, but I'm wary (And there's no real other way to balance it). Shadow Word: Insanity looks great. Blessing of Sanctuary... What does it mean. The problem with original state is, does that mean full stats? Would it remove buffs? Does it un-polymorph minions? It's a bit too ambiguous. If there's an ingame example, hit me up with it, I'm interested.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.11 - Discussion Topic
    Quote from Screwjank >>

    Is this card allowed? It follows the rule of being a buff, but I'm not sure if Warrior is acceptable.

     I think this one’s fine, yeah. I will say that it’s not exactly a buff; Perhaps if you already have a weapon equipped it could add the random weapon stats to it instead? Still, I like the initiative of going warrior.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.11 - Discussion Topic

    Sort of; It’s not really an example of a mark, but kind of fulfills that purpose. Like it’s effect isn’t similar to the other marks.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.10 - Submission Topic

    Just because you want a fair fight does not mean you should be giving our enemies Kingsbanes!

    I challenged myself to reach the full four lines. Not easy. 

    edit: Fixed!

    Posted in: Fan Creations
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    posted a message on Custom Hero Powers

    These are all very interesting. Me and McF have been at this for going on five-six years now (most our old hero powers were so imbalanced and/or not fitting for the class) so I’m gonna give you two more rule suggestions;

    6. All hero powers must fit three lines with the Hero Power line

    7. Hero Powers shouldn’t have multiple dead zones.

    the first one’s a style thing, and don’t worry, I never notice either. The second is Game Design. All current ingame HPs can be either be flatcast turn 2 (even Priest), and therefore it’s clearly part of design ethos. That being said, I’m kicking myself that To Arms! never occurred to me.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.8 - Final Voting
    • The Fel Reaver16.7% of Users - 23 votes
    • Lady Vashj34.1% of Users - 47 votes
    • It Fel From Above34.8% of Users - 48 votes
    • Magtheridon17.4% of Users - 24 votes
    • Archimonde24.6% of Users - 34 votes
    • Terokk Cultist29.7% of Users - 41 votes

    Sorry about that, it does that sometimes. There was a single vote difference for the winner

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.8 - Final Voting

    IT FEL FROM ABOVE!

    Congratulations to CakeEater (And seriously, reeeeal close one this time).

     

    Posted in: Fan Creations
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