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    posted a message on Weekly Card Design Competition 10.1 - Final Poll

    Congratulations to MrBurger!

    And for all of y’all who’re ready for the next challenge, we’ve got it; Competition 10.2, Quest Chain, is now up!

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 10.2 - Submission Topic


    This is the Submission Topic. The Discussion Topic is here.

    Imgur is working again! We will accept submissions from both Imgur and Postimages.


    Competition Theme: Quest Chain

    Competition-Specific Restrictions:

    • You must make a card that directly benefits Two or more Quests.
    • You must also choose one of these sub prompts:
      1. Your submission may be a Neutral card that directly benefits quests from different classes.
      2. Your submission may be a Class card that directly benefits both the quest from SoU and JtU. 
    • Important! Simply having a battlecry minion like Questing Explorer does not mean it directly benefits all 9 quests. It’s effects (Battlecry and Draw a card) would benefit two quests, and we can split hairs about Unseal the Vault. The card would be viable for the competition, but only because it works with Supreme Archaeology and Corrupt the Waters. Here’s a shortlist of what we consider a general direct interaction....

    Saviors of Uldum:

    Untapped Potential: Should interact with unspent mana at the end of the turn or refresh mana crystals.

    Unseal the Vault: Should allow you to summon at least 2 minions, be it through adding them to your hand or directly summoning them.

    Raid the Sky Temple: A spell that either provides you with more spells or makes the ones you have easier to cast.

    Making Mummies: It should have Reborn or give you a minion with reborn. Or both!

    Activate the Obelisk: Heal things or give you things that need healing.

    Bazaar Burglary: Burgle things. Other people’s things.

    Corrupt the Waters: Battlecry minion or card that gives you Battlecry minion. Or weapon. Or hero?

    Supreme Archaeology: A card that either draws cards or benefits (intentionally) from being cheap. Or has an on draw effect. Could also make your deck bigger too,

    Hack the System: Weapons and weapon accessories.

    Journey to Un’goro:

    Jungle Giants: Give it 5 or more attack or a way to gain 5 or more attack.

    The Marsh Queen: As many 1-attack interacts as you can without stepping on Paladins’ toes.

    Open the Waygate: See the previous Mage quest, because mages don’t change all that much.

    The Last Kaleidosaur: Buff Spells and spell interacting minions.

    Awaken the Makers: Are we just getting quests in places with Titan facilities? Deathrattle.

    The Caverns Below: If you really feel like buffing this, you weren’t playing in JtU. Anyways, hand bounce or replication is good.

    Unite the Murlocs: Mrrrgrggrgrlllll!

    Lakkari Sacrifice: Either it should discard cards, interact with previously discarded cards, or do some wacky things when it itself is discarded. I’ll even support the classic “Discard fodder” producers that clog your hand with cards to discard.

    Fire Plumes Heart: Last one! Taunt minions, bread and butter, which was basically half of SoU anyways.

     These are just general guidelines, we are open to debate the voracity of direct interactions.

    Loose Examples: Springpaw, Hench-Clan Shadequill, Sludge Slurper

     Competition Rules

    These are the rules that remain consistent from competition to competition.

    Posting Rules

    • You are allowed to submit only one entry. 
    • After your submit, you may only make minor edits to your submissions (spelling, grammar, etc.). Please PM a fan creations moderator if you have questions regarding an edit you are not sure about.
    • You may not delete ANY posts you make in this Submission Topic, not even accidental ones. Please PM a fan creations moderator if you make a mistake in your submission.
    • This thread is for submissions only. Any discussion of the competition must take place in the discussion topic.

    These are the rules about your Submission:

    • Your card cannot be Golden, have a hearthcards.net generated backdrop, or any major photo editing done to it.
    • You are allowed to post in this Submission Topic only once, only to submit your one entry.
    • Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
    • You may not plagiarize. An immediate qualification is the punishment for this offense.
    • You must host your card on a image hosting website. postimage.org is highly recommended. imgur.com currently has issues on this site and images hosted there do not show up.
    • Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit. Emote-related cards will be considered a troll entry.
    • We reserve the right to classify cards as "troll" entries as we deem necessary, even if the reasoning is not explicitly stated in the rules.

    A Note on Group Submissions: If you team up with other people to submit an entry, you must enclose that information in your submission and none of you may upvote that entry. That would be considered an unfair advantage and we will treat it as vote-manipulation. You are technically voting for yourself, and that is not allowed. Failing to tell us you're in a group is also against the rules, as we'll have no choice but to assume that you withheld the information to ghost-vote your group's submission.

    Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.


    Posting Tutorial

    This is a posting tutorial for the website postimage.org. If you use another website, the process will be similar.

    1. It is recommended you use hearthcards.net to create your cards. Save the generated card to your device.
    2. Upload the image to postimage.org. Use the "Do not resize my image" option. You can choose either "No expiration" or "Remove after 31 days".
    3. After your image is uploaded, many links will be generated. Find the "Direct link". It will have a .jpg or .png at the end of the link. Copy the link.
    4. On your hearthpwn post, find the "Insert/edit image" button: 
    5. Paste the direct link. This is recommended but not mandatory: You may choose to make the image smaller by changing the image dimensions.

    Competition Process

    Below is a list of all the deadlines for this contest:

    Preview Phase (August 15, 2019 [10:00 PM CST] -  August 16, 2019 [10:00 PM CST])
    The Discussion Topic is made available, previewing this week's competition theme.
    Entry and Early Voting Phase (August 16, 2019 [10:00 PM CST] -  August 20, 2019 [10:00 PM CST])
    During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like!
    Voting Phase (August 20, 2019 [10:00 PM CST] -  August 21, 2019 [10:00 PM CST])
    During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
    Final Phase (August 21, 2019 [10:00 PM CST] -  August 22, 2019 [10:00 PM CST])
    During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!


    How do we determine the qualifying finalists? We use the following formula:

     ab ) / ( ) = x

    Where,
    a = The total number of submissions on the same page as the submission.
    b = The total number of up-votes that the submission received.
    c = The total number of up-votes on the same page as the submission.
    x = The submission's final score.

    The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.

    The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.

    But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card , which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
    (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)


    Rewards

    Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
    Their card forever immortalized in our Winners' Gallery!
    They will be allowed to select the next card design competition theme.
    And a unique Avatar Border & " Card Design Champion " Title, as depicted below!


    Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!


    Good Luck!

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.2 - Discussion Topic


    This is the Discussion Topic. The Submission Topic is here.


    Imgur is BACK UP!


    We're back!

    The fan creations team has finally gotten back on its feet after all the hubbub the Uldum expansion has caused. While we have had some setbacks trying to get the show running again, hopefully, we're here to stay. 

    You can expect regular weekly competitions hosted on the forums from now on. Here's to another 9 seasons!


    Competition Theme: Quest Chain

    Competition-Specific Restrictions:

    • You must make a card that directly benefits Two or more Quests.
    • You must also choose one of these sub prompts:
      1. Your submission may be a Neutral card that directly benefits quests from different classes.
      2. Your submission may be a Class card that directly benefits both the quest from SoU and JtU. 
    • Important! Simply having a battlecry minion like Questing Explorer does not mean it directly benefits all 9 quests. It’s effects (Battlecry and Draw a card) would benefit two quests, and we can split hairs about Unseal the Vault. The card would be viable for the competition, but only because it works with Supreme Archaeology and Corrupt the Waters. Here’s a shortlist of what we consider a general direct interaction....

    Saviors of Uldum:

    Untapped Potential: Should interact with unspent mana at the end of the turn or refresh mana crystals.

    Unseal the Vault: Should allow you to summon at least 2 minions, be it through adding them to your hand or directly summoning them.

    Raid the Sky Temple: A spell that either provides you with more spells or makes the ones you have easier to cast.

    Making Mummies: It should have Reborn or give you a minion with reborn. Or both!

    Activate the Obelisk: Heal things or give you things that need healing.

    Bazaar Burglary: Burgle things. Other people’s things.

    Corrupt the Waters: Battlecry minion or card that gives you Battlecry minion. Or weapon. Or hero?

    Supreme Archaeology: A card that either draws cards or benefits (intentionally) from being cheap. Or has an on draw effect. Could also make your deck bigger too,

    Hack the System: Weapons and weapon accessories.

    Journey to Un’goro:

    Jungle Giants: Give it 5 or more attack or a way to gain 5 or more attack.

    The Marsh Queen: As many 1-attack interacts as you can without stepping on Paladins’ toes.

    Open the Waygate: See the previous Mage quest, because mages don’t change all that much.

    The Last Kaleidosaur: Buff Spells and spell interacting minions.

    Awaken the Makers: Are we just getting quests in places with Titan facilities? Deathrattle.

    The Caverns Below: If you really feel like buffing this, you weren’t playing in JtU. Anyways, hand bounce or replication is good.

    Unite the Murlocs: Mrrrgrggrgrlllll!

    Lakkari Sacrifice: Either it should discard cards, interact with previously discarded cards, or do some wacky things when it itself is discarded. I’ll even support the classic “Discard fodder” producers that clog your hand with cards to discard.

    Fire Plumes Heart: Last one! Taunt minions, bread and butter, which was basically half of SoU anyways.

     These are just general guidelines, we are open to debate the voracity of direct interactions.

    Loose Examples: Springpaw, Hench-Clan Shadequill, Sludge Slurper

     Competition Process

    Below is a list of all the deadlines for this contest:

    Preview Phase (August 15, 2019 [10:00 PM CST] -  August 16, 2019 [10:00 PM CST])
    The Discussion Topic is made available, previewing this week's competition theme.
    Entry and Early Voting Phase (August 16, 2019 [10:00 PM CST] -  August 20, 2019 [10:00 PM CST])
    During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like!
    Voting Phase (August 20, 2019 [10:00 PM CST] -  August 21, 2019 [10:00 PM CST])
    During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
    Final Phase (August 21, 2019 [10:00 PM CST] -  August 22, 2019 [10:00 PM CST])
    During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!


    Discussion Topic Rules

    To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?

    • Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
    • Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your entry? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
    • Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!

    All of that said, please refrain from the following:

    • Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
    • Advertising Your Entry. As a rule of thumb, please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic questions like "Thoughts?" or "Do you think this is interesting?". Yes, getting feedback on your entry is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other
    • Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.

    Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.1 - Discussion Topic

    Submission thread’s up, go wild!

    within set parameters though, read the rules before posting.

    @Guts4Dinner Interesting conceptually but I’d recommend cranking down Zul’s cost to maybe 2m and giving him a way to “naturally” complete g’huun (with maybe 1-2 cards helping it). Also! Try this art (https://www.pinterest.com/pin/685462005761433825/), people generally vote for art over WoW models.

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.1 - Discussion Topic

    @the_Zef Not a bad idea; The phrasing in Hearthstone would be “Reborn. Overkill: Give a random friendly minion Reborn.” I’d also recommend raising cost to 6 or lowering attack to 3, though I suppose the overkill does mitigate the damage you can do.

    @Beckemon It’s not a bad idea, so if you want to use the effect, you can always slap the spell onto a battlecry minion.

    @Lordinaryus Sick art edit! I think it balances pretty nicely like this, though as a veteran card creator I’d say you can probably play around with the word spacing on the card.

    @Sillyraptor I like both of these as ideas. The spirit guide is neat but I believe the growing sapling is even more conceptually interesting. I can’t quite place the balance but it’s probably balanced fine. Good stuff!

    @MattyHooba good concept for a phoenix. I fear it’s too slow as is, but I also feel the constant Reborn (But inability to guarantee immortality) could be a great asset. I like it!

    Also, 

    Submission thread goes up in half an hour from this post!

    Spend as much time as you’d like perfecting your cards though, although most of the stuff I’m seeing is pretty dope!

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.1 - Discussion Topic

    Well this is all going very nicely! Here’s a quick blanket announcement;

    We do have a fan creation section of the Hearthpwn Discord as well!

    That being said, gonna do some @‘s of my own...

    @Lordinaryus I think technically a Reborn aura would mean they would regain the reborn once they died, effectively making all Wisps a psuedo-Dreadsteed. I’d recommend you either give wisps Reborn on summon, or have it lose health per summon like Imp Master.

    @Hoez Per the rules we stick to the nine classes and neutrals for weeklies and tackle new classes in a seperate comp.

    @Simonsaid The concept’s neat, the balance is maybe a bit too undercosted; However even with the addition of SN1P-SN4P we don’t see new keywords over past watermarks. SN1P-SN4P lacks a watermark, so in the vein of consistency I’d recommend dropping the witchwood tag.

    @DarkArtisan I like it conceptually but it feels like an extremely overtuned boardswing. Compare it to Shirvallah the Tiger, which only upticks your health by 7, leaves a 7/5 lifesteal body and requires a decent amount of lead-up to play; some games you’re locked out of your loa entirely. This offers a potential 10 health swing AND leaves a 8/4 body (admittedly a split one) for 8m in neutral. I like both Lifesteal and Squashlings as a Horseman concept, I just they’re too much together. 

    @ArcyroX I think Reborn with a Tar Creeper twist is really fun and great conceptually. Not sure it’d get me to play Wasteland Assassin though.

    @MrBurger This busts Kangor’s Endless Army on paper but I like it, I’m pretty sure it’s fine. 

    @Kinggo Imma say it, this would be fine at 1 mana. Since Reborn doesn’t stack, most you could do is gain like two charges in one turn it’s not pulling any Dreadsteed shenanigans and it’s probably safe, if a bit frustrating, as a turn one “semi-infinite” totem.

    All this is looking great, keep up the good work!

    Posted in: Fan Creations
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    posted a message on Living Monument

    I pulled two Living Monuments in my first two packs, chuckled, and told my friend packfiller loved me today.

    now I cross my fingers and pray to slam my giant STATUE WARRIORS into measly RAT PEOPLE with my Duel! or throw them down for for the same cost as a Murmy whilst my Desperate Measures become completely unplayable.

    Duel paladin is pretty sweet.

    Posted in: Living Monument
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    posted a message on High Priest Amet

    Turns out the intended result was that Blademaster would actually kill both of them. Hoping this gets fixed soon for my 100% legit 7-cost no board plays,

    Posted in: High Priest Amet
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    posted a message on Weekly Card Design Competition 10.1 - Discussion Topic

    Seeing some good action and some distinct ideas posted; I’ll quickly draw your attention to the posting tutorial. Imgur links are having issues in the backend, so we’ve tracked down a viable alternative for now. I’ll place the tutorial in the following spoiler;

    Posting Tutorial

    This is a posting tutorial for the website postimage.org. If you use another website, the process will be similar.

    1. It is recommended you use hearthcards.net to create your cards. Save the generated card to your device.
    2. Upload the image to postimage.org. Use the "Do not resize my image" option. You can choose either "No expiration" or "Remove after 31 days".
    3. After your image is uploaded, many links will be generated. Find the "Direct link". It will have a .jpg or .png at the end of the link. Copy the link.
    4. On your hearthpwn post, find the "Insert/edit image" button: 
    5. Paste the direct link. This is recommended but not mandatory: You may choose to make the image smaller by changing the image dimensions.

    Good luck creating! 

    Posted in: Fan Creations
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    posted a message on Question about Elemental lore
    Quote from user-100041474 >>

    Now actually I would like it if they reprint Water Elemental for Shaman. Lore wise it makes sense. 

    While the Shaman class in Wow can only summon Earth and Fire Elementals, NPC Shamans summon the other elements as well.

    Water Elemental is as vanilla-ish as it could get. If both Priest and Hunter can have the same card (Holy Smite / Arcane Shot), why not Mages and Shaman?

    Freeze Shaman is the most unloved synergy set Blizzard ever created. Water Elemental would certainly help that theme, but most importantly I want an Overload version of Frost Nova, same text, but for two Mana with Overload:(1). 

     I mean Shaman got Water Elemental, conceptually; Voodoo Hexxer spent most of it’s standard availability seeing no play. 

    I’d also argue the reason Frost/Water Elementals weren’t limited to Shaman also is involved in the shift that occurred in JtU with the introduction of the subtype.

    lorewise? Here’s the bigger thing; I’m pretty certain, if not explicitly stated that Mages Water Elementals are closer to constructs ingame. Shamans can only summon Elementals temporarily, whereas the water elemental functions more like a warlock demon. Unlike the demons, I’ve seen no instances where they’Ve demonstrated sentience. 

    As for Al’akir... all the base set legendaries are kind of weird. A lot of them are mostly just “conceptually” related to the class (King Krush especially springs to mind), and Al’akir, whilst not being a shaman or beholden to them is certainly Shaman flavored. 

    Frost Elemental is, if I remember correctly, a reference to Alterac Valley, where it was summonable whether or bot you were a Shaman.

    Posted in: General Discussion
  • 0

    posted a message on Custom Class help

    The person to contact is Dnikko; I’ll forward your request to another moderator who’s been through the process. Good luck with your class!

    Posted in: Fan Creations
  • 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Final Poll]

    I tip my hat to the finalists! It was a long, difficult competition and I don't feel like we're really losing out if good concepts are getting highlighted. Congratulations to everyone who made, and Cheese, Cheese and Noah, first round's on me...

    On the upside, I no longer need to constantly color-change all my cards into purple flames, so that's a side plus.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Final Poll]
    Quote from snowbear4 >>

    SIngularity on a weapon and a secret especially seems like unneccessary and there was so much more potential 

     I designed Singularity as a balancing mechanic; compare the output of Netherstormer to Gladiator’s Longbow and evidently Netherstormer is more overtuned. However, the Singularity mechanic encourages you to somewhat limit your deckbuilding, and not just overstock yourself. It’s meant to be reminiscent of Overload. It’s also on all the secrets because I wanted to play around with 0-cost secrets, and otherwise they are a balance nightmare.

    if you have other suggestions though, I wouldn’t turn them down.

    Posted in: Fan Creations
  • 2

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Final Poll]

    Wooooooooo, now we wait tentatively to find out what's next. Good work to everyone who's gotten this far!

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Submission Topic]

    V O I D C A S T E R

    Enter the Void... We've been here long enough, so let's just do strengths and weaknesses.

    Strengths

    • Spell doubling and redirection
    • Damage Redirection
    • Strong draw
    • Vision buffs

    Downsides

    • Gives opponent's Armor
    • Restrictive deckbuilding
    • Almost no AoE
    • Severe lack of healing and armor gain

    Optional Keyword Section

    Y O U R W O R L D C O M E S T O A N E N D

    Singularities are high powered cards with a stipulation; You can't play a Singularity if you already have one on board. They take the form of Minions, 0-mana secrets and this set, Weapons!


    Example Cards

    Mind Tangler Tokens:

    • Absorption: Probably one of the stronger secrets printed for this class, and certainly the most risky. Absorption is a massive payoff for possibly fully locking out your Singularities. Combined with the later Xavius you can truly throw your opponent for a loop.
    • Xan, Lord of Glass: Appologies in advance; All my Void legendaries somehow all ended up with names that start with X. And yeah... I took them all from ingame. Xan was part of a hidden quest to tame a void wolf, so it seemed fitting here. Xan fulfills a similar role to Sonya Shadowdancer and Keeper Stalladris , a small investment to make any damaging spell repeatable, to abuse it's powers and secondary effects (Note: It turned out every AoE spell only did 1 damage so it's FINE).
    • Blade Vendor: The theme for KnC VC is mid-dungeon traders! Playing into the Ethereal lore, we've got weapons into the class for this set and this set only. Blade Vendor can give you a weapon from any class (Minus any ones with Durability effects), and gain it's effect. Many Legendary weapons and VC weapons work well with the Blade Vendor, and it gives you the weapon as well.
    • Mind Tangler: A strong culmination of the thought cycle of VC cards, Mind Tangler gives both players the token from the thought card of your choice (Listed below). Played with the cost of the Token accounted for for can get an advantage on your opponent.
    • Netherstormer: VC Doesn't like taking damage. With very few ways to gain Armor or Heal, they do their best to redirect damage and avoid what little they can. With that being said, the Netherstormer is the shotgun from hell you never knew you wanted. represented ingame with similar effect's to the Supercollider (with a black hole added one for funsies), the Netherstormer is the sort of weapon you can justify paying 7 mana for; The devastating kind.

    Kobolds and Catacombs:

    Tokens:

    • Blinkstrike: A lightning Bolt style sdirect damage spell, meant to combo with VC's many spell redirection cards, and semi provide the possibility of Malygos combos (But not too much possibility)
    • Dark Thoughts: VC has a cycle of cards that give you buffs while your opponent holds them. This is a fairly simple buff but one that can ramp up in intensity over time.
    • Lodestone Broadsword: Much like Rogue Secrets, VC has a set-only cycle of Singularity weapons. 3m 4/2 weapons have traditionally had downsides, and thus it fits the theme as a common perfectly.
    • Area 52 Special: Badda-boom! The Ethereal traders have some outside sources for weapons this time. This is one of the very few AoE options VC has, as it is notoriously the weak spot of the class.
    • Twilight Suppressor: This is the Dungeon Run art challenge for Seriona. Utilizing the effects of a previous secret, Twilight Suppressor is the ultimate attacking option, if you have the space in your deck.
    • Infinite Spellstone Cycle: It starts as a weaker Mind Control, still triggering Deathrattles and only giving a 5/5, but with investment it's a devastating boardswing. Also, one of the longest art editing I had to do.
    • Xal'atath: Mind not her whispers. Xal'atath is a Void Lord in the body of a... knife. It represents another use of VC's constant redirection and alternative survival methods. It also rewards you for playing larger minions, slowing down your opponent considerably (But not protecting your board at all).
    • Xur'ios: Let's make a deal. Xur'ios is a dealmaker, and will give you access to his Spellstone collection... as long as you invest into him. Several Stones break the chain, so you won't be going off constantly

    Witchwood:

    Tokens:

    • Nightmare Breath: Blaaaaaargh. Have some whelps! Spread it around! And welcome, to excess damage cycle.
    • Xavic Trickster: Play some 4d chess! On both yours and your opponent's turn, any card played icreases the damage output. If they remove your taunt with a card, it's a 3/5, maybe a 4/5, and it adds just that extra level of "how do I attack" that I really wanted to highlight in VC.
    • Horrormite: Scrabbling madness and cute terrors! A simple scaling card draw with a goofy body attached.
    • Utter Consumption: Devour all the armor you gave your opponent. Balanced around basic destroys.
    • Nightmare Cry: Designed to be used with Xal'atath , the Taunt dragons slow opponents and likely have at least one stick around a turn to be added to the opponent's hand.
    • Spread the Nightmare: Another scaling card draw, this time designed for the opponent to play around. At baseline it's a Hammer of Wrath , but if your opponent isn't careful it's a 1-damage draw 3. VC is a strong card draw class, and this is an exemplar of that.
    • Xavius, Nightmare Lord: Why stay dead? Xavius (Whose name is at the top of my Hearthcards name suggestions) is designed as a mindgame card. As long as the secret is on the field the opponent has no way of knowing if it's one of your Singularity Secrets or Xavius. However, I wanted him to be more versatile so his secret is not Singularity locked. Also, I've played enough games with Hidden Wisdom to know that sometimes... it just never triggers. Combine this with Absorption from earlier and you can really mindgame your foe.

    Previous Phases

    Un'goro and KoFT: Voidcaster Entry

    Classic Set: Anotha One

    Basic Set: ANOTHA ONE

    Showcase: A N O T H A O N E

    Posted in: Fan Creations
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