An example of a card that would not fit the theme might be Sir Finley Mrrgglton, because he permanently replaces your Hero Power.
Inspire effects generally do not meet the requirements, as they benefit from but do not change your Hero Power
As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such asImgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts now! Ends 19:00 UTC 30/January/2016) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 19:00 UTC 30/January/2016, Ends 19:00 UTC 31/January/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 20:00 UTC 31/January/2016, Ends 20:00 UTC 1/Febuary/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Ner'zhul was fooled by Rulkan, one of his spirit ancestors he often contacted as a powerful Shaman, into trusting Kil'jaeden. After accepting Kil'jaeden's help he was able to "save" his people from the "wicked" Draenei. However, he soon realised his Shamanic powers had faded. Upon returning to Oshu'gun, the Mountain of Spirits, he realised what he had done. He had been deceived by Kil'jaeden, used demonic power and vicious tactics to slay the peaceful draenei and corrupted his own spirit.
I really wanted to capture the idea of this. I hope every like the card. Just in case you aren't aware of the Justicar Trueheart "better" Warlock here power, its linked below.
Essentially just a card to add some Hero Power interaction to the goons. While it is vanilla statted, the effect is quite easy to play around. Works best to punish Priest, Mage and Warlock decks who use their Hero Power a lot more early game than other classes.
Confiscate Steady Shot for a few precious turns. Jack a Justicar Trueheart Hero Power for some big value. Dump Life Tap on your opponent in the Fatigue game. Double up on inspire effects. Maybe even say Inferno!
Keep in mind, you cannot use the Hero Power, to damage face, it can be used only on minions, that's why this card would most likely see play in a control mage deck, not an aggro one. PS. Might be 2OP, but atleast I shared my idea :)
So, here how it works: while Rommath is in play, your Hero Power (Fireblast) will say "Deal *0* damage" and will cost 1. Whenever you use your Hero Power while Rommath is in play, it is "stored", which means that all the damage it could have done will be used after Rommath is dead: due to his Deathrattle, your Hero Power, only ONCE, will say "Deal *X* damage", where the X is the total amount of damage "stored". I hope it is clear.
Also, let me add that the damage is stored from any Hero Power: Fireblast Rank 2, for example, or other Hero Powers if you manage to get them (like the Hunter Hero Power). Also, think about the combos with Fallen Hero, Coldarra Drake and many more cards.
Ok. Before you people complain that this doesn't apply to the theme, I want to say that we were allowed to do something that changes the enemy hero power's effect, not just your own. Azure Spellstealer steals spells, specifically the enemy hero power. It's pretty self explanatory.
Note: The hero power still refreshes at the start of each turn.
Novice Priestess is your standard 2 mana 2/3 minion, but it doubles the healing of your Hero Power. It functions as a mini-Prophet Velen. Such a resourceful minion for the Priest class.
Promoting (currently nonexistent) Aggro Priest decks at a temporary cost of their Hero Power.
Note: The Medical License card is similar to Ambush! or Burrowing Mine. When its drawn, it reactivates the use of your Hero Power and draws another card.
Flavor text: ...there was once a king so cruel and so evil... that even the gods feared him. Since no prison could hold him, he was thrown alive into a crucible of molten iron. There, his demonic spirit was captured... in the form of a great Black Cauldron....
This is the Submission Topic. The Discussion Topic is here.
Competition Theme: Power Pellets
This weeks theme comes from sashashepto, whose Monk Tri-Class was the winner of our "Triple Threat" competition.
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts now! Ends 19:00 UTC 30/January/2016)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 19:00 UTC 30/January/2016, Ends 19:00 UTC 31/January/2016)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 20:00 UTC 31/January/2016, Ends 20:00 UTC 1/Febuary/2016)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
EDIT: Changed in a way that makes it temporary.
Improved basic totems:
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
Just to clarify, this is a priest card, it can be hard to tell on weapons sometimes. It would not have any effect with any other hero power
Former Elder Shaman and Warchief of Draenor
Ner'zhul was fooled by Rulkan, one of his spirit ancestors he often contacted as a powerful Shaman, into trusting Kil'jaeden. After accepting Kil'jaeden's help he was able to "save" his people from the "wicked" Draenei. However, he soon realised his Shamanic powers had faded. Upon returning to Oshu'gun, the Mountain of Spirits, he realised what he had done. He had been deceived by Kil'jaeden, used demonic power and vicious tactics to slay the peaceful draenei and corrupted his own spirit.
I really wanted to capture the idea of this. I hope every like the card. Just in case you aren't aware of the Justicar Trueheart "better" Warlock here power, its linked below.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
It can be used obviously at start of the game, but it can also synergise with Alexstrasza or Majordomo Executus Edit: Pic resize
A nice tool for Zoo that doesn't necessarily encourage board flooding or tribe synergy.
Essentially just a card to add some Hero Power interaction to the goons. While it is vanilla statted, the effect is quite easy to play around. Works best to punish Priest, Mage and Warlock decks who use their Hero Power a lot more early game than other classes.
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
Confiscate Steady Shot for a few precious turns.
Jack a Justicar Trueheart Hero Power for some big value.
Dump Life Tap on your opponent in the Fatigue game.
Double up on inspire effects.
Maybe even say Inferno!
The possibilities are truly endless.
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
Extra face for Hunter. Or things could get even crazier with Sir Finley Mrrgglton or Majordomo Executus .
Keep in mind, you cannot use the Hero Power, to damage face, it can be used only on minions, that's why this card would most likely see play in a control mage deck, not an aggro one.
PS. Might be 2OP, but atleast I shared my idea :)
♔
So, here how it works: while Rommath is in play, your Hero Power (Fireblast) will say "Deal *0* damage" and will cost 1. Whenever you use your Hero Power while Rommath is in play, it is "stored", which means that all the damage it could have done will be used after Rommath is dead: due to his Deathrattle, your Hero Power, only ONCE, will say "Deal *X* damage", where the X is the total amount of damage "stored". I hope it is clear.
Also, let me add that the damage is stored from any Hero Power: Fireblast Rank 2, for example, or other Hero Powers if you manage to get them (like the Hunter Hero Power). Also, think about the combos with Fallen Hero, Coldarra Drake and many more cards.
"I've always wanted to try Emperor Thaurissen's Hero Power!"
Ok. Before you people complain that this doesn't apply to the theme, I want to say that we were allowed to do something that changes the enemy hero power's effect, not just your own. Azure Spellstealer steals spells, specifically the enemy hero power. It's pretty self explanatory.
Note: The hero power still refreshes at the start of each turn.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Quick Notes:
Introducing the Novice Priestess!
Novice Priestess is your standard 2 mana 2/3 minion, but it doubles the healing of your Hero Power. It functions as a mini-Prophet Velen. Such a resourceful minion for the Priest class.
Promoting (currently nonexistent) Aggro Priest decks at a temporary cost of their Hero Power.
Note: The Medical License card is similar to Ambush! or Burrowing Mine. When its drawn, it reactivates the use of your Hero Power and draws another card.
Flavor text: ...there was once a king so cruel and so evil... that even the gods feared him. Since no prison could hold him, he was thrown alive into a crucible of molten iron. There, his demonic spirit was captured... in the form of a great Black Cauldron....
Turns your hero power into polymorph: mindgames