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    posted a message on [Fan] 18 Rastakhan Buffs Ideas! Inspired from the Current Buffs!!

    I think the major issue is that you are balancing most of these cards at random. Some of these cards were already good cards, maybe not great cards, that make it into the best meta decks, but still good almost playable cards, and you dramatically changed them.

    Pounce is already a very good card. 0 mana to deal 2 damage, even at the cost of potentially taking some  yourself is completely reasonable, making it go all the way to 3 is absurd. Spirit of the Raptor is also completely crazy, especially if you considering having 2 in play at the same time and Pounce. Its just sooooo easy to clear your opponents board and draw a bunch of cards. That card also isn't at all bad to begin with, its more that that specific Druid archtype isn't great. Making a very good card in a bad archtype completely broken isn't helping anything. Either the deck still isn't good, or the deck is completely unbeatable and takes over the meta.

    The Spirit of the Lynx change is probably fine. That card isn't insane, and since its not a Beast itself its still not likely to see much play because it conflicts heavily with Master's Call. That said, making it 2 mana does improve its without breaking the game. Beast Within being +2/+2 for 1 mana is absurd. At that point its so good you'd just play it because its a 1 mana for 4 points of stats. I think that potentially making it a larger buff at a higher mana cost would be awesome.

    The change to Spirit of the Dragonhawk doesn't make much sense thematically for the set, and it also doesn't really change the cards level of goodness. I also think in general this card is boardline playable, its just that Hero Power mage is kind of bad, there are just way better things to do. The Scorch change is also interesting, but still probably not good enough to make it playable. Again, elementals are just much weaker atm because Un'goro rotated out, though it does seem like a change that could make the card at least closer to playable along side a few more solid elementals, and it does make it feel a lot better to get off of Mana Cyclone.

    I think changing A New Challenger is super boring. Yes, it makes the card very good, in fact, I'd say it makes the card very very good, to the point that it would probably be played in very paladin deck, but it would mostly still be about stupid RNG and the fact that missing would never be bad, but hitting the good targets would be very very strong. Most people don't like that sort of RNG in the long run. Weapons are by far the hardest things to mess with. If they get too efficient cost to damage ratios they just become must play sorts of cards. A 5 mana 4/3 Weapon is already very good. Its pretty much as good as a weapon can get, but you also get the upside of the overkill effect when you use it on a minion. That doesn't really fit Paladins style. However I think Bloodclaw would have been a much better target. You have so many options to change, including small tuning to the damage taken, that might actually make a bad card playable, instead of making a bad card really really good.

    The change to Surrender to Madness is a bit too much. I think changing the destroyed crystals is fine, but also reducing the cost, allowing you to potentially only lose 1 mana crystal if you are going second, to get +2/+2 on your whole deck seems pretty busted. You change to Sand Drudge isn't complete, because you didn't mention the +1 health on the base unit, plus the insane summoning of 2/2 taunts. I do think making the base unit a 3/4 or even a 2/5 could be sweet, but changing the tokens in the way you chose is crazy. 1/1s and 2/2s are soooo different. I think you could maybe get away with buffing either attack or health on the tokens, but buffing both is way way too much.

    Hypeman change is probably fine, since the card isn't overly playable as is, but that's mostly because cards that cost more than 5 are generally not played in rogue decks unless they win games. Even at 6 mana its not that likely to see play. The Stolen Steel change seems worthless because even if you lower its cost, rogue already has plenty of its own weapons it wants to play. Its just a bad card to change. I'd much rather see Bloodsail Howler buffed slightly, like +1 attack or +1 health.

    Doubling Wartbringer is interesting, but I wonder why you decided it needed to be doubled and not just increased by 1 point? Dealing 4 damage for 1 mana is pretty damn good, even if its conditional. Zentimo change is very very hard to judge, and I'd much rather see a bump to health than a decrease in mana. Zentimo is very very good, and being able to make his biggest combo plays easier makes him even crazier. Giving him a higher potential to stick around after a combo turn seems like a more balanced pay off than lowering the cost. 

    I think knocking 2 mana off Demonbolt is bad. Having just 1 minion makes it Assassinate. Having 2 is a non-conditional Walk the Plank. So its almost always just better than Siphon Soul, even if you're a control deck, and playing it in Aggro means you can likely get a 0-3 mana kill spell, which is insane. I think you could knock off 1 mana maybe, so you could actually cast it for free on certain occasions, but I think 6 is too low. Spirit of the Bat buffing everything is crazy scary. I'd like to point out, in blizzards first round of "buffs" they never actually changed a cards functionality, only its cost or stats to make it more playable, so I think dynamically changing a card is beyond the scope of what they could do.

    The Overlords whip change kind of seems awful, and again, against the style of changes we've seen. Its true the card is bad, but I'm not sure anything could ever fix it, because of how its designed to work. The Sul'thraze change is really nuts, because it makes the weapon deal 20 total damage. Its literally 2 more durability over Arcanite Reaper, for 1 mana, plus an ability, and Arcanite Reaper has seen a fair amount of play. Also, you changed 2 weapons for the same class, which seems like a weird decision. Heavy Metal was clearly there to tweak, so IDK why not change it instead of both weapons.

    Your custom card is just weird. It has a multiturn stealth, and more or less functions as a crazy anti-stabalization card for aggro against everything, because once you get ahead in Health, your opponent is screwed. They can't kill your stuff of they die, and they can't leave your stuff on the board of they die. That's not a fun or interactive card, its just, oh, this board state is happening, you lose now!

    If you want to change cards or create new cards, its important to have perspective. Not just perception of a cards worth or current meta value, but its actual quality and how it compares to other cards. I'm sure to a point this was tough, because there are a lot more playable/borderline cards in RR, so there aren't as many stand out choices.

     BTW, I voted, Sorry, Its Bad. I don't think its terrible, trying at all is worth something, but that said I do think in general you didn't have enough total knowledge and perspective of design and balance with your changes, and instead just did what you thought would be fun/cool/dynamic and potentially shake things up. Not all of blizzards changes were made to specifically make a card or class much stronger. Most of them in fact likely won't impact the meta all that much, but they made them anyway. Changes don't have to make cards build around cards. Don't give up, just learn to apply more knowledge to your concepts.

    Posted in: Fan Creations
  • 0

    posted a message on QUICK DOES EMERISS WORK WITH JARAXXUS

    100% no from my experience, neither do hand buffs of any sort, which is odd because obviously Repentance is a card knowing for putting you to 1hp if you play Jaraxxus into it.

    Posted in: Card Discussion
  • 0

    posted a message on Big Priest just got more broke...
    Quote from iWatchUSleep >>
    Quote from The_Odinson >>

     I thought you were on the side of aggro decks? Are you saying you're on the side of other control decks against this card?? Because I'm pretty sure this plus rez effects and Mind Blast beats almost all the control/midrange decks pretty handily. If you're talking about mirrors matches, IDK. I don't play with Big Priest only against it, and I can say I've seen this card get out of hand super fast. The big thing about this card is you can play it on 4, and then once it dies, if that's because your opponent killed it, or because you played Mass Hysteria or Excavated Evil, then you can start rez'ing this in multiples and snowballing the effect with cards like Shadow Visions, Shadow Essence and Mind Blast. And again, I'm not saying the card is the best card ever, but you're acting like a proactive 4 drop in a combo/control deck isn't a good addition. As if the effect is so unimportant that it doesn't matter and you can win past it. I'm pretty sure all the best/most played Priest spells have a pretty good synergy with this card, and even cards that aren't that commonly played any more but used to be staples like Holy Nova and Entomb, get way better with this card. You want to tell me my points aren't that valid, but you also have only made one argument, that you think the card is less impactful than all the existing cards. I think that's incorrect, and I've given plenty of examples as to why I feel that way. All you have said to me is that isn't enough. If you want to have a discussion there needs to be more to it than you just saying "nah, not good enough". I've seen the card in action, and I think its pretty good. Have you actually seen the card be bad or are you just trolling? 

     You painted four examples of which 3/4 were absolute rubbish. Yes I am on the side of aggro decks which you might have noticed had you paid any attention.

    Now tell me, if an excavated evil or lightbomb clears my board regardless, then what good will a second excavated evil or lightbomb do? Absolutely nothing, which is why the card is more often than not a dead card in aggro matchups. Similar to pulling barnes from Shadow essence. 

    You write these massive wall of texts, yet say very little and/or rubbish. Entomb is good with Archmage Vargoth? Did you even read the card's text? 

     Excavated Evil and Lightbomb don't always clear the board currently. IDK how many games you play, but those cards aren't 100% effective against most of the current meta. Between minions with higher Health than attack, Divine Shield, sticky Deathrattle minions,  or more than 4 health (specifically when talking about Excavated Evil), the effect matters. I'm pretty sure most aggro decks at the moment try to play some amount of resilience to board clears. Its one of the reasons Psychic Scream is so powerful, because it bypasses all that stuff. Just like Spirit Lashing 1 isn't nearly as strong as doing it twice. I'm also pretty sure Entomb is a pretty decent tech card for the mirror. Again, I wasn't saying every single card is good against everything. Yes, in specifically the aggro match ups, its true that Vargoth isn't the single best card that is just breaking the meta for Big Priest. I'm also not 100% sure that is what anyone was ever saying at any point. So IDK why you are so fixated on one specific thing. Do I think the card is bad against aggro? No, not at all. Do you? Yes, obviously. I think its perfectly fine against aggro. Its definitely worse than the best card, Obsidian Statue, specifically off Barnes. Otherwise I think the card is pretty good, because you can keep it in your opening hand, unlike most of the other minions in Big Priest which you don't want. Against the other control decks it can generate crazy scenarios around value or just very very fast kills with Mind Blast. I don't know what else to say to you. You seem pretty set in your idea that Aggro beats big priest, that's what matters to you and this card doesn't change that so who cards what else the card does, or how it might affect other match ups. 

    Posted in: General Discussion
  • 1

    posted a message on Big Priest just got more broke...
    Quote from iWatchUSleep >>
    Quote from The_Odinson >>

     You know, that most big priest decks run all sorts of AoE cards, stuff like Spirit Lash, Excavated Evil, Lightbomb and Holy Nova? Cards that completely wipe your board and heal the opponent if you don't kill their 2/6.  I'm not saying it always the best card against every deck, but its a pretty solid new addition to a the deck that isn't bad to draw early and has powerful interactions with most of the spells the deck already plays. The card isn't what you're trying to hit off Barnes or Shadow Essence, though hitting it off Essence is kind of the nuts, because it then summons something else instantly. Its a minion you can play early that your opponent has to respect. Something the deck was previously lacking. Its a 4 cost card that has impact, and not another 8-10 cost card you desperately don't want to draw early. I think that's a pretty powerful new addition. IDK how much experience you have playing against the card, you seem to have a lot from the way you are talking. I'd love to see some replays of you beating some Big Priest decks that had early Vargoth that you just ignored.

     The only reasonable scenario you managed to paint is with spirit lash. 

    Tell me what lightbomb and excavated evil do against empty boards? Because that's how they work in combination with Vargoth. 

    What big priests do -you- encounter that run holy nova even? Got any replays of that perhaps? 

     I thought you were on the side of aggro decks? Are you saying you're on the side of other control decks against this card?? Because I'm pretty sure this plus rez effects and Mind Blast beats almost all the control/midrange decks pretty handily. If you're talking about mirrors matches, IDK. I don't play with Big Priest only against it, and I can say I've seen this card get out of hand super fast. The big thing about this card is you can play it on 4, and then once it dies, if that's because your opponent killed it, or because you played Mass Hysteria or Excavated Evil, then you can start rez'ing this in multiples and snowballing the effect with cards like Shadow Visions, Shadow Essence and Mind Blast. And again, I'm not saying the card is the best card ever, but you're acting like a proactive 4 drop in a combo/control deck isn't a good addition. As if the effect is so unimportant that it doesn't matter and you can win past it. I'm pretty sure all the best/most played Priest spells have a pretty good synergy with this card, and even cards that aren't that commonly played any more but used to be staples like Holy Nova and Entomb, get way better with this card. You want to tell me my points aren't that valid, but you also have only made one argument, that you think the card is less impactful than all the existing cards. I think that's incorrect, and I've given plenty of examples as to why I feel that way. All you have said to me is that isn't enough. If you want to have a discussion there needs to be more to it than you just saying "nah, not good enough". I've seen the card in action, and I think its pretty good. Have you actually seen the card be bad or are you just trolling? 

    Posted in: General Discussion
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    posted a message on What creates (or enables) a negative community?

    I think a part of it is basic human nature. That isn't to say that I think people in general are bad. In fact I think people in general, in person, are good. However, HS is a competitive game. That means it draws in a certain type of person. I played Magic for years, and even when playing with close friends tempers could become elevated because there is a level of competition involved. The community as a whole was always great. I met a ton of really nice people and for the most part everyone was friendly. During games, especially tournaments though, there was always that underlying desire to win, and RNG also plays a huge role there. Your opponent gets "lucky" or you get "unlucky". The game has skill, but how much of it is more about the uncontrollable elements? You throw in the current general social status today and things get even more wild. The idea of celebrity has changed. Reality TV that isn't at all realistic. Internet celebrity that generally rewards obnoxious, rude or even mean behavior is everywhere. Sportsmanship and humility are dying out. Its not about being friendly, kind or respectful. Its about "Beating up noobs, BRO!". Almost all of the biggest streamers BM, which means Bad Manners. I try to add everyone I lose a game to and then be cool/nice to them. Almost everyone is like, "I can't believe you didn't flame me!". That is what the community expects. Rampant aggressive behavior, and they still accept friend requests. If people had to really sit down across from each other and play I can bet the grand majority of those ragers wouldn't ever act like that in person/public. I mean look at the live tournaments? Even when people lose to absurd RNG they don't rage out of control. Because you can't act like that. But hidden behind your screen you can do whatever you want. The only way to make a positive change is to be positive. I want to rage everyone I lose to that I add, but I don't. I try to build toward the community I had in a game I can't afford to play anymore. 

    Posted in: General Discussion
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    posted a message on Big Priest just got more broke...
    Quote from iWatchUSleep >>
    Quote from user-100394506 >>
    Quote from ManThighs >>

    This card will see 0 play in Res Priest. It's just not better then Rag or Shaarj or Statue. 

     because you are noob man. It is already played withBarnes Rag or Shaarj or Statue.

     Great! Free wins for me against those scrubs then. A 2/6 without taunt is a lot easier for me to deal with than 4/8s and 8/8s with taunt. 

     You know, that most big priest decks run all sorts of AoE cards, stuff like Spirit Lash, Excavated Evil, Lightbomb and Holy Nova? Cards that completely wipe your board and heal the opponent if you don't kill their 2/6.  I'm not saying it always the best card against every deck, but its a pretty solid new addition to a the deck that isn't bad to draw early and has powerful interactions with most of the spells the deck already plays. The card isn't what you're trying to hit off Barnes or Shadow Essence, though hitting it off Essence is kind of the nuts, because it then summons something else instantly. Its a minion you can play early that your opponent has to respect. Something the deck was previously lacking. Its a 4 cost card that has impact, and not another 8-10 cost card you desperately don't want to draw early. I think that's a pretty powerful new addition. IDK how much experience you have playing against the card, you seem to have a lot from the way you are talking. I'd love to see some replays of you beating some Big Priest decks that had early Vargoth that you just ignored.

    Posted in: General Discussion
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    posted a message on Disco Destruction (Brawl Breaker)

    Nice indeed. Glad the deck is working out for people.

    Posted in: Disco Destruction (Brawl Breaker)
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    posted a message on Disco Destruction (Brawl Breaker)

    Thanks, Its great to see all the positive feedback. 

    Posted in: Disco Destruction (Brawl Breaker)
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    posted a message on Disco Destruction (Brawl Breaker)

    Sweet video, thanks for highlighting the deck. Great example games, even with the loss, because it shows the strength of the deck and where you want how you want to play it. Pushing face, forcing bad trades because of your larger minions and fast damage.

    Posted in: Disco Destruction (Brawl Breaker)
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    posted a message on Battle of the Bans - Tavern Brawl #197

    If you're still looking for the right deck, or maybe looking for something completely different I have 2 great options, both Disco Locks. If you are just looking for that fast win, some easy gold, you have a classic, consistent deck like this one.

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    But if you've been grinding already and want something completely different try this one on for size. 

    Infinite Disco (Control Discard?!?!?)
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    Posted in: Tavern Brawl
  • 0

    posted a message on Disco Destruction (Brawl Breaker)

    Sweet video. Thanks for the credit. You can see now why I didn't really play Solarium. For one, its an obviously ban, so you almost never get to keep it unless the opponent wants to you draw a bunch, and it doesn't provide an actual threat, its more of an enabler. You need the right balance between pressure and value.

    Posted in: Disco Destruction (Brawl Breaker)
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    posted a message on Battle of the Bans - Tavern Brawl #197
    Quote from JARVlS >>
    Quote from The_Odinson >>
    Quote from tathagata >>

    How Bout

    Malchezaar's Imp

    Soulfire

    Darkshire Librarian

    Silverware Golem........

    Didn't lose one yet

     

     That is decent, but I'm pretty sure this is better. Librarian has some niche value against other aggro decks, but its trash against more controlling ones, as you don't want all those extra draws, and the lower statline is worse considering how fast most games are. I have a full guide for the deck in the link.

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     not bad, but fist of jaraxxus is too good not to include IMO

     I do have a full deck guide where I discuss some of this stuff. But to clarify, Fist of Jaraxxus can be very strong, and deal a lot of fast damage, but against some of the minion based aggro decks you just kill a bunch of 1 drops and feel bad. I have played mirrors that include Fist, and won those games by having a consistent board to eat Fists and still push damage as opposed to hoping RNG works out. Also, obviously when you cut one of their discard outlets Fist being hard cast is complete trash, even if sometimes you do highroll and win. I prefer a consistent deck that wins more often than a deck that wins in a more glorious fashion some of the time, but fails miserably others.

    Posted in: Tavern Brawl
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    posted a message on Disco Destruction (Brawl Breaker)

    I have a section in the spoiler where I discuss a bit why some of the other cards aren't chosen/played. But The Solarium can be very powerful, however it requires you to have a lot of discard-able cards. So you either end up in a situation where they ban Solarium and you feel super weak, or they ban Silverware Golem or Fist of Jaraxxus and your Solariums just draw a bunch of other Solariums and whatever else and you don't get as much value.

    Posted in: Disco Destruction (Brawl Breaker)
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    posted a message on Disco Destruction (Brawl Breaker)

    I'm glad its working out for you. I have found it to be very consistent, which is where the real power lies. I think some people like playing a deck that is great when it has very specific draws or when it opponents ban the wrong card, but this deck doesn't have that sort of weakness.

    Posted in: Disco Destruction (Brawl Breaker)
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    posted a message on Disco Destruction (Brawl Breaker)

    I mean that is why this version of the deck is the most consistent. You don't have any required cards or cards that are strictly bad without the others. No matter what the cards are just solid. That's were cards like The Solarium and Fist of Jaraxxus fall short. They are only good with the right cards. 

    Posted in: Disco Destruction (Brawl Breaker)
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