I've always wanted more ways to interact with the PVE content of adventures in some way in PVP play and this seems like one of the easier ways to do just that. Priest has some synergy with hero powering, but it isn't as crazy as say what mage could do so this seemed like a nice class for the card. I haven't gone through every possible interaction, so it's possible this card is broken. However, it seems like a lot of fun and something unique in Hearthstone.
The meme lives. Translation: When this minion attacks and kills a minion, gain the Druid Hero Power until the end of this turn. (So it's not just a meme, I actually had a decent concept to go along with it lol)
- Murly dies if you dont have at least one burger on the board at the beginning of your turn! - All burgers will be destroyed after Murly eat at the start of each turn and the buffs/damage of all burgers will be dealt immediately! - The burger type is random!
Flufftext:
"Murly the Burger Hunter" is a very hungry Murloc, whos biggest passion are burgers of all kind except Veggi-Burgers...because..."Who want's to see a delicous burger covered with this ugly green salad crab...Mrrghghgl!!!"
Because of the "healthy nature" of burgers, Murly tends to be much stronger than expected if he consumes burgers, but also come highly addicted to them! So you better dont stay between a Burger-Junky-Murloc and his next meal!
Balance:
At first sight Murly may look very overpowered due to his high stats for that low cost. But hold in mind, that you have to use your hero power in the same turn you played him, to get his beloved burgers, so he has a minimum cost of 5 in normal cases! In addition to that at least one of the burgers has to survive the hole enemy turn to feed Murly at the beginning of your turn. So the key is not to deal with Murly him self...just destroy his burgers and he is no problem anymore! More over you have to pay "upkeep" for him with your hero power every turn, so he wont starve in future turns. So he has a huge body for his 3 mana, but also comes along with many disadvantages not at least the Salad Burger, which will kill him slowly!
But if he becomes what he needs he will be a real thread after a few rounds feeding him self through alle the burgers you will give him!
So all in all he is a risky card option, but can totaly change a game to your advantage if played at the right time! (An empty enemy board is highly recommented!)
- So if your opponent is a Warlock and has " Life Tap" as a Hero Power, you will have two Hero Powers: your own, and life tap. It basically adds the hero power as a button next to your own hero power for the rest of the game.
- If you have enough mana you can use both hero power's. Inspire effects will activate on both hero powers. (making some awesome inspire decks possible)
- Other cards such as Justicar only affects your own (starting) Hero Power.
Public Mod Note
(ShadowsOfSense):
Under Review: This appears to permanently alter your Hero Power, which is not allowed
I made it a Grimestreet Goon because I thought it fit almost perfectly with all three classes: Their relatively weak Hero Powers in relation to the Grimestreet strategy could be swapped for a better one with Wandering Dealer. I think this mechanic would be great for the game and in Arena, these classes could get more love with this card.
Pretty straight forward card. Train your Hero (Inspire) till he or she is worthy oh the all mighty Archmage Staff. Then start blasting everything to pieces. Sounds like fun, right?
Fun fact, Malygos plus this turns your Hero Power into pyroblasts, HAVE FUN!
For the record, that's 5 mana total for the stats. Also balanced in the fact that you now need to actually summon a minion to use your hero power, strong as it is, so this is a later game buff for paladin minions. In any case, Divine Shield is too pretentious of a name. Bubble of justice it is!
Hero Power usually consume two (2) Mana Crystals when used. But with this minion in play, Hero Power doesn't consume any Mana Crystal but destroy one (1) Mana Crystal of a player that use Hero Power.
A less gamebreaking version of the pre-nerfed Tuskarr Totemic. It can NOT summon the basic totems. You basicly get a totem worth around 3 Mana for 3 Mana.
REMOVED
REMOVED
Pumping Out Wins Like Titty Milk
-Mother Theresa
I've always wanted more ways to interact with the PVE content of adventures in some way in PVP play and this seems like one of the easier ways to do just that. Priest has some synergy with hero powering, but it isn't as crazy as say what mage could do so this seemed like a nice class for the card. I haven't gone through every possible interaction, so it's possible this card is broken. However, it seems like a lot of fun and something unique in Hearthstone.
The meme lives.
Translation: When this minion attacks and kills a minion, gain the Druid Hero Power until the end of this turn. (So it's not just a meme, I actually had a decent concept to go along with it lol)
Rogue class card
C'Thun demands a sacrifice! Preferably a Deathwing.
Clarification:
- Murly dies if you dont have at least one burger on the board at the beginning of your turn!
- All burgers will be destroyed after Murly eat at the start of each turn and the buffs/damage of all burgers will be dealt immediately!
- The burger type is random!
Flufftext:
"Murly the Burger Hunter" is a very hungry Murloc, whos biggest passion are burgers of all kind except Veggi-Burgers...because..."Who want's to see a delicous burger covered with this ugly green salad crab...Mrrghghgl!!!"
Because of the "healthy nature" of burgers, Murly tends to be much stronger than expected if he consumes burgers, but also come highly addicted to them! So you better dont stay between a Burger-Junky-Murloc and his next meal!
Balance:
At first sight Murly may look very overpowered due to his high stats for that low cost. But hold in mind, that you have to use your hero power in the same turn you played him, to get his beloved burgers, so he has a minimum cost of 5 in normal cases! In addition to that at least one of the burgers has to survive the hole enemy turn to feed Murly at the beginning of your turn. So the key is not to deal with Murly him self...just destroy his burgers and he is no problem anymore! More over you have to pay "upkeep" for him with your hero power every turn, so he wont starve in future turns. So he has a huge body for his 3 mana, but also comes along with many disadvantages not at least the Salad Burger, which will kill him slowly!
But if he becomes what he needs he will be a real thread after a few rounds feeding him self through alle the burgers you will give him!
So all in all he is a risky card option, but can totaly change a game to your advantage if played at the right time! (An empty enemy board is highly recommented!)
Note:
- So if your opponent is a Warlock and has " Life Tap" as a Hero Power, you will have two Hero Powers: your own, and life tap. It basically adds the hero power as a button next to your own hero power for the rest of the game.
- If you have enough mana you can use both hero power's. Inspire effects will activate on both hero powers. (making some awesome inspire decks possible)
- Other cards such as Justicar only affects your own (starting) Hero Power.
I made it a Grimestreet Goon because I thought it fit almost perfectly with all three classes: Their relatively weak Hero Powers in relation to the Grimestreet strategy could be swapped for a better one with Wandering Dealer. I think this mechanic would be great for the game and in Arena, these classes could get more love with this card.
Enjoy my card? Give it a like :)!
Pretty straight forward card. Train your Hero (Inspire) till he or she is worthy oh the all mighty Archmage Staff. Then start blasting everything to pieces. Sounds like fun, right?
Fun fact, Malygos plus this turns your Hero Power into pyroblasts, HAVE FUN!
For the record, that's 5 mana total for the stats. Also balanced in the fact that you now need to actually summon a minion to use your hero power, strong as it is, so this is a later game buff for paladin minions. In any case, Divine Shield is too pretentious of a name. Bubble of justice it is!
Hero Power usually consume two (2) Mana Crystals when used. But with this minion in play, Hero Power doesn't consume any Mana Crystal but destroy one (1) Mana Crystal of a player that use Hero Power.
A less gamebreaking version of the pre-nerfed Tuskarr Totemic. It can NOT summon the basic totems. You basicly get a totem worth around 3 Mana for 3 Mana.