When searching your TB decks for this week, it is showing wild decks in addition. It is a Standard TB and you need to add that filter in as well to create less confusion....
Here is an amazing deck that is extremely fun (if not abusive) to play in the Singularity Tavern Brawl.
The basics of the deck is to control the board early on with your minions. Killing any small Void Singularity with Volatile Elemental and your own minions.
Coining out a Devilsaur Egg on turn two (if there are no other minions) is the optimal play. Use any existing creature(s) you control against theirs. If it doesn’t kill it, usually don’t drop the Devilsaur Egg, unless you have no other turn three play.
The big overall key to winning with the deck is controlling the board enough until the late game beings. You can use Shadow Visions to get Early game control with Shadow Word: Death or Mind Control for late game.
The quest Awaken the Makers seems to be the underlying win condition for the deck. This is not correct and is just a means to keep you alive and allow breathing room to get to the late game (turn 8+).
From turn 8+, you have multiple control aspects that will win you game.
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Just a fun little experiment I had with Shudderwock.
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When he enters play a whip lashes out from the card to either side and the orc states "Come on you slugs!"
Flavor text on the card: His whip might hurt to the bone, but his motivational speeches cut to the soul.
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LOL...Dragon Soul and "The Darkness"!
Took a couple of tries, but it finally worked...
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Also,
When searching your TB decks for this week, it is showing wild decks in addition. It is a Standard TB and you need to add that filter in as well to create less confusion....
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Abuse, amuse and have fun.
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Anyone else get Sylvanas off the golden monkey from the treasure chest?
It has happened to me twice.
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Technically I don't think it is a bug. I think it is there to catch a player up who does not have a creature on the board.
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Here is an amazing deck that is extremely fun (if not abusive) to play in the Singularity Tavern Brawl.
The basics of the deck is to control the board early on with your minions. Killing any small Void Singularity with Volatile Elemental and your own minions.
Coining out a Devilsaur Egg on turn two (if there are no other minions) is the optimal play. Use any existing creature(s) you control against theirs. If it doesn’t kill it, usually don’t drop the Devilsaur Egg, unless you have no other turn three play.
The big overall key to winning with the deck is controlling the board enough until the late game beings. You can use Shadow Visions to get Early game control with Shadow Word: Death or Mind Control for late game.
The quest Awaken the Makers seems to be the underlying win condition for the deck. This is not correct and is just a means to keep you alive and allow breathing room to get to the late game (turn 8+).
From turn 8+, you have multiple control aspects that will win you game.
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Here is a funny deck that I made up:
Just quest it out, control the board early and during the late game.