Originally it was just going to be add a random one to your hand, but that'd be more broken than Auctioneer. Toxin cards are the same as the ones Xaril, Poisoned Mind generates.
It costs 6 mana to cast and two mana to use a hero power that initially does nothing that turn (that's a total of 8 mana, just like Anduin, just like Garrosh, and one more than Malfurion). You guys seem to have this bizarre perspective that the two mana that goes into creating a beast (again mana spent that does nothing, unlike Anduin or Malfurion) doesn't count towards the dk's mana cost. It's not like the two mana spent creating the zombeast actually reduces the cost of the beast. It's a two mana do nothing.
It's 2 mana draw a card, but don't move towards fatigue and the card is better than the average card.
My 5 last games was turn 2 secret , turn 3 secret , turn 4 coin spellstone, i instantly concede when i saw the coin i dont even want to see the actual card that's how upset i'm right now lol i'm a rogue player only so 0 chances to answer that which i believe it's such a fail approach for the rogue perspective, this class should be good at AoE it makes no sense to me.
It's just very frustrating to face hunter over and over again for a rogue player like me so i'll be forced to not play the game until April, sadly because i love my deck and i believe it's super strong but it just dont have any chance against hunter also struggle against other slower ones because it's a minion base deck and they are all building their decks to beat hunter with a billion of AoE, i just faced a priest that AoE me for 8 times it was one of the most disgusting games i've had.
Stop attacking into Wandering Monster and the matchup becomes decent.
Fair enough,still i think it's the lesser of 2 evils,i mean,when i Build a deck i want to play the cards i put in It, All of them, not the First 10 or so i happen to draw,otherwise why were the others in the deck? Therefore having some deck prolongueing the game (WITHOUT going infinite) Is still healthier than decks that win/lose super fast and healthier than others that simply powerdraw and win or get SMORC'd and lose
Doesn't Powerdraw mean you end up playing all the cards in your deck?
That would make for a very boring game. If every matchup is aggro vs aggro the game gets stale after a day or two, just like the game would get stale if only control existed and every matchup was control vs control.
No it wouldn't? Aggro vs Aggro is the only matchup that isn't a foregone conclusion.
Wtf, I dont get it how people can enjoy playing brainless odd paladin or tempo rogue instead of control and combo decks. Its waay more interesting than just hitting face...
I don't hate it, there's a lot of decent tier 2/3 decks out of it. There's not you can do in terms of deckbuilding though, most of the decks pretty much build themselves.
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In wow, green is Uncommon.
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Originally it was just going to be add a random one to your hand, but that'd be more broken than Auctioneer. Toxin cards are the same as the ones Xaril, Poisoned Mind generates.
Next: Something to do with tribal synergy.
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Next: Something that counters one of your current decks. Name the deck in your post.
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It's 2 mana draw a card, but don't move towards fatigue and the card is better than the average card.
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I am all expert players and I disagree.
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Stop attacking into Wandering Monster and the matchup becomes decent.
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Doesn't Powerdraw mean you end up playing all the cards in your deck?
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Next: A card featuring some green dragon in the art.
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No they aren't, Deathstalker outvalues any Control deck eventually (except old Kingsbane, but too bad).
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That's not how midrange works. Midrange entirely relies on two-sided interaction.
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No it wouldn't? Aggro vs Aggro is the only matchup that isn't a foregone conclusion.
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Correct.
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In what way? Draw cards until you win?
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All hunter Secrets now cost 3 mana. Don't @ me.
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I don't hate it, there's a lot of decent tier 2/3 decks out of it. There's not you can do in terms of deckbuilding though, most of the decks pretty much build themselves.