As a deck builder, I find wild easier to climb because the metas are less solved, everyone in standard just plays a net deck and if you don't then you can't expect to win.
Team 5 needs to show at least a little support for wild. It's incredible to me that they've all but turned their backs on the format and declared that they won't attempt to fix any problems.
How is Omega Assembly a 1 star? Even if all 3 mechs are bad, that's 1 mana for 3 cards. Even the 1 mana discover cards only barely didnt make the cut in most constructed decks.
So this is good in control warrior, and the reason for that is that control warrior plays control pretty differently than the other control decks. It has enough armor gain to sacrifice several turns of inaction, so that it can efficiently remove many minions in a single turn. I've often done nothing on turn 7 other than armor up, and I definitely don't feel bad about shield block and armor up, which is 7 armor gain. You brawl the next turn, and then for the rest of the game you have a much better than average hero power and rushing mechs.
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The only fix that should be done to mulligan is that second player shouldn't get to mull all 4 cards.
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As a deck builder, I find wild easier to climb because the metas are less solved, everyone in standard just plays a net deck and if you don't then you can't expect to win.
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Team 5 needs to show at least a little support for wild. It's incredible to me that they've all but turned their backs on the format and declared that they won't attempt to fix any problems.
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Mechathun Priest is looking Tier 1
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Updated! I've been playing around with it. Ranking up is slow because control warrior, but it's been steadily moving up the ranks!
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Mage has been one of the most consistently OP classes throughout HS history. Glad to see them not at tier 1.
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It's really good as a pick for Dr.Boom's discover omega card and hero power because of the rush, but not much else.
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Yea I've changed it up a bit since release, almost immediately removed justicar. I'll upload the new list when I get off work.
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How is Omega Assembly a 1 star? Even if all 3 mechs are bad, that's 1 mana for 3 cards. Even the 1 mana discover cards only barely didnt make the cut in most constructed decks.
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Play wild?
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Oh heh you are right. Correct in even it is played with mossy.
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Curse of weakness sees play in some even decks, combined with Void Ripper
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So this is good in control warrior, and the reason for that is that control warrior plays control pretty differently than the other control decks. It has enough armor gain to sacrifice several turns of inaction, so that it can efficiently remove many minions in a single turn. I've often done nothing on turn 7 other than armor up, and I definitely don't feel bad about shield block and armor up, which is 7 armor gain. You brawl the next turn, and then for the rest of the game you have a much better than average hero power and rushing mechs.