An alternative to Zombie Chow. Opponent can spend a mana turning him into a 1/1 in the early game, messing with their tempo, or they can live with the 2/3 and have a silence for later in the game.
Places a Backstab into the other player's hand for easy removal at a later time. Makes it difficult if the controlling player is somehow able to make this creature take one point of damage. Useful in Aggro Warrior with an Inner Rage or Cruel Taskmaster, as well as Druid, Priest, or Paladin, whose cards can be used to protect it from death by buffing health.
In addition, it can act as a good counter against aggro decks that can contain Knife Jugglers, or other two-health cards.
Another addition to the 0 cost family. She has amazing synergy with Brann And malygos and every deck can play her for a cheap 1 cost spell. Helps things like lock and load for hunter,etc. Shes great on her own in tempo mage because you can play 4 arcane missiles in your deck too. Also a good tech card against aggro who plays tons of 1 health minions :)
Also just realized she turns into a scarlet crusader turn 3 in pally deck with their seal of champions, actually overall she has great synergy with pally because you can just turn 4 her with uldaman for a 3/3 3/4 tempo play xD
Flavor: "You know a treant is corrupted when it's outside the Druid class."
Compare balance-wise to Dancing Swords, where you instead give your opponent a card advantage immediately, which I felt warranted a slight increase in stats, since you can't work around the drawback with silence. This then gives your opponent the choice of immediately removing this minion and giving you back your card advantage or killing it by other means and saving the Naturalize for your more threatening minions later.
nothing is more deadly then a rabbit as monty python has shown. inspired by the new beastial wrath mechanics in legion. also some good beast synergy for hunter and druid while making a starting point for other classes.
An alternative to Zombie Chow. Opponent can spend a mana turning him into a 1/1 in the early game, messing with their tempo, or they can live with the 2/3 and have a silence for later in the game.
Places a Backstab into the other player's hand for easy removal at a later time. Makes it difficult if the controlling player is somehow able to make this creature take one point of damage. Useful in Aggro Warrior with an Inner Rage or Cruel Taskmaster, as well as Druid, Priest, or Paladin, whose cards can be used to protect it from death by buffing health.
In addition, it can act as a good counter against aggro decks that can contain Knife Jugglers, or other two-health cards.
Thanks!
Power Word: Shield
"And She Only Started Yesterday!"
Another addition to the 0 cost family. She has amazing synergy with Brann And malygos and every deck can play her for a cheap 1 cost spell. Helps things like lock and load for hunter,etc. Shes great on her own in tempo mage because you can play 4 arcane missiles in your deck too. Also a good tech card against aggro who plays tons of 1 health minions :)
Also just realized she turns into a scarlet crusader turn 3 in pally deck with their seal of champions, actually overall she has great synergy with pally because you can just turn 4 her with uldaman for a 3/3 3/4 tempo play xD
Arcane Missiles
Johnny always plays with combo.
This minion is a card, so the combo card you discover can be played for its bonus effect on the same turn if it's late enough in the game.
Voidwalker
"The bigger, blacker anti-aggro pill."
Play: "Obey my master!"
Attack: "DIE!"
Death: "I failed..."
Flavor: "He was always the top of his class."
Flavor: "You know a treant is corrupted when it's outside the Druid class."
Compare balance-wise to Dancing Swords, where you instead give your opponent a card advantage immediately, which I felt warranted a slight increase in stats, since you can't work around the drawback with silence. This then gives your opponent the choice of immediately removing this minion and giving you back your card advantage or killing it by other means and saving the Naturalize for your more threatening minions later.
CDC #34, #3.07, #3.08 and Mini Competition #1 Finalist ---
Click on the images below to check out my different custom card threads!
Anima Golem
Designed to work well in Deathrattle based decks, Has great synergy with cards such as Nerubian Egg, Voidcaller, Wobbling Runts, Sylvanas Windrunner, Savannah Highmane, Dreadsteed etc.
Anima Golems need love too guys..
"Elephants guide me." -Thrall
"Nobody loves secrets."
Cute tech card :)
hunter secrets
priest spells
basic: Holy Smite Mind Blast Power Word: Shield Shadow Word: Pain
Divine Spirit Holy Nova Mind Control Mind Vision Shadow Word: Death
common: Circle of Healing Entomb Flash Heal Inner Fire
Power Word: Glory Silence Thoughtsteal Velen's Chosen
Rare: Convert Excavated Evil Holy Fire Light of the Naaru
Mass Dispel Resurrect Shadow Madness
Epic: Confuse Lightbomb Mindgames Shadowform
Howdy!
Decent body to run out and could add "OK" card advantage; some Warrior cards are crud, some are really strong.
Howdy! [cardimg=gold ]Card Name[ /cardimg] (no space)
Hey, how's it going?
What's poppin,' player?
Let me share my secrets...
"Not all those who wander are lost."
- Velen R. R. Tolkien
Good in any fatigue or randuin wrynn deck.
nothing is more deadly then a rabbit as monty python has shown. inspired by the new beastial wrath mechanics in legion. also some good beast synergy for hunter and druid while making a starting point for other classes.