Is mycard Refocus in page 2 of the submission thread OP? (I did not link it because i am using my table rihjt now)
Seems pretty reasonable for the costs/damage it incurs to rogue damage spells, but does the increase apply to itself too? I might opt for "your other spells" wording.
Anyway, is it me or is this week's theme an invitation to create HOLY SHIT BROKEN cards? I don't want to point fingers at any card in particular, but there are so many effects where you just leave a card in hand for 5 turns or so and you can completely steamroll the opponent.
The problem with positive in-hand effects is that you gain them at zero cost to tempo. For example, Mechwarper, you have to use 2 mana to put it down, and your opponent can easily stop the effect with a Frostbolt, Darkbomb, Fiery War Axe and so on.
Add the same effect to a card in your hand, and you can play cheap mechs from turn 1 (about 50% chance if you mulligan hard) until the end of the game. Your opponent can do jack shit to stop that, he can only watch. (Unless HS gains hand attacks, which is unlikely).
So please keep this in mind if you create a card that has any sort of tempo effect while in your hand.
It does seem like the "buffs to other actions while this is in your hand" cards become a free unanswerable passive that don't give a lot of motivation to play them. They also don't really seem in the same spirit of the example cards which gain strength themselves until played, but so far most of the submissions are trending in that hidden passive direction so maybe I'm just way off base.
Late game extra draw on the turn you draw it, after 1 turn its between an Arcane Intellect and Sprint, after 2 turns its a cheap Sprint, after 3 turns you have to start worrying more and more about overdrawing or milling yourself too much (too many cards up your sleeve starts to become a bad thing!).
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Spoooooooky.
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Enter the nephew of Wilfred Fizzlebang, Lemmy the Mage!
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Voidwalker
"The bigger, blacker anti-aggro pill."
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Flavor: "Even Mr. Taggart knows we're in trouble now."
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"Like most Goblin inventions, this thing falls apart on the battlefield just by looking at it."
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Timber Wolf
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Love is in the Air: Tokens of Affection
"To reduce risk of injury, handle with a Love Glove."
Because priests need some weapon love, too.
Balanced around Truesilver Champion, with
synergies to Holy Champion and Northshire Cleric.
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"Presto!"
Late game extra draw on the turn you draw it, after 1 turn its between an Arcane Intellect and Sprint, after 2 turns its a cheap Sprint, after 3 turns you have to start worrying more and more about overdrawing or milling yourself too much (too many cards up your sleeve starts to become a bad thing!).
Beautiful artwork by lifebytes
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Secret Agent: Archer