Pretty self-explanatory. The Tiny Knight of Evil gains +2/+2 if there are 2 cards discarded. He doesn't always get the buff, so at worst this card's combined stats equal those to a Chillwind Yeti .
So whenever you use your hero power, you can deal 1 additional damage with Moonfire spell. Advantage is that it's enpowered by minions with spell damage bonus or minions with spell interactions.
It has a really valuable stats but can only live for one turn. This will requires some combo if you want to maximum the value of it. Resurrect, Kel'Thuzad, and all silence can work really well on this card. But for most of the time I believe, it will be used as a desperate last wall against face decks.
Straight forward 7-cost card, you can usually expect 2 copies of Lightning Bolt, which can be used as decent removal. But if you keep him alive, he can snowball out of control and just burn your opponent down instead.
Each fighter has the right for a timeout in their most dire situation:
The purpose of this card is to stop combo decks. It is also good against freeze mage because he can't get a 2nd Ice Block so the effect is not symmetrical in that situation. A similar effect can be achieved with 2 Arena Referees against any deck. Also, obvious synergy with Kezan Mystic if your Ice Block gets popped out first. Survive!
Pretty self-explanatory. The Tiny Knight of Evil gains +2/+2 if there are 2 cards discarded. He doesn't always get the buff, so at worst this card's combined stats equal those to a Chillwind Yeti .
My entry this week: Darkspear Protector!
Works great in classes with access to Weapons, especially Rogue and Warrior.
"GO FETCH!"
Click here to check out my Custom Cards!
So whenever you use your hero power, you can deal 1 additional damage with Moonfire spell. Advantage is that it's enpowered by minions with spell damage bonus or minions with spell interactions.
<< vote for my creations
"Arrr! There be thee Gang Plank Matey!" ~ Captain Greenskin (Gang Up)
"quz wsxed crafvtg byhn jmikolp?" ~zsxefvh
This is my card:
The idea is that the stealthy black dragon attacks an enemy and steals their stuff. I assumed a 4-cost with a weaker body would balance it out a bit.
Arcane Intellect
Horrible for arena, but very fun for mill/fatigue decks. I hope you like it!
Sea Reaver
THERE IS NO GAME.
It gives a weak turn, but can make up for it by giving you insane finisher potential.
Webspinner, King Krush
Corruption
It has a really valuable stats but can only live for one turn. This will requires some combo if you want to maximum the value of it. Resurrect, Kel'Thuzad, and all silence can work really well on this card. But for most of the time I believe, it will be used as a desperate last wall against face decks.
Referenced card: Lucifron, Injured Blademaster.
Straight forward 7-cost card, you can usually expect 2 copies of Lightning Bolt, which can be used as decent removal. But if you keep him alive, he can snowball out of control and just burn your opponent down instead.
Lightning Bolt
Flavor: Lightning Bolt! Lightning Bolt! Lightning Bolt! Wait, where have I seen this before?
REMOVED
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He's trying to branch out.
Each fighter has the right for a timeout in their most dire situation:
The purpose of this card is to stop combo decks. It is also good against freeze mage because he can't get a 2nd Ice Block so the effect is not symmetrical in that situation. A similar effect can be achieved with 2 Arena Referees against any deck. Also, obvious synergy with Kezan Mystic if your Ice Block gets popped out first. Survive!
Betrayal