Wait just a second - the token doesn’t say “draw a card”. So does this mean the opponent can just draw this with an empty hand and get nothing in return? Cause that changes things
There was actually an update not long ago, where "Casts when drawn" became a keyword.
Basically it removed the wording that says "Draw a card". So this will definitely also draw a card after it has been cast.
Source? I don't think that's correct.
This will certainly also draw a card after it triggers. Making it WAY more potent.
This guy sources.
So how are we cheating this out? Big Rogue/Big Priest?
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Life before death. Strength before weakness. Journey before destination.
But wait, if somehow I make my opponent enter fatigue and play this, this is straight up a win-condition. It will shuffle the corrupted spell over and over again and it will kill them. Sweet.
[edit] Off, I thought it had a battlecry effect and not a deathrattle one. Well, it still can be used in fun situations.
[edit 2] I smell a new mill Druid deck. It will run this card + Innervate + Naturalize.
But wait, if somehow I make my opponent enter fatigue and play this, this is straight up a win-condition. It will shuffle the corrupted spell over and over again and it will kill them. Sweet.
This guy gets it.
This can be a finisher in something like Tank Up warrior or some mill type thing.
If we did mill the opponent's deck, then we triggered this deathrattle, it would be infinity damages right? First the spell will deal 3 damage and make two copies, then draw the exactly copy. It would be a loop till the opponent dies.
No because the shuffling only happens after the draw. So it will not be an OTK - instead your opponent will draw this card, then attempt to draw another card (and take fatigue damage), and then two copies of this card will be shuffled into his deck.
I don't know is this is viable or just a meme, but imagine putting this in a mill Druid with two Dreampetal Florists or the Twig of the World Tree. Burn through your entire deck and then play King Togwaggle and either a discounted copy of this card or refresh your mana crystals to play this card at full cost. Because the only card in your (now their) deck is the corrupted blood, it will endlessly draw itself and deal 3 damage, instantly killing the opponent. In effect, instead of using Naturalize or Azalina Soulthief to prevent them from switching back you just murder them the next time they draw a card (which is before they have a chance to interact with the board in any way).
If this catches on, it could be really scary and difficult for many decks to deal with. Some decks can survive against mill druid, but this combo would kill any opponent, at any life/armor total, no matter what secrets they had in play (even if they had an Ice Block in wild).
I am struggling to see how this could ever see play, given the extreme cost and dangerous symmetrical effect. But the fact that it exists will maybe keep some other decks in check?
In particular I've been having a hard time with Mecha'thun priest recently, and maybe this card existing will force them to either run Skulking geist (which dilutes the deck and slows them down) or hold on to Hemet for much longer (which also slows them down). In either scenario it could drop the winrate significantly.
It also looks like a massive counter to Kingsbane rogue - although at least in standard I don't see that deck needing to be countered particularly right now.
Put Hakkar, the Soulflayer in a mill Druid with two Dreampetal Florists and the Twig of the World Tree. Burn through your entire deck and then play King Togwaggle and either a discounted copy of this card or refresh your mana crystals to play this card at full cost and Innervate/Naturalize it. Because you naturalize it on your turn, this casts the first Corrupted Blood in their deck on YOUR turn, leaving two corrupted blood in their deck and dealing 1 fatigue to them. On their turn, their natural draw draws the first Corrupted Blood in their deck, dealing 3 damage and shuffling 2 copies into their deck, leaving them with 3 copies--this ensures that the draw chain IS INFINITE.
If this catches on, it could be really scary and difficult for many decks to deal with. Some decks can survive against mill druid, but this combo would kill any opponent, at any life/armor total, no matter what secrets they had in play (even if they had an Ice Block in wild).
Thanks for this Tox , been waiting for this since I saw it on Forbes.. veey disappointed
10 mana , do nothing. Get silenced. Sorry this is like drawing Baku. I know similar things were said about mechathun but at least that’s an automatic win condition.
if silence is your cause why this is bad then Voidlord and sylvanas and hadronox and obsidian statue are do nothing cards as well
So if you only have these in your deck, wouldn't that be lethal? It draws one, you take 3 dmg and you shuffle more in your deck, then you draw again.......
This card would of been great if the deathrattle didn't hit you too. With that said, this would really hit fatigue decks hard as a whole since getting Corrupted Blood with you have no cards left would flat out kill that player. However, I think is the Harbinger Celestia of this set (I hope).
If you check this video that came with the Forbes article, you can see that first it draws, then shuffles 2 copies. So that means if your opponent have an empty deck and you trigger its deathrattle effect, first they draw the Corrupted blood, get 3 damage, then 1 fatigue. Next turn, draw CB 3damage, shuffle 2 back, draw another CB 3 damage, fatigue for 2, then shuffle 2 copies. So it is not an instant kill actually.
Read my combo + explanation more carefully, specifically the bolded part:
Put Hakkar, the Soulflayer in a mill Druid with two Dreampetal Florists and the Twig of the World Tree. Burn through your entire deck and then play King Togwaggle and either a discounted copy of this card or refresh your mana crystals to play this card at full cost and Innervate/Naturalize it. Because you naturalize it on your turn, this casts the first Corrupted Blood in their deck on YOUR turn, leaving two corrupted blood in their deck and dealing 1 fatigue to them. On their turn, their natural draw draws the first Corrupted Blood in their deck, dealing 3 damage and shuffling 2 copies into their deck, leaving them with 3 copies--this ensures that the draw chain IS INFINITE.
If this catches on, it could be really scary and difficult for many decks to deal with. Some decks can survive against mill druid, but this combo would kill any opponent, at any life/armor total, no matter what secrets they had in play (even if they had an Ice Block in wild).
Wouldn't this make Gul'dan immortal as he won't get fatigue dmg and healed the 3dmg with every HP?
No. Bloodreaver Gul'dan does not have lifesteal. Siphon Life has lifesteal. This is why you do not gain health when attacking with a weapon as Gul'dan. Although even if that was how Gul'dan worked you would still not gain life because it is the spell dealing the damage, not you. Also, you would still take fatigue damage because this shuffles in the extra copies AFTER you draw a card meaning that you can't infinitely chain blood. You actually WOULD heal for 3 health after taking damage for every blood if you had Hallazeal the Ascended on board.
I hope this was helpful <3
1. Siphon Life doesn't have Lifesteal, it deals no damage. It simply restores 3 health.
2. OP meant that Gul'dan's Hero Power, which has lifesteal would counter the 3 damage you would take from this, and it would get reshuffled into an empty deck, thereby stopping fatigue damage.
3. That in fact wouldn't work, because each corrupted Blood would draw the next one in a deck with no other cards, meaning you would take a lot more than 3 damage eventually.
If it shuffled only into opponents deck, than maybe, just maybe, this card would see competitive play. This way its just bad. 10 mana 8/6 with no immediate effect, extremely expensive and can be easily silenced.
Read my combo + explanation more carefully, specifically the bolded part:
Put Hakkar, the Soulflayer in a mill Druid with two Dreampetal Florists and the Twig of the World Tree. Burn through your entire deck and then play King Togwaggle and either a discounted copy of this card or refresh your mana crystals to play this card at full cost and Innervate/Naturalize it. Because you naturalize it on your turn, this casts the first Corrupted Blood in their deck on YOUR turn, leaving two corrupted blood in their deck and dealing 1 fatigue to them. On their turn, their natural draw draws the first Corrupted Blood in their deck, dealing 3 damage and shuffling 2 copies into their deck, leaving them with 3 copies--this ensures that the draw chain IS INFINITE.
If this catches on, it could be really scary and difficult for many decks to deal with. Some decks can survive against mill druid, but this combo would kill any opponent, at any life/armor total, no matter what secrets they had in play (even if they had an Ice Block in wild).
I see what you are saying and I see it the same way. If you have 2 Corrupted Blood in your deck( and thats it), you die. You draw 1 corrupted blood take 3 dmg, shuffle 2 more in deck DRAW AGAIN and repeat. Seems like OTK to me
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This guy sources.
So how are we cheating this out? Big Rogue/Big Priest?
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No because the shuffling only happens after the draw. So it will not be an OTK - instead your opponent will draw this card, then attempt to draw another card (and take fatigue damage), and then two copies of this card will be shuffled into his deck.
I don't know is this is viable or just a meme, but imagine putting this in a mill Druid with two Dreampetal Florists or the Twig of the World Tree. Burn through your entire deck and then play King Togwaggle and either a discounted copy of this card or refresh your mana crystals to play this card at full cost. Because the only card in your (now their) deck is the corrupted blood, it will endlessly draw itself and deal 3 damage, instantly killing the opponent. In effect, instead of using Naturalize or Azalina Soulthief to prevent them from switching back you just murder them the next time they draw a card (which is before they have a chance to interact with the board in any way).
If this catches on, it could be really scary and difficult for many decks to deal with. Some decks can survive against mill druid, but this combo would kill any opponent, at any life/armor total, no matter what secrets they had in play (even if they had an Ice Block in wild).
Innervate +Naturalize?
Not a cheat but still works.
Where to even begin...
I am struggling to see how this could ever see play, given the extreme cost and dangerous symmetrical effect. But the fact that it exists will maybe keep some other decks in check?
In particular I've been having a hard time with Mecha'thun priest recently, and maybe this card existing will force them to either run Skulking geist (which dilutes the deck and slows them down) or hold on to Hemet for much longer (which also slows them down). In either scenario it could drop the winrate significantly.
It also looks like a massive counter to Kingsbane rogue - although at least in standard I don't see that deck needing to be countered particularly right now.
Yea, Everyone keeps on saying Skulking Geist or simply Silence… but without it...
This card single handedly stops any game from going to fatigue. This includes all the strategies that even go close to touching it:
Dead Man's Hand Cycle warrior (w/ Cold Light Oracle and Bring It On),
Mecha'thun, Kingsbane, Aluneth.
It might even reach to beat Control v Control with 'slower' win conditions such as:
Hadronox, Archbishop Benedictus (quest/control priest), or Shudderwock.
Look for Hakkar, the Soulflayer in decks that inflate their decks with Academic Espionage or others?
Edit: Correct spellings for 'card' command
Put Hakkar, the Soulflayer in a mill Druid with two Dreampetal Florists and the Twig of the World Tree. Burn through your entire deck and then play King Togwaggle and either a discounted copy of this card or refresh your mana crystals to play this card at full cost and Innervate/Naturalize it. Because you naturalize it on your turn, this casts the first Corrupted Blood in their deck on YOUR turn, leaving two corrupted blood in their deck and dealing 1 fatigue to them. On their turn, their natural draw draws the first Corrupted Blood in their deck, dealing 3 damage and shuffling 2 copies into their deck, leaving them with 3 copies--this ensures that the draw chain IS INFINITE.
If this catches on, it could be really scary and difficult for many decks to deal with. Some decks can survive against mill druid, but this combo would kill any opponent, at any life/armor total, no matter what secrets they had in play (even if they had an Ice Block in wild).
It will certainly require something pretty gimmicky to pull off.
I'm just amused at how well it captures the flavor of the WoW encounter.
if silence is your cause why this is bad then Voidlord and sylvanas and hadronox and obsidian statue are do nothing cards as well
This is for people who enjoy HS not ladder decks.
Looks like we've found this expansion's ultimate meme
So if you only have these in your deck, wouldn't that be lethal? It draws one, you take 3 dmg and you shuffle more in your deck, then you draw again.......
This card would of been great if the deathrattle didn't hit you too. With that said, this would really hit fatigue decks hard as a whole since getting Corrupted Blood with you have no cards left would flat out kill that player. However, I think is the Harbinger Celestia of this set (I hope).
*voted as bad*
Just add the 6 mana 4/6 that destroy all 1 mana spells
Just add the 6 mana 4/6 that destroy all 1 mana spells
hakkar in action
If you check this video that came with the Forbes article, you can see that first it draws, then shuffles 2 copies. So that means if your opponent have an empty deck and you trigger its deathrattle effect, first they draw the Corrupted blood, get 3 damage, then 1 fatigue. Next turn, draw CB 3damage, shuffle 2 back, draw another CB 3 damage, fatigue for 2, then shuffle 2 copies. So it is not an instant kill actually.
Read my combo + explanation more carefully, specifically the bolded part:
1. Siphon Life doesn't have Lifesteal, it deals no damage. It simply restores 3 health.
2. OP meant that Gul'dan's Hero Power, which has lifesteal would counter the 3 damage you would take from this, and it would get reshuffled into an empty deck, thereby stopping fatigue damage.
3. That in fact wouldn't work, because each corrupted Blood would draw the next one in a deck with no other cards, meaning you would take a lot more than 3 damage eventually.
If it shuffled only into opponents deck, than maybe, just maybe, this card would see competitive play. This way its just bad. 10 mana 8/6 with no immediate effect, extremely expensive and can be easily silenced.
I see what you are saying and I see it the same way. If you have 2 Corrupted Blood in your deck( and thats it), you die. You draw 1 corrupted blood take 3 dmg, shuffle 2 more in deck DRAW AGAIN and repeat. Seems like OTK to me