• 0

    posted a message on New Card - Madame Lazul

    I like it.  The effect isn't flashy or anything like that but the effect is powerful nonetheless. 
    It seems like a better Chameleos that gives you information that also gives you a card.  
    I voted as "Meta Defining". Information about your enemy's hand is always useful.  

    Posted in: Card Discussion
  • 0

    posted a message on New card - Rafaam's Scheme

    [card]Fiendish Circle [/card] is better than this one by far and even then, that was spell was horrible too.  
    That sucks. They showcased a pack filler :(

    Posted in: Card Discussion
  • 18

    posted a message on New card - Omega Devastator

    At the worst, it is just a Yeti.  
    At its best, it is a yeti and it kills something.  
    Overall, it is a great card.  

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Oblivitron

    This minion should of been a 4-cost minion but since the Fireworks Tech is still in the game, they wanted to be careful.  Regardless, I think this minion is horrible. It's probably not the worse that we will see but I don't think anyone would love to this minion unless it gets some really good support. 

    Posted in: Card Discussion
  • 1

    posted a message on New Priest Spell - Lazul's Scheme

    It is only playable because it costs 0.  If it costs more than that then the spell is crap. It is still pretty crappy right now.   I just wish that it costs 2 but worked on all enemy minions so it can definitely slow them down.  

    This spell makes Curse of Weakness really good yet it sees zero play, which shows the potential of this spell (which is very little) 

    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Legendary - Swampqueen Hagatha

    I love the flavor and the uniqueness of the card.  
    It is a bit slow but if Shaman gets a healing spell (or a good spell in general), I think Shaman can make a lot of value.  

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Spell - Togwaggle's Scheme

    This card is just crazy.  If Rogue gets some type of good card draw this expansion, that card could possibly be meta-defining.  

    Posted in: Card Discussion
  • 0

    posted a message on Anyone pre-ordering the bundles?

    I have been playing Eternal for a few months since the meta at HS is pretty bad.  
    I am definitely interested in getting back into the game when the rotation happens.  
    However, I do want to see any interesting games for the next set before I pre-order. 

    Posted in: General Discussion
  • 0

    posted a message on Twinspell.. Excited or worried?

    I don't think that Twinspell is dangerous at all.  It all depends on what spells that they print for it.  
    When it came to Echo, they didn't make anything strong.  I don't think they will print something really strong this time around either.  

    Posted in: General Discussion
  • 0

    posted a message on New Druid Spell - The Forest's Aid

    If Druid gets some type of ramp this expansion, I think this card could see some play. 
    I just think this card is much more powerful in arena since you can spawn a board and do it again if the enemy gets through (but I don't play Arena so I could be completely wrong).  

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Legendary - Kalecgos

    That card is just scary as hell.  The fact that you can slam him down and play whatever you want is just bonkers and he also allows you to discover a spell in its place.  It's a very powerful card.  

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Legendary - Chef Nomi

    It is currently a meme legendary until Mecha'thun cycles out.  With that being said, I like its design (much better and a lot more fair than Mecha'thun). 

    Posted in: Card Discussion
  • 2

    posted a message on New Priest Spell - Forbidden Words

    My first impression is that this card is horrible.  It can kill a minion that you badly need to take down but you don't gain any tempo at all.  Both Shadow Word: Pain and Shadow Word: Death will be cheaper to use and don't eat all of your mana.  In addition to that, I don't like the idea that it can't kill anything that is higher than 10+ attack.  

    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Legendary - Arch-Villain Rafaam

    It lost a point from me because it is simply a Golden Monkey, which isn't new and the effect is the same as that minion. With that being said, the statline is nice and getting a lot of legendary minions could be powerful... but does it really belong to the Warlock? I don't really think so but who knows.  

    Posted in: Card Discussion
  • 2

    posted a message on New Neutral Minion - Spellward Jeweler

    Kobold Monk is much more better than this minion and it saw no play. I am safe to say that this minion will see no play either.  I hate to be so grim but I love Kobold Monk's concept but it was just easily dealt with.  The effect is ultimately isn't strong enough to be a factor.  

    Posted in: Card Discussion
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