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    posted a message on Card Nerf - Saronite Chain Gang

    This is what happens when steamers post videos of them playing 3 hours with Shudderwock stacking so much armor and not finishing off their opponent (trying to force them to concede). It made that archetype look much more degenerate than what it was before.    I am glad that they decided to nerf only the Standard version of the OTK Combo but kept the wild version of it in tact (using the Doppelgangster). I agree with the change but it also affects other decks too since handbuffs doens't work with the card anymore (as in the copy will always be a 2/3)

    Posted in: Card Discussion
  • 0

    posted a message on Card Nerf - Leeching Poison

    I agree with the change and I think this particular nerf was meant for the Wild version of the deck.  
    So it seems like Kingsbane players will have to think about how they use their Leeching Potions but makes the card not "auto-win" versus control decks.  Sadly, this change alone will make Wild Big Priest Tier 0 since they nerfed its best counter.  

    Posted in: Card Discussion
  • 0

    posted a message on Card Nerf - Level Up!

    I agree with the change.  It makes Odd Paladin work a bit more harder on their win condition. Level Up! was a very easy one that made games so short and so senseless, especially when you have the board.  I am not sure if Even Paladin can use this or not.  I think their 6 cost minion cost is pretty full and it work only if you can get a bunch of Recruits on the board.  

    Posted in: Card Discussion
  • 0

    posted a message on Nerfs - The dust refund policy must be changed as it's not fair anymore

    I do agree with the OP about a change in the refund policy about Kingsbane and Shudderwock just for the fact that the balance change blog entry mentioned both of those cards for those legendaries when they talked about the individual cards that they nerfed. It seem like the fair thing to do since they are indirectly nerfing those archetypes.  

    As far as if they deserved the nerfs, oh they do needed to be nerf.  

    Posted in: General Discussion
  • 0

    posted a message on Gral is just a mess because of the Hearthstone intreactions.

    I hope that Gral will get fixed to it will apply to buffed minions in your deck. 

    Posted in: Card Discussion
  • 2

    posted a message on Nerf Speculation: Animal Companion (Have a Poll)
    Quote from Almaniarra >>

    Lol but really I am not salty, I am just curious about what u guys think.

    I am playing spell hunter right now. It affects me aswell but this topic isn't opened because of new spell hunter. It was in my mind from past.

    It does sound like a Salt Thread to me.  Animal Companion probably got better stats because the minion is random.  
    The  Ironfur Grizzly > Fierce Monkey example would be accurate as class minions tend to be a little more powerful than class cards but in this particular case, I don't know if I will get a Taunt, a Charger, or a minion that buffs my other minion's attack.  Animal Companion is fine.  

    Posted in: Card Discussion
  • 0

    posted a message on Rastakhan Winners and Losers?

    Winners: Hunter, Mage, and Paladin
    Losers: Rogue, Druid (and maybe Warlock)

    Warrior, Priest, and Shaman gets special mentions for having some interesting and powerful cards but Hunter and Mage got a lot more powerful tools now. 

    The only issue is if any of these new tools will be able to shake up the meta. My predictions is probably not.  It will be the same as the Boomsday Meta with a few of cards here and there. 

    Posted in: General Discussion
  • 0

    posted a message on New Neutral Minion - Mosh'Ogg Enforcer

    That's a big wall there.  It can't do much offensively unless you use Lady in White or Inner Fire.  It just feels like an arena card and it is barely even that. 

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Booty Bay Bookie

    This would be interesting with Rat Trap
    Outside that, the stat line isn't worth it to give someone a coin that early.  

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Spell - Stolen Steel

    I love the flavor of this card and it does have some really interesting high rolls.  I can't wait to try it.  Just getting a Twig from this and your chances of winning just got that much better. 

    *votes as very good*

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion - Arena Treasure Chest

    Reckless Experimenter is probably the only good synergy with this card. 
    Outside of that, it is just too hard to get the effect of the card (especially since agro cards will run you down while you figure out how to activate it).  

    *votes as bad*

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Legendary - Halazzi, the Lynx

    There is a lot of synergies with having a bunch of 1/1 Lynxes.  

    Quote from Mike_Rowe_Wave >>

    This isn't just a meme card - synergy with quest, buzzard, toxmonger, cult master, etc plus easy activation for any "if you control a beast" cards. Those synergies may not be strong enough to keep this card in the meta past the first month of the expansion, but the sheer variety of possible uses means it will likely be useful for something in the future and fact that it encourages using cards that aren't in most meta decks right now is great design. Very good, if not for an existing deck then for the game as a whole. 

     So there is some potential. The potential probably isn't there now (outside the Quest) but it will show out at some point 

    *votes as playable*

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Gurubashi Offering

    This is interesting. I love the concept of it. 
    I wish it was 3 health instead of 2 but I think people will be experiencing on this card. There are some ways to protect this and 8 armor isn't nothing to laugh at.  

    *votes as playable*

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion - Shieldbreaker

    Another neutral silence tech is never a bad thing and this particular one fits in Even Decks neatly. 
    *votes as very good* 

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Spell - Dragon Roar

    Random dragons are dragon but at least, you can get some decent ones for those "When you are holding a dragon,..." This will definitely see play.  

    Posted in: Card Discussion
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