• 8

    posted a message on Two New Reveals - Oblivitron & Lazul's Scheme

     I noticed that the card reveal announcements no longer have a link under each card to the forum thread discussing that card. I found those helpful - could they be brought back?  

    Posted in: News
  • 0

    posted a message on Potential leak of the new expansion on french website

    I'm disappointed. Usually there is some unique Hearthstone flavour to the expansion title. But Rise of Shadows is such a generic name that could be the title for any other game.

     

    Posted in: General Discussion
  • 0

    posted a message on Weekly Card Design Competition 9.08 - Final Poll

    It's disappointing how cards get voted into the finals purely on the strength of a clever gimmick, when they are simply not well thought through (or at least not adequately explained) or won't work in practice.

    Take The Calculator for example - what does "When you have lethal" mean? If your opponent has Ice Block up, then you don't actually have lethal (unless you have a "Destroy the enemy Hero" effect ready to go), yet the card creator's post in the Submission Thread suggests that the card will let you bypass secrets. And what about random effects (like holding Crackle when your opponent has 4 Health)? It's bad card design to reference a fuzzy concept that does not have a clear definition.

    Paradox is another card that - by design - doesn't even work mechanically. The whole point of the card is that it is unknown whether Paradox can Discover itself. It's like creating a card that says "Set your hero's health to 0 and 100". It's clever for the sake of being clever without satisfying the basic requirement of functioning as a card that could be included in the game.

    Voting for Automorphism and Altar of Greater.

     

     

    Posted in: Fan Creations
  • 0

    posted a message on HCT Winter Championship - Results, Decks, Videos

    I picked Roger upon the recommendation of some people in the comments section (thanks!). How many packs do I get? 

    Posted in: News
  • 2

    posted a message on Weekly Card Design Competition 9.08 - Submission Topic

    This means that damage of 1 and 2 gets reduced to 0; damage of 3 and 4 gets increased to 5; etc. For example, if a Flame Imp attacks a Corridor Creeper , the Flame Imp will deal 5 damage to the Corridor Creeper (thus destroying it) while taking no damage itself.

    (I considered making this a Legendary since its effect is quite unique, but decided to make it an Epic instead so that you can have two copies of this card and build a deck around it more consistently)

    Posted in: Fan Creations
  • 11

    posted a message on Weekly Card Design Competition 9.07 - Final Poll

    Elise Questchaser is insanely broken. Under Hearthstone mechanics, each time your hero power changes, you can use the new hero power immediately (even if you have already used your previous hero power on the same turn). This means that you can complete at least one Quest a turn from turn 6 onwards with Elise (and more if you use cards to reduce the cost of your her power).

    ...not to mention the Battlecry effect (draw 3 cards, gain 5 armor) is itself already worth at least 6 mana (in contrast, Shield Block costs 3 and gains you 5 armor and one card; Nourish costs 6).

     

    Posted in: Fan Creations
  • 22

    posted a message on Weekly Card Design Competition 9.07 - Submission Topic

    The Jade Golem obeys the usual rules, i.e. each successive Jade Golem would have +1/+1 compared to the previous one.

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 9.06 - Submission Topic

    Make Druid great again!

    Posted in: Fan Creations
  • 0

    posted a message on End of Season Reset

    If for some reason you insist on experimenting with meme decks in Ranked mode (as opposed to Casual where they belong), then just concede a few games every now and then to prevent yourself from ranking up so quickly. Geez. 

    Posted in: General Discussion
  • 2

    posted a message on Can I play Duskfallen Aviana now?
    Quote from Thezzy >>

    Wait, I've got it!

    You play BOTH Duskfallen Aviana and Harbinger Celestia on the same turn!
    Think about it, if your opponent then tries to play a huge minion for free, Celestia becomes a copy of it.
    If your opponent chooses to play a crap minion, they waste their free mana minion!

    Also, your opponent may simply cease to function and not play anything after having their mind shattered by seeing both Duskfallen Aviana and Harbinger Celestia played on the same turn. It just won't compute.

    /sarcasm

    My mind is blown by this amazing combo.

    Posted in: Card Discussion
  • 3

    posted a message on Weekly Card Design Competition 9.05 - Submission Topic

    This generates a Grim Patron with its usual effect (so the Grim Patron summoned will summon another Grim Patron if it survives damage). But be warned that the Grim Patron summoned by this spell can attack either friendly or enemy minions at random.  This means that each new Grim Patron summoned by this spell could simply attack and destroy (and be destroyed by) one of your existing Grim Patrons on the board, thereby ending the chain.

    Posted in: Fan Creations
  • 5

    posted a message on When will they nerf or HoF Mind Blast?

    It shouldn't be nerfed or HOF'ed because it's only used in certain Priest decks and not all of them. It's not like Wild Growth which was used in virtually every Druid deck.

    Posted in: General Discussion
  • 3

    posted a message on This game become different

    So your complaint is that the game... changes over time? Thank goodness for that. I would hate for the game to stay the same forever. In fact, three expansions a year is too few in my opinion.

    Posted in: General Discussion
  • 3

    posted a message on Baku didn’t even affect the equality nerf

    What kind of terrible argument is this?

    First, Equality does nothing on its own. You need to combo it with specific cards like Consecration or Wild Pyromancer for it to work as an AOE. So comparing it to single-card AOEs is absurd.

    Second, Equality affects your own minions too, which justifies a lower cost than cards that affect enemy minions only.

    Lastly, in what world does Lightbomb cost 4 mana?

    Posted in: General Discussion
  • 2

    posted a message on Have you ever been inspired to beat your opponent?

    Chill, dude.  Murloc Mage is not competitive in any way, shape or form - there are better aggro decks out there.  Your opponent was probably just trying to complete both a Mage quest and a Murloc quest. 

    Posted in: General Discussion
  • To post a comment, please login or register a new account.