- Card Design Champion
Member for 4 years, 8 months, and 24 days
Last active Sat, Aug, 24 2019 20:53:39
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Jul 8, 2019Posted in: General Discussion
They have stuck to the same release pattern for the last couple of years - there will be an announcement accompanied by a handful of card reveals, followed by 2 weeks with very minimal card reveals (in the single digits), and then ramping up in the last 2 weeks leading up to the expansion with an opening stream, 4-5 reveals a day by various "community" influencers, and a closing card stream/dump.
It's the exact same formula each time so I don't know why people are still surprised and posting threads like this. Just be patient.
Jul 3, 2019Livesage posted a message on Will Auto Chess games affect Hearthstone in any way?Posted in: General Discussion
The vast majority of HS players don't care about streamers or what they do. I personally play Hearthstone daily and buy every expansion but don't watch streamers (never got the attraction of watching other people play a game instead of playing it personally). So I doubt HS will die just because of what streamers do.
Jun 23, 2019Posted in: General Discussion
I know it won't. Listen to what I'm saying. I'm offering a hypothetical. If the text of Da Undatakah read "Copy the deathrattle effects of three friendly minions that died this game" instead of what it actually says "gain...," then would it go infinite with Recurring Villain? It's not complicated: I think things change a lot if you replace the word "gain" in the text of Da Undatakah with the word "copy." Am I wrong?
I literally answered your question. What part of "It won't" do you not understand?
I guess I need to repeat your question in full when answering it, since you clearly have trouble with comprehension: "No, the Da Undatakah won't go infinite with Recurring Villain even if the text of Da Undatakah read 'Copy the Deathrattle effects of three friendly minions that died this game' instead of 'Gain the Deathrattle effects of three friendly minions that died this game'".
The comparison with Faceless Manipulator fails because Faceless Manipulator transforms himself into a copy of the minion, such that his identity changes to that new minion. So if Faceless Manipulator copies minion with an effect that resummons itself when it dies, the minion that is resummoned will be the minion that was copied (e.g. Recurring Villain), rather Faceless Manipulator itself.
On the other hand, Da Undatakah only gains/copies/whatever-you-want-to-call-it the deathrattle effect, but retains his identity as Da Undatakah. So, when Da Undatakah dies, he resummons a copy of Da Undatakah, NOT a copy of Recurring Villain. And since minions that are summoned instead of played don't trigger their Battlecry, the resummoned Da Undatakah will have no deathrattle effects.
Jun 22, 2019Posted in: General Discussion
Right, but what I'm asking at this point is, "do you think that if Da Undatakah read 'copy the deathrattle effects of three friendly minions that died this game' (instead of "gain the deathrattle effects...") it would work like I originally thought?"
No, it won't. Listen to what others are saying.
May 27, 2019Posted in: Card Discussion
I guess they realised that "Repeatable this turn" doesn't work well on minions and decided to just go back to using Echo instead.
I agree though - their inconsistency is very annoying and just generally cheapens the vibe of the game.
May 27, 2019Posted in: General Discussion
Just beat him without Cloak of Invisibility or any other counters (I had the Golden Candle but never drew it the whole game). I beat him by just ignoring his minions and going face. For some reason, he stupidly decided to keep going face too - but my minions had more damage so I beat him eventually. Not clearing his minions is key - so don't put down any taunts either.
May 27, 2019Posted in: General Discussion
He's very tough. I beat him on Heroic in previous chapters but not yet for Chapter 3. The four minion limit really makes this chapter more challenging than previous ones since most of the OP treasures you get requires board space to be used effectively.
May 22, 2019Posted in: General Discussion
im not a f2p player at all, and i have no problem buying more packs i was going to do that anyways, but i buy packs with the intent of dusting X amounts of legends and epics for the cards i want. I do this maybe twice a week spending about $100 dollars a month on the game depending how lucrative my month was. That being said, i don't dust every card, just the ones i thought were niche and trash teir and didnt synergize with the rest of my collection. But. Those cards just changed and ive dusted them all a dozen times over so yeah im a little mad.
How is it that you spend $100 a month and still need to dust any cards at all? I personally only buy the expansion promo bundles (i.e. $50-80 every four months) and the rest with gold (about 6-7k gold saved up come each expansion), and I have more than enough dust to build all the top tier decks (and some fun decks) just by dusting duplicates. As a rule, I never dust non-duplicates unless they have rotated out of Standard (and even then I restrict myself to trash tier cards).
You shouldn't complain about the buffs just because you made poor dusting decisions.
May 22, 2019Livesage posted a message on Card buffs make more sense for Blizzard from a financial perspectivePosted in: General Discussion
What took Blizzard so long to figure out that card buffs make way more sense financially than nerfs?
With card nerfs, Blizzard actually loses $$$ because they have to refund the dust value of the nerfed cards to those who have them (while players who don't already have those cards will stop spending dust on them). Card buffs, on the other hand, encourage users to use up their dust/buy more dust to craft and try out new decks with the buffed cards.
It is surely no coincidence that, of the 18 card buffs, 4 of them are Legendary buffs and 5 of them are Epic buffs (i.e. 50% of the buffs are to Legendary and Epic cards even though there are fewer of them compared to Commons and Rares).
Also, establishing that buffs are a possibility creates a stronger disincentive for players to dust any of their seemingly lousy cards (like Dr Morrigan) in the future. This means that players spend more money buying packs to get enough dust to craft the decks they want.
May 15, 2019Livesage posted a message on The RoS adventure is far worse value than buying packsPosted in: AdventuresIt's very easy these days to experience games second-hand from streamers and in this instance, that kind of experience is good enough for me.
How could it possibly be good enough? You are not making your own choices and figuring out how to beat each level yourself. It's like saying you can enjoy a burger by watching someone else eat it.
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