@Wingdude22 So you wouldn't use 1 mana 2/3 just because it's 1 copy? Even though 2 copies make it also 2 times more likely to draw them late game? You basically said something like: TWO IS MORE THAN ONE THEREFORE IM RIGHT. No logic involved whatsoever.
I honestly don't see how this is Legendary worthy. This seems like a perfectly acceptable Epic level card. It isn't even named like a Legendary. If this had taunt, it would be a solid two-card combo with Benevolent Djinn, but as it is, it will be very hard to make work. And 4/3 for 4 isn't worth it. Not Dust It level, but likely won't see serious play.
Great inclusion for the wild 30 legendary deck. Slowly but surely it's becoming a real deck. It used to be complete garbage, now it's at least tier 17.
I don’t think people understand the strengths of this card. It is not meant to be a win condition, simply a tempo tool that combos with divine shield decks and maybe even mid range decks. If this card even gets one trigger successfully it is huge against other mid range decks. I think it is a strong card, not meta defining but more of a resident sleeper in this set
This is standalone an okay card, so I do expect any control Paladin to be able to use this decently. Though it doesn't seem like a crazy powerful card since a 4/3 is mostly relevant early on, and you really don't want to be healing yourself that early. The only place it will be exceptional in is in a very healing focused deck based on the spellstone and Blackguard, where healing can be turned into tempo. I just don't see such a deck working since it still lacks a solid win condition.
@Wingdude22 So you wouldn't use 1 mana 2/3 just because it's 1 copy? Even though 2 copies make it also 2 times more likely to draw them late game? You basically said something like: TWO IS MORE THAN ONE THEREFORE IM RIGHT. No logic involved whatsoever.
Uhhhm , you do know that the early game is much more important than the lategame,especially for aggro,midrange decks.
And yes i wouldn’t play a single 2/3 in a Midrange/ Control deck. I’d say two doubles your chances to get that card on curve.
Except Cobalt guardian was one mana more with the same health and no divine shield with a harder condition to get activate it's ability.....come on bro
I don't know what people are complaining about. A 4/3 divine is already playable.
in which deck? Corpsetaker is a 3/3 taunt + divine shield + lifesteal + sometimes even windfury in a midrange/controle paladin and was not good enough to compete with the current meta. warlock + aggro pala are not losing much powerlevel. few card are still missing but don't overhype a 4/3 divine shield minion which hardly survives a turn to benefit from recharging the divine shield
This card is insane. The text barely even matters. 4/3 divine shield for 4 is a very strong statline, it's similar to piloted shredder in being a 4/3 that takes two damage sources to kill. And tempo wise, if your opponent uses a hero power to kill the divine shield, you are effectively getting a 4/3 for 2, which is great tempo. Not to mention, because it has text, they are likely to want to deal with it so you don't just truesilver champion next turn and start snowballing out of control with value trades.
I suspect this will show up in a lot of paladin decks as a powerful midrange play, it isn't as much of a swing on 4 as call to arms, but it is a solid midrange body with some interesting synergy potential.
I don't know what people are complaining about. A 4/3 divine is already playable.
in which deck? Corpsetaker is a 3/3 taunt + divine shield + lifesteal + sometimes even windfury in a midrange/controle paladin and was not good enough to compete with the current meta. warlock + aggro pala are not losing much powerlevel. few card are still missing but don't overhype a 4/3 divine shield minion which hardly survives a turn to benefit from recharging the divine shield
Your analysis makes a couple of huge errors. One, this isn't a 3/3 divine shield ,it is a 4/3 divine shield. That is a huge difference. Two, corpsetaker is only a 3/3 taunt + divine shield (most of the time) in your average paladin deck, adding lifesteal and windfury means including some sub-optimal cards, which you can draw and then the effect turns off again. It doesn't even have taunt a significant percentage of the time because you only play two righteous protectors.
This is a 4/3, 4 is a LOT bigger than 3 in hearthstone. And adding a single stat point for no additional mana cost is just a huge deal in general. And that warlock deck you are discussing? How exactly do they deal with a 4/3 divine shield? Defile can clear call to arms on its own a lot of the time. But if the cubelock doesn't have minions on turn 4 (which it shouldn't if you are paladin) they need to do something weird like mortal coil + spellstone to clear it. In which case you are already getting a 2-for-1.
I'm warming up to this card the more I think about it. At a minimum 4/3 with divine shield is hard to remove, as others have noted.
If it loses the shield but lives, even if you only use Truesilver as a a weapon there is a good chance you can reactivate the shield, at no cost (in the sense you get Truesilver out anyway.)
At the end of the day, it's a 4-mana 4/3. 4-mana. CTA, Kings, Consecration, Truesilver....I'm not seeing it.
It starts with Divine Shield though.
So?
Best case scenario, you're already ahead on board, so your opponent can't simply trade it off or remove it. You have some way to heal in your hand (and your Hero is damaged already so you can actually trigger the effect), so what are you playing? Truesilver on turn 5? Maybe you coined Truesilver on 3 (so this happens in maybe 1/3 of your games where you go second AND draw Glass Knight and Truesilver in your opening turns)? Then, you have even more healing in hand to continually proc the effect I guess?
Worst case scenario, your opponent already has a board and simply removes it (or they just play Spellbreaker) and congrats, you spent 4-mana on a 4/3 that does nothing.
Average scenario, you spend 4-mana on a 4/3 that probably just dies, but sometimes gets a single additional divine shield. Usually it's just a slightly better Silvermoon Guardian. In order to activate the effect you need to heal your Hero, and in order to heal your Hero you need to have specific cards in hand AND have taken damage..and in order to have taken damage you usually need to be behind on board. How is this minion going to activate its effect if you're behind on board and it doesn't have Charge or Rush? Or if you're not behind on board and you can't heal your Hero?
edit: realized the effect is "restore health" not necessarily to your Hero, but Paladin doesn't really have ways to restore health to a friendly minion, so my opinion isn't changed. If this was a Priest legendary, it would be crazy strong.
I don't know what people are complaining about. A 4/3 divine is already playable.
in which deck? Corpsetaker is a 3/3 taunt + divine shield + lifesteal + sometimes even windfury in a midrange/controle paladin and was not good enough to compete with the current meta. warlock + aggro pala are not losing much powerlevel. few card are still missing but don't overhype a 4/3 divine shield minion which hardly survives a turn to benefit from recharging the divine shield
A few things
1) Corpsetaker did see some play, the decks it was in just weren't as strong as something like aggro Paladin
2) Corpsetaker requires you to play certain cards to get its effect activated and was useless once you drew those cards.
3) This has one more attack
4) This can regain divine shield if your opponent can't kill it outright
@Wingdude22 So you wouldn't use 1 mana 2/3 just because it's 1 copy? Even though 2 copies make it also 2 times more likely to draw them late game? You basically said something like: TWO IS MORE THAN ONE THEREFORE IM RIGHT. No logic involved whatsoever.
This could go into a healadin
Mordekaiser lol.
I honestly don't see how this is Legendary worthy. This seems like a perfectly acceptable Epic level card. It isn't even named like a Legendary. If this had taunt, it would be a solid two-card combo with Benevolent Djinn, but as it is, it will be very hard to make work. And 4/3 for 4 isn't worth it. Not Dust It level, but likely won't see serious play.
Great inclusion for the wild 30 legendary deck. Slowly but surely it's becoming a real deck. It used to be complete garbage, now it's at least tier 17.
I don’t think people understand the strengths of this card. It is not meant to be a win condition, simply a tempo tool that combos with divine shield decks and maybe even mid range decks. If this card even gets one trigger successfully it is huge against other mid range decks. I think it is a strong card, not meta defining but more of a resident sleeper in this set
This is standalone an okay card, so I do expect any control Paladin to be able to use this decently. Though it doesn't seem like a crazy powerful card since a 4/3 is mostly relevant early on, and you really don't want to be healing yourself that early. The only place it will be exceptional in is in a very healing focused deck based on the spellstone and Blackguard, where healing can be turned into tempo. I just don't see such a deck working since it still lacks a solid win condition.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Except Cobalt guardian was one mana more with the same health and no divine shield with a harder condition to get activate it's ability.....come on bro
This card is insane. The text barely even matters. 4/3 divine shield for 4 is a very strong statline, it's similar to piloted shredder in being a 4/3 that takes two damage sources to kill. And tempo wise, if your opponent uses a hero power to kill the divine shield, you are effectively getting a 4/3 for 2, which is great tempo. Not to mention, because it has text, they are likely to want to deal with it so you don't just truesilver champion next turn and start snowballing out of control with value trades.
I suspect this will show up in a lot of paladin decks as a powerful midrange play, it isn't as much of a swing on 4 as call to arms, but it is a solid midrange body with some interesting synergy potential.
Would be really good if it was 4 4. For now its bad for me.
Seems pretty solid
I'm warming up to this card the more I think about it. At a minimum 4/3 with divine shield is hard to remove, as others have noted.
If it loses the shield but lives, even if you only use Truesilver as a a weapon there is a good chance you can reactivate the shield, at no cost (in the sense you get Truesilver out anyway.)
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