I don’t think people understand the strengths of this card. It is not meant to be a win condition, simply a tempo tool that combos with divine shield decks and maybe even mid range decks. If this card even gets one trigger successfully it is huge against other mid range decks. I think it is a strong card, not meta defining but more of a resident sleeper in this set
I think this card has some potential in a taunt Druid deck, if this hits a saronite chain gang it’s a lot of value, same for a doppelgangster. The problem is they have to stay alive the turn before this is played. I think it is a good arena card as card generation and 2 late game threats can be game winning. But in constructed I can’t see an archetype that would support this
This card seems almost unnecessary as it is helping push a temp warlock. In a zoo deck it is just too slow, and in a control deck the lifesteal is not needed as much. If tempo warlock becomes a thing, this will definately be found in it. I think blizzard are trying to nerf control lock by making their other archetypes stronger. LONG LIVE GULDAN
I am not so sure about how good this card is as it cannot be played on 3 mana, and on turn 4 or 5 this will be your whole turn. I think it is a good tool for zoo decks but not enough to carry the archetype and beat current control and cube warlock decks
Well this is definitely a combo card, very strong in a control / tempo deck where there are either plenty of heals or cards that benefit from this effect. However I am not sure if this will rival decks such as cube lock as on turn 5 I would rather have a void lord than a 4 6 with lifesteal which is what this card is trying to push into the meta.
It’s ok with unleash, it just becomes a slightly stronger swipe, where the main damage cannot go face and it can’t ignore taunts, and it uses two cards to combo so...
Nice card, and the fact that the minion doesn’t have to be friendly makes it a lot stronger, escpecailly with cards like toxmonger. On a similar level to druids spell power card with an easier activation. So all in all a strong mid range / control hunter spell
1
I don’t think people understand the strengths of this card. It is not meant to be a win condition, simply a tempo tool that combos with divine shield decks and maybe even mid range decks. If this card even gets one trigger successfully it is huge against other mid range decks. I think it is a strong card, not meta defining but more of a resident sleeper in this set
0
I think this card has some potential in a taunt Druid deck, if this hits a saronite chain gang it’s a lot of value, same for a doppelgangster. The problem is they have to stay alive the turn before this is played. I think it is a good arena card as card generation and 2 late game threats can be game winning. But in constructed I can’t see an archetype that would support this
0
HAHAHA THE TIME OF WITCH’S CAULDRON IS UPON US
0
But Leeroy Jenkins can go face, and this card is only a 6 2 half of the time
3
4 drop seems trash, 2 drop may see play in tempo mage and maybe rogue, and the 8 drop is good in Arena, but not constructed good
1
This card seems almost unnecessary as it is helping push a temp warlock. In a zoo deck it is just too slow, and in a control deck the lifesteal is not needed as much. If tempo warlock becomes a thing, this will definately be found in it. I think blizzard are trying to nerf control lock by making their other archetypes stronger. LONG LIVE GULDAN
4
I am not so sure about how good this card is as it cannot be played on 3 mana, and on turn 4 or 5 this will be your whole turn. I think it is a good tool for zoo decks but not enough to carry the archetype and beat current control and cube warlock decks
0
Well this is definitely a combo card, very strong in a control / tempo deck where there are either plenty of heals or cards that benefit from this effect. However I am not sure if this will rival decks such as cube lock as on turn 5 I would rather have a void lord than a 4 6 with lifesteal which is what this card is trying to push into the meta.
0
It’s ok with unleash, it just becomes a slightly stronger swipe, where the main damage cannot go face and it can’t ignore taunts, and it uses two cards to combo so...
4
Nice card, and the fact that the minion doesn’t have to be friendly makes it a lot stronger, escpecailly with cards like toxmonger. On a similar level to druids spell power card with an easier activation. So all in all a strong mid range / control hunter spell