I suppose you could make the card do a little dance as he's inserted in the deck.
But imo the wording then should be "A bomb shuffles it's way into your opponent's deck."
Just add Tinkmaster to your deck and believe in the heart of the cards.
Even with 7 potential targets, it's a 50/50 chance. Either Blizzard wants you to win the game and it'll transform the best possible target into a squirrel, or Blizzard wants you to lose the game and it'll transform their 1/1 into a Devilsaur.
Now if you'll excuse me, I'm heading over to the Salt thread to share my thoughts on ZTG programming and how it's being used to keep everyone at a 50% winrate.
We'll have to wait and see. It seems likely that this will put f2p players at a massive disadvantage.
When I started playing 5 years ago I invested a fair bit of money because I love collecting and really wanted to own a lot of (golden) legendaries. I'm also a Wild player, with a little bit of Standard sprinkled in. I've been f2p for over 2 years now. I think I only bought the welcome bundle - that was a good deal.
Standard has grown on me. I like Scholomance and I like the current metagame. Assuming the pass will make it difficult to keep up as a f2p player, my strategy will be to do exactly what everyone recommends players NOT to do; I will focus on Standard only and cut into my Wild collection to keep up with the metagame. Eventually I will be without much of a collection, at which point I'll quit.
I like Hearthstone, but I kinda hate it too. My massive collection is keeping me in the game. I must be addicted or overcommitted. I see this as a good path to go down because it leads to only one outcome; quitting. Hopefully I'll have fun with the next couple of expansions as my HS journey inevitably ends because my collection is dwindling down.
How come I never see any threads involving incidents where people have greatly benefited from RNG? Seems like those incidents are always conveniently forgotten.
Because we never benefit from RNG. We win through skill but we lose due to bad RNG. If Blizzard wasn't manipulating everything, a lot of us highly skilled players would be undefeated rank 1 legend players.
The wording is fine. I don't get why there's a misunderstanding. Shuffling cards in your deck literally means shuffling the deck.
"Add two Soul Shards to your deck (in random positions)" would be the wording you interpreted it as.
My vote goes to Wild mode.
Players who worry about cost of entry for Wild mode need to remember you don't need ALL the good cards to compete.
Pick a competitive deck you'd like to play that has reasonable dust value. Craft it, play it. As you gain experience/resources, think of the next deck you'd like to save up for. That's it. This can be done F2P and doesn't take THAT long. Just be patient and learn how to enjoy climbing using just one deck.
The deck is powerful and feels oppressive when they draw the nuts. I've played all sorts of Aviana-Kun decks since MSOG and only Star Aligner Druid was over the top broken.
10 mana Aviana is a problem for the deck. The deck is terrifying when they Jepetto into Aviana but if they don't they may struggle assembling the full combo in a timely fashion. Can't tutor Innervate. Keeping/saving Innervate may lose you the game because you're down a card or you might lose too much tempo holding on to it.
If you play a slow control deck, tough rocks pal. Scissors beats paper. Just know that this deck doesn't line up well against the majority of top tier decks, and for that reason doesn't require nerfs.
Thoughts from a Wild exclusive player: My 2nd month of 11 stars in a row. Played a low number of games. Solid winrate but nothing too spectacular. Finished pretty low legend due to only playing 5-10 games in Legend rank. I think being placed in the highest MMR / rank bracket and maintaining a solid winrate allowed me to receive the 11 star bonus again this month.
I don't really get super high ranking finishes in Legend. I don't play that much. However, I'm a consistent 60%+ winrate player and have been for years. I don't throw this number around lightly. It's probably around 65%.
I strongly feel they look at MMR first, THEN ranking. Because it makes sense that how well you do in your division (MMR) determines whether you belong there or not. The ultimate goal is to match players with opponents that are "worthy opponents". Hidden MMR calculated over months / years of gameplay (taking improvement into account) is a better measure of skill than how well you did last month in terms of rank at end of season. That being said, it looks like Blizz likes to give players the benefit of the doubt if they have a great month. They may place you in a higher MMR bracket, giving you a chance to prove you are worthy to hang with the big boys.
It also means that it's unlikely for a high MMR player to face someone below their MMR (skill lvl) due to qeueing against other 11 star players until they reach Legend and then it levels out.
Not trying to sound elitist or braggy. I'm not a great player by any means. I play broken decks and some Wild cards carry like crazy. I'm a good pilot but I only fly top of the line fighter jets.
They could make Zeph smart enough to know that based on game state, the highest priority is removing the 8/8.
It makes more sense to offer an alternative removal option (like transform) than offering Windspeaker.
Zeph wouldn't see the game state any differently. He would just need to be smarter at drawing conclusions based on what he sees.