It's decent. I'm hoping that it doesn't screw up your elemental tempo for turn 4 though since it's a beast. And with it's adapt it's not under tempo it's just decent. Curious to see if this sees play outside arena.
Again, Adapt minions are overcosted. I really hope they're viable.
lol, this could be a 3 mana 3/6, 6/3 or 4/4... Isn't taht good enough for 3 mana? It can even be a 3 mana 3/3 divine shield, Scarlet Crusader it's a 3/1 for 3 mana.
Yeah, that's what I was thinking as well. Definitely feels better in a quest deck where you are also running elementals, and you use it to recover tempo, but it's definitely questionable as to whether you can definitely turn it out.
If Quest Hunter goes a more midrangey route I can see Quest into 1-cost minion + 1-cost Elemental into Thunder Lizard a possible opening. A 3/6 Beast that curves into Houndmaster is pretty strong.
I bet you'll see it quite often in arena. If activated, the best 3 drop in the game (3/6, 4/4 no flaw, 3/3 deathrattle 2 1/1s, 3/3 divine shield, 6/3, 3/3 stealth, 3/3 windfury, 3/3 poisonous, 3/3 Can't be targeted by spells or Hero Powers, 3/3 taunt) Flexible, 5 of the effects are premium, only one is really crappy for 3 mana, but in great need can save your ass.
This one is hard to call, because it depends entirely on having a couple of 2-mana Elementals coming out this expansion. That being said, some of the Adapt options are really effective on this body. Living Spores and +3 Health are clear winners here, while Divine Shield and Stealth almost certainly lead into a fantastic Houndmaster on turn 4. Thunder Greaser (6/3 stats, because memes) would be pretty funny. Lightning Lizard would be interesting, too, since its base stats are at a nice sweetspot where Windfury might actually be effective on a turn where you need to trade down, then up on the same turn, and turn 3/4 is around the only time where that's a factor.
In short, there are more good options than useless ones, so if this card has a handful of viable turn 2 Elemental curve partners, this guy might see play. Maybe in Beast Druid?
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Again, Adapt minions are overcosted. I really hope they're viable.
Valar Morghulis
card seems fair, and fair is not gonna cut it
It's decent. I'm hoping that it doesn't screw up your elemental tempo for turn 4 though since it's a beast. And with it's adapt it's not under tempo it's just decent. Curious to see if this sees play outside arena.
Why am I sticky?
Dosen't go well with [card]Stone Sentinel [card/].
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Flame Elemental curve strategy? If any class is gonna use this it will only be Mage with its Pyros...
Breaks the stoneshaper curve, but maybe adapt ends up awesome?
bad in constructed, good in arena.
Way too much "if" going on here.
Will there be a deck with both Elemental and Beast synergy? I have my doubts.
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So many beasts... hunter gonna have a field day.
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If Quest Hunter goes a more midrangey route I can see Quest into 1-cost minion + 1-cost Elemental into Thunder Lizard a possible opening. A 3/6 Beast that curves into Houndmaster is pretty strong.
I bet you'll see it quite often in arena. If activated, the best 3 drop in the game (3/6, 4/4 no flaw, 3/3 deathrattle 2 1/1s, 3/3 divine shield, 6/3, 3/3 stealth, 3/3 windfury, 3/3 poisonous, 3/3 Can't be targeted by spells or Hero Powers, 3/3 taunt) Flexible, 5 of the effects are premium, only one is really crappy for 3 mana, but in great need can save your ass.
What is this synergy for ? Elemental-Beast decks ? Really ...
Hope they'll surprise us here, but starting to doubt ... Pack filler maybe?
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This one is hard to call, because it depends entirely on having a couple of 2-mana Elementals coming out this expansion. That being said, some of the Adapt options are really effective on this body. Living Spores and +3 Health are clear winners here, while Divine Shield and Stealth almost certainly lead into a fantastic Houndmaster on turn 4. Thunder Greaser (6/3 stats, because memes) would be pretty funny. Lightning Lizard would be interesting, too, since its base stats are at a nice sweetspot where Windfury might actually be effective on a turn where you need to trade down, then up on the same turn, and turn 3/4 is around the only time where that's a factor.
In short, there are more good options than useless ones, so if this card has a handful of viable turn 2 Elemental curve partners, this guy might see play. Maybe in Beast Druid?