It's decent. I'm hoping that it doesn't screw up your elemental tempo for turn 4 though since it's a beast. And with it's adapt it's not under tempo it's just decent. Curious to see if this sees play outside arena.
Yeah, that's what I was thinking as well. Definitely feels better in a quest deck where you are also running elementals, and you use it to recover tempo, but it's definitely questionable as to whether you can definitely turn it out.
I bet you'll see it quite often in arena. If activated, the best 3 drop in the game (3/6, 4/4 no flaw, 3/3 deathrattle 2 1/1s, 3/3 divine shield, 6/3, 3/3 stealth, 3/3 windfury, 3/3 poisonous, 3/3 Can't be targeted by spells or Hero Powers, 3/3 taunt) Flexible, 5 of the effects are premium, only one is really crappy for 3 mana, but in great need can save your ass.
This one is hard to call, because it depends entirely on having a couple of 2-mana Elementals coming out this expansion. That being said, some of the Adapt options are really effective on this body. Living Spores and +3 Health are clear winners here, while Divine Shield and Stealth almost certainly lead into a fantastic Houndmaster on turn 4. Thunder Greaser (6/3 stats, because memes) would be pretty funny. Lightning Lizard would be interesting, too, since its base stats are at a nice sweetspot where Windfury might actually be effective on a turn where you need to trade down, then up on the same turn, and turn 3/4 is around the only time where that's a factor.
In short, there are more good options than useless ones, so if this card has a handful of viable turn 2 Elemental curve partners, this guy might see play. Maybe in Beast Druid?