There are some good one there but also some nerfs that have been taken too far. Savage Roar would just be a worse Bloodlust and Divine Favor should probably be 4-mana. Also, why nerf giants? And how would FoN work without charge? You mean that Treants don't die at the end of the turn?
I guess Divine Favor will get a cap instead of a mana cost increase because it punishes you for good hand managing in it's current state and Blizzard wants to eliminate cards that are "not fun" and it sure isn't fun to be punished for smartness.
I hope Preparation will be completely reworked because 2 mana discount would be simly unplayable.
Force of Nature is not the druid's combo problem: Savage Roar is because it is "not fun" to die to 3 1/1 tokens which you didn't manage to clear (against Druid) or to get your board wiped every turn (as Druid). Guess 5 mana us okay but it should give your characters +3 attack
Silence shouldn't be nerfed and I hope that BGH only gets a stat/mana cost nerf and not effect nerf. Otherwise there would be more games like a priest buffing an early game minion which you couldn't then deal with or having to strike down handlock's double giant taunt with your minions and spells. On other words, this game would have more plays that make you lose pretty much instantly.
And also, could someone clear this up for me: when people say nerf silence, what exactly do the want to nerf in it? The mana cost? The effect (works only X turns or something)?
Keeper of the Grove - Possible removal of the silence ability. It's not fun and extremely powerful, an auto include for druid decks no matter what.
Molten Giant- The mana reduction on this card can get insane. 0 mana 8/8 can lead to a lot of problems, also we don't need another meta with handlock being good. An increase on the mana cost.
Knife Juggler - I can see a limit on how many daggers, maybe 1-2 max. If not that a hit to the stats, I'd guess a 2/1 or 1/2.
Savage Roar- Just a straight up mana increase from 3 to 4 for the "light" nerf. The nerf it deserves is pretty much removal from the game. The card is waaay too powerful.
Ironbeak Owl - I think the silence ability on this card will be removed.
Big Game Hunter - Removal of the ability. Maybe deal a set amount of damage to an enemy minion with 7+ attack. If the ability stays, I'd say increase the mana cost to 5.
OP hates Rogues... Or any half decent card... Ever.
I doubt most of the cards he stated will be nerfed, or even nerfed how he predicts. Especially giants.
Knife Juggler may get nerfed to either 3 mana, or only triggering from the minion that comes from the hand.
Ironbeak Owl might be nerfed so they can work in other silence alternatives.
Big game Hunter may also get nerfed so it's not a staple in every deck. It would be nice if the mere existence of this card didn't immediately render 7+ damage cards to be half as playable.
OP hates Rogues... Or any half decent card... Ever.
I doubt most of the cards he stated will be nerfed, or even nerfed how he predicts. Especially giants.
Knife Juggler may get nerfed to either 3 mana, or only triggering from the minion that comes from the hand.
Ironbeak Owl might be nerfed so they can work in other silence alternatives.
Big game Hunter may also get nerfed so it's not a staple in every deck. It would be nice if the mere existence of this card didn't immediately render 7+ damage cards to be half as playable.
Last time I read something about nerfing cards I do believe the amount of cards got to 12. So we can expect to see the 12 most abused/abusable/overpowered cards being nerfed. OP's list is not far from believable.
Rollback Post to RevisionRollBack
"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."
6: Savage roar: Plus 1 attack would probably be fair.
7: Ancient of Lore: probably rather weaken the body to a 4/5
Wouldn't nerfing Savage Roar to +1 attack just make it a worse Power of the Wild? And I liked the original suggestion for Ancient of Lore. Also, 4/5 isn't necessarily better, ask priests, for instance.
I especially like how the OP doesn't even bother to describe the 'silence nerf'. The will change keeper, no other silence changes. I'm also surprised Fireball wasn't thrown in the mix. 5 mana for Savage Roar and the left field Rogue nonsense? - someone is salty.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
I especially like how the OP doesn't even bother to describe the 'silence nerf'. The will change keeper, no other silence changes. I'm also surprised Fireball wasn't thrown in the mix. 5 mana for Savage Roar and the left field Rogue nonsense? - someone is salty.
The silence nerf can go in any direction. Saying silence will get nerfed is about as good as it gets. Maybe an increase in mana cost for the ability, or a total removal from the game. This is speculation, try to have some fucking fun with it.
Rollback Post to RevisionRollBack
"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."
7. Ancient of Lore: Draw 1 card or restore 4 health
8. BGH: 7 damage to a 7+ attack minion
9. Knife Juggler: 2/2
10. Lepper Gnome: 1/1
11. Battle Rage: Does not affect ur hero and 3 mana
12. Divine Favor: 5 mana
13. Giants: 7/7 or alterated mana costs
14. Silence Nerf
Nerfs may change but im prety sure that they would be related to those cards
1. Sure
2. Why? Prep (unlike innervate) cannot get out minions, meaning you can't use it to develop a stronger board than early. Instead you only cast spells, allowing for combos, which thematically fits the rogue class. So no.
3. See above
4. Well that would be stupid now wouldn't it.
5. Do they still die? I imagine you intend that they won't, but I'm more entertained by the idea of a druid summoning 3 trents, doing nothing, then they die.
6. So exactly like blood lust with 2 minions, and worse in every other case
7. Yea
8. Meh
9. I could see this from Blizzard, but I don't think it fixes the inherit problem of a card that can just win an early game if it hits the 2/1. But this one may be accurate.
10. Yea
11. Battlerage is not an issue. People just need to remember not to ping the warriors face with their dagger/claw/fireball, and deal with patrons. If they cast battle rage the same turn they made 4 patrons, your hopefully already ahead on board and able to win.
12. This too doesn't affect the inherit problem by punishing people with card advantage.
13. Probably not
14. Probably not a nerf to silence, if anything they will hit silence cards like owl to be more like Holy Champion
I made my own nerf prediction thread but ill just say that BGH needs a harder nerf than this. Make it deal 4 damage, not 7. Or he can be a giant killer and give giants their own tribal tag.
Don't touch my moltens! The price of being at 10 health for full value is fine.Pretty much every class can burst that down, so it is pretty risk. Also they have anti-synergy with lord Jaraxxus.
Leper Gnome: 2 mana or 1/1 with 1 damage Deathrattle
Knife Juggler: 3-4 mana, same affect and stats, or will only work with Played minions (as opposed to tokens summoned through hero power/spells/battle cries)
Savage Roar: 5 mana, or removed the buff to the hero
1. Master of Disguisse: Stealth only stay 1 turn
2. Preparation: 2 Mana discount
3. Blade Furry: Only minions
4. Sap: 3 mana
5. Force of Nature: No charge
6. Savage Roar: 5 Mana
7. Ancient of Lore: Draw 1 card or restore 4 health
8. BGH: 7 damage to a 7+ attack minion
9. Knife Juggler: 2/2
10. Lepper Gnome: 1/1
11. Battle Rage: Does not affect ur hero and 3 mana
12. Divine Favor: 5 mana
13. Giants: 7/7 or alterated mana costs
14. Silence Nerf
Nerfs may change but im prety sure that they would be related to those cards
There are some good one there but also some nerfs that have been taken too far. Savage Roar would just be a worse Bloodlust and Divine Favor should probably be 4-mana. Also, why nerf giants? And how would FoN work without charge? You mean that Treants don't die at the end of the turn?
I guess Divine Favor will get a cap instead of a mana cost increase because it punishes you for good hand managing in it's current state and Blizzard wants to eliminate cards that are "not fun" and it sure isn't fun to be punished for smartness.
I hope Preparation will be completely reworked because 2 mana discount would be simly unplayable.
Force of Nature is not the druid's combo problem: Savage Roar is because it is "not fun" to die to 3 1/1 tokens which you didn't manage to clear (against Druid) or to get your board wiped every turn (as Druid). Guess 5 mana us okay but it should give your characters +3 attack
AND LETS NOT FORGET INNERVATE
I can't see most of these going how you interpret the changes to be.
Blade flurry would make a lot of sense.
Savage roar as well, but not at all the force of nature - that card is not the problem.
Divine favor and battle rage will not be changed since they are not broken cards. And why on earth leper gnome?
Knife juggler however is going to get hit hard. Not only down to a 2/2, maybe 2/1 but most likely the mana cost is just going to be 3 mana.
I can see your case for 7/7 giants and Ancient of lore only drawing 1.
Other than that I think you are looking at the wrong places. e.g. why nerf silence...
Silence shouldn't be nerfed and I hope that BGH only gets a stat/mana cost nerf and not effect nerf. Otherwise there would be more games like a priest buffing an early game minion which you couldn't then deal with or having to strike down handlock's double giant taunt with your minions and spells. On other words, this game would have more plays that make you lose pretty much instantly.
And also, could someone clear this up for me: when people say nerf silence, what exactly do the want to nerf in it? The mana cost? The effect (works only X turns or something)?
Keeper of the Grove - Possible removal of the silence ability. It's not fun and extremely powerful, an auto include for druid decks no matter what.
Molten Giant- The mana reduction on this card can get insane. 0 mana 8/8 can lead to a lot of problems, also we don't need another meta with handlock being good. An increase on the mana cost.
Knife Juggler - I can see a limit on how many daggers, maybe 1-2 max. If not that a hit to the stats, I'd guess a 2/1 or 1/2.
Savage Roar- Just a straight up mana increase from 3 to 4 for the "light" nerf. The nerf it deserves is pretty much removal from the game. The card is waaay too powerful.
Ironbeak Owl - I think the silence ability on this card will be removed.
Alexstrasza - Set a heroes health to 20.
Big Game Hunter - Removal of the ability. Maybe deal a set amount of damage to an enemy minion with 7+ attack. If the ability stays, I'd say increase the mana cost to 5.
"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."
OP hates Rogues... Or any half decent card... Ever.
I doubt most of the cards he stated will be nerfed, or even nerfed how he predicts. Especially giants.
Knife Juggler may get nerfed to either 3 mana, or only triggering from the minion that comes from the hand.
Ironbeak Owl might be nerfed so they can work in other silence alternatives.
Big game Hunter may also get nerfed so it's not a staple in every deck. It would be nice if the mere existence of this card didn't immediately render 7+ damage cards to be half as playable.
"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."
"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."
I especially like how the OP doesn't even bother to describe the 'silence nerf'. The will change keeper, no other silence changes. I'm also surprised Fireball wasn't thrown in the mix. 5 mana for Savage Roar and the left field Rogue nonsense? - someone is salty.
Free to try and find a game, dealing cards for sorrow, cards for pain.
"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."
Poor rogues lol
1/3 of the mentioned nerfs by the OP comes from Rogue, that is the less valuable and played class in the entire game.
This makes no sense.
I made my own nerf prediction thread but ill just say that BGH needs a harder nerf than this. Make it deal 4 damage, not 7. Or he can be a giant killer and give giants their own tribal tag.
Don't touch my moltens! The price of being at 10 health for full value is fine.Pretty much every class can burst that down, so it is pretty risk. Also they have anti-synergy with lord Jaraxxus.
Owl: 1-1
SR: 4 mana
KotG: Damage to face only
BGH: 4 mana
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Leper Gnome: 2 mana or 1/1 with 1 damage Deathrattle
Knife Juggler: 3-4 mana, same affect and stats, or will only work with Played minions (as opposed to tokens summoned through hero power/spells/battle cries)
Savage Roar: 5 mana, or removed the buff to the hero
BGH: Hemet or 5 drop or 2/2.
Ironbeak Owl: 3 mana
Animal Companion: Huffer is 4/1 hue :V
MC - Bring 3 secrets from your deck into play.