Small-minion heal Priest with Taunts. (Because combination of Lightwarden, Injureds, Voodoo Doctor, Shadowboxer, Velen's Chosen, Deathlord, Light of the Naaru was awesome. Turn1: Lightwarden; Turn2: Injured Kvaldir, Northshire Cleric, Coin, Voodoo Doctor; Turn3: Velen's or Deathlord; etc. Currently this type of deck needs more support to be viable in both formats.)
Buffadin.
Secret-based decks.
Shadow Priest.
Headcrack Rogue.
No-minion Spell Druid.
No-minion Spell/Weapon Warrior.
Taunt Shaman.
Void Terror Demonlock.
Rollback Post to RevisionRollBack
"Infinite" doen't mean "big" - it can be small and have no end.
something that makes posioned blade worthwhile, a card that recycles poisons and toxins that you have used during the game would be cool,
SO yes, i'd like to see Poison rogue, and making poison a keyword with more card that have the ability and ability support, like with Patient Assassin and Emperor Cobra, i mean poison is sort of one of the most obvious rogue directions they can take with the other being stealth, but since they don't really like stealth that much other than fro drasticallyd ropping the stats of a minion, they should go for poison
More powerful cards like Raza that enable inspire decks. I'd like to see more tech tools that affect battlecry and charge, such as all minions with charge/battlecry cost two more. Anti-spell minions such as Loatheb and the troggs.
I'd love to see some Gothik the Harvester-type minions (for Priest in particular, but maybe Kabal tribal) that have a deathrattle of coming back to your opponent's field and dealing damage to them.
i dont want old decks to resurface unless its freeze mage. and i want aggro gone. and just about any new control or combo deck would be satisfying for me
To be fair, I want like a seriously good Healadin list thats tier1
Currently it has so many good cards but it's lacking in power houses or those power houses get entomb'd/hex'd/poly so basically power houses with invulnerability to spells and hero power
please no! It is nice that it is a fun deck that occasionally works out and screws the opponnent. But it is such an unfair deck to play against if it would work out too often. If that happens it would become pirate warrior.
Nah, with what we're seeing more and more of (those high-damage AoE's, mass polymorph, Equality effects), it'd be easy to counter it. And no matter how consistent it is, it'll still lose to aggro decks :P
Funny thing is the majority of these are doable as pretty decent decks. Before WoToG came out I was excited at the possibilities of control/midrange shaman but as soon as it can out, every single person was playing shaman and I lost interest in the deck. I actually prefer that certain decks remain under the radar. I'm confident that it's possible to hit rank 5 with any of the decks you listed above. I've personally hit rank 5 with OTK shaman and control hunter (before standard) as well as thief rogue and silence priest (post-MSoG). Are they better than the tier 1-2 decks? Of course not, or they would be ranked up there. But I also would never want them up there as then they would be played by everybody all the time and lose their uniqueness. My recommendation is to just play for fun with a deck you enjoy and see where you can take it. You might be surprised what you can do when you practice it and learn it inside out vs. the people just casually playing T1-2 decks.
Nah, with what we're seeing more and more of (those high-damage AoE's, mass polymorph, Equality effects), it'd be easy to counter it. And no matter how consistent it is, it'll still lose to aggro decks :P
No matter how consistent? If it's consistent, there's no way it'll lose to aggro decks. I've used it on several occasions to beat pirate warrior as you can just load up with DotC, Fen Creeper, Ancient of War and Soggoth, making your face untouchable while they run out of all their resources. I agree that it's inconsistent (although I run Innervate, Wild Growth, Nourish, Mire Keeper, Jade Ramp card, Innervate, Idol AND Astral to make sure I ramp hard early on) which is why it can lose to aggro but it also counters it well if you use tons of taunts.
Nah, with what we're seeing more and more of (those high-damage AoE's, mass polymorph, Equality effects), it'd be easy to counter it. And no matter how consistent it is, it'll still lose to aggro decks :P
No matter how consistent? If it's consistent, there's no way it'll lose to aggro decks. I've used it on several occasions to beat pirate warrior as you can just load up with DotC, Fen Creeper, Ancient of War and Soggoth, making your face untouchable while they run out of all their resources. I agree that it's inconsistent (although I run Innervate, Wild Growth, Nourish, Mire Keeper, Jade Ramp card, Innervate, Idol AND Astral to make sure I ramp hard early on) which is why it can lose to aggro but it also counters it well if you use tons of taunts.
If you use a ton of taunts you're leaving yourself wide open to other decks just running rampant over you, though.
Though my sample size is rather small, I've been having great success with only three taunts in the deck; Soggoth the Slitherer (for the general control/aggro matchups), The Curator (draws you two cards with Deathwing, Chromaggus, and Malorne), and Wrathion (Draws a card or two).
Malorne kinda sucks in the deck, but he's the only Beast legendary other than that 10/10 with Charge who can't hit heroes.
Shockadin (Spell-based Paladin, with Holy Fire-like or Demonfire-like spells).
Marksman Hunter (Control-Spells, which can exist already, but it's out of the meta, not enough support).
Small-minion heal Priest with Taunts. (Because combination of Lightwarden, Injureds, Voodoo Doctor, Shadowboxer, Velen's Chosen, Deathlord, Light of the Naaru was awesome. Turn1: Lightwarden; Turn2: Injured Kvaldir, Northshire Cleric, Coin, Voodoo Doctor; Turn3: Velen's or Deathlord; etc. Currently this type of deck needs more support to be viable in both formats.)
Buffadin.
Secret-based decks.
Shadow Priest.
Headcrack Rogue.
No-minion Spell Druid.
No-minion Spell/Weapon Warrior.
Taunt Shaman.
Void Terror Demonlock.
"Infinite" doen't mean "big" - it can be small and have no end.
Steal Rogue
Handbuff Control Paladin
Inspire Priest
Demon Warlock
Control Beast Hunter
Dragon Taunt Warrior (less Charge, more Control)
Spell Druid (less minion, more spell)
Totem Shaman (more totems, more board control, less Aggro minion, less face damage)
Mage with a new Control / Tribe theme: Dragon, Archmage-focused, Mage-exclusive minions, etc
something that makes posioned blade worthwhile, a card that recycles poisons and toxins that you have used during the game would be cool,
SO yes, i'd like to see Poison rogue, and making poison a keyword with more card that have the ability and ability support, like with Patient Assassin and Emperor Cobra, i mean poison is sort of one of the most obvious rogue directions they can take with the other being stealth, but since they don't really like stealth that much other than fro drasticallyd ropping the stats of a minion, they should go for poison
Wicked Shaman. It would be nice if totem shaman decks from now on became token decks. We need more cards like Primal Fusion and Wicked Witchdoctor.
Alarm O- Bot Druid
Golden Monkey Mage
I want midrange hunter back in the meta
More powerful cards like Raza that enable inspire decks. I'd like to see more tech tools that affect battlecry and charge, such as all minions with charge/battlecry cost two more. Anti-spell minions such as Loatheb and the troggs.
I'd love to see some Gothik the Harvester-type minions (for Priest in particular, but maybe Kabal tribal) that have a deathrattle of coming back to your opponent's field and dealing damage to them.
Forgive me, friend. I have failed.
Shadow priest and Demon Warlock
Also, absolutely no Murlocs.
Forgive me, friend. I have failed.
i dont want old decks to resurface unless its freeze mage. and i want aggro gone. and just about any new control or combo deck would be satisfying for me
To be fair, I want like a seriously good Healadin list thats tier1
Currently it has so many good cards but it's lacking in power houses or those power houses get entomb'd/hex'd/poly so basically power houses with invulnerability to spells and hero power
Forgive me, friend. I have failed.
Enrage Warrior, Silence Priest, and Secret Mage :v
Funny thing is the majority of these are doable as pretty decent decks. Before WoToG came out I was excited at the possibilities of control/midrange shaman but as soon as it can out, every single person was playing shaman and I lost interest in the deck. I actually prefer that certain decks remain under the radar. I'm confident that it's possible to hit rank 5 with any of the decks you listed above. I've personally hit rank 5 with OTK shaman and control hunter (before standard) as well as thief rogue and silence priest (post-MSoG). Are they better than the tier 1-2 decks? Of course not, or they would be ranked up there. But I also would never want them up there as then they would be played by everybody all the time and lose their uniqueness. My recommendation is to just play for fun with a deck you enjoy and see where you can take it. You might be surprised what you can do when you practice it and learn it inside out vs. the people just casually playing T1-2 decks.