People underestimate this card so badlly. With the new Genn card your hero power costs 1 and with the 2 mana 1/1 that summons totems and the 4 mana witch that summons totems this is really good. you will guarantee a totem on turn 1 and turn 3 always
A) You'd be spending the first three turns playing 0/2's and 1/1's, which aren't going to stick on the board against anything that's not a control deck and even that's iffy.
B) The Demonlock package isn't rotating out, so people are going to be playing Silence effects to counter Carnivorous Cube and friends anyway.
C) Wicked Witchdoctor is rotating to Wild, so won't be in Standard, and is no where near powerful enough to see play in Wild when you're competing with 3/3 Silver Hand Recruits and 8/8 Giants.
Damnit, I saw the art for thist hing on the side and KNEW it was a Shaman card. I just knew it.....
If it had Rush it'd be great since you could sac a bunch of totems to kill something on the field, but Taunt is just going to see this get silenced by everything people are playing for Warlock anyway. Unless we see a Deathrattle totem or something, this isn't good.
What heal paladin needs now to be a good deck is not powerfull heal cards, there are already plenty of those. What heal paladin needs is for heal effects to boost cards even if the paladin is at full health. The problem with heal paladin right now is that your cards are often just stats because you are at full health.
I'm waiting for "Overheal as Armor". That'd be cool.
to counter this you can use crab for murlocs, crab from pirates, the new dragon counter, sacrficial pact (?) etc. it isent very good
Notta. First of all the crabs/counters have to be relevant in the meta in order to be a thing; no one is going to play Hungry Crab just because of this card.
Second of all this card turns on many different synergies and so may be playable just by bridging the gap alone. If you can play this to get (1) off on Thing from Below while also setting up the Elemental Chain.... that's pretty playable depending on if Shaman gets something to help fight against Giant Witch in Wild.
But damn... we only have like 4 secrets left in Standard, with Getaway Kodo rotating, unless they print something in this set, Classic secrets are kinda meh... Avenge and Competitive Spirit were one of the reasons Mysterious Challenger was really good
It's the beginning of rotation, they have two years to print secrets to go with this.....
Can't really thing of a card I WANT to make a 10 cost 10/10. Battlecries, deathrattles, auras, and end of turn effects are worth more on cheap bodies and don't need stats. Dispatch Kodo might have worked, but that's hunter... any other effects that benefit from high attack/health, and justifies how slow it would become?
hunting mastiff is weak, but hunting mastiff is really strong if you can hit 0 attack totems
This applies to all low health rush cards that normally can't trade and survive. when you face a shaman, suddenly all your rush cards have ideal targets.
i don't see hagatha and the random spells mechanic lifting shaman out of dumpster tier. there are A LOT of bad shaman spells. (totemic might..?)
I'd hold on a bit before we start saying Shaman is dead.
While I don't think Bogshaper is going to be a guarantee in every deck (too expensive and a horrible topdeck), it at the very least shows that there is potential in what we're getting this expansion.
Wild BogshaperMalygos with Ancestor's Call might be a good deck, since Warlocks can't gain life if you've already killed them.
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Damnit, I saw the art for thist hing on the side and KNEW it was a Shaman card. I just knew it.....
If it had Rush it'd be great since you could sac a bunch of totems to kill something on the field, but Taunt is just going to see this get silenced by everything people are playing for Warlock anyway. Unless we see a Deathrattle totem or something, this isn't good.
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This looks like a Babe.
What babe?
The Babe with the power.
What power?
The Power of Voodoo.
Who do?
You do.
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