Needs a few more good targets for Play Dead, or fewer minions so your Stitched Tracker can find your. Otherwise I can see where the deck is going.
Also if it's really control you probably want more taunts or ways not to die to your brother baku. Wandering Monster and Rotten Applebaum is a good start but still only four cards. Freezing Trap is a bit too passive imo; the deck could use a few more taunt minions.
Needs a few more good targets for Play Dead, or fewer minions so your Stitched Tracker can find your. Otherwise I can see where the deck is going.
Also if it's really control you probably want more taunts or ways not to die to your brother baku. Wandering Monster and Rotten Applebaum is a good start but still only four cards. Freezing Trap is a bit too passive imo; the deck could use a few more taunt minions.
I actually faced those bakududes 4-5 times and aint lost once. Applebaum is just too good.
Eh, it's always been hard against aggro who have nut draws. But Applebaum is good, and a T5 owl from a face hunter is a losing move if you can keep the rest of their board clear, and you can stabilize.
Here is what I don't like: Mad Hatter, Devilsaur Egg, and Secretkeepers; here is why-
1. Hatter is a bad body on a mid-range minion; if you have lost ANY board, it's a losing play. There are better control tools at 4 mana (Flanking Strike for example). 2. Devilsaur egg - you have Play Dead to activate it, but that's better used for the big deathrattles; Hatter can activate it, but that's not reliable enough, and hatter is a bad body. Terrorscale Stalker would work just as well (and trigger other deathrattles), but honestly, I don't like the egg. You're trying to control the early game. Your guide says it's a potential silence target, but if it IS silenced, it's a 0/3 with negative-value since it can't even trade with an owl. I don't mind silence bait, but I like my silence bait to do ANYTHING if it's silenced. 3. Secretkeeper - with no cloaked huntress, and only four secrets (two of the same kind, so if you have duplicates and it isn't triggered, you can't even buff it more). I don't think it will get big enough to contest early game effectively.
Recommendations: Explosive traps, candleshot, flanking strikes. All three will help you in the early game more reliably, particularly against Baku hunter, which I am more convinced will be the aggro deck of this season. It's vicious, but the board has low health and can be easily crippled. (Call to Arms paladin just feels kinda weak honestly, not sure why yet, still too early to examine.)
These changes would also make your stitched trackers more reliable, which isn't nothing.
I'm actually unsure about Swamp King Dred, but truth be told - i don't see that many poison effects in decks anymore. Maybe it actually is a worthy addition.
Greed is good but how do you even sustain, bruh? Feels like this list very fragile against Odd-Hunter if you don't draw exactly both Grizzly and Deathstalker. What rank are you trying this btw?
Look at Hunter HP. Now guess why you can t make a CH deck
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"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Your list feels more like a mid-range list to me. Little sustainment, very high draw dependency (Basically if you mulligan garbage - you are done for).
I personally dropped both Charged Devilsaur cause i found myself consistently drawing both of them by the time i get to play Kathrena Winterwisp. 7/7 Charge for (8) doesn't seem that bad, but you just can't afford to play it from hand unless you are already winning. Same for King Krush. It's a dead draw 100% of the time unless you are already in a winning position and just need that extra push of damage.
Seeping Oozeling might help it a little bit, but i prefer Savannah Highmane to it heavily, because it is less likely to be silenced and is a lot stickier.
Hmm, you really need at least 2-3 more heavy hitter clincher card pairs to secure you the win and you have too many weak attack taunts to do anything but stall until outvalued. To oppose this slower meta (yes, Rush and Echo are SLOW), Hunter needs to kill before T8 or force a concede shortly after and nothing in your deck will ensure either. DK Rexxar is not the answer: Underwhelming Battlecry for a T5 play and Build-a-Beast too slow to deploy.
Why don't you have a pair of Dire Frenzys and 2x Sea Giants? You're gonna build a wide board with Unleash the Hounds, so make it useful. Personally, I don't like Tracking in a constructed control deck, preferring Stitched Tracker instead, which ensures you keep your good cards for when you need them, and not throw them away for 1 mana. I like Devilsaur Egg + Play Dead which usually can force a swing turn on C+T3/T4 and think Savannah Highmane is undervalued bc of it's deathrattle, though it's a fine 6/5 body. If you think about it a 5-mana 6/5 body seems reasonable on T5 but those 2 2/2's are kinda throw away esp. on T7 and beyond.
I don't run Sea Giant because it is not consistent enough. Against any matchup that is not Odd-pally/Odd-hunter i will end up in a same Devilsaur situation i mentioned above except it is even worse (i.e. no Charge). Second Dire Frenzy
In general, my approach to hunter vastly differs from yours. I don't want to play Aggro or Mid-Range Hunter. It is a stupid highroll fiesta and quickly gets boring and unpleasent to play with or against.
Look at Hunter HP. Now guess why you can t make a CH deck
The Hunter hero power is an attrition tool that can be used to win long control games. This is an issue, but doesn't stop control hunter decks from existing.
The hunter CARD pool is what stops the Control Hunter deck from existing. Mainly the total reliance on drawing Deathstalker Rexxar in order to get value, and the reliance on really strict card combos for other essential things (removal, healing). Though I think in this meta Control Hunter is getting reasonably close to being a thing at least.
Greetings, hunterbros!
I'm trying really hard to make this baby work and i seek guidiance and criticism. I'm not done writing there, but i'm on it.
P.S. Updated it a bit.
Control hunter is just meme you can't really make this deck work until blizzard will think about what hunter really needs and they will give him draws
Needs a few more good targets for Play Dead, or fewer minions so your Stitched Tracker can find your. Otherwise I can see where the deck is going.
Also if it's really control you probably want more taunts or ways not to die to your brother baku. Wandering Monster and Rotten Applebaum is a good start but still only four cards. Freezing Trap is a bit too passive imo; the deck could use a few more taunt minions.
Eh, it's always been hard against aggro who have nut draws. But Applebaum is good, and a T5 owl from a face hunter is a losing move if you can keep the rest of their board clear, and you can stabilize.
Here is what I don't like: Mad Hatter, Devilsaur Egg, and Secretkeepers; here is why-
1. Hatter is a bad body on a mid-range minion; if you have lost ANY board, it's a losing play. There are better control tools at 4 mana (Flanking Strike for example).
2. Devilsaur egg - you have Play Dead to activate it, but that's better used for the big deathrattles; Hatter can activate it, but that's not reliable enough, and hatter is a bad body. Terrorscale Stalker would work just as well (and trigger other deathrattles), but honestly, I don't like the egg. You're trying to control the early game. Your guide says it's a potential silence target, but if it IS silenced, it's a 0/3 with negative-value since it can't even trade with an owl. I don't mind silence bait, but I like my silence bait to do ANYTHING if it's silenced.
3. Secretkeeper - with no cloaked huntress, and only four secrets (two of the same kind, so if you have duplicates and it isn't triggered, you can't even buff it more). I don't think it will get big enough to contest early game effectively.
Recommendations: Explosive traps, candleshot, flanking strikes. All three will help you in the early game more reliably, particularly against Baku hunter, which I am more convinced will be the aggro deck of this season. It's vicious, but the board has low health and can be easily crippled. (Call to Arms paladin just feels kinda weak honestly, not sure why yet, still too early to examine.)
These changes would also make your stitched trackers more reliable, which isn't nothing.
I'm actually unsure about Swamp King Dred, but truth be told - i don't see that many poison effects in decks anymore. Maybe it actually is a worthy addition.
I bet on board control rather than huge sustainment. Better not taking damage in the first place rather than healing it, right?
Acolyte of Pain is necessary for Control Hunter
I took on Craconabro's advise and changed the deck a bit. Some acolytes, removal, no traps. Works fine @ Rank 9.
Greed is good but how do you even sustain, bruh? Feels like this list very fragile against Odd-Hunter if you don't draw exactly both Grizzly and Deathstalker. What rank are you trying this btw?
Look at Hunter HP. Now guess why you can t make a CH deck
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Your list feels more like a mid-range list to me. Little sustainment, very high draw dependency (Basically if you mulligan garbage - you are done for).
I personally dropped both Charged Devilsaur cause i found myself consistently drawing both of them by the time i get to play Kathrena Winterwisp. 7/7 Charge for (8) doesn't seem that bad, but you just can't afford to play it from hand unless you are already winning. Same for King Krush. It's a dead draw 100% of the time unless you are already in a winning position and just need that extra push of damage.
Seeping Oozeling might help it a little bit, but i prefer Savannah Highmane to it heavily, because it is less likely to be silenced and is a lot stickier.
Hmm, you really need at least 2-3 more heavy hitter clincher card pairs to secure you the win and you have too many weak attack taunts to do anything but stall until outvalued. To oppose this slower meta (yes, Rush and Echo are SLOW), Hunter needs to kill before T8 or force a concede shortly after and nothing in your deck will ensure either. DK Rexxar is not the answer: Underwhelming Battlecry for a T5 play and Build-a-Beast too slow to deploy.
Why don't you have a pair of Dire Frenzys and 2x Sea Giants? You're gonna build a wide board with Unleash the Hounds, so make it useful. Personally, I don't like Tracking in a constructed control deck, preferring Stitched Tracker instead, which ensures you keep your good cards for when you need them, and not throw them away for 1 mana. I like Devilsaur Egg + Play Dead which usually can force a swing turn on C+T3/T4 and think Savannah Highmane is undervalued bc of it's deathrattle, though it's a fine 6/5 body. If you think about it a 5-mana 6/5 body seems reasonable on T5 but those 2 2/2's are kinda throw away esp. on T7 and beyond.
I don't run Sea Giant because it is not consistent enough. Against any matchup that is not Odd-pally/Odd-hunter i will end up in a same Devilsaur situation i mentioned above except it is even worse (i.e. no Charge). Second Dire Frenzy
In general, my approach to hunter vastly differs from yours. I don't want to play Aggro or Mid-Range Hunter. It is a stupid highroll fiesta and quickly gets boring and unpleasent to play with or against.
The Hunter hero power is an attrition tool that can be used to win long control games. This is an issue, but doesn't stop control hunter decks from existing.
The hunter CARD pool is what stops the Control Hunter deck from existing. Mainly the total reliance on drawing Deathstalker Rexxar in order to get value, and the reliance on really strict card combos for other essential things (removal, healing). Though I think in this meta Control Hunter is getting reasonably close to being a thing at least.
Piloted my list to rank 5. I suppose it actually can do something. feelsgood
upd: got to rank 4
### cube hunter
# Class: Hunter
# Format: Standard
# Year of the Raven
#
# 2x (1) Candleshot
# 1x (1) Hunter's Mark
# 2x (1) Play Dead
# 2x (3) Animal Companion
# 1x (3) Deadly Shot
# 2x (3) Eaglehorn Bow
# 2x (3) Stitched Tracker
# 1x (3) Stonehill Defender
# 2x (3) Unleash the Hounds
# 2x (4) Flanking Strike
# 2x (4) Saronite Chain Gang
# 2x (4) Wing Blast
# 2x (5) Carnivorous Cube
# 1x (5) Rotten Applebaum
# 1x (6) Deathstalker Rexxar
# 1x (6) Savannah Highmane
# 2x (8) Charged Devilsaur
# 1x (8) Kathrena Winterwisp
# 1x (9) King Krush
#
AAECAR8IjQHFCPgI7QmbwgKG0wK26gLF8wILtQPbCf4MxsICm8sCnM0C080C3dICi+EC4eMC3O4CAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I came up with this. Got to rank 6 with it